BFRES : Fix switch scene animations crashing from incorrect relocation data.

This commit is contained in:
KillzXGaming 2020-08-30 09:03:48 -04:00
parent e3ac2625ef
commit 6d16219ead
2 changed files with 5 additions and 98 deletions

View file

@ -1122,23 +1122,6 @@
</summary>
<returns>The value of the <see cref="P:Syroot.NintenTools.Bfres.ResString.String"/> property.</returns>
</member>
<member name="M:Syroot.NintenTools.Bfres.SetProperty.SetBrowsableProperty``1(System.String,System.Boolean)">
<summary>
Set the Browsable property.
NOTE: Be sure to decorate the property with [Browsable(true)]
</summary>
<param name="PropertyName">Name of the variable</param>
<param name="bIsBrowsable">Browsable Value</param>
</member>
<member name="M:Syroot.NintenTools.Bfres.SetProperty.SetBrowsableProperty``1(``0,System.String,System.Boolean)">
<summary>
Set the Browsable property.
NOTE: Be sure to decorate the property with [Browsable(true)]
</summary>
<param name="obj">An instance of the object whose property should be modified.</param>
<param name="PropertyName">Name of the variable</param>
<param name="bIsBrowsable">Browsable Value</param>
</member>
<member name="T:Syroot.NintenTools.Bfres.Srt2D">
<summary>
Represents a 2D transformation.
@ -2968,7 +2951,6 @@
<summary>
Gets or sets the minimum LoD level.
</summary>
</member>
<member name="P:Syroot.NintenTools.Bfres.GX2.TexSampler.MaxLod">
<summary>
@ -3089,11 +3071,6 @@
Gets or sets flags specifying how a <see cref="T:Syroot.NintenTools.Bfres.Material"/> is rendered.
</summary>
</member>
<member name="P:Syroot.NintenTools.Bfres.Material.Visible">
<summary>
Gets or sets the visible flag to display the material.
</summary>
</member>
<member name="P:Syroot.NintenTools.Bfres.Material.TextureRefs">
<summary>
Gets or sets the list of <see cref="T:Syroot.NintenTools.Bfres.TextureRef"/> instances referencing the <see cref="T:Syroot.NintenTools.Bfres.Texture"/> instances
@ -3637,17 +3614,17 @@
Initializes a new instance of the <see cref="T:Syroot.NintenTools.Bfres.Shape"/> class.
</summary>
</member>
<member name="P:Syroot.NintenTools.Bfres.Shape.Flags">
<summary>
Gets or sets flags determining which data is available for this instance.
</summary>
</member>
<member name="P:Syroot.NintenTools.Bfres.Shape.Name">
<summary>
Gets or sets the name with which the instance can be referenced uniquely in <see cref="T:Syroot.NintenTools.Bfres.ResDict`1"/>
instances.
</summary>
</member>
<member name="P:Syroot.NintenTools.Bfres.Shape.Flags">
<summary>
Gets or sets flags determining which data is available for this instance.
</summary>
</member>
<member name="P:Syroot.NintenTools.Bfres.Shape.MaterialIndex">
<summary>
Gets or sets the index of the material to apply to the shapes surface in the owning
@ -5580,11 +5557,6 @@
Gets or sets the pixel swizzling stride.
</summary>
</member>
<member name="P:Syroot.NintenTools.Bfres.Texture.UseSRGB">
<summary>
Gets or sets the desired texture data buffer format.
</summary>
</member>
<member name="P:Syroot.NintenTools.Bfres.Texture.Format">
<summary>
Gets or sets the desired texture data buffer format.
@ -5736,70 +5708,5 @@
Material visibility is controlled.
</summary>
</member>
<member name="P:AutoIt.Common.TextEncodingDetect.NullSuggestsBinary">
<summary>
Sets if the presence of nulls in a buffer indicate the buffer is binary data rather than text.
</summary>
</member>
<member name="M:AutoIt.Common.TextEncodingDetect.GetBomLengthFromEncodingMode(AutoIt.Common.TextEncodingDetect.Encoding)">
<summary>
Gets the BOM length for a given Encoding mode.
</summary>
<param name="encoding"></param>
<returns>The BOM length.</returns>
</member>
<member name="M:AutoIt.Common.TextEncodingDetect.CheckBom(System.Byte[],System.Int32)">
<summary>
Checks for a BOM sequence in a byte buffer.
</summary>
<param name="buffer"></param>
<param name="size"></param>
<returns>Encoding type or Encoding.None if no BOM.</returns>
</member>
<member name="M:AutoIt.Common.TextEncodingDetect.DetectEncoding(System.Byte[],System.Int32)">
<summary>
Automatically detects the Encoding type of a given byte buffer.
</summary>
<param name="buffer">The byte buffer.</param>
<param name="size">The size of the byte buffer.</param>
<returns>The Encoding type or Encoding.None if unknown.</returns>
</member>
<member name="M:AutoIt.Common.TextEncodingDetect.CheckUtf16NewlineChars(System.Byte[],System.Int32)">
<summary>
Checks if a buffer contains text that looks like utf16 by scanning for
newline chars that would be present even in non-english text.
</summary>
<param name="buffer">The byte buffer.</param>
<param name="size">The size of the byte buffer.</param>
<returns>Encoding.none, Encoding.Utf16LeNoBom or Encoding.Utf16BeNoBom.</returns>
</member>
<member name="M:AutoIt.Common.TextEncodingDetect.DoesContainNulls(System.Byte[],System.Int32)">
<summary>
Checks if a buffer contains any nulls. Used to check for binary vs text data.
</summary>
<param name="buffer">The byte buffer.</param>
<param name="size">The size of the byte buffer.</param>
</member>
<member name="M:AutoIt.Common.TextEncodingDetect.CheckUtf16Ascii(System.Byte[],System.Int32)">
<summary>
Checks if a buffer contains text that looks like utf16. This is done based
on the use of nulls which in ASCII/script like text can be useful to identify.
</summary>
<param name="buffer">The byte buffer.</param>
<param name="size">The size of the byte buffer.</param>
<returns>Encoding.none, Encoding.Utf16LeNoBom or Encoding.Utf16BeNoBom.</returns>
</member>
<member name="M:AutoIt.Common.TextEncodingDetect.CheckUtf8(System.Byte[],System.Int32)">
<summary>
Checks if a buffer contains valid utf8.
</summary>
<param name="buffer">The byte buffer.</param>
<param name="size">The size of the byte buffer.</param>
<returns>
Encoding type of Encoding.None (invalid UTF8), Encoding.Utf8NoBom (valid utf8 multibyte strings) or
Encoding.ASCII (data in 0.127 range).
</returns>
<returns>2</returns>
</member>
</members>
</doc>