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https://github.com/KillzXGaming/Switch-Toolbox
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BFRES : Fix switch scene animations crashing from incorrect relocation data.
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2 changed files with 5 additions and 98 deletions
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@ -1122,23 +1122,6 @@
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</summary>
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<returns>The value of the <see cref="P:Syroot.NintenTools.Bfres.ResString.String"/> property.</returns>
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</member>
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<member name="M:Syroot.NintenTools.Bfres.SetProperty.SetBrowsableProperty``1(System.String,System.Boolean)">
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<summary>
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Set the Browsable property.
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NOTE: Be sure to decorate the property with [Browsable(true)]
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</summary>
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<param name="PropertyName">Name of the variable</param>
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<param name="bIsBrowsable">Browsable Value</param>
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</member>
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<member name="M:Syroot.NintenTools.Bfres.SetProperty.SetBrowsableProperty``1(``0,System.String,System.Boolean)">
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<summary>
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Set the Browsable property.
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NOTE: Be sure to decorate the property with [Browsable(true)]
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</summary>
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<param name="obj">An instance of the object whose property should be modified.</param>
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<param name="PropertyName">Name of the variable</param>
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<param name="bIsBrowsable">Browsable Value</param>
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</member>
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<member name="T:Syroot.NintenTools.Bfres.Srt2D">
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<summary>
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Represents a 2D transformation.
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@ -2968,7 +2951,6 @@
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<summary>
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Gets or sets the minimum LoD level.
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</summary>
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</member>
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<member name="P:Syroot.NintenTools.Bfres.GX2.TexSampler.MaxLod">
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<summary>
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@ -3089,11 +3071,6 @@
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Gets or sets flags specifying how a <see cref="T:Syroot.NintenTools.Bfres.Material"/> is rendered.
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</summary>
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</member>
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<member name="P:Syroot.NintenTools.Bfres.Material.Visible">
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<summary>
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Gets or sets the visible flag to display the material.
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</summary>
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</member>
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<member name="P:Syroot.NintenTools.Bfres.Material.TextureRefs">
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<summary>
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Gets or sets the list of <see cref="T:Syroot.NintenTools.Bfres.TextureRef"/> instances referencing the <see cref="T:Syroot.NintenTools.Bfres.Texture"/> instances
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@ -3637,17 +3614,17 @@
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Initializes a new instance of the <see cref="T:Syroot.NintenTools.Bfres.Shape"/> class.
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</summary>
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</member>
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<member name="P:Syroot.NintenTools.Bfres.Shape.Flags">
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<summary>
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Gets or sets flags determining which data is available for this instance.
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</summary>
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</member>
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<member name="P:Syroot.NintenTools.Bfres.Shape.Name">
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<summary>
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Gets or sets the name with which the instance can be referenced uniquely in <see cref="T:Syroot.NintenTools.Bfres.ResDict`1"/>
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instances.
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</summary>
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</member>
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<member name="P:Syroot.NintenTools.Bfres.Shape.Flags">
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<summary>
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Gets or sets flags determining which data is available for this instance.
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</summary>
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</member>
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<member name="P:Syroot.NintenTools.Bfres.Shape.MaterialIndex">
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<summary>
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Gets or sets the index of the material to apply to the shapes surface in the owning
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@ -5580,11 +5557,6 @@
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Gets or sets the pixel swizzling stride.
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</summary>
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</member>
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<member name="P:Syroot.NintenTools.Bfres.Texture.UseSRGB">
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<summary>
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Gets or sets the desired texture data buffer format.
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</summary>
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</member>
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<member name="P:Syroot.NintenTools.Bfres.Texture.Format">
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<summary>
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Gets or sets the desired texture data buffer format.
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@ -5736,70 +5708,5 @@
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Material visibility is controlled.
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</summary>
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</member>
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<member name="P:AutoIt.Common.TextEncodingDetect.NullSuggestsBinary">
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<summary>
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Sets if the presence of nulls in a buffer indicate the buffer is binary data rather than text.
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</summary>
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</member>
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<member name="M:AutoIt.Common.TextEncodingDetect.GetBomLengthFromEncodingMode(AutoIt.Common.TextEncodingDetect.Encoding)">
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<summary>
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Gets the BOM length for a given Encoding mode.
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</summary>
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<param name="encoding"></param>
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<returns>The BOM length.</returns>
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</member>
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<member name="M:AutoIt.Common.TextEncodingDetect.CheckBom(System.Byte[],System.Int32)">
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<summary>
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Checks for a BOM sequence in a byte buffer.
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</summary>
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<param name="buffer"></param>
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<param name="size"></param>
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<returns>Encoding type or Encoding.None if no BOM.</returns>
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</member>
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<member name="M:AutoIt.Common.TextEncodingDetect.DetectEncoding(System.Byte[],System.Int32)">
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<summary>
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Automatically detects the Encoding type of a given byte buffer.
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</summary>
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<param name="buffer">The byte buffer.</param>
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<param name="size">The size of the byte buffer.</param>
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<returns>The Encoding type or Encoding.None if unknown.</returns>
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</member>
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<member name="M:AutoIt.Common.TextEncodingDetect.CheckUtf16NewlineChars(System.Byte[],System.Int32)">
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<summary>
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Checks if a buffer contains text that looks like utf16 by scanning for
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newline chars that would be present even in non-english text.
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</summary>
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<param name="buffer">The byte buffer.</param>
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<param name="size">The size of the byte buffer.</param>
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<returns>Encoding.none, Encoding.Utf16LeNoBom or Encoding.Utf16BeNoBom.</returns>
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</member>
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<member name="M:AutoIt.Common.TextEncodingDetect.DoesContainNulls(System.Byte[],System.Int32)">
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<summary>
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Checks if a buffer contains any nulls. Used to check for binary vs text data.
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</summary>
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<param name="buffer">The byte buffer.</param>
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<param name="size">The size of the byte buffer.</param>
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</member>
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<member name="M:AutoIt.Common.TextEncodingDetect.CheckUtf16Ascii(System.Byte[],System.Int32)">
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<summary>
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Checks if a buffer contains text that looks like utf16. This is done based
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on the use of nulls which in ASCII/script like text can be useful to identify.
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</summary>
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<param name="buffer">The byte buffer.</param>
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<param name="size">The size of the byte buffer.</param>
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<returns>Encoding.none, Encoding.Utf16LeNoBom or Encoding.Utf16BeNoBom.</returns>
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</member>
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<member name="M:AutoIt.Common.TextEncodingDetect.CheckUtf8(System.Byte[],System.Int32)">
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<summary>
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Checks if a buffer contains valid utf8.
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</summary>
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<param name="buffer">The byte buffer.</param>
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<param name="size">The size of the byte buffer.</param>
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<returns>
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Encoding type of Encoding.None (invalid UTF8), Encoding.Utf8NoBom (valid utf8 multibyte strings) or
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Encoding.ASCII (data in 0.127 range).
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</returns>
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<returns>2</returns>
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</member>
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</members>
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</doc>
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