Commit graph

50 commits

Author SHA1 Message Date
KillzXGaming
644d94090f A big layout editor update.
Added support for previewing layout animations.
This includes pane SRT, tex SRT, material color (white/black blending), texture patterns, pane visibilty, and vertex colors.
Added textbox previewing.  The scaling will be off, and more features is planned (caching font data to disk for faster loading, improve rendering, etc).
Rotations now render correctly for X/Y axis.
Added game window preview. This removes any editor only drawn objects and also fits the layout to the screen (aka root pane) size.
Add support for rendering custom blending with layout materials.
Add support for loading character icons for mk8d. These are hardcoded and have been manually set. Note these will only load if within the menu.szs.
2019-09-28 17:27:48 -04:00
KillzXGaming
2921d83da8 Add LZMA settings dialog 2019-09-22 14:46:57 -04:00
KillzXGaming
4133289486 More compression fixes 2019-09-17 17:42:39 -04:00
KillzXGaming
0c126e4155 More improvements.
Rewrote the compression handling from scatch. It's way easier and cleaner to add new formats code wise as it's handled like file formats.
Added wip TVOL support (Touhou Azure Reflections)
Added XCI support. Note I plan to improve NSP, XCI, NCA, etc later for exefs exporting.
The compression rework now compresses via streams, so files get decompressed properly within archives as streams.
Added hyrule warriors bin.gz compression along with archive rebuilding. Note i do not have texture rebuilding done just yet.
2019-09-15 19:13:01 -04:00
KillzXGaming
f8d8d0ea30 Bflyt loading fixes 2019-09-11 19:23:17 -04:00
KillzXGaming
c7d2a5d8eb Add support for decompressing gz.bin files on it's own 2019-09-11 16:25:20 -04:00
KillzXGaming
32fb5444e7 Add all the newest changes.
Add support for bayonetta/astral chain dat.
Add support for darc archives.
Support previewing window panes for bflyt (1 frame atm with around kind)
Add bflan reading. Saving needs more testing and will be enabled soon.
Bflyt editor will keep the editor open within an archive when saved.
A custom dialog will be added soon to customize saving parameters.
Bflims will be loaded if in the same folder as the bflyt when opened.
2019-09-10 18:42:48 -04:00
KillzXGaming
ccbb566a88 Bflyt editor improvements 2019-09-05 16:24:03 -04:00
KillzXGaming
2576399711 Add color selector/dialog to properties editor 2019-09-01 14:09:02 -04:00
KillzXGaming
f92195e8e1 Add wip bflyt saving.
Todo prts,usd, and bnd1 section is needed however
2019-09-01 13:02:48 -04:00
KillzXGaming
bb7d9d88b1 A few fixes and additions.
Adjust drag and drop support a bit from archives so it doesn't have any issues.
Added BRLYT viewing (very basic)
Fix U8 not adding all the directories. Hopefully any U8 will work correctly now
2019-08-31 17:24:05 -04:00
KillzXGaming
47fc8b39cb Add latest bflyt progress and add some animation fixes 2019-08-29 15:45:32 -04:00
KillzXGaming
bb77a80ad3 Add alot of bflyt progress 2019-08-27 16:38:06 -04:00
KillzXGaming
4c49056b81 Some cleanup and remove gl shader logs notifcations 2019-08-26 16:46:41 -04:00
LockeExile
29e2b104c1 change debug output directory 2019-08-24 22:20:05 -07:00
KillzXGaming
2bed8a49a6 Fix UV editor if no textures are present 2019-08-20 17:22:01 -04:00
KillzXGaming
2f8041bc93 Improve PTCL color editing and add texture icon previewing. 2019-08-19 18:28:59 -04:00
KillzXGaming
3769cc12c2 EFFN ptcl fixes and add saving back 2019-08-17 09:58:17 -04:00
KillzXGaming
2264c8117b Add support for v4 PACx files 2019-08-15 17:20:14 -04:00
KillzXGaming
00e9c6506f A few fixes and additions
Files can be dragged out of and dropped within archives if adding is supported..
Fixed some archive issues with it updating, and removing improperly.
Adjustments to default transform bone settings for bfres to prevent any deform issues if a new skeleton is created.
2019-08-14 15:27:45 -04:00
KillzXGaming
9e3556a5f9 More additions that seem ready for use,
Basic NCCH support, only romfs previewing for easy ripping and testing for file formats. Writing back and more improvements planned soon.
Save BTI files back.
Add structure based parsing from Kuriimu's IO extension. This will be expanded upon later to parse offsets and other things easier.
2019-08-09 18:21:16 -04:00
KillzXGaming
855037d21c Fix TXE decoding with bad image sizes 2019-08-08 17:12:11 -04:00
KillzXGaming
79d78f64ad Textue importer improvements and some gui fixes 2019-08-08 15:26:08 -04:00
KillzXGaming
9db860f0b8 Start to implement 3ds texture encoding. (Todo ETC1 and L4/A4) 2019-08-07 17:15:31 -04:00
KillzXGaming
e5bb9fa9d5 Use file streams for non archive based writing. Allow giant file saving from opened streams. 2019-08-06 17:35:18 -04:00
KillzXGaming
33fff8e4de Add in proper replacing for raw texture types 2019-08-05 18:48:14 -04:00
KillzXGaming
bd0953477a Decompress IGA Pak and start parsing IGZ textures 2019-08-04 19:28:32 -04:00
JohnFiddleystein
dd33b5e6c5 Add support for basic BTI and TXE 2019-08-04 14:15:34 +01:00
KillzXGaming
1ab2164339 Rewrite all the texture modes to use proper enums 2019-08-03 15:23:05 -04:00
KillzXGaming
f4e4afa2f7 Cleanup. Start to impliment texture preview icons in tree 2019-08-01 17:47:35 -04:00
KillzXGaming
9c98ff2c83 Load IArchives if added to object editor 2019-07-31 20:40:16 -04:00
KillzXGaming
d244ceab0a Add proper file remove dialog and update the menus 2019-07-31 20:27:46 -04:00
KillzXGaming
25bc66e505 Support loading multiple IArchive and node types from a single format within an archive file 2019-07-31 19:45:03 -04:00
KillzXGaming
2df6d35d17 Add interface to not dispose data (for NSP, NCA, XCI, etc) 2019-07-31 19:33:45 -04:00
KillzXGaming
01d74e3839 Add functional search window 2019-07-31 17:08:00 -04:00
KillzXGaming
4ef0025fe2 Add color/alpha preview combo as a control 2019-07-29 12:23:15 -04:00
KillzXGaming
dd273d88ed Rework ptcl color handling so it works better 2019-07-29 11:19:34 -04:00
KillzXGaming
f70a18c3f8 Add option to export all GT1 textures 2019-07-29 10:54:19 -04:00
KillzXGaming
f599ea9b41 Add parameters class to textures to configure how to display the texture 2019-07-27 18:25:35 -04:00
KillzXGaming
e0df03cc26 Wip zar, gar,, and more rarc saving progress 2019-07-25 16:49:04 -04:00
KillzXGaming
fdca563b07 Fix reference path 2019-07-24 17:30:51 -04:00
KillzXGaming
c7614bc9b4 Another adjustment 2019-07-24 16:57:00 -04:00
KillzXGaming
8221aa98fd Fix configuration for release build 2019-07-24 16:47:44 -04:00
KillzXGaming
a386d2e85e Adjust direct x tex 2019-07-24 15:50:46 -04:00
KillzXGaming
cd0e3377b4 Sarc fixes and more windows 7 fixes 2019-07-24 15:10:05 -04:00
KillzXGaming
9180bb1cf2 Direct X tex fixes for windows 7 and 8 2019-07-23 20:42:57 -04:00
KillzXGaming
7dc00e4bf3 Tons more bffnt progress. Adjust assimp version to fix issues 2019-07-18 13:33:16 -04:00
KillzXGaming
80655a6aaa Parse cmap sections, and add a block check 2019-07-17 19:01:06 -04:00
KillzXGaming
9e01d29127 Update direct x tex 2019-07-16 18:39:17 -04:00
KillzXGaming
6cfb6a214f Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
Renamed from Switch_Toolbox_Library/Switch_Toolbox_Library.csproj (Browse further)