Add LZMA settings dialog

This commit is contained in:
KillzXGaming 2019-09-22 14:46:57 -04:00
parent 221f81a17f
commit 2921d83da8
5 changed files with 299 additions and 14 deletions

View file

@ -5,6 +5,7 @@ using System.IO;
using System.IO.Compression;
using System.Threading.Tasks;
using Toolbox.Library.IO;
using Toolbox.Library.Forms;
namespace Toolbox.Library
{
@ -61,21 +62,34 @@ namespace Toolbox.Library
public Stream Compress(Stream stream)
{
MemoryStream mem = new MemoryStream();
using (var writer = new FileWriter(mem, true))
{
writer.SetByteOrder(false);
if (UseLZMAMagicHeader)
{
writer.Write((byte)0xFF);
writer.WriteSignature("LZMA");
writer.Write((byte)0);
}
}
SevenZip.Compression.LZMA.Encoder encode = new SevenZip.Compression.LZMA.Encoder();
encode.WriteCoderProperties(mem);
mem.Write(BitConverter.GetBytes(stream.Length), (int)stream.Position, 8);
encode.Code(stream, mem, -1, -1, null);
LzmaSettingsForm settingsDlg = new LzmaSettingsForm();
if (settingsDlg.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
if (settingsDlg.WriteMagicHeader) {
using (var writer = new FileWriter(mem, true))
{
writer.SetByteOrder(false);
if (UseLZMAMagicHeader)
{
writer.Write((byte)0xFF);
writer.WriteSignature("LZMA");
writer.Write((byte)0);
}
}
}
SevenZip.Compression.LZMA.Encoder encode = new SevenZip.Compression.LZMA.Encoder();
if (settingsDlg.WriteProperties)
encode.WriteCoderProperties(mem);
if (settingsDlg.WriteDecomSize)
mem.Write(BitConverter.GetBytes(stream.Length), (int)stream.Position, 8);
encode.Code(stream, mem, -1, -1, null);
}
else
return null;
return mem;
}

View file

@ -0,0 +1,117 @@
namespace Toolbox.Library.Forms
{
partial class LzmaSettingsForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.useMagicHeaderCB = new Toolbox.Library.Forms.STCheckBox();
this.writePropertiesCB = new Toolbox.Library.Forms.STCheckBox();
this.writeDecompSizeCB = new Toolbox.Library.Forms.STCheckBox();
this.stButton1 = new Toolbox.Library.Forms.STButton();
this.contentContainer.SuspendLayout();
this.SuspendLayout();
//
// contentContainer
//
this.contentContainer.Controls.Add(this.stButton1);
this.contentContainer.Controls.Add(this.writeDecompSizeCB);
this.contentContainer.Controls.Add(this.writePropertiesCB);
this.contentContainer.Controls.Add(this.useMagicHeaderCB);
this.contentContainer.Size = new System.Drawing.Size(283, 154);
this.contentContainer.Controls.SetChildIndex(this.useMagicHeaderCB, 0);
this.contentContainer.Controls.SetChildIndex(this.writePropertiesCB, 0);
this.contentContainer.Controls.SetChildIndex(this.writeDecompSizeCB, 0);
this.contentContainer.Controls.SetChildIndex(this.stButton1, 0);
//
// useMagicHeaderCB
//
this.useMagicHeaderCB.AutoSize = true;
this.useMagicHeaderCB.Checked = true;
this.useMagicHeaderCB.CheckState = System.Windows.Forms.CheckState.Checked;
this.useMagicHeaderCB.Location = new System.Drawing.Point(9, 43);
this.useMagicHeaderCB.Name = "useMagicHeaderCB";
this.useMagicHeaderCB.Size = new System.Drawing.Size(147, 17);
this.useMagicHeaderCB.TabIndex = 11;
this.useMagicHeaderCB.Text = "Use LZMA Magic Header";
this.useMagicHeaderCB.UseVisualStyleBackColor = true;
//
// writePropertiesCB
//
this.writePropertiesCB.AutoSize = true;
this.writePropertiesCB.Checked = true;
this.writePropertiesCB.CheckState = System.Windows.Forms.CheckState.Checked;
this.writePropertiesCB.Location = new System.Drawing.Point(9, 66);
this.writePropertiesCB.Name = "writePropertiesCB";
this.writePropertiesCB.Size = new System.Drawing.Size(101, 17);
this.writePropertiesCB.TabIndex = 12;
this.writePropertiesCB.Text = "Save Properties";
this.writePropertiesCB.UseVisualStyleBackColor = true;
//
// writeDecompSizeCB
//
this.writeDecompSizeCB.AutoSize = true;
this.writeDecompSizeCB.Checked = true;
this.writeDecompSizeCB.CheckState = System.Windows.Forms.CheckState.Checked;
this.writeDecompSizeCB.Location = new System.Drawing.Point(11, 89);
this.writeDecompSizeCB.Name = "writeDecompSizeCB";
this.writeDecompSizeCB.Size = new System.Drawing.Size(148, 17);
this.writeDecompSizeCB.TabIndex = 13;
this.writeDecompSizeCB.Text = "Save Decompressed Size";
this.writeDecompSizeCB.UseVisualStyleBackColor = true;
//
// stButton1
//
this.stButton1.DialogResult = System.Windows.Forms.DialogResult.OK;
this.stButton1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.stButton1.Location = new System.Drawing.Point(199, 122);
this.stButton1.Name = "stButton1";
this.stButton1.Size = new System.Drawing.Size(75, 23);
this.stButton1.TabIndex = 14;
this.stButton1.Text = "Ok";
this.stButton1.UseVisualStyleBackColor = false;
//
// LzmaSettingsForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(289, 159);
this.Name = "LzmaSettingsForm";
this.Text = "Lzma Settings";
this.contentContainer.ResumeLayout(false);
this.contentContainer.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private STCheckBox useMagicHeaderCB;
private STCheckBox writeDecompSizeCB;
private STCheckBox writePropertiesCB;
private STButton stButton1;
}
}

View file

@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Toolbox.Library.Forms
{
public partial class LzmaSettingsForm : STForm
{
public bool WriteMagicHeader => useMagicHeaderCB.Checked;
public bool WriteDecomSize => writeDecompSizeCB.Checked;
public bool WriteProperties => writePropertiesCB.Checked;
public LzmaSettingsForm()
{
InitializeComponent();
CanResize = false;
}
}
}

View file

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View file

@ -257,6 +257,12 @@
<Compile Include="Forms\Dialogs\ColorSelectorDropdown.Designer.cs">
<DependentUpon>ColorSelectorDropdown.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Dialogs\LzmaSettingsForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Forms\Dialogs\LzmaSettingsForm.Designer.cs">
<DependentUpon>LzmaSettingsForm.cs</DependentUpon>
</Compile>
<Compile Include="Forms\Dialogs\STColorDialog.cs">
<SubType>Form</SubType>
</Compile>
@ -915,6 +921,9 @@
<EmbeddedResource Include="Forms\Dialogs\ExportModelSettings.resx">
<DependentUpon>ExportModelSettings.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Dialogs\LzmaSettingsForm.resx">
<DependentUpon>LzmaSettingsForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Forms\Dialogs\STColorDialog.resx">
<DependentUpon>STColorDialog.cs</DependentUpon>
</EmbeddedResource>