mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-10 07:04:36 +00:00
Add LZMA settings dialog
This commit is contained in:
parent
221f81a17f
commit
2921d83da8
5 changed files with 299 additions and 14 deletions
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@ -5,6 +5,7 @@ using System.IO;
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using System.IO.Compression;
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using System.Threading.Tasks;
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using Toolbox.Library.IO;
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using Toolbox.Library.Forms;
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namespace Toolbox.Library
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{
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@ -61,21 +62,34 @@ namespace Toolbox.Library
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public Stream Compress(Stream stream)
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{
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MemoryStream mem = new MemoryStream();
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using (var writer = new FileWriter(mem, true))
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{
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writer.SetByteOrder(false);
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if (UseLZMAMagicHeader)
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{
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writer.Write((byte)0xFF);
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writer.WriteSignature("LZMA");
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writer.Write((byte)0);
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}
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}
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SevenZip.Compression.LZMA.Encoder encode = new SevenZip.Compression.LZMA.Encoder();
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encode.WriteCoderProperties(mem);
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mem.Write(BitConverter.GetBytes(stream.Length), (int)stream.Position, 8);
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encode.Code(stream, mem, -1, -1, null);
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LzmaSettingsForm settingsDlg = new LzmaSettingsForm();
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if (settingsDlg.ShowDialog() == System.Windows.Forms.DialogResult.OK)
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{
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if (settingsDlg.WriteMagicHeader) {
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using (var writer = new FileWriter(mem, true))
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{
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writer.SetByteOrder(false);
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if (UseLZMAMagicHeader)
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{
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writer.Write((byte)0xFF);
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writer.WriteSignature("LZMA");
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writer.Write((byte)0);
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}
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}
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}
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SevenZip.Compression.LZMA.Encoder encode = new SevenZip.Compression.LZMA.Encoder();
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if (settingsDlg.WriteProperties)
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encode.WriteCoderProperties(mem);
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if (settingsDlg.WriteDecomSize)
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mem.Write(BitConverter.GetBytes(stream.Length), (int)stream.Position, 8);
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encode.Code(stream, mem, -1, -1, null);
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}
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else
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return null;
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return mem;
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}
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117
Switch_Toolbox_Library/Forms/Dialogs/LzmaSettingsForm.Designer.cs
generated
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117
Switch_Toolbox_Library/Forms/Dialogs/LzmaSettingsForm.Designer.cs
generated
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@ -0,0 +1,117 @@
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namespace Toolbox.Library.Forms
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{
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partial class LzmaSettingsForm
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.useMagicHeaderCB = new Toolbox.Library.Forms.STCheckBox();
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this.writePropertiesCB = new Toolbox.Library.Forms.STCheckBox();
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this.writeDecompSizeCB = new Toolbox.Library.Forms.STCheckBox();
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this.stButton1 = new Toolbox.Library.Forms.STButton();
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this.contentContainer.SuspendLayout();
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this.SuspendLayout();
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//
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// contentContainer
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//
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this.contentContainer.Controls.Add(this.stButton1);
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this.contentContainer.Controls.Add(this.writeDecompSizeCB);
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this.contentContainer.Controls.Add(this.writePropertiesCB);
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this.contentContainer.Controls.Add(this.useMagicHeaderCB);
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this.contentContainer.Size = new System.Drawing.Size(283, 154);
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this.contentContainer.Controls.SetChildIndex(this.useMagicHeaderCB, 0);
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this.contentContainer.Controls.SetChildIndex(this.writePropertiesCB, 0);
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this.contentContainer.Controls.SetChildIndex(this.writeDecompSizeCB, 0);
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this.contentContainer.Controls.SetChildIndex(this.stButton1, 0);
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//
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// useMagicHeaderCB
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//
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this.useMagicHeaderCB.AutoSize = true;
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this.useMagicHeaderCB.Checked = true;
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this.useMagicHeaderCB.CheckState = System.Windows.Forms.CheckState.Checked;
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this.useMagicHeaderCB.Location = new System.Drawing.Point(9, 43);
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this.useMagicHeaderCB.Name = "useMagicHeaderCB";
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this.useMagicHeaderCB.Size = new System.Drawing.Size(147, 17);
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this.useMagicHeaderCB.TabIndex = 11;
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this.useMagicHeaderCB.Text = "Use LZMA Magic Header";
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this.useMagicHeaderCB.UseVisualStyleBackColor = true;
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//
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// writePropertiesCB
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//
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this.writePropertiesCB.AutoSize = true;
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this.writePropertiesCB.Checked = true;
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this.writePropertiesCB.CheckState = System.Windows.Forms.CheckState.Checked;
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this.writePropertiesCB.Location = new System.Drawing.Point(9, 66);
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this.writePropertiesCB.Name = "writePropertiesCB";
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this.writePropertiesCB.Size = new System.Drawing.Size(101, 17);
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this.writePropertiesCB.TabIndex = 12;
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this.writePropertiesCB.Text = "Save Properties";
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this.writePropertiesCB.UseVisualStyleBackColor = true;
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//
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// writeDecompSizeCB
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//
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this.writeDecompSizeCB.AutoSize = true;
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this.writeDecompSizeCB.Checked = true;
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this.writeDecompSizeCB.CheckState = System.Windows.Forms.CheckState.Checked;
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this.writeDecompSizeCB.Location = new System.Drawing.Point(11, 89);
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this.writeDecompSizeCB.Name = "writeDecompSizeCB";
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this.writeDecompSizeCB.Size = new System.Drawing.Size(148, 17);
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this.writeDecompSizeCB.TabIndex = 13;
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this.writeDecompSizeCB.Text = "Save Decompressed Size";
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this.writeDecompSizeCB.UseVisualStyleBackColor = true;
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//
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// stButton1
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//
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this.stButton1.DialogResult = System.Windows.Forms.DialogResult.OK;
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this.stButton1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.stButton1.Location = new System.Drawing.Point(199, 122);
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this.stButton1.Name = "stButton1";
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this.stButton1.Size = new System.Drawing.Size(75, 23);
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this.stButton1.TabIndex = 14;
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this.stButton1.Text = "Ok";
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this.stButton1.UseVisualStyleBackColor = false;
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//
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// LzmaSettingsForm
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(289, 159);
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this.Name = "LzmaSettingsForm";
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this.Text = "Lzma Settings";
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this.contentContainer.ResumeLayout(false);
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this.contentContainer.PerformLayout();
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this.ResumeLayout(false);
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}
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#endregion
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private STCheckBox useMagicHeaderCB;
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private STCheckBox writeDecompSizeCB;
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private STCheckBox writePropertiesCB;
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private STButton stButton1;
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}
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}
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25
Switch_Toolbox_Library/Forms/Dialogs/LzmaSettingsForm.cs
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25
Switch_Toolbox_Library/Forms/Dialogs/LzmaSettingsForm.cs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace Toolbox.Library.Forms
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{
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public partial class LzmaSettingsForm : STForm
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{
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public bool WriteMagicHeader => useMagicHeaderCB.Checked;
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public bool WriteDecomSize => writeDecompSizeCB.Checked;
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public bool WriteProperties => writePropertiesCB.Checked;
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public LzmaSettingsForm()
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{
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InitializeComponent();
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CanResize = false;
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}
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}
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}
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120
Switch_Toolbox_Library/Forms/Dialogs/LzmaSettingsForm.resx
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120
Switch_Toolbox_Library/Forms/Dialogs/LzmaSettingsForm.resx
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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@ -257,6 +257,12 @@
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<Compile Include="Forms\Dialogs\ColorSelectorDropdown.Designer.cs">
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<DependentUpon>ColorSelectorDropdown.cs</DependentUpon>
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</Compile>
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<Compile Include="Forms\Dialogs\LzmaSettingsForm.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Forms\Dialogs\LzmaSettingsForm.Designer.cs">
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<DependentUpon>LzmaSettingsForm.cs</DependentUpon>
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</Compile>
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<Compile Include="Forms\Dialogs\STColorDialog.cs">
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<SubType>Form</SubType>
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</Compile>
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<EmbeddedResource Include="Forms\Dialogs\ExportModelSettings.resx">
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<DependentUpon>ExportModelSettings.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Forms\Dialogs\LzmaSettingsForm.resx">
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<DependentUpon>LzmaSettingsForm.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Forms\Dialogs\STColorDialog.resx">
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<DependentUpon>STColorDialog.cs</DependentUpon>
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</EmbeddedResource>
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