KillzXGaming
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e2499bd864
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GFBMDL : Fix removing existing mesh nodes on model import.
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2019-12-21 14:27:39 -05:00 |
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KillzXGaming
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7c396674f0
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Try to prevent any potential errors if config files fail to save.
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2019-12-20 17:59:57 -05:00 |
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KillzXGaming
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1eab95f3c4
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Fix generating custom skinning index list for gfbmdl
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2019-12-20 17:23:50 -05:00 |
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KillzXGaming
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c2ac556a13
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Improve amb maps more
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2019-12-19 21:01:48 -05:00 |
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KillzXGaming
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fbb86955ba
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Add support for loading amb green channels (shading)
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2019-12-19 20:17:20 -05:00 |
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KillzXGaming
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b1cf8a25a9
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Add support for viewing GFBMDL ambient occusion maps (amb, red channel inverted)
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2019-12-19 20:00:06 -05:00 |
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KillzXGaming
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b2baf9b449
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Add support for negative frames on timeline
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2019-12-19 19:51:57 -05:00 |
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KillzXGaming
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60e09b8511
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Fix an error when replacing nutexb
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2019-12-19 17:08:19 -05:00 |
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KillzXGaming
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fa8a409df6
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BFLAN : Use frame size in animation info instead of tag.
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2019-12-18 18:10:08 -05:00 |
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KillzXGaming
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794e8e884f
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Update brawl lib for chr0 imports
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2019-12-18 17:54:42 -05:00 |
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KillzXGaming
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d9248dfbf8
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Fix saving issues with bntx using user data
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2019-12-17 19:32:25 -05:00 |
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KillzXGaming
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36633e5479
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Fix userdata being removed on texture replacing
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2019-12-17 18:36:37 -05:00 |
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KillzXGaming
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c3f87fe24c
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Fix errors
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2019-12-17 17:31:06 -05:00 |
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KillzXGaming
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57b721c8af
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More BNTX fixes with user data and UTF-8 characters
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2019-12-17 17:26:30 -05:00 |
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KillzXGaming
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f4ad1030dc
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Fix UTF-8 User data in BNTX files
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2019-12-16 17:17:31 -05:00 |
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KillzXGaming
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8840fb0191
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BFRES : Fix user data UTF-8 encoding/Japanese characters.
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2019-12-15 20:31:40 -05:00 |
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KillzXGaming
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f9127ebc04
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Fix GFBMDL rigging issues with weights
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2019-12-15 10:56:08 -05:00 |
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KillzXGaming
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8097845a1b
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Some fixes with gfbmdl faces
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2019-12-14 21:37:17 -05:00 |
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KillzXGaming
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94bcbd5822
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GFBMDL : Default normals W value to 1 to fix lighting bugs
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2019-12-14 19:55:29 -05:00 |
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KillzXGaming
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9cfb49de3a
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Fix tangent/bitangent calculation on polygon groups
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2019-12-14 17:34:25 -05:00 |
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KillzXGaming
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7ffa8a4045
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Automatically write flat buffer templates on converion to prevent outdated ones.
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2019-12-14 16:46:20 -05:00 |
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KillzXGaming
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315c7bbd79
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Automatically convert bitmaps with different pixel formats while keeping 32bppArgb intact
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2019-12-14 16:42:53 -05:00 |
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KillzXGaming
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ac7426c1dc
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GFBMDL : Use floats for additional parameters for texture maps
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2019-12-14 15:51:51 -05:00 |
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KillzXGaming
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6d4570981b
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Fix errors
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2019-12-14 15:51:25 -05:00 |
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KillzXGaming
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49cabdd508
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GFBMDL : Order attributes by type when added.
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2019-12-14 15:48:10 -05:00 |
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KillzXGaming
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0a10f27787
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Improve bounding box calculating for gfbmdl
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2019-12-14 15:41:39 -05:00 |
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KillzXGaming
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af365f1b3e
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Swap tangents to fix weird lighting on imports
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2019-12-14 14:47:50 -05:00 |
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KillzXGaming
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09a13a574b
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Set the calculated normals to the proper channel
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2019-12-14 14:29:43 -05:00 |
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KillzXGaming
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6c0bc069d9
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GFBMDL : Add the option to auto generate vertex colors as normals.
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2019-12-14 14:27:12 -05:00 |
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KillzXGaming
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314e85c6f1
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Adjust vertex color loading for gfbmdl
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2019-12-14 13:34:28 -05:00 |
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KillzXGaming
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129e075c50
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Improve GFBMDL export/replace filter
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2019-12-14 13:33:47 -05:00 |
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KillzXGaming
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4cb103e987
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Export GFBMDL second channel vertex colors.
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2019-12-14 13:28:10 -05:00 |
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KillzXGaming
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2b65b5b3c9
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Fix bug with disposing bntx
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2019-12-14 11:23:02 -05:00 |
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KillzXGaming
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6f9154dd24
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Improve gfpak quick access.
- Add option to extract/replace all files.
- Load shaders on expand and any supported format.
- Fix model file names.
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2019-12-14 10:44:59 -05:00 |
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KillzXGaming
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50c965ae5f
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Fix data1.bin data searching
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2019-12-13 16:48:35 -05:00 |
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KillzXGaming
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ffb4e2022b
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Improve label notifcation in image editor
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2019-12-13 16:12:09 -05:00 |
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KillzXGaming
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48b9af870d
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Fix potential atrifacts on alpha channel with image encoding.
Also fix a bug with linkdata/data.bin keeping stream open.
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2019-12-13 15:59:59 -05:00 |
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KillzXGaming
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dda18c0fcb
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Add batch replace with multiple bntx files
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2019-12-12 20:10:52 -05:00 |
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KillzXGaming
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2761a3b2a4
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Fix missing files
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2019-12-12 20:07:29 -05:00 |
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KillzXGaming
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cf0e5ccc26
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Fix errors
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2019-12-12 20:02:27 -05:00 |
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KillzXGaming
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72636c7726
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Fix old bfres calculating rigid matrices as identity instead of zero.
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2019-12-12 19:58:56 -05:00 |
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KillzXGaming
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ac474b1754
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Add quick access menu for gfpak
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2019-12-12 19:57:42 -05:00 |
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KillzXGaming
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0190aef233
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GFBMDL : Fix swapping meshes with multiple nodes using the same key
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2019-12-11 20:37:21 -05:00 |
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KillzXGaming
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5aca73d1bc
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GFBMDL : Disable automatic transforms for now
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2019-12-11 20:18:51 -05:00 |
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KillzXGaming
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5da4e421d7
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GFBMDL : Fix node index
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2019-12-11 19:59:31 -05:00 |
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KillzXGaming
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08552f5eb6
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GFBMDL : Regenerate skinning bones on model import.
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2019-12-11 19:34:11 -05:00 |
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KillzXGaming
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114de9ba8a
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Check for github release assets to prevent index issue
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2019-12-11 19:13:25 -05:00 |
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KillzXGaming
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08cfbd99c9
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Fix exporting opened and saved file formats from archives
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2019-12-11 19:08:16 -05:00 |
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KillzXGaming
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217f53a148
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Fix missing flatbuffer directory.
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2019-12-11 17:09:35 -05:00 |
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KillzXGaming
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05fd417158
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Allow custom array and depth count for not limited nutexb replacing.
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2019-12-10 20:38:05 -05:00 |
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