Commit graph

606 commits

Author SHA1 Message Date
KillzXGaming
54e88cdef5 Only load certain supported formats for sdf for faster loading. (Can still be extracted as all normally) 2019-06-22 07:57:26 -04:00
KillzXGaming
285eb3a028 Quick fix 2019-06-21 22:50:12 -04:00
KillzXGaming
7090234fe5 Disable automated transform flags to test something 2019-06-21 22:34:26 -04:00
KillzXGaming
09e9bf0e95 Better gfbmdl materials 2019-06-21 22:24:33 -04:00
KillzXGaming
067244555a Improve gfmdl support. Fix raw astc exporting 2019-06-21 18:18:22 -04:00
KillzXGaming
6f22257113 Draw skeleton for gfmdl 2019-06-20 18:01:06 -04:00
KillzXGaming
0fbb18ac85 Update preview scale for kcl 2019-06-20 17:20:06 -04:00
KillzXGaming
9fe7f254ff Generate mip maps for custom irradiance maps if they have none (prevents black skyboxes) 2019-06-20 16:05:07 -04:00
KillzXGaming
ad1c4aed4e Improve lighting view in pbr shader. Start on SEModel support. 2019-06-20 15:29:04 -04:00
KillzXGaming
acc7dcd9c9 Update switch bfres library 2019-06-20 08:58:02 -04:00
KillzXGaming
60041c0c65 Make sure to unload model for combined export 2019-06-19 20:07:42 -04:00
KillzXGaming
1cc36eeabd Add option to batch extract MKAGPDX models combined to single dae 2019-06-19 19:59:10 -04:00
KillzXGaming
c540b32cb7 Fix export extension 2019-06-19 19:44:53 -04:00
KillzXGaming
cc2e7df037 Fix shader issue from multiple viewports 2019-06-19 19:41:35 -04:00
KillzXGaming
307747ba1b Cleanup tool menu 2019-06-19 18:58:36 -04:00
KillzXGaming
496d192097 Add option to batch export mkagpdx models 2019-06-19 18:17:42 -04:00
KillzXGaming
a9f26c2670 More framework updates 2019-06-19 17:46:43 -04:00
KillzXGaming
51be965bc2 Keep limit under 4k to prevent memory issues 2019-06-19 17:09:17 -04:00
KillzXGaming
cae1d75173 Update to latest gl framework 2019-06-19 17:05:44 -04:00
KillzXGaming
54c4bac8bc Add MKAGPDX model viewing and exporting 2019-06-19 14:57:59 -04:00
KillzXGaming
a076fc6f92 Some mkagpdx model progress 2019-06-18 21:48:18 -04:00
KillzXGaming
15154d75b1 Add a few wip things 2019-06-18 20:52:09 -04:00
KillzXGaming
31c0351b0b Dipose the stream properly for decompressed data. 2019-06-17 19:40:51 -04:00
KillzXGaming
99883c9a5b Adjustments for limiting the size 2019-06-17 19:37:40 -04:00
KillzXGaming
b8aad096ff Update image formats a bit. Add a fill editor option so editors update properly for archive viewer. 2019-06-17 19:19:27 -04:00
KillzXGaming
8f849bf260 Add working SDF (Mario and Rabbids) archive support. 2019-06-16 19:35:46 -04:00
KillzXGaming
3ab44e1f63 Update viewport properly for sampler editing 2019-06-16 10:27:07 -04:00
KillzXGaming
2ed4dd0971 Make sure to only use transparency if enabled for pbr shader 2019-06-16 10:01:36 -04:00
KillzXGaming
ae1f2ebb79 Fix exporting individual objects 2019-06-16 09:53:41 -04:00
KillzXGaming
8bbe51bb9c Support for decompressing carcs 2019-06-15 20:50:26 -04:00
KillzXGaming
04e3e65845 Fix copying over 2019-06-15 14:27:42 -04:00
KillzXGaming
5b156b8c24 Reinstall assimp to fix errors 2019-06-15 14:26:24 -04:00
KillzXGaming
a7f5b2e6ad Also so the same for the other replace function 2019-06-15 13:31:32 -04:00
KillzXGaming
bbe33f65f4 Adjust swizzle setting 2019-06-15 13:28:16 -04:00
KillzXGaming
70b15a94b7 More rstb fixes 2019-06-15 11:27:50 -04:00
KillzXGaming
1b2de8c7cf Account fot tex2 files for RSTB size fixing 2019-06-15 10:44:22 -04:00
KillzXGaming
c50f3dc86e Keep text for console data 2019-06-15 09:56:45 -04:00
KillzXGaming
25ae179a05 More console fixes 2019-06-15 09:49:59 -04:00
KillzXGaming
10f3b9741e Fix build issues 2019-06-15 09:39:36 -04:00
KillzXGaming
c9d3c3efa9 Make sure to use mesh indices on export 2019-06-15 09:28:44 -04:00
KillzXGaming
a37ad31922 Disable a few things so it exports properly 2019-06-15 09:24:25 -04:00
KillzXGaming
153783562e Improve check for rigid index types 2019-06-14 21:36:58 -04:00
KillzXGaming
ad3cd6654b Ignore rigid indices for now to fix transform issues 2019-06-14 21:35:09 -04:00
KillzXGaming
b8cb80727a More updating fixes 2019-06-14 20:39:47 -04:00
KillzXGaming
b231df5d15 Fix property grid updating 2019-06-14 20:38:27 -04:00
KillzXGaming
c756089aad Fix srgb toggle for off for ftex 2019-06-14 20:26:46 -04:00
KillzXGaming
34f724a6e1 Fix channel components previewing for gx2 2019-06-14 20:18:34 -04:00
KillzXGaming
6ef05a82c8 Properly align and create new alignment blocks for gtx files on save. 2019-06-14 19:53:06 -04:00
KillzXGaming
a8698a2ef4 Add LZARC support and a few random fixes. 2019-06-14 17:23:02 -04:00
KillzXGaming
95d434a058 Add option to toggle SRGB for ftex 2019-06-13 20:05:05 -04:00
KillzXGaming
add182f902 Rework form editors a bit for later loading docked for archives 2019-06-13 18:40:29 -04:00
KillzXGaming
0c11a29e03 Add MKAGPDX PAC support 2019-06-13 17:31:35 -04:00
KillzXGaming
74dc1c132c More bone transform fixes 2019-06-12 19:21:05 -04:00
KillzXGaming
c86a7b23ca Ignore rigid indices on rigid bodies, only check if rigiid skinning. 2019-06-12 19:15:54 -04:00
KillzXGaming
19f3811a46 Fix zlib decompression for NARC 2019-06-12 18:25:41 -04:00
KillzXGaming
26de867fa9 Update image editor properly in archive previewer 2019-06-12 17:55:03 -04:00
KillzXGaming
0384191687 Fix file name for tphd table 2019-06-12 17:41:03 -04:00
KillzXGaming
376657825c Dispose reader streams for file tables once finsihed 2019-06-12 17:40:15 -04:00
KillzXGaming
ef1550facc Save the file first incase the table fails 2019-06-12 17:28:06 -04:00
KillzXGaming
4280728647 Update image editor properly for wii u bfres 2019-06-12 17:04:54 -04:00
KillzXGaming
18120fa028 Some sampler fixes for odyssey 2019-06-12 16:18:30 -04:00
KillzXGaming
05516ed3df Gamma fix pbr diffuse color 2019-06-12 15:57:24 -04:00
KillzXGaming
656ff9d0d0 Add support for cull modes 2019-06-12 15:39:25 -04:00
KillzXGaming
4045581579 Fix any more issues with tphd file table 2019-06-11 21:20:50 -04:00
KillzXGaming
0b87737eac Now twilight princess file table works 2019-06-11 20:59:53 -04:00
KillzXGaming
35f547e9a7 Nearly working now 2019-06-11 19:51:27 -04:00
KillzXGaming
bd7a173876 Progress on twilight princess hd file table 2019-06-11 19:35:02 -04:00
KillzXGaming
9e132a68d3 More RSTB fixes 2019-06-11 18:05:07 -04:00
KillzXGaming
41adcfffc1 Tons more RSTB progress (Note file in archives don't work yet) 2019-06-11 15:39:23 -04:00
KillzXGaming
e22005bbea Start to impliment RSTB table. 2019-06-10 20:54:23 -04:00
KillzXGaming
b2f48fa8e9 Add support for channel components for bfres shaders, 2019-06-10 18:06:31 -04:00
KillzXGaming
cce69d12e2 Some more fixes and optmizations. 2019-06-10 16:30:06 -04:00
KillzXGaming
ea626cac07 Try to fix windows scaling again on 4k monitors 2019-06-09 21:21:03 -04:00
KillzXGaming
afe0fc2e3f Update editor properly. 2019-06-09 20:16:11 -04:00
KillzXGaming
bb691dcd0b Start to add multiple editor switching for archive files 2019-06-09 20:03:56 -04:00
KillzXGaming
7176063af3 Fix Texture SRT/shader param animation playing in viewport. 2019-06-09 18:41:33 -04:00
KillzXGaming
8b052bf4b4 Fix font scaling on title bar 2019-06-09 17:27:07 -04:00
KillzXGaming
e4e58a3bfb Fix last frame display in param animation viewer 2019-06-09 14:43:51 -04:00
KillzXGaming
7bd1abf12a More cleanup 2019-06-09 14:23:44 -04:00
KillzXGaming
a336e711f1 Some fixes and cleanup for textures 2019-06-09 14:17:10 -04:00
KillzXGaming
5546d0da24 Add preview archive option to sarc 2019-06-09 13:51:04 -04:00
KillzXGaming
e36173ce1e Improve updating the image list 2019-06-09 12:19:23 -04:00
KillzXGaming
33e886e546 More GTX file texture replacing fixes 2019-06-08 21:48:30 -04:00
KillzXGaming
62f35684ed More preview archive fixes and additions 2019-06-08 21:41:09 -04:00
KillzXGaming
e724fdc66b Update images in preview editor 2019-06-08 20:36:21 -04:00
KillzXGaming
f6fdae96f6 A few fixes to archives 2019-06-08 20:19:55 -04:00
KillzXGaming
28cc63a95c Some exporting improvements. 2019-06-08 14:50:10 -04:00
KillzXGaming
9b9a44b9a4 A few more assimp adjustments 2019-06-08 14:32:03 -04:00
KillzXGaming
5ffcdcabf6 Downgrade assimp to prevent bugs like bone names being wrong. 2019-06-08 14:26:13 -04:00
KillzXGaming
6d951b5906 Many rigging fixes. Meshes won't go to the center if using rigid skinning (1 skin influence) 2019-06-08 13:58:19 -04:00
KillzXGaming
81c5cc588c Only frame camera if bfres has meshes 2019-06-07 20:36:45 -04:00
KillzXGaming
7a02a36a2d Prevent viewport changing models if there are none in bfres. 2019-06-07 20:13:34 -04:00
KillzXGaming
3ecb714df1 Fix typos 2019-06-07 17:31:39 -04:00
KillzXGaming
7348419be4 Add better notification for adding/removing shader linked material data. 2019-06-07 17:28:06 -04:00
KillzXGaming
890f5afcf7 Check audio amount before adding entries for bars. 2019-06-07 17:01:24 -04:00
KillzXGaming
375d054522 Add support for BARS with only meta entries 2019-06-07 16:56:54 -04:00
KillzXGaming
e531a779ed Small fixes and additions
Fixed mesh name exporting for assimp.
Fixed clearing models for bfres.
Fixed limit skin count setting.
Fixed material index breaking if a material is removed for bfres.
Update the vertex data properly if a model is imported as new.
Added AMTA editing for BARS.
Added audio player for BARS.
2019-06-07 16:31:13 -04:00
KillzXGaming
05474688be Add an "Inject" tab for maintaining original model data when replaced. 2019-06-06 21:13:25 -04:00
KillzXGaming
a520ff1dd9 Add basic probe bounding box converter 2019-06-06 17:57:55 -04:00
KillzXGaming
157ff75b79 Add model cycling if multiple models are active in an editor.
Models can be cycled in the same editor. The active one now gets properly set. You can adjust the combo box to preview multiple models in the scene.
Fixed a bug where some models would project on the top of the screen as duplicates.
2019-06-06 15:40:32 -04:00