KillzXGaming
54e88cdef5
Only load certain supported formats for sdf for faster loading. (Can still be extracted as all normally)
2019-06-22 07:57:26 -04:00
KillzXGaming
285eb3a028
Quick fix
2019-06-21 22:50:12 -04:00
KillzXGaming
7090234fe5
Disable automated transform flags to test something
2019-06-21 22:34:26 -04:00
KillzXGaming
09e9bf0e95
Better gfbmdl materials
2019-06-21 22:24:33 -04:00
KillzXGaming
067244555a
Improve gfmdl support. Fix raw astc exporting
2019-06-21 18:18:22 -04:00
KillzXGaming
6f22257113
Draw skeleton for gfmdl
2019-06-20 18:01:06 -04:00
KillzXGaming
0fbb18ac85
Update preview scale for kcl
2019-06-20 17:20:06 -04:00
KillzXGaming
9fe7f254ff
Generate mip maps for custom irradiance maps if they have none (prevents black skyboxes)
2019-06-20 16:05:07 -04:00
KillzXGaming
ad1c4aed4e
Improve lighting view in pbr shader. Start on SEModel support.
2019-06-20 15:29:04 -04:00
KillzXGaming
acc7dcd9c9
Update switch bfres library
2019-06-20 08:58:02 -04:00
KillzXGaming
60041c0c65
Make sure to unload model for combined export
2019-06-19 20:07:42 -04:00
KillzXGaming
1cc36eeabd
Add option to batch extract MKAGPDX models combined to single dae
2019-06-19 19:59:10 -04:00
KillzXGaming
c540b32cb7
Fix export extension
2019-06-19 19:44:53 -04:00
KillzXGaming
cc2e7df037
Fix shader issue from multiple viewports
2019-06-19 19:41:35 -04:00
KillzXGaming
307747ba1b
Cleanup tool menu
2019-06-19 18:58:36 -04:00
KillzXGaming
496d192097
Add option to batch export mkagpdx models
2019-06-19 18:17:42 -04:00
KillzXGaming
a9f26c2670
More framework updates
2019-06-19 17:46:43 -04:00
KillzXGaming
51be965bc2
Keep limit under 4k to prevent memory issues
2019-06-19 17:09:17 -04:00
KillzXGaming
cae1d75173
Update to latest gl framework
2019-06-19 17:05:44 -04:00
KillzXGaming
54c4bac8bc
Add MKAGPDX model viewing and exporting
2019-06-19 14:57:59 -04:00
KillzXGaming
a076fc6f92
Some mkagpdx model progress
2019-06-18 21:48:18 -04:00
KillzXGaming
15154d75b1
Add a few wip things
2019-06-18 20:52:09 -04:00
KillzXGaming
31c0351b0b
Dipose the stream properly for decompressed data.
2019-06-17 19:40:51 -04:00
KillzXGaming
99883c9a5b
Adjustments for limiting the size
2019-06-17 19:37:40 -04:00
KillzXGaming
b8aad096ff
Update image formats a bit. Add a fill editor option so editors update properly for archive viewer.
2019-06-17 19:19:27 -04:00
KillzXGaming
8f849bf260
Add working SDF (Mario and Rabbids) archive support.
2019-06-16 19:35:46 -04:00
KillzXGaming
3ab44e1f63
Update viewport properly for sampler editing
2019-06-16 10:27:07 -04:00
KillzXGaming
2ed4dd0971
Make sure to only use transparency if enabled for pbr shader
2019-06-16 10:01:36 -04:00
KillzXGaming
ae1f2ebb79
Fix exporting individual objects
2019-06-16 09:53:41 -04:00
KillzXGaming
8bbe51bb9c
Support for decompressing carcs
2019-06-15 20:50:26 -04:00
KillzXGaming
04e3e65845
Fix copying over
2019-06-15 14:27:42 -04:00
KillzXGaming
5b156b8c24
Reinstall assimp to fix errors
2019-06-15 14:26:24 -04:00
KillzXGaming
a7f5b2e6ad
Also so the same for the other replace function
2019-06-15 13:31:32 -04:00
KillzXGaming
bbe33f65f4
Adjust swizzle setting
2019-06-15 13:28:16 -04:00
KillzXGaming
70b15a94b7
More rstb fixes
2019-06-15 11:27:50 -04:00
KillzXGaming
1b2de8c7cf
Account fot tex2 files for RSTB size fixing
2019-06-15 10:44:22 -04:00
KillzXGaming
c50f3dc86e
Keep text for console data
2019-06-15 09:56:45 -04:00
KillzXGaming
25ae179a05
More console fixes
2019-06-15 09:49:59 -04:00
KillzXGaming
10f3b9741e
Fix build issues
2019-06-15 09:39:36 -04:00
KillzXGaming
c9d3c3efa9
Make sure to use mesh indices on export
2019-06-15 09:28:44 -04:00
KillzXGaming
a37ad31922
Disable a few things so it exports properly
2019-06-15 09:24:25 -04:00
KillzXGaming
153783562e
Improve check for rigid index types
2019-06-14 21:36:58 -04:00
KillzXGaming
ad3cd6654b
Ignore rigid indices for now to fix transform issues
2019-06-14 21:35:09 -04:00
KillzXGaming
b8cb80727a
More updating fixes
2019-06-14 20:39:47 -04:00
KillzXGaming
b231df5d15
Fix property grid updating
2019-06-14 20:38:27 -04:00
KillzXGaming
c756089aad
Fix srgb toggle for off for ftex
2019-06-14 20:26:46 -04:00
KillzXGaming
34f724a6e1
Fix channel components previewing for gx2
2019-06-14 20:18:34 -04:00
KillzXGaming
6ef05a82c8
Properly align and create new alignment blocks for gtx files on save.
2019-06-14 19:53:06 -04:00
KillzXGaming
a8698a2ef4
Add LZARC support and a few random fixes.
2019-06-14 17:23:02 -04:00
KillzXGaming
95d434a058
Add option to toggle SRGB for ftex
2019-06-13 20:05:05 -04:00
KillzXGaming
add182f902
Rework form editors a bit for later loading docked for archives
2019-06-13 18:40:29 -04:00
KillzXGaming
0c11a29e03
Add MKAGPDX PAC support
2019-06-13 17:31:35 -04:00
KillzXGaming
74dc1c132c
More bone transform fixes
2019-06-12 19:21:05 -04:00
KillzXGaming
c86a7b23ca
Ignore rigid indices on rigid bodies, only check if rigiid skinning.
2019-06-12 19:15:54 -04:00
KillzXGaming
19f3811a46
Fix zlib decompression for NARC
2019-06-12 18:25:41 -04:00
KillzXGaming
26de867fa9
Update image editor properly in archive previewer
2019-06-12 17:55:03 -04:00
KillzXGaming
0384191687
Fix file name for tphd table
2019-06-12 17:41:03 -04:00
KillzXGaming
376657825c
Dispose reader streams for file tables once finsihed
2019-06-12 17:40:15 -04:00
KillzXGaming
ef1550facc
Save the file first incase the table fails
2019-06-12 17:28:06 -04:00
KillzXGaming
4280728647
Update image editor properly for wii u bfres
2019-06-12 17:04:54 -04:00
KillzXGaming
18120fa028
Some sampler fixes for odyssey
2019-06-12 16:18:30 -04:00
KillzXGaming
05516ed3df
Gamma fix pbr diffuse color
2019-06-12 15:57:24 -04:00
KillzXGaming
656ff9d0d0
Add support for cull modes
2019-06-12 15:39:25 -04:00
KillzXGaming
4045581579
Fix any more issues with tphd file table
2019-06-11 21:20:50 -04:00
KillzXGaming
0b87737eac
Now twilight princess file table works
2019-06-11 20:59:53 -04:00
KillzXGaming
35f547e9a7
Nearly working now
2019-06-11 19:51:27 -04:00
KillzXGaming
bd7a173876
Progress on twilight princess hd file table
2019-06-11 19:35:02 -04:00
KillzXGaming
9e132a68d3
More RSTB fixes
2019-06-11 18:05:07 -04:00
KillzXGaming
41adcfffc1
Tons more RSTB progress (Note file in archives don't work yet)
2019-06-11 15:39:23 -04:00
KillzXGaming
e22005bbea
Start to impliment RSTB table.
2019-06-10 20:54:23 -04:00
KillzXGaming
b2f48fa8e9
Add support for channel components for bfres shaders,
2019-06-10 18:06:31 -04:00
KillzXGaming
cce69d12e2
Some more fixes and optmizations.
2019-06-10 16:30:06 -04:00
KillzXGaming
ea626cac07
Try to fix windows scaling again on 4k monitors
2019-06-09 21:21:03 -04:00
KillzXGaming
afe0fc2e3f
Update editor properly.
2019-06-09 20:16:11 -04:00
KillzXGaming
bb691dcd0b
Start to add multiple editor switching for archive files
2019-06-09 20:03:56 -04:00
KillzXGaming
7176063af3
Fix Texture SRT/shader param animation playing in viewport.
2019-06-09 18:41:33 -04:00
KillzXGaming
8b052bf4b4
Fix font scaling on title bar
2019-06-09 17:27:07 -04:00
KillzXGaming
e4e58a3bfb
Fix last frame display in param animation viewer
2019-06-09 14:43:51 -04:00
KillzXGaming
7bd1abf12a
More cleanup
2019-06-09 14:23:44 -04:00
KillzXGaming
a336e711f1
Some fixes and cleanup for textures
2019-06-09 14:17:10 -04:00
KillzXGaming
5546d0da24
Add preview archive option to sarc
2019-06-09 13:51:04 -04:00
KillzXGaming
e36173ce1e
Improve updating the image list
2019-06-09 12:19:23 -04:00
KillzXGaming
33e886e546
More GTX file texture replacing fixes
2019-06-08 21:48:30 -04:00
KillzXGaming
62f35684ed
More preview archive fixes and additions
2019-06-08 21:41:09 -04:00
KillzXGaming
e724fdc66b
Update images in preview editor
2019-06-08 20:36:21 -04:00
KillzXGaming
f6fdae96f6
A few fixes to archives
2019-06-08 20:19:55 -04:00
KillzXGaming
28cc63a95c
Some exporting improvements.
2019-06-08 14:50:10 -04:00
KillzXGaming
9b9a44b9a4
A few more assimp adjustments
2019-06-08 14:32:03 -04:00
KillzXGaming
5ffcdcabf6
Downgrade assimp to prevent bugs like bone names being wrong.
2019-06-08 14:26:13 -04:00
KillzXGaming
6d951b5906
Many rigging fixes. Meshes won't go to the center if using rigid skinning (1 skin influence)
2019-06-08 13:58:19 -04:00
KillzXGaming
81c5cc588c
Only frame camera if bfres has meshes
2019-06-07 20:36:45 -04:00
KillzXGaming
7a02a36a2d
Prevent viewport changing models if there are none in bfres.
2019-06-07 20:13:34 -04:00
KillzXGaming
3ecb714df1
Fix typos
2019-06-07 17:31:39 -04:00
KillzXGaming
7348419be4
Add better notification for adding/removing shader linked material data.
2019-06-07 17:28:06 -04:00
KillzXGaming
890f5afcf7
Check audio amount before adding entries for bars.
2019-06-07 17:01:24 -04:00
KillzXGaming
375d054522
Add support for BARS with only meta entries
2019-06-07 16:56:54 -04:00
KillzXGaming
e531a779ed
Small fixes and additions
...
Fixed mesh name exporting for assimp.
Fixed clearing models for bfres.
Fixed limit skin count setting.
Fixed material index breaking if a material is removed for bfres.
Update the vertex data properly if a model is imported as new.
Added AMTA editing for BARS.
Added audio player for BARS.
2019-06-07 16:31:13 -04:00
KillzXGaming
05474688be
Add an "Inject" tab for maintaining original model data when replaced.
2019-06-06 21:13:25 -04:00
KillzXGaming
a520ff1dd9
Add basic probe bounding box converter
2019-06-06 17:57:55 -04:00
KillzXGaming
157ff75b79
Add model cycling if multiple models are active in an editor.
...
Models can be cycled in the same editor. The active one now gets properly set. You can adjust the combo box to preview multiple models in the scene.
Fixed a bug where some models would project on the top of the screen as duplicates.
2019-06-06 15:40:32 -04:00