Commit graph

1718 commits

Author SHA1 Message Date
KillzXGaming
b1c37cab72 Support multiple shader models for 0.8 and higher switch bfsha 2019-09-14 18:41:40 -04:00
KillzXGaming
435fda17f1 Add support for custom block height log for WTB textures 2019-09-13 19:42:16 -04:00
KillzXGaming
891e5e0bc3 Allow loading custom fonts for msbt.
Note bffnt is not loadable for this yet because idk how to create fonts from bitmaps yet for the text editor.
2019-09-12 21:26:11 -04:00
KillzXGaming
90e7853412 Kcl library fixes 2019-09-12 21:09:39 -04:00
KillzXGaming
d350821e27 Preview BFTTF fonts 2019-09-12 19:57:24 -04:00
KillzXGaming
8372179173 Support negative start frames for bflan 2019-09-12 19:34:12 -04:00
KillzXGaming
c38ae37562 Finish bflan saving and more editor improvements. 2019-09-12 18:52:47 -04:00
KillzXGaming
7344b04d2c Add the option to split kcl materials by meshes 2019-09-12 18:20:40 -04:00
KillzXGaming
02240902ef Quick fix for kcl 2019-09-11 21:04:32 -04:00
KillzXGaming
149cae5a0c Add proper panel toggle by type. 2019-09-11 19:52:57 -04:00
KillzXGaming
0a5b673d35 Adjust how window panes load frame sizes to prevent divide zero errors. 2019-09-11 19:42:01 -04:00
KillzXGaming
f8d8d0ea30 Bflyt loading fixes 2019-09-11 19:23:17 -04:00
KillzXGaming
6fdafddfdc Add support for previewing bffnt with text.
Thanks to EFE as it's basically like how CFFNT works.
2019-09-11 16:52:06 -04:00
KillzXGaming
c7d2a5d8eb Add support for decompressing gz.bin files on it's own 2019-09-11 16:25:20 -04:00
KillzXGaming
82761a6120 bflan saving progress 2019-09-10 21:25:30 -04:00
KillzXGaming
674917f326 Bflan fixes 2019-09-10 21:04:39 -04:00
KillzXGaming
f9d1a99431 Fix 3d cubemap preview 2019-09-10 19:54:36 -04:00
KillzXGaming
52bb137db5 Support previewing cubemaps for WTB 2019-09-10 19:00:57 -04:00
KillzXGaming
32fb5444e7 Add all the newest changes.
Add support for bayonetta/astral chain dat.
Add support for darc archives.
Support previewing window panes for bflyt (1 frame atm with around kind)
Add bflan reading. Saving needs more testing and will be enabled soon.
Bflyt editor will keep the editor open within an archive when saved.
A custom dialog will be added soon to customize saving parameters.
Bflims will be loaded if in the same folder as the bflyt when opened.
2019-09-10 18:42:48 -04:00
KillzXGaming
0a3fada53a Fix U8 archive not loading all nodes 2019-09-10 18:04:38 -04:00
KillzXGaming
636d294454 Update WTB support 2019-09-10 17:54:10 -04:00
KillzXGaming
1c065e9c27 More uv fixes 2019-09-09 18:56:35 -04:00
KillzXGaming
f72b855c1a Bflyt fixes to UVs. 2019-09-09 18:37:33 -04:00
KillzXGaming
9180a6cc75 BCLYT fixes 2019-09-08 21:05:51 -04:00
KillzXGaming
b05b526f3f Load BRLYT and BCLYT picture panes and bound boxes 2019-09-08 20:47:19 -04:00
KillzXGaming
aa374d6241 Check archives in the folder the file is for layout parts 2019-09-08 18:47:28 -04:00
KillzXGaming
c960404f42 Fix build errors one more time 2019-09-08 17:45:57 -04:00
KillzXGaming
ffb41778c3 Try to fix build again 2019-09-08 17:08:09 -04:00
KillzXGaming
9dc4aeccc5 Fix build errors please 2019-09-08 17:03:00 -04:00
KillzXGaming
ed78d46545 Tons more bflyt improvements
Opengl textures that are not power of 2 decode from ST decoder. This prevents those from not loading. (Common in SMM1, SMM2, and also BFLYT).
Bflyt displays bounding panes, and window panes display textures. Window panes still need more work for rendering.
Bflyt now uses custom shaders for more advancements with rendering. Legacy PCs should still work fine with this.
Fixed uv transforms for bflyt if they are negative, which flips them.
Fixed an issue loading bclyt layouts.
Fixed pane trnasformation issues. They are nearly perfect, but rotations for X and Y are off.
Parts now search for opened sarc archives.
Fixed an issue with some spaces not quite saving for txt1 panes. This may fix some saving issues, as most i've tried output back identically.
Fixed an issue displaying LA8 textures.
2019-09-08 15:15:42 -04:00
KillzXGaming
4e63b2f5a4 Some fixes
Fixed some byaml editor issues with applying changes.
Fixed some editors updating within iarchives if files are switched.
Fixed l8 textures displaying wrong.
2019-09-07 21:16:16 -04:00
KillzXGaming
e76d0c4c48 Fix calculating the param count for material anims (switch bfres) 2019-09-07 17:00:17 -04:00
KillzXGaming
a0e680e626 Alot of layout editor improvements
- Parent origins are now properly applied. Origin values are also correct (were previously being done wrong).
- Rotations on X and Y axis now work correctly.
- Selection shows a proper bounding if the rotation is rotated on the X or Y axis.
- Perspective and orthographic modes can be toggled be
tween in the layout editor.
Alpha influence is applied properly to picture boxes.
Adjustments to bflim loading, so it can load textures without an extension.
2019-09-06 19:12:39 -04:00
KillzXGaming
62005511e8 Fix applying bfres settings from the context menu 2019-09-06 18:04:52 -04:00
KillzXGaming
245a503a18 Fix little endian bin.gz 2019-09-05 21:52:10 -04:00
KillzXGaming
d62b5ab3a3 More accurate WTB formatting and support PKZ archives 2019-09-05 21:29:43 -04:00
KillzXGaming
4bb6e50601 Quick path fix for layout saving 2019-09-05 20:23:35 -04:00
KillzXGaming
746da99cef Add bflyt debug shading modes 2019-09-05 18:14:15 -04:00
KillzXGaming
b3b1c8afea Only split KCL if polygon count is higher than 16,383 polys.
Prevents some issues with models being split having issues, and allows more stable KCL creation similar to EFE and WT.
2019-09-05 17:22:17 -04:00
KillzXGaming
3fdcee1078 Reset matrix for kcl to prevent rendering oddities 2019-09-05 16:44:08 -04:00
KillzXGaming
ccbb566a88 Bflyt editor improvements 2019-09-05 16:24:03 -04:00
KillzXGaming
fce999e1fb Add bflyt file settings (endianness and version edits) 2019-09-04 14:10:17 -04:00
KillzXGaming
d5b9de852d Force decompression for bin.gz files 2019-09-03 19:32:20 -04:00
KillzXGaming
ebd7870c96 More USD1 editor improvements 2019-09-03 19:23:04 -04:00
KillzXGaming
4a92d0320a Some fixes.
USD1 fixes and also start to impliment an editor for USD1.
Fix L8 and LA8 displaying.
Fix channel compents. Temporaily uses the swizzle parameter. Todo, do these by shader.
Material saving fixes for bflyt version 8 and higher
2019-09-03 18:58:58 -04:00
KillzXGaming
74f69eb1d8 Adjustments for loading archive files 2019-09-02 21:02:32 -04:00
KillzXGaming
1ded215e52 Fix batch replacing for bntx 2019-09-02 19:48:47 -04:00
KillzXGaming
711889ad26 More material improvements 2019-09-02 17:10:24 -04:00
KillzXGaming
1c9d419a3a Add better color dialog for bflyt properties. Display vertex alpha. 2019-09-02 15:26:26 -04:00
KillzXGaming
e2ea36a7a9 Fix bflyt with multiple user data entries 2019-09-01 22:04:45 -04:00