Finish bflan saving and more editor improvements.

This commit is contained in:
KillzXGaming 2019-09-12 18:52:47 -04:00
parent 7344b04d2c
commit c38ae37562
17 changed files with 788 additions and 267 deletions

View file

@ -31,9 +31,7 @@ namespace HedgehogLibrary
{
using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
{
return reader.CheckSignature(8, "PACx301L") ||
reader.CheckSignature(8, "PACx302L") ||
reader.CheckSignature(8, "PACx402L");
return reader.CheckSignature(4, "PACx");
}
}
@ -58,13 +56,29 @@ namespace HedgehogLibrary
public static bool IsVersion4;
public bool IsBigEndian = false;
public ushort Version = 301;
public List<SplitEntry> SplitEntries = new List<SplitEntry>();
public void Load(System.IO.Stream stream)
{
using (var reader = new FileReader(stream))
{
reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
IsVersion4 = reader.CheckSignature(8, "PACx402L");
string signature = reader.ReadString(4, Encoding.ASCII);
string version = reader.ReadString(3, Encoding.ASCII);
if (!ushort.TryParse(version, out Version)) {
}
char bom = reader.ReadChar();
IsBigEndian = bom == 'B';
reader.SetByteOrder(IsBigEndian);
reader.Position = 0;
IsVersion4 = Version > 400;
if (IsVersion4)
{
var header = reader.ReadStruct<HeaderV4>();
@ -84,13 +98,42 @@ namespace HedgehogLibrary
}
else
{
var header3 = reader.ReadStruct<HeaderV3>();
if (Version > 300)
{
var header3 = reader.ReadStruct<HeaderV3>();
PacNodeTree tree = new PacNodeTree();
tree.Read(reader, header3);
PacNodeTree tree = new PacNodeTree();
tree.Read(reader, header3);
var rootNode = tree.RootNode;
LoadTree(rootNode);
var rootNode = tree.RootNode;
LoadTree(rootNode);
}
else
{
var header2 = reader.ReadStruct<HeaderV2>();
for (int i = 0; i < header2.FileExtensions; i++)
{
reader.SeekBegin(header2.FileExtensionsTblOffset + (i * 8));
uint offset = reader.ReadUInt32();
if (offset != 0)
{
reader.SeekBegin(offset);
uint fileExtOffset = reader.ReadUInt32();
uint fileTblOffset = reader.ReadUInt32();
reader.SeekBegin(fileExtOffset);
string ext = reader.ReadZeroTerminatedString();
reader.SeekBegin(fileTblOffset);
uint fileCount = reader.ReadUInt32();
}
}
reader.SeekBegin(header2.OffsetTableSize);
}
}
}
}
@ -217,6 +260,24 @@ namespace HedgehogLibrary
public uint SplitCount;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public class HeaderV2
{
public Magic8 Magic;
public uint FileSize;
public uint Unknown;
public Magic DataMagic;
public uint NodesSize;
public uint DataEntriesSize;
public uint ExtensionTableSize;
public uint StringOffsetTableSize;
public uint StringTableSize;
public uint OffsetTableSize;
public uint Flag;
public uint FileExtensions;
public uint FileExtensionsTblOffset;
}
public class SplitEntry
{
public ulong SplitNameOffset;

View file

@ -7,6 +7,7 @@ using OpenTK.Graphics.OpenGL;
using Toolbox.Library;
using Toolbox.Library.IO;
using OpenTK;
using LayoutBXLYT.Cafe;
namespace LayoutBXLYT
{
@ -86,7 +87,7 @@ namespace LayoutBXLYT
};
}
DrawRectangle(pane.Rectangle, TexCoords, Colors, false, effectiveAlpha);
DrawRectangle(pane, pane.Rectangle, TexCoords, Colors, false, effectiveAlpha);
mat.Shader.Disable();
@ -124,7 +125,7 @@ namespace LayoutBXLYT
};
}
DrawRectangle(pane.Rectangle, TexCoords, Colors, false, effectiveAlpha);
DrawRectangle(pane, pane.Rectangle, TexCoords, Colors, false, effectiveAlpha);
mat.Shader.Disable();
@ -162,7 +163,7 @@ namespace LayoutBXLYT
};
}
DrawRectangle(pane.Rectangle, TexCoords, Colors, false, effectiveAlpha);
DrawRectangle(pane, pane.Rectangle, TexCoords, Colors, false, effectiveAlpha);
mat.Shader.Disable();
@ -170,7 +171,7 @@ namespace LayoutBXLYT
GL.PopAttrib();
}
}
public static void DrawBoundryPane(BasePane pane, byte effectiveAlpha, List<BasePane> SelectedPanes)
{
if (!Runtime.LayoutEditor.DisplayBoundryPane)
@ -196,7 +197,7 @@ namespace LayoutBXLYT
color,
};
BxlytToGL.DrawRectangle(pane.Rectangle, TexCoords, Colors, false, effectiveAlpha);
BxlytToGL.DrawRectangle(pane, pane.Rectangle, TexCoords, Colors, false, effectiveAlpha);
}
@ -226,7 +227,7 @@ namespace LayoutBXLYT
color,
};
BxlytToGL.DrawRectangle(pane.Rectangle, TexCoords, Colors, false, effectiveAlpha);
BxlytToGL.DrawRectangle(pane, pane.Rectangle, TexCoords, Colors, false, effectiveAlpha);
}
public static void DrawScissorPane(BasePane pane, byte effectiveAlpha, List<BasePane> SelectedPanes)
@ -254,7 +255,7 @@ namespace LayoutBXLYT
color,
};
BxlytToGL.DrawRectangle(pane.Rectangle, TexCoords, Colors, false, effectiveAlpha);
BxlytToGL.DrawRectangle(pane, pane.Rectangle, TexCoords, Colors, false, effectiveAlpha);
}
public static void DrawWindowPane(BasePane pane, byte effectiveAlpha, Dictionary<string, STGenericTexture> Textures)
@ -571,6 +572,66 @@ namespace LayoutBXLYT
}
}
private static BlendingFactor ConvertBlendFactor(BlendMode.GX2BlendFactor blendFactor)
{
switch (blendFactor)
{
case BlendMode.GX2BlendFactor.DestAlpha: return BlendingFactor.DstAlpha;
case BlendMode.GX2BlendFactor.DestColor: return BlendingFactor.DstColor;
case BlendMode.GX2BlendFactor.DestInvAlpha: return BlendingFactor.OneMinusDstAlpha;
case BlendMode.GX2BlendFactor.DestInvColor: return BlendingFactor.OneMinusDstColor;
case BlendMode.GX2BlendFactor.Factor0: return BlendingFactor.Zero;
case BlendMode.GX2BlendFactor.Factor1: return BlendingFactor.One;
case BlendMode.GX2BlendFactor.SourceAlpha: return BlendingFactor.SrcAlpha;
case BlendMode.GX2BlendFactor.SourceColor: return BlendingFactor.SrcColor;
case BlendMode.GX2BlendFactor.SourceInvAlpha: return BlendingFactor.OneMinusSrcAlpha;
case BlendMode.GX2BlendFactor.SourceInvColor: return BlendingFactor.OneMinusSrcColor;
default: return BlendingFactor.Zero;
}
}
private static LogicOp ConvertLogicOperation(BlendMode.GX2LogicOp blendOp)
{
switch (blendOp)
{
case BlendMode.GX2LogicOp.And: return LogicOp.And;
case BlendMode.GX2LogicOp.Clear: return LogicOp.Clear;
case BlendMode.GX2LogicOp.Copy: return LogicOp.Copy;
case BlendMode.GX2LogicOp.Equiv: return LogicOp.Equiv;
case BlendMode.GX2LogicOp.Inv: return LogicOp.Invert;
case BlendMode.GX2LogicOp.Nand: return LogicOp.Nand;
case BlendMode.GX2LogicOp.NoOp: return LogicOp.Noop;
case BlendMode.GX2LogicOp.Nor: return LogicOp.Nor;
case BlendMode.GX2LogicOp.Or: return LogicOp.Or;
case BlendMode.GX2LogicOp.RevAnd: return LogicOp.AndReverse;
case BlendMode.GX2LogicOp.RevOr: return LogicOp.OrReverse;
case BlendMode.GX2LogicOp.Set: return LogicOp.Set;
case BlendMode.GX2LogicOp.Xor: return LogicOp.Xor;
case BlendMode.GX2LogicOp.Disable:
GL.Disable(EnableCap.ColorLogicOp);
return LogicOp.Noop;
default: return LogicOp.Noop;
}
}
private static BlendEquationMode ConvertBlendOperation(BlendMode.GX2BlendOp blendOp)
{
switch (blendOp)
{
case BlendMode.GX2BlendOp.Add: return BlendEquationMode.FuncAdd;
case BlendMode.GX2BlendOp.ReverseSubtract: return BlendEquationMode.FuncReverseSubtract;
case BlendMode.GX2BlendOp.SelectMax: return BlendEquationMode.Max;
case BlendMode.GX2BlendOp.SelectMin: return BlendEquationMode.Min;
case BlendMode.GX2BlendOp.Subtract: return BlendEquationMode.FuncSubtract;
case BlendMode.GX2BlendOp.Disable:
GL.Disable(EnableCap.Blend);
return BlendEquationMode.FuncAdd;
default: return BlendEquationMode.FuncAdd;
}
}
enum TextureSwizzle
{
Zero = All.Zero,
@ -581,7 +642,7 @@ namespace LayoutBXLYT
Alpha = All.Alpha,
}
public static void DrawRectangle(CustomRectangle rect, Vector2[] texCoords,
public static void DrawRectangle(BasePane pane, CustomRectangle rect, Vector2[] texCoords,
Color[] colors, bool useLines = true, byte alpha = 255)
{
for (int i = 0; i < colors.Length; i++)
@ -590,42 +651,65 @@ namespace LayoutBXLYT
colors[i] = Color.FromArgb((int)setalpha, colors[i]);
}
if (useLines)
if (LayoutEditor.UseLegacyGL)
{
GL.Begin(PrimitiveType.LineLoop);
GL.Color4(colors[0]);
GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
GL.Vertex2(rect.RightPoint, rect.BottomPoint);
GL.Vertex2(rect.RightPoint, rect.TopPoint);
GL.Vertex2(rect.LeftPoint, rect.TopPoint);
GL.End();
if (useLines)
{
GL.Begin(PrimitiveType.LineLoop);
GL.Color4(colors[0]);
GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
GL.Vertex2(rect.RightPoint, rect.BottomPoint);
GL.Vertex2(rect.RightPoint, rect.TopPoint);
GL.Vertex2(rect.LeftPoint, rect.TopPoint);
GL.End();
}
else
{
GL.PolygonMode(MaterialFace.Front, PolygonMode.Line);
GL.Enable(EnableCap.LineSmooth);
GL.LineWidth(1f);
GL.PolygonOffset(1f, 1f);
GL.Begin(PrimitiveType.Quads);
GL.Color4(Color.Green);
GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
GL.Vertex2(rect.RightPoint, rect.BottomPoint);
GL.Vertex2(rect.RightPoint, rect.TopPoint);
GL.Vertex2(rect.LeftPoint, rect.TopPoint);
GL.End();
GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);
GL.PolygonOffset(0f, 0f);
GL.Begin(PrimitiveType.Quads);
GL.Color4(colors[0]);
GL.MultiTexCoord2(TextureUnit.Texture0, texCoords[0].X, texCoords[0].Y);
GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
GL.Color4(colors[1]);
GL.MultiTexCoord2(TextureUnit.Texture0, texCoords[1].X, texCoords[1].Y);
GL.Vertex2(rect.RightPoint, rect.BottomPoint);
GL.Color4(colors[2]);
GL.MultiTexCoord2(TextureUnit.Texture0, texCoords[2].X, texCoords[2].Y);
GL.Vertex2(rect.RightPoint, rect.TopPoint);
GL.Color4(colors[3]);
GL.MultiTexCoord2(TextureUnit.Texture0, texCoords[3].X, texCoords[3].Y);
GL.Vertex2(rect.LeftPoint, rect.TopPoint);
GL.End();
}
}
else
{
GL.Begin(PrimitiveType.Quads);
GL.Color4(colors[0]);
GL.MultiTexCoord2(TextureUnit.Texture0, texCoords[0].X, texCoords[0].Y);
GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
GL.Color4(colors[1]);
GL.MultiTexCoord2(TextureUnit.Texture0, texCoords[1].X, texCoords[1].Y);
GL.Vertex2(rect.RightPoint, rect.BottomPoint);
GL.Color4(colors[2]);
GL.MultiTexCoord2(TextureUnit.Texture0, texCoords[2].X, texCoords[2].Y);
GL.Vertex2(rect.RightPoint, rect.TopPoint);
GL.Color4(colors[3]);
GL.MultiTexCoord2(TextureUnit.Texture0, texCoords[3].X, texCoords[3].Y);
GL.Vertex2(rect.LeftPoint, rect.TopPoint);
GL.End();
if (pane.renderablePane == null)
pane.renderablePane = new RenderablePane();
//Draw outline
GL.Begin(PrimitiveType.LineLoop);
GL.LineWidth(3);
GL.Color4(colors[0]);
GL.Vertex2(rect.LeftPoint, rect.BottomPoint);
GL.Vertex2(rect.RightPoint, rect.BottomPoint);
GL.Vertex2(rect.RightPoint, rect.TopPoint);
GL.Vertex2(rect.LeftPoint, rect.TopPoint);
GL.End();
Vector3[] vertices = new Vector3[4];
vertices[0] = new Vector3(rect.LeftPoint, rect.BottomPoint, 0);
vertices[1] = new Vector3(rect.RightPoint, rect.BottomPoint, 0);
vertices[2] = new Vector3(rect.RightPoint, rect.TopPoint, 0);
vertices[3] = new Vector3(rect.LeftPoint, rect.TopPoint, 0);
Vector4[] vertexColors = new Vector4[4];
pane.renderablePane.Render(vertices, vertexColors, texCoords);
}
}
}

View file

@ -7,10 +7,11 @@ using Toolbox;
using System.Windows.Forms;
using Toolbox.Library;
using Toolbox.Library.IO;
using SharpYaml.Serialization;
namespace LayoutBXLYT
{
public class BFLAN : IEditorForm<LayoutEditor>, IFileFormat
public class BFLAN : IEditorForm<LayoutEditor>, IFileFormat, IConvertableTextFormat
{
public FileType FileType { get; set; } = FileType.Layout;
@ -38,11 +39,41 @@ namespace LayoutBXLYT
}
}
#region Text Converter Interface
public TextFileType TextFileType => TextFileType.Xml;
public bool CanConvertBack => true;
public string ConvertToString()
{
var serializerSettings = new SerializerSettings()
{
// EmitTags = false
};
serializerSettings.DefaultStyle = SharpYaml.YamlStyle.Any;
serializerSettings.ComparerForKeySorting = null;
serializerSettings.RegisterTagMapping("Header", typeof(Header));
return FLAN.ToXml(header);
var serializer = new Serializer(serializerSettings);
string yaml = serializer.Serialize(header, typeof(Header));
return yaml;
}
public void ConvertFromString(string text)
{
header = FLAN.FromXml(text);
header.FileInfo = this;
}
#endregion
Header header;
public void Load(System.IO.Stream stream)
{
CanSave = false;
CanSave = true;
header = new Header();
header.Read(new FileReader(stream),this);
@ -142,7 +173,7 @@ namespace LayoutBXLYT
writer.Write(ushort.MaxValue); //Reserve space for section count later
writer.Seek(2); //padding
int sectionCount = 1;
int sectionCount = 0;
WriteSection(writer, "pat1", AnimationTag, () => AnimationTag.Write(writer, this));
sectionCount++;
@ -192,6 +223,8 @@ namespace LayoutBXLYT
private byte[] UnknownData;
private byte flags;
public PAT1()
{
AnimationOrder = 2;
@ -222,7 +255,7 @@ namespace LayoutBXLYT
reader.SeekBegin(startPos + groupNamesOffset);
for (int i = 0; i < groupCount; i++)
Groups.Add(reader.ReadString(0x24, true));
Groups.Add(reader.ReadString(28, true));
}
public override void Write(FileWriter writer, LayoutHeader header)
@ -244,7 +277,7 @@ namespace LayoutBXLYT
writer.WriteUint32Offset(startPos + 16, startPos);
for (int i = 0; i < Groups.Count; i++)
writer.WriteString(Groups[i], 0x24);
writer.WriteString(Groups[i], 28);
}
}
@ -252,10 +285,9 @@ namespace LayoutBXLYT
{
public ushort FrameSize;
private byte flags;
public bool Loop;
public List<string> Textures { get; set; }
public List<PaiEntry> Entries = new List<PaiEntry>();
public PAI1()
@ -270,7 +302,7 @@ namespace LayoutBXLYT
Textures = new List<string>();
FrameSize = reader.ReadUInt16();
flags = reader.ReadByte();
Loop = reader.ReadBoolean();
reader.ReadByte(); //padding
var numTextures = reader.ReadUInt16();
var numEntries = reader.ReadUInt16();
@ -297,10 +329,11 @@ namespace LayoutBXLYT
long startPos = writer.Position - 8;
writer.Write(FrameSize);
writer.Write(flags);
writer.Write(Loop);
writer.Write((byte)0);
writer.Write((ushort)Textures.Count);
writer.Write((ushort)Entries.Count);
long entryOfsTblPos = writer.Position;
writer.Write(0);
if (Textures.Count > 0)
@ -315,7 +348,7 @@ namespace LayoutBXLYT
}
if (Entries.Count > 0)
{
writer.WriteUint32Offset(startPos + 8, startPos);
writer.WriteUint32Offset(entryOfsTblPos, startPos);
long startOfsPos = writer.Position;
writer.Write(new uint[Entries.Count]);
@ -368,7 +401,7 @@ namespace LayoutBXLYT
writer.Write(new uint[Tags.Count]);
for (int i = 0; i < Tags.Count; i++)
{
writer.WriteUint32Offset(startPos + 4 + (i * 4), startPos);
writer.WriteUint32Offset(startPos + 32 + (i * 4), startPos);
Tags[i].Write(writer, header, Target);
}
}
@ -388,12 +421,16 @@ namespace LayoutBXLYT
public Dictionary<string, string> TypeDefine = new Dictionary<string, string>()
{
{"FLPA","Pane" },
{"FLTS","Pane Texture SRT" },
{"FLVI","Pane Visibilty" },
{"FLVC","Vertex Colors" },
{"FLMC","Material Colors" },
{"FLTP","Texture Pattern" },
{"FLPA","PaneSRT" },
{"FLVI","Visibility" },
{"FLTS","TextureSRT" },
{"FLVC","VertexColor" },
{"FLMC","MaterialColor" },
{"FLTP","TexturePattern" },
{"FLIM","IndTextureSRT" },
{"FLAC","AlphaTest" },
{"FLCT","FontShadow" },
{"FLCC","PerCharacterTransformCurve" },
};
private uint Unknown {get;set;}

View file

@ -98,7 +98,12 @@ namespace LayoutBXLYT
get
{
string path = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader", "Layout", "Bflyt.vert");
return System.IO.File.ReadAllText(path);
string legacyPath = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader", "Layout", "Legacy", "Bflyt.vert");
if (LayoutEditor.UseLegacyGL)
return System.IO.File.ReadAllText(legacyPath);
else
return System.IO.File.ReadAllText(path);
}
}
@ -107,7 +112,12 @@ namespace LayoutBXLYT
get
{
string path = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader", "Layout", "Bflyt.frag");
return System.IO.File.ReadAllText(path);
string legacyPath = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader", "Layout", "Legacy", "Bflyt.frag");
if (LayoutEditor.UseLegacyGL)
return System.IO.File.ReadAllText(legacyPath);
else
return System.IO.File.ReadAllText(path);
}
}
}

View file

@ -0,0 +1,256 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using System.Xml.Serialization;
using LayoutBXLYT.Cafe;
namespace LayoutBXLYT
{
public class FLAN
{
public static BFLAN.Header FromXml(string text)
{
BFLAN.Header header = new BFLAN.Header();
XmlSerializer serializer = new XmlSerializer(typeof(XmlRoot));
XmlRoot flyt = (XmlRoot)serializer.Deserialize(new StringReader(text));
return header;
}
public static string ToXml(BFLAN.Header header)
{
XmlRoot root = new XmlRoot();
root.head = new Head();
root.body = new Body();
var generator = new Generator();
root.head.generator = generator;
generator.name = "ST";
generator.version = "1.0"
;
var create = new Create();
root.head.create = create;
create.date = DateTime.Now.ToString("yyyy-MM-ddThh:mm:ss");
BinaryInfo info = new BinaryInfo();
info.layout.name = header.AnimationTag.Name;
info.version.major = (byte)header.VersionMajor;
info.version.minor = (byte)header.VersionMinor;
info.version.micro = (byte)header.VersionMicro;
info.version.micro2 = (byte)header.VersionMicro2;
root.head.binaryInfo = info;
AnimTag tag = new AnimTag();
AnimInfo animInfo = new AnimInfo();
if (header.AnimationInfo.Loop)
tag.animLoop = AnimLoopType.Loop;
tag.descendingBind = header.AnimationTag.ChildBinding;
tag.name = header.AnimationTag.Name;
tag.fileName = header.AnimationTag.Name;
tag.startFrame = header.AnimationTag.StartFrame;
tag.endFrame = header.AnimationTag.EndFrame;
tag.group = new Group[header.AnimationTag.Groups.Count];
for (int i =0; i < header.AnimationTag.Groups.Count; i++) {
tag.group[i] = new Group();
tag.group[i].name = header.AnimationTag.Groups[i];
}
root.body.animTag[0] = tag;
root.body.lan[0] = animInfo;
var bflanInfo = header.AnimationInfo;
var animContent = new AnimContent();
animInfo.animContent[0] = animContent;
animInfo.startFrame = bflanInfo.FrameSize;
XmlWriterSettings settings = new XmlWriterSettings
{
Encoding = Encoding.UTF8,
Indent = true,
IndentChars = " ",
};
XmlSerializerNamespaces ns = new XmlSerializerNamespaces();
ns.Add("", "");
XmlDocument doc = new XmlDocument();
XmlDeclaration xmldecl = doc.CreateXmlDeclaration("1.0", null, null);
xmldecl.Encoding = "UTF-8";
xmldecl.Standalone = "yes";
var stringWriter = new StringWriter();
XmlSerializer serializer = new XmlSerializer(typeof(XmlRoot));
XmlWriter output = XmlWriter.Create(stringWriter, settings);
serializer.Serialize(output, root, ns);
return stringWriter.ToString();
}
[XmlRootAttribute("nw4f_layout")]
public class XmlRoot
{
[XmlAttribute]
public string version = "1.5.16";
public Head head = new Head();
public Body body = new Body();
}
public class BinaryInfo
{
public BinaryLayout layout = new BinaryLayout();
public BinaryVersion version = new BinaryVersion();
}
public class BinaryLayout
{
[XmlAttribute]
public string name = "";
}
public class BinaryVersion
{
[XmlAttribute]
public byte major;
[XmlAttribute]
public byte minor;
[XmlAttribute]
public byte micro;
[XmlAttribute]
public byte micro2;
}
public class Head
{
public Create create = new Create();
public Title title = new Title();
public Comment comment = new Comment();
public Generator generator = new Generator();
public BinaryInfo binaryInfo = new BinaryInfo();
}
public class Comment
{
}
public class Title
{
}
public class Create
{
[XmlAttribute]
public string user = "";
[XmlAttribute]
public string host = "";
[XmlAttribute]
public string date = "";
[XmlAttribute]
public string source = "";
}
public class Generator
{
[XmlAttribute]
public string name = "";
[XmlAttribute]
public string version = "";
}
public class Body
{
[XmlArrayItem]
public AnimTag[] animTag = new AnimTag[1];
[XmlArrayItem]
public AnimInfo[] lan = new AnimInfo[1];
}
public class AnimTag
{
[XmlAttribute]
public string name = "";
[XmlAttribute]
public int startFrame = 0;
[XmlAttribute]
public int endFrame = 0;
public AnimLoopType animLoop = AnimLoopType.OneTime;
[XmlAttribute]
public string fileName = "";
[XmlAttribute]
public bool descendingBind = false;
[XmlArrayItem]
public Group[] group;
}
public enum AnimLoopType
{
Loop,
OneTime,
}
public class Group
{
[XmlAttribute]
public string name = "";
}
public class AnimInfo
{
[XmlAttribute]
public AnimType animType;
[XmlAttribute]
public int startFrame = 0;
[XmlAttribute]
public int endFrame = 0;
[XmlAttribute]
public int convertStartFrame = 0;
[XmlAttribute]
public int convertEndFrame = 0;
[XmlArrayItem]
public AnimContent[] animContent;
}
public enum AnimType
{
PaneSRT,
VertexColor,
MaterialColor,
TextureSRT,
}
public class AnimContent
{
[XmlAttribute]
public string name = "";
}
}
}

View file

@ -95,7 +95,12 @@ namespace LayoutBXLYT
get
{
string path = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader", "Layout", "Bflyt.vert");
return System.IO.File.ReadAllText(path);
string legacyPath = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader", "Layout", "Legacy", "Bflyt.vert");
if (LayoutEditor.UseLegacyGL)
return System.IO.File.ReadAllText(legacyPath);
else
return System.IO.File.ReadAllText(path);
}
}
@ -104,7 +109,12 @@ namespace LayoutBXLYT
get
{
string path = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader", "Layout", "Bflyt.frag");
return System.IO.File.ReadAllText(path);
string legacyPath = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader", "Layout", "Legacy", "Bflyt.frag");
if (LayoutEditor.UseLegacyGL)
return System.IO.File.ReadAllText(legacyPath);
else
return System.IO.File.ReadAllText(path);
}
}
}

View file

@ -20,6 +20,8 @@ namespace LayoutBXLYT
get { return Parent != null && Parent.IsRoot; }
}
internal RenderablePane renderablePane;
[DisplayName("Alpha"), CategoryAttribute("Alpha")]
public byte Alpha { get; set; }
@ -385,7 +387,38 @@ namespace LayoutBXLYT
public enum LMCTarget : byte
{
BlackColorRed,
BlackColorGreen,
BlackColorBlue,
BlackColorAlpha,
WhiteColorRed,
WhiteColorGreen,
WhiteColorBlue,
WhiteColorAlpha,
}
public enum LFSTarget : byte
{
FontShadowBlackColorRed,
FontShadowBlackColorGreen,
FontShadowBlackColorBlue,
FontShadowBlackColorAlpha,
FontShadowWhiteColorRed,
FontShadowWhiteColorGreen,
FontShadowWhiteColorBlue,
FontShadowWhiteColorAlpha,
}
public enum LCTTarget : byte
{
FontShadowBlackColorRed,
FontShadowBlackColorGreen,
FontShadowBlackColorBlue,
FontShadowBlackColorAlpha,
FontShadowWhiteColorRed,
FontShadowWhiteColorGreen,
FontShadowWhiteColorBlue,
FontShadowWhiteColorAlpha,
}
public enum WindowKind

View file

@ -0,0 +1,77 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenTK;
using OpenTK.Graphics.OpenGL;
namespace LayoutBXLYT
{
public class RenderablePane
{
int vbo_position;
public struct Vertex
{
public Vector3 Position;
public Vector4 Color;
public Vector2 TexCoord0;
public Vector2 TexCoord1;
public Vector2 TexCoord2;
public static int SizeInBytes = 4 * (3 + 4 + 2 + 2 + 2);
}
private void GenerateBuffers(Vector3[] positions, Vector4[] colors, Vector2[] texCoords0)
{
GL.GenBuffers(1, out vbo_position);
UpdateVertexData(positions, colors, texCoords0);
}
public void Destroy()
{
bool buffersWereInitialized = vbo_position != 0;
if (!buffersWereInitialized)
return;
GL.DeleteBuffer(vbo_position);
}
public Vertex[] Vertices;
public void Render(Vector3[] positions, Vector4[] colors, Vector2[] texCoords0)
{
bool buffersWereInitialized = vbo_position != 0;
if (!buffersWereInitialized)
GenerateBuffers(positions, colors, texCoords0);
GL.BindBuffer(BufferTarget.ArrayBuffer, vbo_position);
GL.VertexAttribPointer(0, 3, VertexAttribPointerType.Float, false, Vertex.SizeInBytes, 0);
GL.VertexAttribPointer(1, 4, VertexAttribPointerType.Float, false, Vertex.SizeInBytes, 12);
GL.VertexAttribPointer(2, 2, VertexAttribPointerType.Float, false, Vertex.SizeInBytes, 28);
GL.VertexAttribPointer(3, 2, VertexAttribPointerType.Float, false, Vertex.SizeInBytes, 36);
GL.VertexAttribPointer(4, 2, VertexAttribPointerType.Float, false, Vertex.SizeInBytes, 44);
GL.DrawArrays(PrimitiveType.Triangles, 0, 3);
}
public void UpdateVertexData(Vector3[] positions, Vector4[] colors, Vector2[] texCoords0)
{
Vertices = new Vertex[positions.Length];
for (int v = 0; v < Vertices.Length; v++)
{
Vertices[v] = new Vertex();
Vertices[v].Position = positions[v];
Vertices[v].Color = colors[v];
Vertices[v].TexCoord0 = texCoords0[v];
}
GL.GenBuffers(1, out vbo_position);
GL.BindBuffer(BufferTarget.ArrayBuffer, vbo_position);
GL.BufferData<Vertex>(BufferTarget.ArrayBuffer,
new IntPtr(Vertices.Length * Vertex.SizeInBytes),
Vertices, BufferUsageHint.StaticDraw);
}
}
}

View file

@ -92,7 +92,12 @@ namespace LayoutBXLYT
get
{
string path = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader", "Layout", "Bflyt.vert");
return System.IO.File.ReadAllText(path);
string legacyPath = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader", "Layout", "Legacy", "Bflyt.vert");
if (LayoutEditor.UseLegacyGL)
return System.IO.File.ReadAllText(legacyPath);
else
return System.IO.File.ReadAllText(path);
}
}
@ -101,7 +106,12 @@ namespace LayoutBXLYT
get
{
string path = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader", "Layout", "Bflyt.frag");
return System.IO.File.ReadAllText(path);
string legacyPath = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader", "Layout", "Legacy", "Bflyt.frag");
if (LayoutEditor.UseLegacyGL)
return System.IO.File.ReadAllText(legacyPath);
else
return System.IO.File.ReadAllText(path);
}
}
}

View file

@ -298,6 +298,7 @@
<Compile Include="FileFormats\HyruleWarriors\LINKDATA.cs" />
<Compile Include="FileFormats\Layout\BxlytShader.cs" />
<Compile Include="FileFormats\Layout\BxlytToGL.cs" />
<Compile Include="FileFormats\Layout\CAFE\FLAN.cs" />
<Compile Include="FileFormats\Layout\CAFE\Materials\AlphaCompare.cs" />
<Compile Include="FileFormats\Layout\CAFE\Materials\BlendMode.cs" />
<Compile Include="FileFormats\Layout\CAFE\Materials\FontShadowParameter.cs" />
@ -313,6 +314,7 @@
<Compile Include="FileFormats\Layout\LayoutTextureLoader.cs" />
<Compile Include="FileFormats\Layout\PaneTreeWrapper.cs" />
<Compile Include="FileFormats\Layout\Common.cs" />
<Compile Include="FileFormats\Layout\RenderablePane.cs" />
<Compile Include="FileFormats\Layout\Rev\BrlytShader.cs" />
<Compile Include="FileFormats\Layout\Rev\BRLYT.cs" />
<Compile Include="FileFormats\Message\MSBP.cs" />

View file

@ -19,6 +19,12 @@ namespace LayoutBXLYT
{
public partial class LayoutEditor : Form
{
/// <summary>
/// Enables or disables legacy opengl support
/// Modern support is not quite finished yet so keep enabled!
/// </summary>
public static bool UseLegacyGL = true;
private Dictionary<string, STGenericTexture> Textures;
public List<BxlytHeader> LayoutFiles = new List<BxlytHeader>();
@ -49,7 +55,6 @@ namespace LayoutBXLYT
viewportBackColorCB.Items.Add("Back Color : Default");
viewportBackColorCB.Items.Add("Back Color : Custom");
viewportBackColorCB.SelectedIndex = 0;
orthographicViewToolStripMenuItem.Checked = true;
foreach (var type in Enum.GetValues(typeof(Runtime.LayoutEditor.DebugShading)).Cast<Runtime.LayoutEditor.DebugShading>())
@ -63,6 +68,11 @@ namespace LayoutBXLYT
ObjectSelected += OnObjectSelected;
ObjectChanged += OnObjectChanged;
if (Runtime.LayoutEditor.BackgroundColor != Color.FromArgb(130, 130, 130))
viewportBackColorCB.SelectedIndex = 1;
else
viewportBackColorCB.SelectedIndex = 0;
}
private List<LayoutViewer> Viewports = new List<LayoutViewer>();
@ -277,6 +287,11 @@ namespace LayoutBXLYT
ActiveViewport.UpdateBackgroundColor(Color.FromArgb(130, 130, 130));
backColorDisplay.BackColor = Color.FromArgb(130, 130, 130);
}
else if (!isLoaded)
{
ActiveViewport.UpdateBackgroundColor(Runtime.LayoutEditor.BackgroundColor);
backColorDisplay.BackColor = Runtime.LayoutEditor.BackgroundColor;
}
else
{
ColorDialog dlg = new ColorDialog();

View file

@ -207,6 +207,10 @@ namespace LayoutBXLYT
BxlytToGL.DrawWindowPane(pane, effectiveAlpha, Textures);
else if (pane is BFLYT.BND1 || pane is BCLYT.BND1 || pane is BRLYT.BND1)
BxlytToGL.DrawBoundryPane(pane, effectiveAlpha, SelectedPanes);
else if (pane is BFLYT.SCR1)
BxlytToGL.DrawScissorPane(pane, effectiveAlpha, SelectedPanes);
else if (pane is BFLYT.ALI1)
BxlytToGL.DrawAlignmentPane(pane, effectiveAlpha, SelectedPanes);
else if (pane is BFLYT.PRT1)
DrawPartsPane((BFLYT.PRT1)pane, effectiveAlpha, parentAlphaInfluence);
else
@ -253,6 +257,9 @@ namespace LayoutBXLYT
private void DrawDefaultPane(BasePane pane)
{
if (!Runtime.LayoutEditor.DisplayNullPane)
return;
Vector2[] TexCoords = new Vector2[] {
new Vector2(1,1),
new Vector2(0,1),
@ -271,7 +278,7 @@ namespace LayoutBXLYT
color,
};
BxlytToGL.DrawRectangle(pane.Rectangle, TexCoords, Colors);
BxlytToGL.DrawRectangle(pane, pane.Rectangle, TexCoords, Colors);
}
private void DrawPartsPane(BFLYT.PRT1 pane, byte effectiveAlpha, bool parentInfluenceAlpha)
@ -295,187 +302,6 @@ namespace LayoutBXLYT
}
}
private void DrawPicturePane(BCLYT.PIC1 pane, byte effectiveAlpha)
{
Vector2[] TexCoords = new Vector2[] {
new Vector2(1,1),
new Vector2(0,1),
new Vector2(0,0),
new Vector2(1,0)
};
Color[] Colors = new Color[] {
pane.ColorTopLeft.Color,
pane.ColorTopRight.Color,
pane.ColorBottomRight.Color,
pane.ColorBottomLeft.Color,
};
var mat = pane.Material;
if (pane.TexCoords.Length > 0)
{
string textureMap0 = "";
if (mat.TextureMaps.Count > 0)
textureMap0 = mat.GetTexture(0);
// if (Textures.ContainsKey(textureMap0))
// BindGLTexture(mat.TextureMaps[0], Textures[textureMap0]);
TexCoords = new Vector2[] {
pane.TexCoords[0].TopLeft.ToTKVector2(),
pane.TexCoords[0].TopRight.ToTKVector2(),
pane.TexCoords[0].BottomRight.ToTKVector2(),
pane.TexCoords[0].BottomLeft.ToTKVector2(),
};
}
BxlytToGL.DrawRectangle(pane.Rectangle, TexCoords, Colors, false, effectiveAlpha);
GL.BindTexture(TextureTarget.Texture2D, 0);
}
private void DrawPicturePane(BRLYT.PIC1 pane, byte effectiveAlpha)
{
Vector2[] TexCoords = new Vector2[] {
new Vector2(1,1),
new Vector2(0,1),
new Vector2(0,0),
new Vector2(1,0)
};
Color[] Colors = new Color[] {
pane.ColorTopLeft.Color,
pane.ColorTopRight.Color,
pane.ColorBottomRight.Color,
pane.ColorBottomLeft.Color,
};
if (pane.TexCoords.Length > 0)
{
var mat = pane.GetMaterial();
string textureMap0 = "";
if (mat.TextureMaps.Count > 0)
textureMap0 = mat.GetTexture(0);
// if (Textures.ContainsKey(textureMap0))
// BindGLTexture(mat.TextureMaps[0], Textures[textureMap0]);
if (Runtime.LayoutEditor.Shading == Runtime.LayoutEditor.DebugShading.UVTestPattern)
GL.BindTexture(TextureTarget.Texture2D, RenderTools.uvTestPattern.RenderableTex.TexID);
TexCoords = new Vector2[] {
pane.TexCoords[0].TopLeft.ToTKVector2(),
pane.TexCoords[0].TopRight.ToTKVector2(),
pane.TexCoords[0].BottomRight.ToTKVector2(),
pane.TexCoords[0].BottomLeft.ToTKVector2(),
};
}
BxlytToGL.DrawRectangle(pane.Rectangle, TexCoords, Colors, false, effectiveAlpha);
GL.BindTexture(TextureTarget.Texture2D, 0);
}
private void DrawPicturePane(BFLYT.PIC1 pane, byte effectiveAlpha, int stage = 0)
{
Vector2[] TexCoords = new Vector2[] {
new Vector2(1,1),
new Vector2(0,1),
new Vector2(0,0),
new Vector2(1,0)
};
Color[] Colors = new Color[] {
pane.ColorTopLeft.Color,
pane.ColorTopRight.Color,
pane.ColorBottomRight.Color,
pane.ColorBottomLeft.Color,
};
var mat = pane.Material;
if (mat.Shader == null)
{
mat.Shader = new BflytShader(mat);
mat.Shader.Compile();
}
mat.Shader.Enable();
((BflytShader)mat.Shader).SetMaterials(Textures);
if (pane.TexCoords.Length > 0)
{
TexCoords = new Vector2[] {
pane.TexCoords[0].TopLeft.ToTKVector2(),
pane.TexCoords[0].TopRight.ToTKVector2(),
pane.TexCoords[0].BottomRight.ToTKVector2(),
pane.TexCoords[0].BottomLeft.ToTKVector2(),
};
}
BxlytToGL.DrawRectangle(pane.Rectangle, TexCoords, Colors, false, effectiveAlpha);
mat.Shader.Disable();
GL.BindTexture(TextureTarget.Texture2D, 0);
GL.PopAttrib();
}
private static BlendingFactor ConvertBlendFactor(BlendMode.GX2BlendFactor blendFactor)
{
switch (blendFactor)
{
case BlendMode.GX2BlendFactor.DestAlpha: return BlendingFactor.DstAlpha;
case BlendMode.GX2BlendFactor.DestColor: return BlendingFactor.DstColor;
case BlendMode.GX2BlendFactor.DestInvAlpha: return BlendingFactor.OneMinusDstAlpha;
case BlendMode.GX2BlendFactor.DestInvColor: return BlendingFactor.OneMinusDstColor;
case BlendMode.GX2BlendFactor.Factor0: return BlendingFactor.Zero;
case BlendMode.GX2BlendFactor.Factor1: return BlendingFactor.One;
case BlendMode.GX2BlendFactor.SourceAlpha: return BlendingFactor.SrcAlpha;
case BlendMode.GX2BlendFactor.SourceColor: return BlendingFactor.SrcColor;
case BlendMode.GX2BlendFactor.SourceInvAlpha: return BlendingFactor.OneMinusSrcAlpha;
case BlendMode.GX2BlendFactor.SourceInvColor: return BlendingFactor.OneMinusSrcColor;
default: return BlendingFactor.Zero;
}
}
private static LogicOp ConvertLogicOperation(BlendMode.GX2LogicOp blendOp)
{
switch (blendOp)
{
case BlendMode.GX2LogicOp.And: return LogicOp.And;
case BlendMode.GX2LogicOp.Clear: return LogicOp.Clear;
case BlendMode.GX2LogicOp.Copy: return LogicOp.Copy;
case BlendMode.GX2LogicOp.Equiv: return LogicOp.Equiv;
case BlendMode.GX2LogicOp.Inv: return LogicOp.Invert;
case BlendMode.GX2LogicOp.Nand: return LogicOp.Nand;
case BlendMode.GX2LogicOp.NoOp: return LogicOp.Noop;
case BlendMode.GX2LogicOp.Nor: return LogicOp.Nor;
case BlendMode.GX2LogicOp.Or: return LogicOp.Or;
case BlendMode.GX2LogicOp.RevAnd: return LogicOp.AndReverse;
case BlendMode.GX2LogicOp.RevOr: return LogicOp.OrReverse;
case BlendMode.GX2LogicOp.Set: return LogicOp.Set;
case BlendMode.GX2LogicOp.Xor: return LogicOp.Xor;
case BlendMode.GX2LogicOp.Disable:
GL.Disable(EnableCap.ColorLogicOp);
return LogicOp.Noop;
default: return LogicOp.Noop;
}
}
private static BlendEquationMode ConvertBlendOperation(BlendMode.GX2BlendOp blendOp)
{
switch (blendOp)
{
case BlendMode.GX2BlendOp.Add: return BlendEquationMode.FuncAdd;
case BlendMode.GX2BlendOp.ReverseSubtract: return BlendEquationMode.FuncReverseSubtract;
case BlendMode.GX2BlendOp.SelectMax: return BlendEquationMode.Max;
case BlendMode.GX2BlendOp.SelectMin: return BlendEquationMode.Min;
case BlendMode.GX2BlendOp.Subtract: return BlendEquationMode.FuncSubtract;
case BlendMode.GX2BlendOp.Disable:
GL.Disable(EnableCap.Blend);
return BlendEquationMode.FuncAdd;
default: return BlendEquationMode.FuncAdd;
}
}
private void DrawBackground()
{

View file

@ -1,4 +1,6 @@
uniform vec4 blackColor;
#version 330
uniform vec4 blackColor;
uniform vec4 whiteColor;
uniform int hasTexture0;
uniform int debugShading;
@ -7,6 +9,11 @@ uniform int numTextureMaps;
uniform sampler2D textures0;
uniform sampler2D uvTestPattern;
in vec2 uv0;
in vec4 vertexColor0;
out vec4 fragColor;
void main()
{
vec4 textureMap0 = vec4(1);
@ -16,23 +23,23 @@ void main()
if (numTextureMaps > 0)
{
if (hasTexture0 == 1)
textureMap0 = texture2D(textures0, gl_TexCoord[0].st);
textureMap0 = texture2D(textures0, uv0);
}
if (debugShading == 0)
{
vec4 colorBlend = textureMap0 * whiteColor;
vec3 blackBlend = (vec3(1) - textureMap0.rgb) + blackColor.rgb;
gl_FragColor = gl_Color * colorBlend;
fragColor = vertexColor0 * colorBlend;
}
else if (debugShading == 5)
gl_FragColor = vec4(textureMap0.rgb, 1);
fragColor = vec4(textureMap0.rgb, 1);
else if (debugShading == 1)
gl_FragColor = gl_Color;
fragColor = vertexColor0;
else if (debugShading == 2)
gl_FragColor = whiteColor;
fragColor = whiteColor;
else if (debugShading == 3)
gl_FragColor = blackColor;
fragColor = blackColor;
else if (debugShading == 4)
gl_FragColor = texture2D(uvTestPattern, gl_TexCoord[0].st);
fragColor = texture2D(uvTestPattern, uv0);
}

View file

@ -1,8 +1,19 @@
uniform vec2 uvScale0;
#version 330
layout(location = 0) in vec3 position;
layout(location = 1) in vec4 color;
layout(location = 2) in vec2 texCoord0;
layout(location = 3) in vec2 texCoord1;
layout(location = 4) in vec2 texCoord2;
uniform mat4 modelViewMatrix;
uniform vec2 uvScale0;
uniform vec2 uvRotate0;
uniform vec2 uvTranslate0;
uniform int flipTexture;
out vec2 uv0;
vec2 rotateUV(vec2 uv, float rotation)
{
float mid = 0.5;
@ -32,8 +43,7 @@ vec2 SetFlip(vec2 tex)
void main()
{
gl_FrontColor = gl_Color;
vec2 texCoord0 = uvScale0 * gl_MultiTexCoord0.xy + uvTranslate0;
gl_TexCoord[0].st = SetFlip(texCoord0);
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
vec2 texCoord0Transformed = uvScale0 * texCoord0.xy + uvTranslate0;
uv0 = SetFlip(texCoord0Transformed);
gl_Position = modelViewMatrix * vec4(position,1);
}

View file

@ -0,0 +1,38 @@
uniform vec4 blackColor;
uniform vec4 whiteColor;
uniform int hasTexture0;
uniform int debugShading;
uniform int numTextureMaps;
uniform sampler2D textures0;
uniform sampler2D uvTestPattern;
void main()
{
vec4 textureMap0 = vec4(1);
vec4 textureMap1 = vec4(1);
vec4 textureMap2 = vec4(1);
if (numTextureMaps > 0)
{
if (hasTexture0 == 1)
textureMap0 = texture2D(textures0, gl_TexCoord[0].st);
}
if (debugShading == 0)
{
vec4 colorBlend = textureMap0 * whiteColor;
vec3 blackBlend = (vec3(1) - textureMap0.rgb) + blackColor.rgb;
gl_FragColor = gl_Color * colorBlend;
}
else if (debugShading == 5)
gl_FragColor = vec4(textureMap0.rgb, 1);
else if (debugShading == 1)
gl_FragColor = gl_Color;
else if (debugShading == 2)
gl_FragColor = whiteColor;
else if (debugShading == 3)
gl_FragColor = blackColor;
else if (debugShading == 4)
gl_FragColor = texture2D(uvTestPattern, gl_TexCoord[0].st);
}

View file

@ -0,0 +1,39 @@
uniform vec2 uvScale0;
uniform vec2 uvRotate0;
uniform vec2 uvTranslate0;
uniform int flipTexture;
vec2 rotateUV(vec2 uv, float rotation)
{
float mid = 0.5;
return vec2(
cos(rotation) * (uv.x - mid) + sin(rotation) * (uv.y - mid) + mid,
cos(rotation) * (uv.y - mid) - sin(rotation) * (uv.x - mid) + mid
);
}
vec2 SetFlip(vec2 tex)
{
vec2 outTexCoord = tex;
if (flipTexture == 1) //FlipH
return vec2(-1, 1) * tex + vec2(1, 0);
else if (flipTexture == 2) //FlipV
return vec2(1, -1) * tex + vec2(0, 1);
else if (flipTexture == 3) //Rotate90
return rotateUV(tex, 90.0);
else if (flipTexture == 4) //Rotate180
return rotateUV(tex, 180.0);
else if (flipTexture == 5) //Rotate270
return rotateUV(tex, 270.0);
return outTexCoord;
}
void main()
{
gl_FrontColor = gl_Color;
vec2 texCoord0 = uvScale0 * gl_MultiTexCoord0.xy + uvTranslate0;
gl_TexCoord[0].st = SetFlip(texCoord0);
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}

View file

@ -251,6 +251,12 @@
<None Include="Shader\Layout\Bflyt.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Layout\Legacy\Bflyt.frag">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Layout\Legacy\Bflyt.vert">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Shader\Legacy\BFRES.frag" />
<None Include="Shader\Legacy\BFRES.vert" />
<None Include="Shader\Legacy\KCL.frag">