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https://github.com/KillzXGaming/Switch-Toolbox
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Fix U8 archive not loading all nodes
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parent
636d294454
commit
0a3fada53a
1 changed files with 10 additions and 5 deletions
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@ -117,13 +117,15 @@ namespace FirstPlugin
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entries[i].Name = StringTable[entries[i].StringPoolOffset];
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}
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//Setup our directory entries for loading to the tree
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DirectoryEntry[] dirs = new DirectoryEntry[TotalNodeCount];
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entries[0].Name = "Root";
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//Setup our directory entries for loading to the tree
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DirectoryEntry[] dirs = new DirectoryEntry[TotalNodeCount];
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for (int i = 0; i < dirs.Length; i++)
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dirs[i] = new DirectoryEntry();
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DirectoryEntry currentDir = dirs[1];
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nodes.Add(currentDir);
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nodes.Add(dirs[0]);
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//Skip root so start index at 1
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int dirIndex = 1;
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@ -133,13 +135,16 @@ namespace FirstPlugin
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if (node.Name == string.Empty)
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continue;
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Console.WriteLine($"{ node.Name} {i} {node.nodeType} {node.Setting1}");
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if (node.nodeType == NodeEntry.NodeType.Directory)
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{
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dirs[i].Name = node.Name;
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dirs[i].nodeEntry = node;
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dirs[node.Setting1].AddNode(dirs[i]);
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currentDir = dirs[i];
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currentDir = dirs[i];
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if (i != 0)
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dirs[node.Setting1].AddNode(currentDir);
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}
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else
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{
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