Reset matrix for kcl to prevent rendering oddities

This commit is contained in:
KillzXGaming 2019-09-05 16:44:08 -04:00
parent ccbb566a88
commit 3fdcee1078

View file

@ -216,6 +216,8 @@ namespace FirstPlugin
control.CurrentShader = defaultShaderProgram;
GL.LoadIdentity();
control.UpdateModelMatrix(
Matrix4.CreateScale(Runtime.previewScale));