KillzXGaming
9e5e8d72b5
ZSI progress
2019-08-02 20:08:51 -04:00
KillzXGaming
9308bfd565
Some buffer check fixes and adjust sarc description
2019-08-02 17:31:27 -04:00
KillzXGaming
f06cfbd053
CMB model previewing and parsing
2019-08-02 17:27:44 -04:00
KillzXGaming
b445590961
Add preview to single textures (ie NUTEXB)
2019-08-01 19:28:37 -04:00
KillzXGaming
e2edd2e923
Load texture icons via before expand event
2019-08-01 19:16:50 -04:00
KillzXGaming
a9b92e42e2
Some platform swizzle fixes and preview textures for bmd
2019-08-01 18:11:56 -04:00
KillzXGaming
f4e4afa2f7
Cleanup. Start to impliment texture preview icons in tree
2019-08-01 17:47:35 -04:00
KillzXGaming
2340d6a7a4
Improve file removing from object editor
2019-07-31 20:11:10 -04:00
KillzXGaming
25bc66e505
Support loading multiple IArchive and node types from a single format within an archive file
2019-07-31 19:45:03 -04:00
KillzXGaming
2df6d35d17
Add interface to not dispose data (for NSP, NCA, XCI, etc)
2019-07-31 19:33:45 -04:00
KillzXGaming
8afae95e2c
Fix vertex increase from assimp's tans/bitans (calculate with ST)
2019-07-30 15:38:42 -04:00
KillzXGaming
c4ac54acd0
Default botw normal map blue component to always 1 if bc5 unorm
2019-07-29 18:55:06 -04:00
KillzXGaming
1d71983f1d
Fix some skin count issues
2019-07-29 18:40:40 -04:00
KillzXGaming
3a7cd6cb4c
Apply the same weight handling for all formats
2019-07-29 18:22:21 -04:00
KillzXGaming
857e34fce7
Fix Format_8 encoding for weights
2019-07-29 18:09:53 -04:00
KillzXGaming
030f9effc2
Fix null parameters
2019-07-29 16:48:24 -04:00
KillzXGaming
7bed6627fe
Add all the new archive stuff to narc
2019-07-29 16:13:21 -04:00
KillzXGaming
b7e55f2769
check gzip magic for narc
2019-07-29 15:55:18 -04:00
KillzXGaming
326b11aef6
More format fixes. Add custom parameters for not swapping red and green channels
2019-07-29 15:48:36 -04:00
KillzXGaming
e1d9dff336
Force ptcl for wii u to generate mip offsets
2019-07-29 15:05:50 -04:00
KillzXGaming
f58efacbef
Automatically generate GX2 mipoffsets if null or empty
2019-07-29 14:55:43 -04:00
KillzXGaming
691d4c7d35
Decompress hyrule warriors (Wii U) gz files
2019-07-29 14:40:12 -04:00
KillzXGaming
dd273d88ed
Rework ptcl color handling so it works better
2019-07-29 11:19:34 -04:00
KillzXGaming
f70a18c3f8
Add option to export all GT1 textures
2019-07-29 10:54:19 -04:00
KillzXGaming
994557b3b4
More GT1 format fixes
2019-07-29 10:47:05 -04:00
KillzXGaming
8f140ab6ef
Fix GT1 files getting invalid data positions and sizes
2019-07-29 10:40:12 -04:00
KillzXGaming
ce85ad3835
Add GT1/G1T support
2019-07-28 21:58:28 -04:00
KillzXGaming
9011f2a4c7
Try to dispose rarc properly
2019-07-28 12:45:39 -04:00
KillzXGaming
2da0d605fe
Fix loading 3ds bflim
2019-07-27 21:05:12 -04:00
KillzXGaming
f599ea9b41
Add parameters class to textures to configure how to display the texture
2019-07-27 18:25:35 -04:00
KillzXGaming
c0e40462cc
Fix bffnt for wii u applying invalid widths on replacing
2019-07-27 15:43:14 -04:00
KillzXGaming
64be5b2408
More buffer and exploding fixes for LM2
2019-07-27 14:48:55 -04:00
KillzXGaming
9c7494ce9e
Flip uvs for LM2 automatically
2019-07-27 12:53:44 -04:00
KillzXGaming
e9d9634bb4
Normalize the normals and some shader improvements
2019-07-27 12:41:38 -04:00
KillzXGaming
5b55e210ed
Fix normals. Load vertex colors for some types
2019-07-27 12:29:38 -04:00
KillzXGaming
1885319061
Some buffer fixes for LM2
2019-07-27 11:49:47 -04:00
KillzXGaming
df9641faab
Bfres library fixes, and some form fixes
2019-07-26 15:35:15 -04:00
KillzXGaming
6e87f9b2d3
Apply saving opened file fomrats for rarc
2019-07-25 21:02:15 -04:00
KillzXGaming
76c0b560ad
restet saved lists for rarc on save
2019-07-25 20:56:28 -04:00
KillzXGaming
ffafe66ee4
Include saved nodes for the total node count for rarc
2019-07-25 20:14:33 -04:00
KillzXGaming
ee6ed0461e
More rarc fixes
2019-07-25 20:07:08 -04:00
KillzXGaming
128045ecb5
Apply the ftex instace on converted texture pattern animations
2019-07-25 19:28:52 -04:00
KillzXGaming
a03a852867
Fix saving step curve frames
2019-07-25 19:02:51 -04:00
KillzXGaming
eb288d36b9
More rarc fixes
2019-07-25 18:54:58 -04:00
KillzXGaming
e0df03cc26
Wip zar, gar,, and more rarc saving progress
2019-07-25 16:49:04 -04:00
KillzXGaming
d5b084e4e4
Fix reading frames for some animations on wii u bfres
2019-07-25 10:00:31 -04:00
KillzXGaming
ab00bcd09a
Add batch export for lm2 textures
2019-07-25 09:43:34 -04:00
KillzXGaming
5582f31c38
Add option to export lm2 dark moon models
2019-07-25 09:36:49 -04:00
KillzXGaming
1fb66d4490
Always dispose file streams once everything is loaded
2019-07-24 21:15:21 -04:00
KillzXGaming
4e6fc6270a
Try to fix ptcl not saving from being active
2019-07-24 17:21:00 -04:00
KillzXGaming
cd0e3377b4
Sarc fixes and more windows 7 fixes
2019-07-24 15:10:05 -04:00
KillzXGaming
f9395b2144
Fix build issues
2019-07-23 19:03:52 -04:00
KillzXGaming
337de8a8be
Support sonic forces pac archives
2019-07-22 21:16:52 -04:00
KillzXGaming
eac9022938
Fix files in archives not compressing back
2019-07-22 21:01:05 -04:00
KillzXGaming
73056fa735
Try to fix build errors
2019-07-22 19:03:41 -04:00
KillzXGaming
8be02596e6
More adjustments
2019-07-22 19:01:29 -04:00
KillzXGaming
667ec7c752
rgba8 channel fix for non direct x tex
2019-07-22 18:26:23 -04:00
KillzXGaming
2dbee751b2
A few more LM2 model fixes
2019-07-22 17:17:07 -04:00
KillzXGaming
68a3933362
Draw LM2 models. Extreemly glitchy atm
2019-07-22 16:44:03 -04:00
KillzXGaming
1429a00178
More fixes and additions
...
Archives now use a link list for archive infos and treenodes. Handling replaced treenodes is easier and fixes renaming issues if a file was opened and renamed.
More LM2 archive improvements, with more chunk loading.
2019-07-22 15:06:49 -04:00
KillzXGaming
1059113cee
More chunk accurate chunk code
2019-07-21 21:16:23 -04:00
KillzXGaming
131af671bf
More LM2 archive improvements
2019-07-21 20:08:16 -04:00
KillzXGaming
d25d10c22b
Fix LM2 textures with multiple image blocks
2019-07-21 13:25:18 -04:00
KillzXGaming
3e40842844
SPC file path fixes
2019-07-21 10:33:00 -04:00
KillzXGaming
8d2b2c0d4d
Load sonic all stars racing transformed archives for PC
2019-07-21 10:29:54 -04:00
KillzXGaming
b9344b0d9f
More bntx fixes
2019-07-21 09:56:47 -04:00
KillzXGaming
6e4e50fb30
Fix cached list giving nutexb crashes
2019-07-21 09:53:04 -04:00
KillzXGaming
ee5f01e44d
Add sonic all stars transformed archive as it's basically an older version of SP2
2019-07-20 20:56:22 -04:00
KillzXGaming
ece27fd3f8
Fix downgrading bfres for wii u from new to very old versions
2019-07-20 14:38:33 -04:00
KillzXGaming
0a7a94bcb9
A fix for editing specific splices in bntx
2019-07-19 21:45:37 -04:00
KillzXGaming
5735fcf806
Fix dim settings
2019-07-19 21:33:37 -04:00
KillzXGaming
92cf46372c
Apply original surface dims. Fix bntx properties for bffnt
2019-07-19 21:19:22 -04:00
KillzXGaming
10fbdcdf3a
Fix bntx saving inside bffnt
2019-07-19 20:47:17 -04:00
KillzXGaming
2455e720bf
A few more material mapping fixes for bmd
2019-07-19 19:17:32 -04:00
KillzXGaming
c0c1e621a4
A few additions and fixes
...
Add custom color option for image editor background.
Start on character exporting for bffnt. as xlor.
Fix sarc hashes.
Fix bflims in archive editors
2019-07-19 15:11:55 -04:00
KillzXGaming
6aa135adf0
Fix bffnt images if the format, width or height is changed
2019-07-18 20:19:42 -04:00
KillzXGaming
643ccb24d0
Add additional sarc extension for botw font
2019-07-18 20:02:37 -04:00
KillzXGaming
64639c4886
Add option to make new sarcs
2019-07-18 19:19:16 -04:00
KillzXGaming
38af392160
Clear IArchive files properly
2019-07-18 18:05:27 -04:00
KillzXGaming
e5b57de5e8
Fix sorting bone weights with duplicate indices
2019-07-18 17:50:46 -04:00
KillzXGaming
72cb2b1763
Some fixes for converting xml to byaml
2019-07-18 17:10:11 -04:00
KillzXGaming
a254788ea5
Allow byaml to convert back
2019-07-18 16:56:26 -04:00
KillzXGaming
2e55d789ae
Add the newest archive stuff to sarc
2019-07-18 16:42:27 -04:00
KillzXGaming
49ab034d46
Adjus bc5 decoder to prevent errors on re encoding
2019-07-18 15:58:50 -04:00
KillzXGaming
4c15462c7f
Adjust assimp again
2019-07-18 14:09:54 -04:00
KillzXGaming
84ec951612
Fix padding if there is no kerning section on save
2019-07-18 13:48:47 -04:00
KillzXGaming
7dc00e4bf3
Tons more bffnt progress. Adjust assimp version to fix issues
2019-07-18 13:33:16 -04:00
KillzXGaming
92cec3da0b
More bffnt improvements
2019-07-17 22:02:57 -04:00
KillzXGaming
718f793980
Adjust sarc
2019-07-17 20:01:47 -04:00
KillzXGaming
ff9c598d99
Add IContextMenuContainers to IArchives
2019-07-17 19:59:17 -04:00
KillzXGaming
de13d285b1
Parse cmap properly for newer bffnt
2019-07-17 19:10:52 -04:00
KillzXGaming
80655a6aaa
Parse cmap sections, and add a block check
2019-07-17 19:01:06 -04:00
KillzXGaming
aa0bbfc57c
Fix exporting individual levels as dds for bffnt
2019-07-17 16:42:47 -04:00
KillzXGaming
9b15a3d5fe
Some bffnt stuff
2019-07-17 16:14:55 -04:00
KillzXGaming
1978197afb
Fix assimp error for bones with indices and no weights
2019-07-16 18:41:05 -04:00
KillzXGaming
7cf2e9c571
Cleanup
2019-07-16 17:45:10 -04:00