Fix bntx saving inside bffnt

This commit is contained in:
KillzXGaming 2019-07-19 20:47:17 -04:00
parent 2455e720bf
commit 10fbdcdf3a

View file

@ -852,7 +852,7 @@ namespace FirstPlugin
writer.Align(8192);
if (BinaryTextureFile != null)
BinaryTextureFile.Save();
SheetDataList[0] = BinaryTextureFile.Save();
long DataPosition = writer.Position;
using (writer.TemporarySeek(_ofsSheetBlocks, SeekOrigin.Begin))