KillzXGaming
49074ab44a
Quick fix
2023-05-30 20:53:39 -04:00
KillzXGaming
c77ba4cdf7
Add save file menu so TXTG can be saved inside bfres
2023-05-30 20:37:47 -04:00
KillzXGaming
46162e5379
Support loading txtg into gui and exporting them
2023-05-30 20:27:57 -04:00
KillzXGaming
357b8b2bc9
Load txtg texture in material UI
2023-05-28 17:01:52 -04:00
KillzXGaming
45d20e8f44
Add TXTG loading for loaded bfres
2023-05-28 16:59:31 -04:00
KillzXGaming
5f77578a63
Add a fix for detecting decompressed mc binary files
2023-05-28 15:29:35 -04:00
KillzXGaming
414a4c1ea2
Fix appveyor
2023-05-28 15:10:57 -04:00
KillzXGaming
934a430e89
Add support for loading decompressed TOTK bfres files
2023-05-28 15:06:34 -04:00
KillzXGaming
3fd67dd66f
Update packages for zstd sharp usage
2023-05-28 15:05:06 -04:00
KillzXGaming
c37826de88
Another adjustment
2023-05-27 20:24:15 -04:00
KillzXGaming
32f5667ddf
TXTG fix BC3
2023-05-27 20:23:23 -04:00
KillzXGaming
2c75de1f1c
Push support for V10 BFRES saving, TXTG load/saving, Anim fixes, and more.
2023-05-27 19:33:14 -04:00
KillzXGaming
15e6c1c7fd
BFRES : Fix material right click menu not applying shortcuts
2023-05-27 19:27:13 -04:00
KillzXGaming
d0fc51c57d
BFRES : Fix loading bone attributes from 4 byte format when 3 byte stride
2023-05-27 19:26:32 -04:00
KillzXGaming
8c25749c23
Add latest code
2023-05-21 13:17:25 -04:00
KillzXGaming
ede52275da
Fix GUID endianness
2023-02-16 21:14:16 -05:00
KillzXGaming
d1820ba8f0
CMDL : use the right tex coord target for dkctf
2023-02-16 17:28:58 -05:00
KillzXGaming
afe7ab3890
Update retro formats to support Metroid Prime Remastered
2023-02-16 17:25:43 -05:00
Teras
eaef6e5f0c
workaround for exporting tranm ( #555 )
2022-12-08 11:25:30 -05:00
Teras
022fcc61cc
Fixes for TRPAK implementation ( #554 )
...
Fix wrong detection of GFMDL files. wont be detected as Fileformat for finding File Extensions for unknown Hashes.
Don't add the detected file extension to known file names.
Added Quick Access folder for .tranm files for feature parity with GFPAK.
2022-12-07 17:01:57 -05:00
Teras
314a880213
Update to TRPAK Implementation ( #546 )
...
* Move TRPAK up the list of Fileformats
prevents false detections of some of the Archives as other File Formats
* add best guess for Paths
if all known paths are the same add that one path to all other Files
* Revert "Move TRPAK up the list of Fileformats"
This reverts commit a1c0c2d630
.
* Move TRPAK up the list of Fileformats
this time dont reformat the whole Class
* Added Quick access
Added Quick access Folders in the same style as GFPAK for all Texture Files and all Model Files
* cleanup and set some ImageKeys
* Prefer BNTX Filenames that mathc the Hash
instead of relying on only getting the filenames from the file itself
2022-11-29 18:32:27 -05:00
Teras
d55f738297
First pass for TRPAK archive files ( #544 )
...
first seen in Pokemon Scarlet/Violet
2022-11-20 09:38:38 -05:00
KillzXGaming
8fc71d3c32
GTX : Use original channel components.
2022-10-29 12:49:31 -04:00
KillzXGaming
e063086601
Fix formatting
2022-10-29 12:48:18 -04:00
KillzXGaming
423463d082
GTX : Fix channel properties and add default mip target
2022-10-29 12:47:56 -04:00
KillzXGaming
0a9520d1f2
Skip texture maps if not present in pak
2022-10-28 20:10:42 -04:00
KillzXGaming
b6789443ce
Some more pak and model fixes
2022-10-28 20:09:47 -04:00
KillzXGaming
db49432909
Adjustments
2022-10-28 20:04:27 -04:00
KillzXGaming
1a9ae89eac
PAK : Only write meta data to model and texture data which require it.
2022-10-28 20:03:21 -04:00
KillzXGaming
47ad72444c
Adjust mesh naming
2022-10-26 19:39:32 -04:00
KillzXGaming
2cc2269bab
Add support for DKCTF Wii U and Switch files.
...
Supports loading rigged models and viewing textures for both the Wii U and Switch versions of the game.
Keep in mind the Switch version lacks LZSS 3 byte compression and will be missing vertex data for certain models.
2022-10-26 19:33:56 -04:00
August
a9675a0fdb
a spark of hope ( #531 )
2022-10-17 17:18:44 -04:00
KillzXGaming
31e39b3308
More adjustments to fix potential errors
2022-10-09 13:17:09 -04:00
KillzXGaming
411f07d4fb
Adjustment to mrl material loading
2022-10-09 13:13:52 -04:00
KillzXGaming
9af7f1c0d0
Fix MT shader descriptors path
2022-10-09 12:45:48 -04:00
KillzXGaming
6e6bc02e0f
Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox
2022-10-08 15:48:47 -04:00
KillzXGaming
02273a7501
Support Mega Man 11 and MHGU (Switch) model/texture loading.
2022-10-08 15:48:40 -04:00
KillzXGaming
080024fc5c
GFBNM : Input file name as name for exporter
2022-09-25 16:17:06 -04:00
JkKU
c928879082
Fixed multiple issues with NARC library ( #511 )
...
* Fixed multiple issues with NARC library
- Support for NARC files with folders (read-only)
- Fixed alignment of files.
- Optimised loading.
* Quick fixes
* Cleanup
2022-09-10 14:06:12 -04:00
KillzXGaming
a506fb3a74
Add check for null external data
2022-09-08 17:03:44 -04:00
KillzXGaming
7872502b11
Quick fix since appveyor is weird with modern c#
2022-08-25 19:59:47 -04:00
KillzXGaming
af0869d308
BFRES : Support v0.10 bfres loading (no saving with models).
...
This will not support saving with models currently.
Most material data will not be loaded due to varying changes in structure.
2022-08-25 19:33:46 -04:00
KillzXGaming
18cde12fd8
Adjustments to update the hash path through the plugin instead
2022-08-13 20:34:36 -04:00
KillzXGaming
28f269c2d9
NARC : Fix files not compressing due to library update.
2022-07-29 20:39:49 -04:00
JkKU
b21fc43b52
Reworked the NARC library ( #464 )
2022-07-14 21:30:04 -04:00
KillzXGaming
963ffa1227
BFLYT : Fix possible crash from the user data section on save.
2022-06-04 13:46:25 -04:00
KillzXGaming
91900d6aeb
Support proper checks for maya segment scale
2022-05-25 17:03:19 -04:00
KillzXGaming
7ba0eb7dcc
GFBANIM : Scale like maya. Todo: no idea what toggles this.
2022-05-25 16:41:51 -04:00
KillzXGaming
bc808202c7
Adjust the keyloader
2022-05-25 16:36:10 -04:00
KillzXGaming
6fe6dfed37
GFBANM : Support vector3 byte keyframe types
2022-05-25 16:35:59 -04:00