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GTX : Use original channel components.
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@ -745,8 +745,6 @@ namespace FirstPlugin
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surface.pitch = ftex.texture.Pitch;
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surface.texRegs = GX2.CreateRegisters(surface);
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SetChannelComponents();
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Format = FTEX.ConvertFromGx2Format((Syroot.NintenTools.Bfres.GX2.GX2SurfaceFormat)surface.format);
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Width = surface.width;
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Height = surface.height;
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