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Adjust mesh naming
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1 changed files with 1 additions and 1 deletions
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@ -251,7 +251,7 @@ namespace DKCTF
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var mat = materials[mesh.Header.MaterialIndex];
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GenericRenderedObject genericMesh = new GenericRenderedObject();
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genericMesh.Text = "Mesh_" + mat.Name;
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genericMesh.Text = "Mesh_" + mat.Text;
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meshes.Add(genericMesh);
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foreach (var vert in mesh.Vertices)
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