mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-25 05:50:22 +00:00
Update to TRPAK Implementation (#546)
* Move TRPAK up the list of Fileformats
prevents false detections of some of the Archives as other File Formats
* add best guess for Paths
if all known paths are the same add that one path to all other Files
* Revert "Move TRPAK up the list of Fileformats"
This reverts commit a1c0c2d630
.
* Move TRPAK up the list of Fileformats
this time dont reformat the whole Class
* Added Quick access
Added Quick access Folders in the same style as GFPAK for all Texture Files and all Model Files
* cleanup and set some ImageKeys
* Prefer BNTX Filenames that mathc the Hash
instead of relying on only getting the filenames from the file itself
This commit is contained in:
parent
6839d90a9b
commit
314a880213
2 changed files with 219 additions and 7 deletions
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@ -18,11 +18,29 @@ namespace FirstPlugin
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public bool CanRenameFiles => false;
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public bool CanReplaceFiles => false;
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public bool CanSave { get; set; } = false;
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public Dictionary<string, string> CategoryLookup
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{
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get
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{
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return new Dictionary<string, string>()
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{
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{ ".bntx", "Textures" },
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{ ".trmbf", "Models" },
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{ ".trmdl", "Models" },
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{ ".trmsh", "Models" },
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{ ".trmtr", "Models" },
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{ ".trskl", "Models" },
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};
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}
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}
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public string[] Description { get; set; } = new string[] { "tr Package" };
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public string[] Extension { get; set; } = new string[] { "*.trpak" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IEnumerable<ArchiveFileInfo> Files { get; set; }
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public List<ArchiveFileInfo> files { get; set; }
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public IEnumerable<ArchiveFileInfo> Files => files;
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public FileType FileType { get; set; } = FileType.Archive;
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public IFileInfo IFileInfo { get; set; }
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@ -58,12 +76,13 @@ namespace FirstPlugin
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public void Load(Stream stream)
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{
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GFPAKHashCache.EnsureHashCache();
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Files = new List<ArchiveFileInfo>();
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files = new List<ArchiveFileInfo>();
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FlatBuffers.TRPAK.TRPAK trpak = FlatBuffers.TRPAK.TRPAK.GetRootAsTRPAK(new FlatBuffers.ByteBuffer(stream.ToBytes()));
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if (trpak.FilesLength != trpak.HashesLength)
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{
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throw new Exception("not the same amount of Hashes and File Entries in Trpak Container");
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}
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List<string> paths = new List<string>();
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for (int i = 0; i < trpak.FilesLength; i++)
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{
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FlatBuffers.TRPAK.File? file = trpak.Files(i);
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@ -84,10 +103,72 @@ namespace FirstPlugin
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}
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AFI.FileData = FileData;
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AFI.Name = GetName(hash, FileData);
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if (AFI.Name.Contains("/"))
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{
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string tmppath = System.IO.Path.GetDirectoryName(AFI.Name);
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if (!paths.Contains(tmppath)) paths.Add(tmppath);
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}
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AFI.FileName = AFI.Name;
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((List<ArchiveFileInfo>)Files).Add(AFI);
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files.Add(AFI);
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}
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}
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if (paths.Count == 1)
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{
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string path = paths[0].Replace("\\", "/");
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foreach (var f in files)
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{
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if (!f.Name.Contains("/"))
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{
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f.Name = Path.Combine(path, f.Name).Replace("\\", "/");
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f.FileName = f.Name;
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}
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}
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}
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TreeNode node = new QuickAccessFolder(this, "Quick access");
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Nodes.Add(node);
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Dictionary<string, TreeNode> folders = new Dictionary<string, TreeNode>();
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foreach (var file in files)
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{
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string ext = Utils.GetExtension(file.FileName);
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string folderName = "Other";
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if (CategoryLookup.ContainsKey(ext))
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folderName = CategoryLookup[ext];
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if (!folders.ContainsKey(folderName))
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{
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TreeNode folder = new GFPAK.QuickAccessFileFolder(folderName);
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if (folderName == "Textures")
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folder = new TextureFolder(this, "Textures");
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if (folderName == "Models")
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folder = new GFPAK.QuickAccessFileFolder("Models");
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node.Nodes.Add(folder);
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folders.Add(folderName, folder);
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}
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string name = Path.GetFileName(file.FileName);
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string imageKey = "fileBlank";
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switch (ext)
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{
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case ".bntx": imageKey = "bntx"; break;
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case ".trmdl": imageKey = "model"; break;
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case ".trskl": imageKey = "bone"; break;
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case ".trmbf": imageKey = "mesh"; break;
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case ".trmsh": imageKey = "mesh"; break;
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case ".trmtr": imageKey = "material"; break;
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}
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TreeNode fodlerNode = folders[folderName];
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fodlerNode.Nodes.Add(new QuickAccessFile(name)
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{
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Tag = file,
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ImageKey = imageKey,
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SelectedImageKey = imageKey,
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});
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}
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GFPAKHashCache.WriteCache();
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}
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@ -98,7 +179,7 @@ namespace FirstPlugin
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public void Unload()
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{
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foreach (var file in Files)
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foreach (var file in files)
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{
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if (file.FileFormat != null)
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file.FileFormat.Unload();
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@ -106,7 +187,7 @@ namespace FirstPlugin
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file.FileData = null;
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}
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((List<ArchiveFileInfo>)Files).Clear();
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files.Clear();
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GC.SuppressFinalize(this);
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}
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@ -142,7 +223,7 @@ namespace FirstPlugin
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{
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string fileHashName = GFPAKHashCache.GetHashName(fileHash) ?? "";
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string ext = FindMatch(Data, fileHashName);
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if (ext == ".bntx" || ext == ".bfres" || ext == ".bnsh" || ext == ".bfsha")
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if ((ext == ".bntx" && fileHashName == "") || ext == ".bfres" || ext == ".bnsh" || ext == ".bfsha")
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{
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string fileName = GetBinaryHeaderName(Data);
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//Check for matches for shaders
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@ -168,5 +249,136 @@ namespace FirstPlugin
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return $"{fileHash.ToString("X")}{ext}";
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}
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}
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public class TextureFolder : TreeNodeCustom, IContextMenuNode
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{
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private IArchiveFile ArchiveFile;
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private bool HasExpanded = false;
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private List<STGenericTexture> Textures = new List<STGenericTexture>();
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public TextureFolder(IArchiveFile archive, string text)
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{
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ArchiveFile = archive;
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Text = text;
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}
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public void AddTexture(string fileName)
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{
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BNTX bntx = BNTX.CreateBNTXFromTexture(fileName);
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var mem = new MemoryStream();
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bntx.Save(mem);
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string filePath = fileName;
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ArchiveFile.AddFile(new ArchiveFileInfo()
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{
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FileData = mem.ToArray(),
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FileFormat = bntx,
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FileName = filePath,
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});
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}
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public virtual ToolStripItem[] GetContextMenuItems()
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{
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List<ToolStripItem> Items = new List<ToolStripItem>();
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Items.Add(new ToolStripMenuItem("Export All", null, ExportAllAction, Keys.Control | Keys.E));
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return Items.ToArray();
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}
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public void LoadTextures()
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{
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if (HasExpanded) return;
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List<TreeNode> subNodes = new List<TreeNode>();
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foreach (TreeNode node in Nodes)
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{
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var file = (ArchiveFileInfo)node.Tag;
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if (file.FileFormat == null)
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file.FileFormat = file.OpenFile();
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BNTX bntx = file.FileFormat as BNTX;
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foreach (var tex in bntx.Textures.Values)
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{
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tex.OnTextureDeleted += OnTextureDeleted;
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//Set tree key for deletion
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tex.Name = tex.Text;
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tex.Tag = file;
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var texNode = new TreeNode(tex.Text);
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texNode.Tag = tex;
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texNode.ImageKey = tex.ImageKey;
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texNode.SelectedImageKey = tex.SelectedImageKey;
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subNodes.Add(texNode);
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Textures.Add(tex);
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}
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}
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Nodes.Clear();
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Nodes.AddRange(subNodes.ToArray());
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HasExpanded = true;
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}
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public override void OnExpand()
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{
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LoadTextures();
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}
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private void ExportAllAction(object sender, EventArgs args)
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{
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LoadTextures();
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List<string> Formats = new List<string>();
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Formats.Add("Microsoft DDS (.dds)");
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Formats.Add("Portable Graphics Network (.png)");
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Formats.Add("Joint Photographic Experts Group (.jpg)");
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Formats.Add("Bitmap Image (.bmp)");
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Formats.Add("Tagged Image File Format (.tiff)");
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FolderSelectDialog sfd = new FolderSelectDialog();
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if (sfd.ShowDialog() == DialogResult.OK)
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{
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string folderPath = sfd.SelectedPath;
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BatchFormatExport form = new BatchFormatExport(Formats);
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if (form.ShowDialog() == DialogResult.OK)
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{
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foreach (STGenericTexture tex in Textures)
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{
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if (form.Index == 0)
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tex.SaveDDS(folderPath + '\\' + tex.Text + ".dds");
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else if (form.Index == 1)
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tex.SaveBitMap(folderPath + '\\' + tex.Text + ".png");
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else if (form.Index == 2)
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tex.SaveBitMap(folderPath + '\\' + tex.Text + ".jpg");
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else if (form.Index == 3)
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tex.SaveBitMap(folderPath + '\\' + tex.Text + ".bmp");
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else if (form.Index == 4)
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tex.SaveBitMap(folderPath + '\\' + tex.Text + ".tiff");
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}
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}
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}
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}
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private void OnTextureDeleted(object sender, EventArgs e)
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{
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var tex = (TextureData)sender;
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foreach (var file in ArchiveFile.Files)
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{
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if (file.FileFormat != null && file.FileFormat is BNTX)
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{
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var bntx = (BNTX)file.FileFormat;
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if (bntx.Textures.ContainsKey(tex.Text))
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{
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bntx.RemoveTexture(tex);
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bntx.Unload();
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ArchiveFile.DeleteFile(file);
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Nodes.RemoveByKey(tex.Text);
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}
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}
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}
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}
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}
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}
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}
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@ -350,6 +350,7 @@ namespace FirstPlugin
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Formats.Add(typeof(BTI));
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Formats.Add(typeof(TXE));
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Formats.Add(typeof(SARC));
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Formats.Add(typeof(TRPAK));
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Formats.Add(typeof(BNTX));
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Formats.Add(typeof(BEA));
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Formats.Add(typeof(BYAML));
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@ -460,7 +461,6 @@ namespace FirstPlugin
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Formats.Add(typeof(MTXT));
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Formats.Add(typeof(NKN));
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Formats.Add(typeof(MetroidDreadLibrary.BSMAT));
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Formats.Add(typeof(TRPAK));
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//Formats.Add(typeof(XLINK_FILE));
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