KillzXGaming
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fab1c82fd1
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Add swizzle checks for sdf files
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2019-06-22 08:56:23 -04:00 |
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KillzXGaming
|
54e88cdef5
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Only load certain supported formats for sdf for faster loading. (Can still be extracted as all normally)
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2019-06-22 07:57:26 -04:00 |
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KillzXGaming
|
285eb3a028
|
Quick fix
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2019-06-21 22:50:12 -04:00 |
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KillzXGaming
|
7090234fe5
|
Disable automated transform flags to test something
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2019-06-21 22:34:26 -04:00 |
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KillzXGaming
|
09e9bf0e95
|
Better gfbmdl materials
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2019-06-21 22:24:33 -04:00 |
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KillzXGaming
|
067244555a
|
Improve gfmdl support. Fix raw astc exporting
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2019-06-21 18:18:22 -04:00 |
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KillzXGaming
|
6f22257113
|
Draw skeleton for gfmdl
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2019-06-20 18:01:06 -04:00 |
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KillzXGaming
|
0fbb18ac85
|
Update preview scale for kcl
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2019-06-20 17:20:06 -04:00 |
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KillzXGaming
|
9fe7f254ff
|
Generate mip maps for custom irradiance maps if they have none (prevents black skyboxes)
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2019-06-20 16:05:07 -04:00 |
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KillzXGaming
|
ad1c4aed4e
|
Improve lighting view in pbr shader. Start on SEModel support.
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2019-06-20 15:29:04 -04:00 |
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KillzXGaming
|
acc7dcd9c9
|
Update switch bfres library
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2019-06-20 08:58:02 -04:00 |
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KillzXGaming
|
60041c0c65
|
Make sure to unload model for combined export
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2019-06-19 20:07:42 -04:00 |
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KillzXGaming
|
1cc36eeabd
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Add option to batch extract MKAGPDX models combined to single dae
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2019-06-19 19:59:10 -04:00 |
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KillzXGaming
|
c540b32cb7
|
Fix export extension
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2019-06-19 19:44:53 -04:00 |
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KillzXGaming
|
cc2e7df037
|
Fix shader issue from multiple viewports
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2019-06-19 19:41:35 -04:00 |
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KillzXGaming
|
307747ba1b
|
Cleanup tool menu
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2019-06-19 18:58:36 -04:00 |
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KillzXGaming
|
496d192097
|
Add option to batch export mkagpdx models
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2019-06-19 18:17:42 -04:00 |
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KillzXGaming
|
a9f26c2670
|
More framework updates
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2019-06-19 17:46:43 -04:00 |
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KillzXGaming
|
51be965bc2
|
Keep limit under 4k to prevent memory issues
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2019-06-19 17:09:17 -04:00 |
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KillzXGaming
|
cae1d75173
|
Update to latest gl framework
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2019-06-19 17:05:44 -04:00 |
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KillzXGaming
|
54c4bac8bc
|
Add MKAGPDX model viewing and exporting
|
2019-06-19 14:57:59 -04:00 |
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KillzXGaming
|
a076fc6f92
|
Some mkagpdx model progress
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2019-06-18 21:48:18 -04:00 |
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KillzXGaming
|
15154d75b1
|
Add a few wip things
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2019-06-18 20:52:09 -04:00 |
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KillzXGaming
|
31c0351b0b
|
Dipose the stream properly for decompressed data.
|
2019-06-17 19:40:51 -04:00 |
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KillzXGaming
|
99883c9a5b
|
Adjustments for limiting the size
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2019-06-17 19:37:40 -04:00 |
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KillzXGaming
|
b8aad096ff
|
Update image formats a bit. Add a fill editor option so editors update properly for archive viewer.
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2019-06-17 19:19:27 -04:00 |
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KillzXGaming
|
e8283ac4ee
|
More fixes
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2019-06-16 20:48:17 -04:00 |
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KillzXGaming
|
cee244669e
|
Fix DDS headers in SDF archive
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2019-06-16 20:34:04 -04:00 |
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KillzXGaming
|
8f849bf260
|
Add working SDF (Mario and Rabbids) archive support.
|
2019-06-16 19:35:46 -04:00 |
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KillzXGaming
|
3ab44e1f63
|
Update viewport properly for sampler editing
|
2019-06-16 10:27:07 -04:00 |
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KillzXGaming
|
2ed4dd0971
|
Make sure to only use transparency if enabled for pbr shader
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2019-06-16 10:01:36 -04:00 |
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KillzXGaming
|
ae1f2ebb79
|
Fix exporting individual objects
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2019-06-16 09:53:41 -04:00 |
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KillzXGaming
|
8bbe51bb9c
|
Support for decompressing carcs
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2019-06-15 20:50:26 -04:00 |
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KillzXGaming
|
04e3e65845
|
Fix copying over
|
2019-06-15 14:27:42 -04:00 |
|
KillzXGaming
|
5b156b8c24
|
Reinstall assimp to fix errors
|
2019-06-15 14:26:24 -04:00 |
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KillzXGaming
|
a7f5b2e6ad
|
Also so the same for the other replace function
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2019-06-15 13:31:32 -04:00 |
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KillzXGaming
|
bbe33f65f4
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Adjust swizzle setting
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2019-06-15 13:28:16 -04:00 |
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KillzXGaming
|
70b15a94b7
|
More rstb fixes
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2019-06-15 11:27:50 -04:00 |
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KillzXGaming
|
1b2de8c7cf
|
Account fot tex2 files for RSTB size fixing
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2019-06-15 10:44:22 -04:00 |
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KillzXGaming
|
c50f3dc86e
|
Keep text for console data
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2019-06-15 09:56:45 -04:00 |
|
KillzXGaming
|
25ae179a05
|
More console fixes
|
2019-06-15 09:49:59 -04:00 |
|
KillzXGaming
|
10f3b9741e
|
Fix build issues
|
2019-06-15 09:39:36 -04:00 |
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KillzXGaming
|
c9d3c3efa9
|
Make sure to use mesh indices on export
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2019-06-15 09:28:44 -04:00 |
|
KillzXGaming
|
a37ad31922
|
Disable a few things so it exports properly
|
2019-06-15 09:24:25 -04:00 |
|
KillzXGaming
|
153783562e
|
Improve check for rigid index types
|
2019-06-14 21:36:58 -04:00 |
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KillzXGaming
|
ad3cd6654b
|
Ignore rigid indices for now to fix transform issues
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2019-06-14 21:35:09 -04:00 |
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KillzXGaming
|
b8cb80727a
|
More updating fixes
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2019-06-14 20:39:47 -04:00 |
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KillzXGaming
|
b231df5d15
|
Fix property grid updating
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2019-06-14 20:38:27 -04:00 |
|
KillzXGaming
|
c756089aad
|
Fix srgb toggle for off for ftex
|
2019-06-14 20:26:46 -04:00 |
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KillzXGaming
|
34f724a6e1
|
Fix channel components previewing for gx2
|
2019-06-14 20:18:34 -04:00 |
|
KillzXGaming
|
6ef05a82c8
|
Properly align and create new alignment blocks for gtx files on save.
|
2019-06-14 19:53:06 -04:00 |
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KillzXGaming
|
a8698a2ef4
|
Add LZARC support and a few random fixes.
|
2019-06-14 17:23:02 -04:00 |
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KillzXGaming
|
95d434a058
|
Add option to toggle SRGB for ftex
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2019-06-13 20:05:05 -04:00 |
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KillzXGaming
|
add182f902
|
Rework form editors a bit for later loading docked for archives
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2019-06-13 18:40:29 -04:00 |
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KillzXGaming
|
0c11a29e03
|
Add MKAGPDX PAC support
|
2019-06-13 17:31:35 -04:00 |
|
KillzXGaming
|
74dc1c132c
|
More bone transform fixes
|
2019-06-12 19:21:05 -04:00 |
|
KillzXGaming
|
c86a7b23ca
|
Ignore rigid indices on rigid bodies, only check if rigiid skinning.
|
2019-06-12 19:15:54 -04:00 |
|
KillzXGaming
|
19f3811a46
|
Fix zlib decompression for NARC
|
2019-06-12 18:25:41 -04:00 |
|
KillzXGaming
|
26de867fa9
|
Update image editor properly in archive previewer
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2019-06-12 17:55:03 -04:00 |
|
KillzXGaming
|
0384191687
|
Fix file name for tphd table
|
2019-06-12 17:41:03 -04:00 |
|
KillzXGaming
|
376657825c
|
Dispose reader streams for file tables once finsihed
|
2019-06-12 17:40:15 -04:00 |
|
KillzXGaming
|
ef1550facc
|
Save the file first incase the table fails
|
2019-06-12 17:28:06 -04:00 |
|
KillzXGaming
|
4280728647
|
Update image editor properly for wii u bfres
|
2019-06-12 17:04:54 -04:00 |
|
KillzXGaming
|
18120fa028
|
Some sampler fixes for odyssey
|
2019-06-12 16:18:30 -04:00 |
|
KillzXGaming
|
05516ed3df
|
Gamma fix pbr diffuse color
|
2019-06-12 15:57:24 -04:00 |
|
KillzXGaming
|
656ff9d0d0
|
Add support for cull modes
|
2019-06-12 15:39:25 -04:00 |
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KillzXGaming
|
4045581579
|
Fix any more issues with tphd file table
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2019-06-11 21:20:50 -04:00 |
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KillzXGaming
|
0b87737eac
|
Now twilight princess file table works
|
2019-06-11 20:59:53 -04:00 |
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KillzXGaming
|
35f547e9a7
|
Nearly working now
|
2019-06-11 19:51:27 -04:00 |
|
KillzXGaming
|
bd7a173876
|
Progress on twilight princess hd file table
|
2019-06-11 19:35:02 -04:00 |
|
KillzXGaming
|
9e132a68d3
|
More RSTB fixes
|
2019-06-11 18:05:07 -04:00 |
|
KillzXGaming
|
41adcfffc1
|
Tons more RSTB progress (Note file in archives don't work yet)
|
2019-06-11 15:39:23 -04:00 |
|
KillzXGaming
|
e22005bbea
|
Start to impliment RSTB table.
|
2019-06-10 20:54:23 -04:00 |
|
KillzXGaming
|
b2f48fa8e9
|
Add support for channel components for bfres shaders,
|
2019-06-10 18:06:31 -04:00 |
|
KillzXGaming
|
cce69d12e2
|
Some more fixes and optmizations.
|
2019-06-10 16:30:06 -04:00 |
|
KillzXGaming
|
ea626cac07
|
Try to fix windows scaling again on 4k monitors
|
2019-06-09 21:21:03 -04:00 |
|
KillzXGaming
|
afe0fc2e3f
|
Update editor properly.
|
2019-06-09 20:16:11 -04:00 |
|
KillzXGaming
|
bb691dcd0b
|
Start to add multiple editor switching for archive files
|
2019-06-09 20:03:56 -04:00 |
|
KillzXGaming
|
7176063af3
|
Fix Texture SRT/shader param animation playing in viewport.
|
2019-06-09 18:41:33 -04:00 |
|
KillzXGaming
|
8b052bf4b4
|
Fix font scaling on title bar
|
2019-06-09 17:27:07 -04:00 |
|
KillzXGaming
|
e4e58a3bfb
|
Fix last frame display in param animation viewer
|
2019-06-09 14:43:51 -04:00 |
|
KillzXGaming
|
7bd1abf12a
|
More cleanup
|
2019-06-09 14:23:44 -04:00 |
|
KillzXGaming
|
a336e711f1
|
Some fixes and cleanup for textures
|
2019-06-09 14:17:10 -04:00 |
|
KillzXGaming
|
5546d0da24
|
Add preview archive option to sarc
|
2019-06-09 13:51:04 -04:00 |
|
KillzXGaming
|
e36173ce1e
|
Improve updating the image list
|
2019-06-09 12:19:23 -04:00 |
|
KillzXGaming
|
80f0c765aa
|
Add event for replacing textures after edits are applied.
|
2019-06-09 11:59:41 -04:00 |
|
KillzXGaming
|
33e886e546
|
More GTX file texture replacing fixes
|
2019-06-08 21:48:30 -04:00 |
|
KillzXGaming
|
62f35684ed
|
More preview archive fixes and additions
|
2019-06-08 21:41:09 -04:00 |
|
KillzXGaming
|
e724fdc66b
|
Update images in preview editor
|
2019-06-08 20:36:21 -04:00 |
|
KillzXGaming
|
f6fdae96f6
|
A few fixes to archives
|
2019-06-08 20:19:55 -04:00 |
|
KillzXGaming
|
28cc63a95c
|
Some exporting improvements.
|
2019-06-08 14:50:10 -04:00 |
|
KillzXGaming
|
9b9a44b9a4
|
A few more assimp adjustments
|
2019-06-08 14:32:03 -04:00 |
|
KillzXGaming
|
5ffcdcabf6
|
Downgrade assimp to prevent bugs like bone names being wrong.
|
2019-06-08 14:26:13 -04:00 |
|
KillzXGaming
|
6d951b5906
|
Many rigging fixes. Meshes won't go to the center if using rigid skinning (1 skin influence)
|
2019-06-08 13:58:19 -04:00 |
|
KillzXGaming
|
81c5cc588c
|
Only frame camera if bfres has meshes
|
2019-06-07 20:36:45 -04:00 |
|
KillzXGaming
|
7a02a36a2d
|
Prevent viewport changing models if there are none in bfres.
|
2019-06-07 20:13:34 -04:00 |
|
KillzXGaming
|
3ecb714df1
|
Fix typos
|
2019-06-07 17:31:39 -04:00 |
|
KillzXGaming
|
7348419be4
|
Add better notification for adding/removing shader linked material data.
|
2019-06-07 17:28:06 -04:00 |
|
KillzXGaming
|
890f5afcf7
|
Check audio amount before adding entries for bars.
|
2019-06-07 17:01:24 -04:00 |
|
KillzXGaming
|
375d054522
|
Add support for BARS with only meta entries
|
2019-06-07 16:56:54 -04:00 |
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