Commit graph

1057 commits

Author SHA1 Message Date
KillzXGaming
709a71e595 Another fix 2024-11-04 20:18:34 -05:00
KillzXGaming
69a2d2d1fc Fix bounding boxes for rigged models 2024-11-04 20:06:59 -05:00
KillzXGaming
bdec926c2d Support latest BEA, multiple UVs for bfres, bounding box/shadow fixes, and more 2024-10-17 20:16:32 -04:00
Aster
93f33128d3
Additional Sampler Compatibility (#692)
* Improved compatibility

* cleanup
2024-09-22 14:01:04 -04:00
KillzXGaming
dc19c51b74 Minor fix 2024-09-03 19:19:19 -04:00
KillzXGaming
66d3d50090 Fix adding new textures to BFRES 2024-05-16 19:44:58 -04:00
KillzXGaming
f31a91d432 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2023-12-01 18:41:14 -05:00
KillzXGaming
194dbd46af Support MSBT editing 2023-12-01 18:41:08 -05:00
MelonSpeedruns
4faac49066
Bigger & Resizable texture selector with Enter key detection (#688) 2023-12-01 18:02:01 -05:00
KillzXGaming
2fa935cf30 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2023-11-18 14:58:32 -05:00
KillzXGaming
9a47c368b9 BFLYT : Fix value not read/written in TXT1 2023-11-18 14:58:01 -05:00
David Leal
05dd784773
Add .loc to NLG_NLOC.cs (#676) 2023-11-05 14:16:30 -05:00
OlieGamerTV
07c209bf17
Add import functionality for the Wii's U8 Compressed Archive and Archived Font files. (#675)
* U8: Implemented LZ77 Type 11 & Type 10 Decompression.
BXFNT: Implemented Wii's BRFNA files.

* Removed accidental "using" inclusions in LZ77_WII
2023-11-05 14:16:20 -05:00
KillzXGaming
d50379879f BFRES : Fix long lasting bug where tangents load/create wrong from 1 skin count or less. 2023-10-26 20:20:58 -04:00
KillzXGaming
0e52ac9ac6 Keep original SRGB usage on .astc replace 2023-10-22 11:39:51 -04:00
KillzXGaming
6088d66e4a Fix v10 bfres that have more than 64 boolean bits to load. Keep original bind indices on replace if possible.
This will fully fix and support v10 bfres by loading all possible boolean bits for the shader options. Previously would only load the first 64 bits using a uint64 value rather than checking for multiple when value is larger.
2023-10-21 17:40:00 -04:00
MediaMoots
9842158c54
New Tools and Save All options (#664)
* Fix extra frame added to smd animation export

* New batch tools and save all option

* Update MainForm.cs

* Batch Rename BNTX from Filename

* Update MainForm.Designer.cs
2023-10-16 21:02:26 -04:00
KillzXGaming
9e1d47877c BNTX : Fix certain texture formats. Allow any unsupported ones to open. 2023-09-05 21:03:56 -04:00
KillzXGaming
cb0b43fb41 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2023-09-05 20:37:00 -04:00
KillzXGaming
790a4a92f0 Finally fix BFRES V10 material parameters not working or animating. 2023-09-05 20:36:54 -04:00
MediaMoots
b1244fb019
Support changing skincount (#655) 2023-08-10 18:09:59 -04:00
KillzXGaming
4b9066ca5d Fix crash for importing skinned bfres bones 2023-08-08 17:29:13 -04:00
KillzXGaming
1e2c544fcb Quick fix. 2023-08-05 09:19:14 -04:00
KillzXGaming
396f9a9df2 Fix index out of range error from the skin count > 4 fix 2023-08-04 20:04:16 -04:00
KillzXGaming
deeff8e9a9 Merge branch 'master' of https://github.com/KillzXGaming/Switch-Toolbox 2023-07-31 20:49:40 -04:00
KillzXGaming
53f9e0de65 Temp revert bfres fix since there are still bugs 2023-07-31 20:49:14 -04:00
MediaMoots
d88ceb5211
Fix Replacing meshes with over 4 skin count (#649) 2023-07-31 18:52:49 -04:00
KillzXGaming
55a9c5181b Add UI to configure material animation bind 2023-07-31 18:32:36 -04:00
MediaMoots
66d490679f
Fix wrong UV map being used to generate tangents on TOTK (#644)
* Fix wrong UV map being used to generate tangents on TOTK

* use o_texture2_texcoord instead
2023-07-11 18:04:40 -04:00
KillzXGaming
d7a161200d BFRES : Some fixes to skeleton searching for external files 2023-06-29 20:50:17 -04:00
KillzXGaming
765c09c8f1 BFRES : Save .mc based on gpu flags to prevent on animations 2023-06-29 20:49:49 -04:00
KillzXGaming
51cf45510c Fix some typos 2023-06-24 11:40:52 -04:00
KillzXGaming
932a6f3a47 Byaml : Fix saving ulong, long, and double types. Also fix converting ulong types 2023-06-22 17:59:16 -04:00
KillzXGaming
79b51dd7ed Attempt to fix the incorrect skeleton being exported for bfres animation exporting 2023-06-20 16:38:23 -04:00
SMG
ff40338bc0
update tegra_swizzle to 0.3.1 (#614) 2023-06-18 19:20:26 -04:00
KillzXGaming
6826fa01cf Also toggle compression 2023-06-14 20:13:13 -04:00
KillzXGaming
da87ed0d2c Check file path instead 2023-06-14 20:11:57 -04:00
KillzXGaming
2e6c30bf1e Force mesh codec save when .mc extension is used for bfres 2023-06-14 20:05:19 -04:00
KillzXGaming
916aeab313 Add latest SHARCFB code for switch 2023-06-07 19:00:44 -04:00
KillzXGaming
3d943e7bcb Update bfsha to the latest which fixes missing data for newer versions 2023-06-06 19:53:23 -04:00
KillzXGaming
ebf09c9fac Add .mc creation and editing. Fix TXTG updating in viewer. 2023-06-03 15:31:08 -04:00
KillzXGaming
d302c38563 Only update compression for uncompressed external types 2023-06-02 16:50:44 -04:00
KillzXGaming
826a96b265 Load external string file by flag 2023-06-02 16:49:01 -04:00
KillzXGaming
d40d9bf2e9 Another quick fix 2023-05-31 17:39:00 -04:00
KillzXGaming
39f68281c8 Adjust naming 2023-05-31 16:19:57 -04:00
KillzXGaming
925830b8bb Quick fix for wii u bfres and fix TXTG 8x5 format 2023-05-31 16:17:18 -04:00
KillzXGaming
49074ab44a Quick fix 2023-05-30 20:53:39 -04:00
KillzXGaming
c77ba4cdf7 Add save file menu so TXTG can be saved inside bfres 2023-05-30 20:37:47 -04:00
KillzXGaming
46162e5379 Support loading txtg into gui and exporting them 2023-05-30 20:27:57 -04:00
KillzXGaming
357b8b2bc9 Load txtg texture in material UI 2023-05-28 17:01:52 -04:00