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https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-21 20:13:06 +00:00
Fix adding new textures to BFRES
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b48c09beea
commit
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1 changed files with 39 additions and 43 deletions
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@ -376,50 +376,46 @@ namespace FirstPlugin.Forms
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private void btnAdd_Click(object sender, EventArgs e)
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{
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var result = MessageBox.Show("NOTE! Texture maps are adjusted by shader options which link by shaders. These are not possible to edit yet, do you want to continue?", "Material Editor", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Exclamation);
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if (result == DialogResult.OK)
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var tex = new MatTexture();
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tex.SamplerName = GetSamplerName("_a0");
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tex.FragShaderSampler = "_a0";
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tex.Name = "Untitled";
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tex.Type = Toolbox.Library.STGenericMatTexture.TextureType.Unknown;
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tex.WrapModeS = STTextureWrapMode.Repeat;
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tex.WrapModeT = STTextureWrapMode.Repeat;
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tex.WrapModeW = STTextureWrapMode.Clamp;
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if (material.GetResFileU() != null)
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{
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var tex = new MatTexture();
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tex.SamplerName = GetSamplerName("_a0");
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tex.FragShaderSampler = "_a0";
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tex.Name = "Untitled";
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tex.Type = Toolbox.Library.STGenericMatTexture.TextureType.Unknown;
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tex.WrapModeS = STTextureWrapMode.Repeat;
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tex.WrapModeT = STTextureWrapMode.Repeat;
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tex.WrapModeW = STTextureWrapMode.Clamp;
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if (material.GetResFileU() != null)
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{
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var texSampler = new ResUGX2.TexSampler();
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texSampler.BorderType = ResUGX2.GX2TexBorderType.ClearBlack;
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texSampler.ClampX = ResUGX2.GX2TexClamp.Wrap;
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texSampler.ClampY = ResUGX2.GX2TexClamp.Wrap;
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texSampler.ClampZ = ResUGX2.GX2TexClamp.Clamp;
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texSampler.DepthCompareEnabled = false;
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texSampler.DepthCompareFunc = ResUGX2.GX2CompareFunction.Never;
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texSampler.MagFilter = ResUGX2.GX2TexXYFilterType.Point;
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texSampler.MaxAnisotropicRatio = ResUGX2.GX2TexAnisoRatio.Ratio_1_1;
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texSampler.MinFilter = ResUGX2.GX2TexXYFilterType.Point;
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texSampler.MipFilter = ResUGX2.GX2TexMipFilterType.Linear;
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texSampler.ZFilter = 0;
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texSampler.MaxLod = 13;
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texSampler.MinLod = 0;
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texSampler.LodBias = 0;
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tex.wiiUSampler = texSampler;
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}
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else
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{
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var texSampler = new ResNX.Sampler();
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tex.switchSampler = texSampler;
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}
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material.TextureMaps.Add(tex);
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var item = new ListViewItem();
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item.Text = "Untitled";
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item.SubItems.Add(tex.SamplerName);
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item.SubItems.Add(tex.FragShaderSampler);
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textureRefListView.Items.Add(item);
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var texSampler = new ResUGX2.TexSampler();
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texSampler.BorderType = ResUGX2.GX2TexBorderType.ClearBlack;
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texSampler.ClampX = ResUGX2.GX2TexClamp.Wrap;
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texSampler.ClampY = ResUGX2.GX2TexClamp.Wrap;
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texSampler.ClampZ = ResUGX2.GX2TexClamp.Clamp;
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texSampler.DepthCompareEnabled = false;
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texSampler.DepthCompareFunc = ResUGX2.GX2CompareFunction.Never;
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texSampler.MagFilter = ResUGX2.GX2TexXYFilterType.Point;
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texSampler.MaxAnisotropicRatio = ResUGX2.GX2TexAnisoRatio.Ratio_1_1;
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texSampler.MinFilter = ResUGX2.GX2TexXYFilterType.Point;
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texSampler.MipFilter = ResUGX2.GX2TexMipFilterType.Linear;
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texSampler.ZFilter = 0;
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texSampler.MaxLod = 13;
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texSampler.MinLod = 0;
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texSampler.LodBias = 0;
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tex.wiiUSampler = texSampler;
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}
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else
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{
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var texSampler = new ResNX.Sampler();
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tex.switchSampler = texSampler;
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}
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material.TextureMaps.Add(tex);
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var item = new ListViewItem();
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item.Text = "Untitled";
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item.SubItems.Add(tex.SamplerName);
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item.SubItems.Add(tex.FragShaderSampler);
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textureRefListView.Items.Add(item);
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}
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private void btnRemove_Click(object sender, EventArgs e)
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@ -428,7 +424,7 @@ namespace FirstPlugin.Forms
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{
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string FirstSelecteItem = textureRefListView.SelectedItems[0].Text;
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var result = MessageBox.Show("NOTE! Texture maps are adjusted by shader options which link by shaders. These are not possible to edit yet, do you want to continue?", "Material Editor", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Exclamation);
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var result = MessageBox.Show("NOTE! Removing texture maps could cause issues with shaders, do you want to continue?", "Material Editor", MessageBoxButtons.YesNoCancel, MessageBoxIcon.Exclamation);
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if (result == DialogResult.Yes)
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{
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