mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-10 07:04:36 +00:00
Add UI to configure material animation bind
This commit is contained in:
parent
f567160ec8
commit
55a9c5181b
2 changed files with 52 additions and 4 deletions
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@ -57,6 +57,7 @@
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this.stLabel3 = new Toolbox.Library.Forms.STLabel();
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this.stButton1 = new Toolbox.Library.Forms.STButton();
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this.stLabel4 = new Toolbox.Library.Forms.STLabel();
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this.chkBindAnim = new Toolbox.Library.Forms.STCheckBox();
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this.stTabControl1.SuspendLayout();
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this.tabPage2.SuspendLayout();
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this.tabPage3.SuspendLayout();
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@ -262,7 +263,7 @@
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// stLabel1
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//
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this.stLabel1.AutoSize = true;
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this.stLabel1.Location = new System.Drawing.Point(366, 35);
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this.stLabel1.Location = new System.Drawing.Point(366, 56);
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this.stLabel1.Name = "stLabel1";
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this.stLabel1.Size = new System.Drawing.Size(67, 13);
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this.stLabel1.TabIndex = 44;
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@ -271,7 +272,7 @@
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// btnViotileFlags
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//
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this.btnViotileFlags.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.btnViotileFlags.Location = new System.Drawing.Point(439, 32);
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this.btnViotileFlags.Location = new System.Drawing.Point(439, 53);
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this.btnViotileFlags.Name = "btnViotileFlags";
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this.btnViotileFlags.Size = new System.Drawing.Size(75, 23);
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this.btnViotileFlags.TabIndex = 45;
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@ -319,7 +320,7 @@
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// stButton1
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//
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this.stButton1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.stButton1.Location = new System.Drawing.Point(439, 74);
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this.stButton1.Location = new System.Drawing.Point(439, 82);
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this.stButton1.Name = "stButton1";
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this.stButton1.Size = new System.Drawing.Size(75, 23);
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this.stButton1.TabIndex = 51;
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@ -329,16 +330,30 @@
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// stLabel4
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//
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this.stLabel4.AutoSize = true;
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this.stLabel4.Location = new System.Drawing.Point(366, 77);
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this.stLabel4.Location = new System.Drawing.Point(366, 85);
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this.stLabel4.Name = "stLabel4";
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this.stLabel4.Size = new System.Drawing.Size(42, 13);
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this.stLabel4.TabIndex = 50;
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this.stLabel4.Text = "Presets";
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//
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// chkBindAnim
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//
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this.chkBindAnim.AutoSize = true;
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this.chkBindAnim.Checked = true;
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this.chkBindAnim.CheckState = System.Windows.Forms.CheckState.Checked;
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this.chkBindAnim.Location = new System.Drawing.Point(361, 28);
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this.chkBindAnim.Name = "chkBindAnim";
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this.chkBindAnim.Size = new System.Drawing.Size(134, 17);
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this.chkBindAnim.TabIndex = 52;
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this.chkBindAnim.Text = "Bind Param Animations";
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this.chkBindAnim.UseVisualStyleBackColor = true;
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this.chkBindAnim.CheckedChanged += new System.EventHandler(this.chkBindAnim_CheckedChanged);
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//
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// FMATEditor
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Controls.Add(this.chkBindAnim);
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this.Controls.Add(this.stButton1);
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this.Controls.Add(this.stLabel4);
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this.Controls.Add(this.btnAttributeInputEditor);
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@ -398,5 +413,6 @@
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private Toolbox.Library.Forms.STLabel stLabel3;
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private Toolbox.Library.Forms.STButton stButton1;
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private Toolbox.Library.Forms.STLabel stLabel4;
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private Toolbox.Library.Forms.STCheckBox chkBindAnim;
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}
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}
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@ -19,6 +19,7 @@ namespace FirstPlugin.Forms
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public FMAT material;
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public string SelectedMatParam = "";
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bool init = false;
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public FMATEditor()
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{
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@ -41,6 +42,24 @@ namespace FirstPlugin.Forms
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public void LoadMaterial(FMAT mat)
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{
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init = false;
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chkBindAnim.Checked = false;
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if (mat.Material != null)
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{
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var shaderAssignV10 = mat.Material.ShaderAssign as MaterialParserV10.ShaderAssignV10;
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if (shaderAssignV10 != null)
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{
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chkBindAnim.Visible = true;
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chkBindAnim.Checked = shaderAssignV10.IsAnimationBinded;
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}
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else
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chkBindAnim.Visible = false;
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}
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else
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chkBindAnim.Visible = false;
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if (mat.MaterialU != null)
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{
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TabPage tabPage = null;
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@ -75,7 +94,10 @@ namespace FirstPlugin.Forms
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chkboxVisible.Bind(material, "Enabled");
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FillForm();
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init = true;
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}
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private UVEditor.ActiveTexture LoadTextureUvMap(STGenericMatTexture texmap, STGenericTexture genericTexture)
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{
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Vector2 scale = new Vector2(1);
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@ -296,5 +318,15 @@ namespace FirstPlugin.Forms
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}
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}
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private void chkBindAnim_CheckedChanged(object sender, EventArgs e)
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{
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if (!init || material.Material == null)
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return;
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var shaderAssignV10 = material.Material.ShaderAssign as MaterialParserV10.ShaderAssignV10;
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if (shaderAssignV10 != null)
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shaderAssignV10.IsAnimationBinded = chkBindAnim.Checked;
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}
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}
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}
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