SanAndreasUnity/Assets/Prefabs
in0finite 32c0be1af2
new world loading system (#110)
* wip

* much faster world creation

* add StaticGeometryInspector

* disable child/parent logic and fading

* rename

* (de)activate objects based on parent

* set draw distance based on layers

* ...

* wip

* wip

* wip

* remove unused param

* prevent concurrent modification

* ...

* catch exceptions when notifying

* ...

* notify about area, not objects

* limit public access to Area

* ...

* ...

* allow public access

* add public api

* adapt code

* pass callback to ctor

* adapt focus points

* fix

* fix intersection check

* support rectangles

* adjust parameters in prefab

* this should fix IsInsideOf()

* ...

* ...

* fix getting area by index

* create area if not exists

* ...

* ...

* ...

* wip for distance levels

* remove constraint on generic parameter

* add some validation

* fix

* fix draw distance per level

* change time of day in which lights are visible

* add todos

* don't use id for UnRegisterFocusPoint()

* use hash set for storing focus points

* add 1 more level

* mark area for update only if visibility changes

* profile WorldSystem calls

* add some profiling sections

* limit time per frame for LoadingThread

* switch custom concurrent queue

* copy jobs to buffer

* rename

* change max draw distance setting

* wait one more frame

* try to remove 801 distance level to remove holes

* attempt to hide interiors, but failed

* delete no longer needed script

* optimization

* some error checking

* add camera as focus point

* dont add camera as focus point in headless mode

* working on load priority

* fix bug - load priority finished

* ...

* small optimizations

* ...

* ...

* remove unneeded variable

* add fading

* dont do fading in headless mode

* fadeRate available in inspector

* change fade rate

* take into account if geometry is loaded when checking if object should be visible, and if fading should be done

* small optimization

* cache IsInHeadlessMode

* display Instance info in inspector

* move interiors up in the sky

* rename

* adapt code to different y pos of interiors

* refactor

* fix finding matched enex for enexes that lead to the same interior level

* display new world stats

* rename

* rename class

* ...

* ...

* extract function

* extract parameters into a struct

* add focus point to dead body

* add focus point to vehicle

* add focus point to vehicle detached parts

* remove OutOfRangeDestroyer from vehicle, and destroy vehicle if it falls below the map

* dont use focus points on vehicle and vehicle detached parts, when not on server

* add focus point for npc peds

* add possibility to set timeout during which focus point keeps revealing after it's destroyed

* adapt UnRegisterFocusPoint() to timeout

* rename

* adapt code

* cleanup MapObject class

* ...

* converting to `lock()`

* optimize method: use 1 lock instead of 3

* call OnObjectFinishedLoading() instead of AddToLoadedObjects()

* ...

* make sure it's main thread

* AsyncLoader is no longer thread safe

* convert static members to non-static in LoadingThread

* fix

* ...

* store indexes for each area

* impl GetAreaCenter()

* calculate load priority based on distance to area, not objects ; limit time per frame ; sort area in Cell, not in concurrent SortedSet ;

* add support for changing draw distance at runtime

* delay setting the new value by 0.2 s

* have a separate default max draw distance for mobile platforms

* adjust y axis world params so that number of visible areas is reduced

* remove "camera far clip plane" setting

* rename

* document flags

* rename

* disable shadow casting and receiving for some objects

* allow casting shadows for LODs with large draw distance

* remove "WorldSystem" layer

* revert layer
2021-07-18 06:03:43 +02:00
..
Networkable Initial commit 2020-05-31 19:07:22 +02:00
Bar.prefab Initial commit 2020-05-31 19:07:22 +02:00
Bar.prefab.meta Initial commit 2020-05-31 19:07:22 +02:00
DeadBody.prefab new world loading system (#110) 2021-07-18 06:03:43 +02:00
DeadBody.prefab.meta use prefab to spawn dead body 2021-01-05 18:21:57 +01:00
Enex.prefab new world loading system (#110) 2021-07-18 06:03:43 +02:00
Enex.prefab.meta create enex objects from prefab 2020-05-31 19:09:50 +02:00
Explosion.prefab remove Light component from explosions 2020-12-26 21:06:06 +01:00
Explosion.prefab.meta add explosion VFX and explosion physics force 2020-06-21 14:15:20 +02:00
Flame.prefab flame VFX done 2020-06-21 01:24:19 +02:00
Flame.prefab.meta flame VFX done 2020-06-21 01:24:19 +02:00
GameManager.prefab new world loading system (#110) 2021-07-18 06:03:43 +02:00
GameManager.prefab.meta Initial commit 2020-05-31 19:07:22 +02:00
LightSource.prefab implement world lights 2021-06-25 14:37:24 +02:00
LightSource.prefab.meta implement world lights 2021-06-25 14:37:24 +02:00
MainMenuButton.prefab change highlighted and pressed color for main menu button 2020-05-31 19:09:56 +02:00
MainMenuButton.prefab.meta main menu buttons almost done 2020-05-31 19:09:53 +02:00
MapObjectActivator.prefab new world loading system (#110) 2021-07-18 06:03:43 +02:00
MapObjectActivator.prefab.meta new world loading system (#110) 2021-07-18 06:03:43 +02:00
NetPlayer.prefab adapt all scripts to command system - stop using PlayerRequests 2021-02-22 19:43:17 +01:00
NetPlayer.prefab.meta Create NetPlayer.prefab 2020-05-31 19:09:37 +02:00
Networkable.meta Initial commit 2020-05-31 19:07:22 +02:00
Networking.prefab Initial commit 2020-05-31 19:07:22 +02:00
Networking.prefab.meta Initial commit 2020-05-31 19:07:22 +02:00
NetworkManager.prefab add SyncedServerData 2021-02-20 02:20:19 +01:00
NetworkManager.prefab.meta Create NetworkManager prefab 2020-05-31 19:09:37 +02:00
OnScreenMessage.prefab change default text to empty 2020-06-06 20:03:43 +02:00
OnScreenMessage.prefab.meta converting on-screen messages to uGUI 2020-06-06 18:09:26 +02:00
PauseMenuButton.prefab change transparency and highlighted/pressed color for main menu buttons, pause menu buttons, chat input 2020-05-31 19:09:56 +02:00
PauseMenuButton.prefab.meta first working version of new pause menu 2020-05-31 19:09:54 +02:00
Ped.prefab change camera aim offset 2020-06-02 23:50:30 +02:00
Ped.prefab.meta Initial commit 2020-05-31 19:07:22 +02:00
Projectile.prefab increase rocket speed 2021-02-27 19:07:35 +01:00
Projectile.prefab.meta implement base projectile system 2020-12-20 21:51:59 +01:00
RocketExplosion.prefab remove Light component from explosions 2020-12-26 21:06:06 +01:00
RocketExplosion.prefab.meta use separate prefab for rocket explosion 2020-12-21 22:56:41 +01:00
Settings.prefab reorganize setting tabs 2021-01-02 20:46:19 +01:00
Settings.prefab.meta extract "Settings" game object to a prefab 2020-05-31 19:09:54 +02:00
Smoke.prefab smoke VFX done 2020-06-21 00:33:55 +02:00
Smoke.prefab.meta smoke VFX done 2020-06-21 00:33:55 +02:00
StaticGeometry.prefab new world loading system (#110) 2021-07-18 06:03:43 +02:00
StaticGeometry.prefab.meta new world loading system (#110) 2021-07-18 06:03:43 +02:00
Stats.prefab add weapon column to player stats 2020-05-31 19:09:44 +02:00
Stats.prefab.meta Create prefab for stats 2020-05-31 19:09:41 +02:00
SyncedServerData.prefab add SyncedServerData 2021-02-20 02:20:19 +01:00
SyncedServerData.prefab.meta add SyncedServerData 2021-02-20 02:20:19 +01:00
UI.prefab display current time in UI 2021-05-04 20:55:01 +02:00
UI.prefab.meta Initial commit 2020-05-31 19:07:22 +02:00
Vehicle.prefab new world loading system (#110) 2021-07-18 06:03:43 +02:00
Vehicle.prefab.meta Create vehicle prefab 2020-05-31 19:09:39 +02:00
VehicleExplosionLeftoverPart.prefab new world loading system (#110) 2021-07-18 06:03:43 +02:00
VehicleExplosionLeftoverPart.prefab.meta detached vehicle parts should be synced 2020-07-01 23:36:01 +02:00
VehicleManager.prefab set vehicle's rigid body CollisionDetectionMode to continuous dynamic 2021-02-06 02:39:56 +01:00
VehicleManager.prefab.meta Initial commit 2020-05-31 19:07:22 +02:00
Weapon.prefab create weapon prefab 2020-05-31 19:09:44 +02:00
Weapon.prefab.meta create weapon prefab 2020-05-31 19:09:44 +02:00
World.prefab new world loading system (#110) 2021-07-18 06:03:43 +02:00
World.prefab.meta Initial commit 2020-05-31 19:07:22 +02:00