Commit graph

1426 commits

Author SHA1 Message Date
in0finite
4413050d2e assign LastTimeWhenDamaged on clients 2021-11-20 19:08:02 +01:00
in0finite
6f9900d301 fix NRE in misc stats 2021-11-20 18:51:50 +01:00
in0finite
6f98b639c9 detect when colors are changed on clients 2021-11-17 19:25:31 +01:00
in0finite
6adfbcd69c add onColorsChanged event to Vehicle 2021-11-17 19:05:34 +01:00
in0finite
a5d3c657fc add synced bag to VehicleController 2021-11-17 18:54:11 +01:00
in0finite
204f0be4f5 add ability to change paintjob from UI 2021-11-15 01:56:46 +01:00
in0finite
3c2ff6569a fix color parsing 2021-11-15 00:04:18 +01:00
in0finite
6a17618ce6 add "paintjob" command 2021-11-14 23:54:31 +01:00
in0finite
6d1b0f0a78 change vehicle's color system to use Color32 instead of indices 2021-11-14 23:53:23 +01:00
in0finite
a3e7f7ebe7 destroy player's vehicles when he disconnects 2021-11-14 21:56:11 +01:00
in0finite
763cdd1317 assign SEO 2021-10-21 12:22:38 +02:00
in0finite
e3c0cbc81c remove "anim_group_files" config setting - this fixes a bug with IL2CPP where json library tried to use Reflection.Emit functions 2021-10-21 11:16:05 +02:00
in0finite
2046a0fd55 remove unused variables 2021-10-21 11:01:39 +02:00
in0finite
0b7492d6f8 ... 2021-10-21 10:53:57 +02:00
in0finite
3f37b3913e improve Config API 2021-10-21 10:50:23 +02:00
in0finite
905cf8a085 in gizmos, draw spawnable ped nodes around player 2021-10-20 23:27:55 +02:00
in0finite
638bb31ccb fix for:
- peds spawning on emergency nodes
- peds not spawning in Angel Pine
2021-10-20 22:59:26 +02:00
in0finite
10585eca18 properly read and display path node flags 2021-10-20 22:40:01 +02:00
in0finite
8be1ba5717 remove unused variables 2021-10-20 15:20:58 +02:00
in0finite
aadb7c3d10 remove "Display health bar above peds" setting 2021-10-19 23:46:55 +02:00
in0finite
5bc12124ac healthbar above peds is only shown for some time interval after ped is damaged 2021-10-19 23:45:07 +02:00
in0finite
dc589146dc remove unused variable 2021-10-19 23:33:35 +02:00
in0finite
5856b66ecd add random offset to aim target position 2021-10-19 23:15:54 +02:00
in0finite
8bdfdadea7 aim at chest 2021-10-19 22:03:50 +02:00
in0finite
489e405b2d ... 2021-10-19 21:19:40 +02:00
in0finite
6c3aa511d0 dont smooth out, just use alternative dir when target is close 2021-10-18 00:59:17 +02:00
in0finite
29891e9018 attempt to smooth out aim dir 2021-10-18 00:57:55 +02:00
in0finite
552792a25e remove the current target if our leader is in vehicle and we are not 2021-10-17 21:32:26 +02:00
in0finite
277d8f47c8 smooth out drive-by anim changing 2021-10-17 21:00:35 +02:00
in0finite
beaf2d5484 fix 2021-10-17 20:53:34 +02:00
in0finite
972ee0a873 add ped damage multiplier 2021-10-17 20:30:23 +02:00
in0finite
197b0d58ff dont quickly switch between drive-by and sitting states 2021-10-17 19:36:15 +02:00
in0finite
184f1fabc3 add boolean which controls if peds can be damaged 2021-10-17 19:10:41 +02:00
in0finite
ade4bf6100 dont start chasing if there is no weapon or no ammo 2021-10-17 18:36:30 +02:00
in0finite
e6fa8866a5 ... 2021-10-17 18:35:03 +02:00
in0finite
7b8d2a1a1a fix for choosing best weapon 2021-10-17 00:57:11 +02:00
in0finite
fb580178ff fix for: peds are falling down a little, after being spawned 2021-10-17 00:40:21 +02:00
in0finite
e5a97c3cb7 immediately find new target on damage 2021-10-16 23:54:06 +02:00
in0finite
dad217f9b2 if ped has no weapon or no ammo, stop attacking and go to leader 2021-10-16 22:16:50 +02:00
in0finite
51545ef571 exit Chase state if there is no weapon or no ammo 2021-10-16 22:06:54 +02:00
in0finite
8322c737a6 AI can switch weapons 2021-10-16 21:51:37 +02:00
in0finite
081f09fe66 '_wasInRange' is always true when in vehicle 2021-10-16 20:56:40 +02:00
in0finite
de9d01fc95 exit vehicle when in Chase state 2021-10-16 20:55:58 +02:00
in0finite
67e5b9e21b switch to closest target if current is out of range, for ChaseState 2021-10-16 20:25:37 +02:00
in0finite
128992794a ... 2021-10-16 19:05:44 +02:00
in0finite
3133c83f55 simplify code a lot 2021-10-16 19:01:02 +02:00
in0finite
8c52d5964c keep attacking targets that are in leader range, when we are out of leader range 2021-10-16 18:31:26 +02:00
in0finite
a000d18da4 rename 2021-10-16 17:57:21 +02:00
in0finite
69ff56eb47 if current target is also not in leader range, forget about it 2021-10-16 17:56:38 +02:00
in0finite
88ad1d69f7 ... 2021-10-16 17:56:13 +02:00
in0finite
f658a38160 ... 2021-10-16 16:20:45 +02:00
in0finite
5f07a4c4b0 fix 2021-10-16 16:19:45 +02:00
in0finite
d7f8b58df7 fix NRE 2021-10-16 16:15:39 +02:00
in0finite
8f56170169 when finding next ped to attack, also check distance from leader 2021-10-16 15:55:08 +02:00
in0finite
edcfc71f67 use own functions: IsInRange(), GetNextPedToAttack() 2021-10-16 15:53:15 +02:00
in0finite
7f382f2997 go back to leader if far away from him 2021-10-10 21:29:52 +02:00
in0finite
75ef94a7ac add 2 seconds update function 2021-10-10 20:41:56 +02:00
in0finite
d834cf57ea ... 2021-10-10 20:36:45 +02:00
in0finite
8565545154 prevent flickering when chasing target 2021-10-10 19:45:34 +02:00
in0finite
90286368b6 move classes to separate files 2021-09-26 20:36:59 +02:00
in0finite
384d986859 rename 2021-09-26 20:30:33 +02:00
in0finite
86d394c868 fix error 2021-09-26 20:29:42 +02:00
in0finite
1c8c746657 introduce IPathMovementState 2021-09-26 20:26:56 +02:00
in0finite
47eb0553b8 fix error 2021-09-26 20:21:14 +02:00
in0finite
b02d79f5df split OnDrawGizmosSelected() 2021-09-26 20:17:17 +02:00
in0finite
61f18fb3d1 split Recruit() 2021-09-26 20:02:17 +02:00
in0finite
307552980b split OnVehicleDamaged() 2021-09-26 19:53:48 +02:00
in0finite
7ddb5d0556 fix some errors 2021-09-26 19:50:09 +02:00
in0finite
14236b8342 split OnOtherPedDamaged() 2021-09-26 19:45:42 +02:00
in0finite
66510f2165 split OnMyPedDamaged() 2021-09-20 01:06:45 +02:00
in0finite
c3f4ac2f73 catch exception from OnBecameInactive() 2021-09-20 00:46:27 +02:00
in0finite
78d3f035c1 switch states properly 2021-09-20 00:44:31 +02:00
in0finite
e09d0ba020 extract StateContainer class 2021-09-19 23:29:51 +02:00
in0finite
214c0291a7 cleanup 2021-09-19 23:04:23 +02:00
in0finite
7bad14c09b follow state almost done 2021-09-19 22:40:48 +02:00
in0finite
8adfc87913 escape state done 2021-09-19 22:33:51 +02:00
in0finite
b673942f1e chase state done 2021-09-19 22:17:46 +02:00
in0finite
9c68ea7a54 start refactoring into object-oriented state machine - walk around done 2021-09-19 22:04:06 +02:00
in0finite
5e08419ac8 change namespace 2021-09-19 20:09:11 +02:00
in0finite
06eef5d9ed move to other folder 2021-09-19 20:06:15 +02:00
in0finite
4c1d121049 ped no longer misses shots 2021-09-13 03:32:48 +02:00
in0finite
1195e23528 stop drive-by when there is no target ped 2021-09-13 02:47:32 +02:00
in0finite
b6a447c26f rename 2021-09-13 02:30:30 +02:00
in0finite
41aaf1bf44 react when someone damages our vehicle 2021-09-13 02:27:15 +02:00
in0finite
37a7246a71 rename 2021-09-13 02:04:21 +02:00
in0finite
8231dd2424 ... 2021-09-13 02:03:20 +02:00
in0finite
36d3cfcd7e make enemies of peds which are attacked by our leader 2021-09-13 01:58:30 +02:00
in0finite
3d2ff03357 ... 2021-09-13 01:43:57 +02:00
in0finite
a860cf7c1d ... 2021-09-13 01:17:17 +02:00
in0finite
c258cbe445 better distribution of weapons 2021-09-13 01:04:54 +02:00
in0finite
45c9ca085d ... 2021-09-13 00:59:28 +02:00
in0finite
adf3b7d31c add weapon to peds spawned with commands 2021-09-13 00:54:56 +02:00
in0finite
66d0f5aec4 call "enemy" command from UI 2021-09-13 00:24:26 +02:00
in0finite
71fc261100 change distance of enemy ped 2021-09-13 00:12:41 +02:00
in0finite
217bf12473 add command "enemy" 2021-09-13 00:08:06 +02:00
in0finite
ed023bdcf7 spawn AI peds, not "regular" peds, from UI 2021-09-12 23:28:35 +02:00
in0finite
ad527ccb3d now able to un-recruit all peds 2021-09-12 23:09:38 +02:00
in0finite
d2fe1b1cfb fix group logic 2021-09-12 23:03:53 +02:00
in0finite
e0f89e1e47 ... 2021-09-12 22:40:24 +02:00
in0finite
c788732a65 switch to chasing from walking, if there are enemies 2021-09-12 22:40:11 +02:00