Commit graph

1843 commits

Author SHA1 Message Date
in0finite
f325ff298b fix calculation of link weight 2022-02-20 05:20:54 +01:00
in0finite
30f69225ea ... 2022-02-20 02:28:48 +01:00
in0finite
813dccfe0c ... 2022-02-19 22:48:27 +01:00
in0finite
4e3fc521fb 2nd attempt at pathfinding 2022-02-19 22:26:53 +01:00
in0finite
3ace66420e ... 2022-02-19 03:26:48 +01:00
in0finite
30f5c7a4d4 calculate path to waypoint in map window 2022-02-19 03:26:33 +01:00
in0finite
855dd77dd4 first attempt at pathfinding 2022-02-19 03:25:43 +01:00
in0finite
d8e6191c45 extract BackgroundJobRunner class 2022-02-15 22:26:00 +01:00
in0finite
e66ad5065a fix MarkActiveSceneAsDirty() 2022-02-12 20:09:26 +01:00
in0finite
07208ddceb run coroutines also while Editor is paused 2022-02-12 19:51:37 +01:00
in0finite
862f6c39f1 update readme 2022-01-31 00:11:59 +01:00
in0finite
6ddb2175c8 update EditorUserSettings.asset 2022-01-30 23:57:51 +01:00
in0finite
213a0b215e update UnityConnectSettings.asset 2022-01-30 23:51:56 +01:00
in0finite
21e97717d0 re-save NetPlayer.prefab 2022-01-30 23:17:00 +01:00
in0finite
b8bb8ec9ac re-save Vehicle.prefab 2022-01-30 23:16:03 +01:00
in0finite
d985b495d0 re-save NetworkManager.prefab 2022-01-30 23:15:06 +01:00
in0finite
b51eca0082 re-save UI.prefab 2022-01-30 23:13:47 +01:00
in0finite
df981fdfca re-save Ped.prefab 2022-01-30 22:44:35 +01:00
in0finite
6b0e124539 re-save Demo scene 2022-01-30 22:40:37 +01:00
in0finite
1c9782c556 re-save Main scene 2022-01-30 22:35:42 +01:00
in0finite
f25c647b27 re-save scene 2022-01-30 22:33:34 +01:00
in0finite
e84e7806a9 add .vsconfig 2022-01-30 22:24:43 +01:00
in0finite
bf7d8cd17f upgrade package 2022-01-30 21:33:01 +01:00
in0finite
41c34f1b9c delete unused prefab 2022-01-30 21:29:15 +01:00
in0finite
e1d35d1bc3 re-save prefab 2022-01-30 21:24:14 +01:00
in0finite
5874357ba9 open project with new version of Unity 2022-01-30 21:02:34 +01:00
in0finite
fe61e9898f rename 2022-01-30 01:06:45 +01:00
in0finite
fa933411d0 fix NRE 2022-01-30 01:04:56 +01:00
in0finite
1ee1e01414 update submodule 2022-01-30 00:21:05 +01:00
in0finite
7d6e6ca84c profile loading steps 2022-01-30 00:18:52 +01:00
in0finite
baedb28277 add some logs 2022-01-29 23:49:49 +01:00
in0finite
a60d9d1b51 performance improvement for creating static geometry - don't allocate string if not needed 2022-01-29 23:48:46 +01:00
in0finite
b40ff21930 dont try to destroy water mesh if it is asset 2022-01-29 22:41:19 +01:00
in0finite
64130195e0 fix 2022-01-29 22:13:36 +01:00
in0finite
4d30a3d5d4 display loading status when error happens 2022-01-29 21:47:02 +01:00
in0finite
a95f8fb59d adjust window size 2022-01-29 06:58:01 +01:00
in0finite
6ecc9c11c0 fix saving 2022-01-29 06:57:21 +01:00
in0finite
c1cf249e8a ... 2022-01-29 05:54:46 +01:00
in0finite
0ebaef839a add some world tools 2022-01-29 05:54:20 +01:00
in0finite
0dc2a4c42d fix navmesh generation 2022-01-29 05:53:51 +01:00
in0finite
7ebc1ea9bf add button to remove all navmeshes 2022-01-29 05:50:18 +01:00
in0finite
892fb395ca add Edit button 2022-01-29 05:49:55 +01:00
in0finite
356dd0fb4b properly collect navmesh sources 2022-01-29 04:56:01 +01:00
in0finite
e31d937b4a performance optimization for edit-mode: don't deactivate world objects during initialization 2022-01-29 03:24:26 +01:00
in0finite
eb091f11d0 export water also 2022-01-29 02:58:33 +01:00
in0finite
13523dd726 use ETAMeasurer 2022-01-29 02:08:10 +01:00
in0finite
836f5f228f disable GI 2022-01-29 01:53:01 +01:00
in0finite
0e5399a896 ... 2022-01-29 01:49:01 +01:00
in0finite
3813d5b0f4 fix 2022-01-28 00:37:53 +01:00
in0finite
2f30e2b5b8 measure ETA 2022-01-28 00:37:33 +01:00