in0finite
d5a51d595e
newly connected clients can see already existing detached parts
2020-07-05 18:37:56 +02:00
in0finite
e3d81d0c03
don't log warnings for bones with id -1
2020-05-31 19:09:53 +02:00
in0finite
e8581c0fee
support loading anims which have invalid bone ids
2020-05-31 19:09:53 +02:00
in0finite
21c8de6b1c
fix loading anims when bone id is -1
2020-05-31 19:09:52 +02:00
in0finite
194c1ceb6d
add ability to display all IFP packages in anim window
2020-05-31 19:09:52 +02:00
in0finite
cb46cf795e
remove quotes from enex name
2020-05-31 19:09:50 +02:00
in0finite
a3f73edef8
read ENEX section of IPL files
2020-05-31 19:09:50 +02:00
in0finite
29bffc2c11
don't duplicate uv array
2020-05-31 19:09:50 +02:00
in0finite
cd6210d2cc
don't duplicate colors array
2020-05-31 19:09:50 +02:00
in0finite
cd972e2dd3
don't duplicate normals array
2020-05-31 19:09:50 +02:00
in0finite
b14268f646
don't duplicate vertices array
2020-05-31 19:09:50 +02:00
in0finite
75d08f874e
don't obtain vertices from Mesh, use the already created array
2020-05-31 19:09:50 +02:00
in0finite
8ea6795084
remove some usages of ToArray() when loading geometry
2020-05-31 19:09:50 +02:00
in0finite
41b801b7a7
"makeNoLongerReadable" can be specified when loading texture
2020-05-31 19:09:50 +02:00
in0finite
595bf531ff
change access modifiers from internal to public
2020-05-31 19:09:50 +02:00
in0finite
cb7497baa6
move Frame and FrameContainer to SanAndreasUnity.Importing assembly
2020-05-31 19:09:50 +02:00
in0finite
0627b1c45a
create asmdef file for SanAndreasUnity.Importing
2020-05-31 19:09:50 +02:00
in0finite
078ac0ee7a
try to load from "sfx" folder if "SFX" folder does not exist
2020-05-31 19:09:50 +02:00
in0finite
a08850d45a
add classes from audio library
2020-05-31 19:09:49 +02:00
in0finite
3b7433ceb3
create folder and asmdef file for audio importing
2020-05-31 19:09:49 +02:00
in0finite
be2df19fb5
load handling use case-sensitive paths
2020-05-31 19:09:49 +02:00
in0finite
43f44a6f00
load items using case-sensitive paths
2020-05-31 19:09:49 +02:00
in0finite
51bc383830
archives are loaded case-insensitively
2020-05-31 19:09:49 +02:00
in0finite
a736c0788c
refactor
2020-05-31 19:09:49 +02:00
in0finite
ab2640d77f
use case-sensitive file path when reading ipl and ide files
2020-05-31 19:09:49 +02:00
in0finite
c925e0d3e8
add ability to retrieve case-sensitive file path
2020-05-31 19:09:49 +02:00
in0finite
c79a15844d
refactor
2020-05-31 19:09:49 +02:00
in0finite
186ba140ed
change script execution order for all (?) scripts
2020-05-31 19:09:49 +02:00
in0finite
dc25586fd0
don't try to display GXT data if data is not loaded
2020-05-31 19:09:49 +02:00
in0finite
d5edce8675
rename vars
2020-05-31 19:09:49 +02:00
in0finite
fca5096eba
some GXT fixes
2020-05-31 19:09:49 +02:00
AlexWei
e236f7d032
Import gxt ( #23 )
...
* import GTX code
import GTX code
add some empty function before integrate
* set gtx path
* refactor code
* fix typo and ui prefab
change gtx to gxt
remove window from start scene and add it in prefab
* add language interface
add language interface;
add some todo comments;
change file tab; make it consistent with project.
* fix game path and typo
add test ui
* add ui part
* fix set gui style pos
it will cause bug in ctor
* add pages to gxt ui
* revert changes to startup scene
2020-05-31 19:09:49 +02:00
in0finite
814cb38cc9
anim group can be loaded from stream reader
2020-05-31 19:09:46 +02:00
in0finite
5e0f3d747c
move file to appropriate folder
2020-05-31 19:09:46 +02:00
in0finite
2a56f7f336
'DontLoadTextures' can be configured
2020-05-31 19:09:46 +02:00
in0finite
9b73165fa4
game can work without loading textures
2020-05-31 19:09:46 +02:00
in0finite
039ae76a14
Initial commit
2020-05-31 19:07:22 +02:00