Commit graph

1653 commits

Author SHA1 Message Date
in0finite
892fb395ca add Edit button 2022-01-29 05:49:55 +01:00
in0finite
356dd0fb4b properly collect navmesh sources 2022-01-29 04:56:01 +01:00
in0finite
e31d937b4a performance optimization for edit-mode: don't deactivate world objects during initialization 2022-01-29 03:24:26 +01:00
in0finite
eb091f11d0 export water also 2022-01-29 02:58:33 +01:00
in0finite
13523dd726 use ETAMeasurer 2022-01-29 02:08:10 +01:00
in0finite
836f5f228f disable GI 2022-01-29 01:53:01 +01:00
in0finite
0e5399a896 ... 2022-01-29 01:49:01 +01:00
in0finite
3813d5b0f4 fix 2022-01-28 00:37:53 +01:00
in0finite
2f30e2b5b8 measure ETA 2022-01-28 00:37:33 +01:00
in0finite
ad21e737ff ... 2022-01-28 00:34:41 +01:00
in0finite
b36ef41e05 improve nav mesh generator 2022-01-27 01:11:47 +01:00
in0finite
5761dae758 make water generation idempotent 2022-01-27 00:48:18 +01:00
in0finite
a39a584683 fix day-time manager 2022-01-26 21:25:33 +01:00
in0finite
14ba0a78fb fix 2022-01-26 21:24:32 +01:00
in0finite
78ecce2e90 fixes 2022-01-26 21:23:56 +01:00
in0finite
c791aec4b8 draw in-game windows in edit mode 2022-01-26 20:36:56 +01:00
in0finite
941ec06be1 fix 2022-01-26 20:25:43 +01:00
in0finite
d2e36d470b ... 2022-01-26 20:24:52 +01:00
in0finite
37930ac861 adapt to singleton 2022-01-26 20:21:50 +01:00
in0finite
a6b8af5cb9 make sure config is loaded 2022-01-26 17:45:38 +01:00
in0finite
ab0c925b33 more safeguards 2022-01-25 00:24:38 +01:00
in0finite
1d7d394366 tweaking 2022-01-24 23:28:49 +01:00
in0finite
569fc98683 ... 2022-01-24 23:16:15 +01:00
in0finite
1f4067479e ... 2022-01-24 23:13:04 +01:00
in0finite
d064ed6d17 ... 2022-01-24 22:52:59 +01:00
in0finite
75018ffc4a prevent running in play mode 2022-01-24 22:49:19 +01:00
in0finite
e97e308a0c ... 2022-01-24 22:48:45 +01:00
in0finite
7c061d3888 disable changing export folder 2022-01-24 22:35:12 +01:00
in0finite
91bb5b6633 add scroll view 2022-01-24 22:33:16 +01:00
in0finite
3e9bda3547 ... 2022-01-24 22:28:38 +01:00
in0finite
46db58b5f0 unshow, then show map objects 2022-01-24 22:27:41 +01:00
in0finite
99b52ee50b huge performance optimization by grouping asset creation with AssetDatabase.StartAssetEditing(), and doing all read operations outside of it 2022-01-24 22:26:36 +01:00
in0finite
4e98f2a905 fix pausable progress bar 2022-01-24 19:00:33 +01:00
in0finite
f2e1d920bd measure ETA 2022-01-24 18:49:02 +01:00
in0finite
d21ec31eff add pausable progress bars 2022-01-24 18:24:58 +01:00
in0finite
205820733b add multiple iterations when waiting for jobs to finish 2022-01-24 18:08:08 +01:00
in0finite
0b3fa3a436 unpack prefab 2022-01-24 18:07:22 +01:00
in0finite
9b0757679f reuse enexes 2022-01-24 18:07:00 +01:00
in0finite
3217beb0e9 check if background thread is running 2022-01-24 15:44:27 +01:00
in0finite
edaee31998 delete then create enexes 2022-01-24 14:22:41 +01:00
in0finite
8e08c8b1c8 reuse existing static geometry 2022-01-24 14:21:17 +01:00
in0finite
25a0093c8f mark scene as dirty 2022-01-24 14:17:34 +01:00
in0finite
a591262066 allow to export from existing Cell object 2022-01-24 13:03:08 +01:00
in0finite
37e73f5745 fix checking if there are pending jobs 2022-01-24 12:12:40 +01:00
in0finite
31a1a7a0a5 more safeguards 2022-01-24 02:40:13 +01:00
in0finite
32c3504a27 ... 2022-01-24 02:32:47 +01:00
in0finite
86c1165777 ... 2022-01-24 01:52:57 +01:00
in0finite
5ec8ad8890 rename method 2022-01-24 01:51:48 +01:00
in0finite
4d6295aaf0 performance optimization with StartAssetEditing/StopAssetEditing 2022-01-23 23:23:17 +01:00
in0finite
9712313cf4 load assets at the same time while exporting them 2022-01-23 22:46:07 +01:00
in0finite
20758ae011 rename 2022-01-23 21:48:20 +01:00
in0finite
b2e6ed7467 performance optimizations 2022-01-23 21:45:40 +01:00
in0finite
5cea14c46e dont fade in edit mode 2022-01-23 21:28:01 +01:00
in0finite
a2dfe4fd8c disable automatic light baking 2022-01-23 21:27:23 +01:00
in0finite
7623eb6ff8 set scene as dirty 2022-01-23 21:27:13 +01:00
in0finite
98d93161b0 loading of assets works 2022-01-23 07:19:15 +01:00
in0finite
a3cddc0209 start thread also in edit mode 2022-01-23 07:04:08 +01:00
in0finite
86ed0369a7 jobs can be updated by anyone 2022-01-23 06:15:01 +01:00
in0finite
75ac2ee166 remove world steps if world does not exist 2022-01-23 06:00:12 +01:00
in0finite
6b472e1374 ... 2022-01-23 05:53:28 +01:00
in0finite
e4b788b6ca fix deleting audio source when loading finishes 2022-01-23 05:50:32 +01:00
in0finite
896729818b remember completed steps and don't repeat them 2022-01-23 05:49:55 +01:00
in0finite
1619bb6931 add new type of asset export: from game files 2022-01-23 05:02:03 +01:00
in0finite
bdd62c1ebd make LoadingThread a singleton 2022-01-23 05:00:31 +01:00
in0finite
857ab69c21 CreateStaticGeometry() and InitStaticGeometry() will only be done once 2022-01-23 04:59:52 +01:00
in0finite
d9eb4c8606 make DayTimeManager a singleton 2022-01-23 03:55:53 +01:00
in0finite
e3b2f1d519 add more error checking for singletons 2022-01-23 03:50:07 +01:00
in0finite
5255722db9 make Cell a Singleton 2022-01-22 21:48:43 +01:00
in0finite
e3c3e9a21a ... 2022-01-22 20:23:44 +01:00
in0finite
d15a96529e fix for TouchInput 2022-01-22 02:10:43 +01:00
in0finite
bd21838255 fix for CustomNetworkManager 2022-01-22 02:07:08 +01:00
in0finite
3250e04c28 ... 2022-01-22 02:04:13 +01:00
in0finite
b94912a11b add LoadProcessStarter 2022-01-22 02:03:14 +01:00
in0finite
f0959761e8 add more error-proof checking for startup singletons 2022-01-22 01:24:52 +01:00
in0finite
4556e1eed6 make Loader a StartupSingleton 2022-01-22 01:09:42 +01:00
in0finite
6d4586d7ea destroy in edit mode 2022-01-22 01:00:56 +01:00
in0finite
b7ff6d8d91 ... 2022-01-22 00:33:21 +01:00
in0finite
bcc8d3d7e2 ... 2022-01-22 00:31:10 +01:00
in0finite
2be483667a display dialog when loading finishes 2022-01-22 00:25:31 +01:00
in0finite
3a9399b616 make loading process much more error-proof 2022-01-22 00:25:05 +01:00
in0finite
d705d9ca12 make MiniMap a StartupSingleton 2022-01-21 02:27:21 +01:00
in0finite
edbb2e8635 add loading steps when loading begins 2022-01-21 02:11:42 +01:00
in0finite
473ae83c8d ... 2022-01-21 02:01:49 +01:00
in0finite
51eb669178 clear progress bar when loading finishes 2022-01-21 02:01:35 +01:00
in0finite
e6e8420f44 ... 2022-01-21 01:36:27 +01:00
in0finite
ab96f3c8d5 Loader inherits SingletonComponent 2022-01-21 01:35:36 +01:00
in0finite
c19b485a42 make StartupSingleton work in edit mode 2022-01-21 01:14:03 +01:00
in0finite
fe9f17f1ec make AudioManager a StartupSingleton 2022-01-21 00:31:25 +01:00
in0finite
9e890e9f25 add EditorLoader which can start loading game data and display loading progress 2022-01-21 00:19:09 +01:00
in0finite
6a447b6962 adapt to CoroutineManager 2022-01-21 00:17:06 +01:00
in0finite
f2c330f6a5 impl CoroutineManager 2022-01-21 00:14:22 +01:00
in0finite
4f16c2ef76 ... 2022-01-17 00:30:09 +01:00
in0finite
44a4ff8c17 ... 2022-01-17 00:29:38 +01:00
in0finite
5e82124a2f extract function 2022-01-17 00:21:34 +01:00
in0finite
4c03c5f33f fix creating folders 2022-01-16 22:54:57 +01:00
in0finite
8d936b3499 add additional toggle to control exporting 2022-01-16 22:05:12 +01:00
in0finite
d9ab4eaa64 some performance optimizations 2022-01-16 21:48:16 +01:00
in0finite
1039bd12e7 ... 2022-01-16 21:23:45 +01:00
in0finite
8487d1ab85 add toggle to export prefabs 2022-01-16 21:23:15 +01:00
in0finite
5fd0726158 ... 2022-01-16 19:45:36 +01:00
in0finite
07d07c6355 stop if no suitable objects found 2022-01-16 19:34:26 +01:00
in0finite
3efab468af constraint to MapObjects only 2022-01-16 19:34:09 +01:00
in0finite
b3fb1870d6 add some stats 2022-01-16 19:26:25 +01:00
in0finite
8531e758e2 fix for white textures 2022-01-16 18:51:20 +01:00
in0finite
d5934522b0 create root folder aswell 2022-01-16 18:07:06 +01:00
in0finite
464d679b96 fix selecting a folder 2022-01-16 18:06:42 +01:00
in0finite
fa0252123a ... 2022-01-16 18:06:25 +01:00
in0finite
aec9925414 add option to toggle exporting collision meshes 2022-01-16 17:31:57 +01:00
in0finite
580193b35d folder is preserved 2022-01-16 17:22:53 +01:00
in0finite
be71b2387c assign asset when created 2022-01-16 17:14:28 +01:00
in0finite
bc31d54e4c ... 2022-01-16 05:13:55 +01:00
in0finite
e6edaeb687 check if texture is not null 2022-01-16 05:01:46 +01:00
in0finite
e2c1ff6a3d add ability to export from selection 2022-01-16 05:00:29 +01:00
in0finite
e9d69848cb fix checking if asset exists 2022-01-16 04:26:03 +01:00
in0finite
ef4fb54ce6 add AssetExporter 2022-01-16 03:52:59 +01:00
in0finite
8fe981b6b2 improve coroutines 2022-01-16 03:51:20 +01:00
in0finite
90a9a49c6b introduce EditorWindowBase 2022-01-16 00:42:24 +01:00
in0finite
695d5c02c4 add navmesh data to navmesh 2022-01-16 00:04:29 +01:00
in0finite
eb5894618a add menu tool which can enable infinite draw distance 2022-01-12 03:25:17 +01:00
in0finite
f92186362d add draw distance multiplier 2022-01-12 03:24:40 +01:00
in0finite
4bdb8c3944 add ability to ignore low LOD objects 2022-01-12 03:24:01 +01:00
in0finite
aff5029fa5 add ability to change max value for "draw distance" setting 2022-01-12 02:17:50 +01:00
in0finite
bc3eadd29e dont register objects for nav mesh 2022-01-08 19:16:30 +01:00
in0finite
734044ca69 save file using dialog 2022-01-08 19:06:34 +01:00
in0finite
6869b631a5 ... 2022-01-08 19:06:13 +01:00
in0finite
44b3722e1c implement editor window: NavMeshGenerator 2022-01-08 18:28:19 +01:00
in0finite
9aef106f5d implement runtime nav mesh generation 2022-01-08 18:25:33 +01:00
in0finite
f962e29c47 add SyncedBag to Ped 2022-01-04 21:31:16 +01:00
in0finite
0e4bd013e1 fix 2022-01-04 21:27:30 +01:00
in0finite
371e5348a6 ... 2022-01-04 19:00:08 +01:00
in0finite
8bf6157183 play sound while panicing 2022-01-04 18:52:27 +01:00
in0finite
fb17bc3707 add ability to play sound from ped mouth 2022-01-04 16:57:25 +01:00
in0finite
d7c6cc9c43 remove unused code 2022-01-02 23:31:04 +01:00
in0finite
881c42cd7a when escaping, peds do not sprint, but run in panic 2022-01-02 23:23:24 +01:00
in0finite
eec25605ad implement Panic state 2022-01-02 23:22:19 +01:00
in0finite
c3074033b0 ... 2022-01-02 21:57:41 +01:00
in0finite
6a4dbf12ef implement Surrender state 2022-01-02 21:52:31 +01:00
in0finite
d7b0329291 detect visible peds by AI peds 2022-01-02 20:31:57 +01:00
in0finite
8b4daaffcb perform under-aim detection on time interval 2022-01-01 23:42:38 +01:00
in0finite
126b8e60b4 extract function 2022-01-01 22:42:31 +01:00
in0finite
bdabcfe8cd notify ped AI states when ped is under aim 2022-01-01 22:29:47 +01:00
in0finite
15897d8656 detect when ped is under aim of other ped 2022-01-01 22:28:32 +01:00
in0finite
1fb28ff19a extract function 2022-01-01 17:37:48 +01:00
in0finite
4aaa96219b extract function 2022-01-01 17:35:57 +01:00
in0finite
260caa8bb4 ... 2022-01-01 01:08:56 +01:00
in0finite
92d5dc6bf9 make peds react to nearby gun shots 2022-01-01 00:37:00 +01:00
in0finite
2277e0f35a add OnWeaponConductedAttack event 2022-01-01 00:35:43 +01:00
in0finite
695592f6d6 ... 2021-12-31 23:26:38 +01:00
in0finite
3805e33847 ignore Emergency nodes unless they are the only ones connected 2021-12-31 23:18:04 +01:00
in0finite
08c46da0bd apply initial velocity to destroyed vehicle parts 2021-12-27 01:29:44 +01:00