in0finite
|
cd6210d2cc
|
don't duplicate colors array
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
cd972e2dd3
|
don't duplicate normals array
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
b14268f646
|
don't duplicate vertices array
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
75d08f874e
|
don't obtain vertices from Mesh, use the already created array
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
8ea6795084
|
remove some usages of ToArray() when loading geometry
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
17128d22a4
|
add comment
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
5169f5155e
|
remove logs
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
6a92422a2c
|
remove unreachable code
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
1050ec790d
|
fix for mouse texture
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
b87a273f77
|
don't keep the big minimap texture in memory
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
ab07ff11a6
|
leave minimap textures in memory
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
41b801b7a7
|
"makeNoLongerReadable" can be specified when loading texture
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
595bf531ff
|
change access modifiers from internal to public
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
167f5b92d6
|
move LoadingThread to SanAndreasUnity.Utilities assembly
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
cb7497baa6
|
move Frame and FrameContainer to SanAndreasUnity.Importing assembly
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
0627b1c45a
|
create asmdef file for SanAndreasUnity.Importing
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
2f1e2eeb4b
|
SanAndreasUnity.Utilities is a separate assembly
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
078ac0ee7a
|
try to load from "sfx" folder if "SFX" folder does not exist
|
2020-05-31 19:09:50 +02:00 |
|
in0finite
|
a08850d45a
|
add classes from audio library
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
3b7433ceb3
|
create folder and asmdef file for audio importing
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
b529073da5
|
load water using case-sensitive paths
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
7a8ee01f63
|
change predefined folders in FileBrowser on Linux - fix for #43
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
5067d02f32
|
load weapons data using case-sensitive paths
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
f4362ce41b
|
load car colors using case-sensitive paths
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
cbcba8a221
|
load anim groups using case-sensitive paths
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
be2df19fb5
|
load handling use case-sensitive paths
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
43f44a6f00
|
load items using case-sensitive paths
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
51bc383830
|
archives are loaded case-insensitively
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
a736c0788c
|
refactor
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
ab2640d77f
|
use case-sensitive file path when reading ipl and ide files
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
c925e0d3e8
|
add ability to retrieve case-sensitive file path
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
c79a15844d
|
refactor
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
e0f296bfd2
|
remove default SEO
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
2adea110ab
|
change SEO of scripts which had it configured in code
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
4fd93a4465
|
adjust SEO of some scripts which had it assigned
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
186ba140ed
|
change script execution order for all (?) scripts
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
9970b7917d
|
skip loading GXT - temporary fix for #32
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
dc25586fd0
|
don't try to display GXT data if data is not loaded
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
d5edce8675
|
rename vars
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
59bcc3cce6
|
PauseMenuWindow uses UIManager's onGUI event
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
a36fd8c6ca
|
add Unity callbacks to PauseMenuWindow
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
5a947badfa
|
PlayerController uses UIManagers' onGUI event
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
76340b481b
|
UIManager provides onGUI event
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
2eabea6626
|
skip gui layout phase when window is not drawn
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
617185f8ea
|
more improvements for FPS counter
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
4e985092ff
|
update texture in Update()
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
e44516949d
|
profile FPS counter
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
0eedc21fb2
|
don't create new color array every frame
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
a384877191
|
sync aim direction for host's ped
|
2020-05-31 19:09:49 +02:00 |
|
in0finite
|
fca5096eba
|
some GXT fixes
|
2020-05-31 19:09:49 +02:00 |
|