Commit graph

45 commits

Author SHA1 Message Date
in0finite
7f7820e2b0 use snapshots for syncing transform 2022-04-27 02:42:31 +02:00
in0finite
ca44775812 nicer display of elapsed time 2022-04-22 23:24:25 +02:00
in0finite
b9b311e40e rework Stats: they can output to StringBuilder and also use imGUI 2022-04-22 02:29:29 +02:00
in0finite
8e43a84c02 add Time stats to MISC stats 2022-04-21 18:43:03 +02:00
in0finite
f13ad9176e nicer format 2022-04-21 18:42:31 +02:00
in0finite
5c79529407 replace with string builder 2022-04-21 17:46:39 +02:00
in0finite
eb7503b66d fix and improve NET stats 2022-04-03 19:37:42 +02:00
in0finite
03ee73afee cache IP address of clients 2022-04-03 19:01:00 +02:00
Lukas
0445f29dfd
Feature/mirror upgrade (#127)
* Updated SyncDictionary usage in SyncedBag.cs

- Removed the extra class that is no longer needed for SyncDictionary's
- Removed OP codes (OP_DIRTY) switch case that no longer exists (superseded by OP_SET)

Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>

* Updated method names

Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>

* Updated more string sync dictionaries

Ped_Networking.cs
VehicleController.cs
Player.cs
SyncedServerData.cs

Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>

* Updated NetworkTime fields in NetStats.cs

Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>

* Updated syncData types

Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>

* Implemented conditional compilation to replace old isHeadless

Signed-off-by: Lukas Olson <lukasolson@greyblockgames.com>

* Updated hooks

* A few more syncDictionary upgrades

* Moved away from obsolete NetworkIdentity.spawned

* Updated SetDirtyBit to SetSyncVarDirtyBit in DeadBody.cs

* Updated ScriptingDefineSymbols for Mirror

* Updated JoinGameWindow.cs

* Use latest MirrorLite commit for submodule

* Use latest MirrorLite commit for submodule

* Reverted EditorSettings.asset to commit b1c9d38e3a

* Reverted JoinGameWindow.cs to commit b1c9d38e3a

* Changed method for headless mode in NetCmdLineHandler.cs

Changed from compiler defs to SanAndreasUnity helpers for determining headless mode in NetCmdLineHandler.cs

* Re-Added ConfigureHeadlessFrameRate override on CustomNetworkManager.cs

* Started updating JoinGameWindow.cs

- Commented out GUI errors
- Updated type 'DiscoveryInfo' to 'ServerResponse' in method ConnectFromDiscovery() params.
- Updated Connect() 'port' parameter to use type 'int' rather than 'ushort' as per Mirror conventions.

Co-authored-by: Lukas Olson <lukasolson@greyblockgames.com>
2022-04-02 20:15:08 +02:00
in0finite
30b9d56e36 add stats about loading thread and pathfinding manager 2022-02-22 00:53:01 +01:00
in0finite
9aef106f5d implement runtime nav mesh generation 2022-01-08 18:25:33 +01:00
in0finite
6f9900d301 fix NRE in misc stats 2021-11-20 18:51:50 +01:00
in0finite
99ae43ed5e fix 2021-09-08 20:46:43 +02:00
in0finite
946690f154 ... 2021-07-24 00:29:36 +02:00
in0finite
f867f2aa2d display player name in stats 2021-07-24 00:28:39 +02:00
in0finite
37e0c64453 fix bug on clients 2021-07-18 18:49:14 +02:00
in0finite
32c0be1af2
new world loading system (#110)
* wip

* much faster world creation

* add StaticGeometryInspector

* disable child/parent logic and fading

* rename

* (de)activate objects based on parent

* set draw distance based on layers

* ...

* wip

* wip

* wip

* remove unused param

* prevent concurrent modification

* ...

* catch exceptions when notifying

* ...

* notify about area, not objects

* limit public access to Area

* ...

* ...

* allow public access

* add public api

* adapt code

* pass callback to ctor

* adapt focus points

* fix

* fix intersection check

* support rectangles

* adjust parameters in prefab

* this should fix IsInsideOf()

* ...

* ...

* fix getting area by index

* create area if not exists

* ...

* ...

* ...

* wip for distance levels

* remove constraint on generic parameter

* add some validation

* fix

* fix draw distance per level

* change time of day in which lights are visible

* add todos

* don't use id for UnRegisterFocusPoint()

* use hash set for storing focus points

* add 1 more level

* mark area for update only if visibility changes

* profile WorldSystem calls

* add some profiling sections

* limit time per frame for LoadingThread

* switch custom concurrent queue

* copy jobs to buffer

* rename

* change max draw distance setting

* wait one more frame

* try to remove 801 distance level to remove holes

* attempt to hide interiors, but failed

* delete no longer needed script

* optimization

* some error checking

* add camera as focus point

* dont add camera as focus point in headless mode

* working on load priority

* fix bug - load priority finished

* ...

* small optimizations

* ...

* ...

* remove unneeded variable

* add fading

* dont do fading in headless mode

* fadeRate available in inspector

* change fade rate

* take into account if geometry is loaded when checking if object should be visible, and if fading should be done

* small optimization

* cache IsInHeadlessMode

* display Instance info in inspector

* move interiors up in the sky

* rename

* adapt code to different y pos of interiors

* refactor

* fix finding matched enex for enexes that lead to the same interior level

* display new world stats

* rename

* rename class

* ...

* ...

* extract function

* extract parameters into a struct

* add focus point to dead body

* add focus point to vehicle

* add focus point to vehicle detached parts

* remove OutOfRangeDestroyer from vehicle, and destroy vehicle if it falls below the map

* dont use focus points on vehicle and vehicle detached parts, when not on server

* add focus point for npc peds

* add possibility to set timeout during which focus point keeps revealing after it's destroyed

* adapt UnRegisterFocusPoint() to timeout

* rename

* adapt code

* cleanup MapObject class

* ...

* converting to `lock()`

* optimize method: use 1 lock instead of 3

* call OnObjectFinishedLoading() instead of AddToLoadedObjects()

* ...

* make sure it's main thread

* AsyncLoader is no longer thread safe

* convert static members to non-static in LoadingThread

* fix

* ...

* store indexes for each area

* impl GetAreaCenter()

* calculate load priority based on distance to area, not objects ; limit time per frame ; sort area in Cell, not in concurrent SortedSet ;

* add support for changing draw distance at runtime

* delay setting the new value by 0.2 s

* have a separate default max draw distance for mobile platforms

* adjust y axis world params so that number of visible areas is reduced

* remove "camera far clip plane" setting

* rename

* document flags

* rename

* disable shadow casting and receiving for some objects

* allow casting shadows for LODs with large draw distance

* remove "WorldSystem" layer

* revert layer
2021-07-18 06:03:43 +02:00
in0finite
2a3374f6c2 make it more error-proof 2021-02-20 16:19:04 +01:00
in0finite
5436f71840 display player stats dynamically based on data from server 2021-02-20 02:23:16 +01:00
in0finite
ac56764618 add "Dead body traffic per player" stat 2021-02-06 20:07:53 +01:00
in0finite
b7ab28fedf add "num rigid bodies in dead bodies" to misc stats 2021-01-08 03:00:03 +01:00
in0finite
ebaa36fb1a add "num bones in dead bodies" to misc stats 2021-01-08 02:57:39 +01:00
in0finite
003442d5b7 add num dead bodies to Misc stats 2021-01-05 03:10:00 +01:00
in0finite
d31a39b6b4 display num of spawned network objects in Net stats 2020-07-05 13:50:22 +02:00
in0finite
b2af2ade90 add stats about vehicle's damage 2020-06-21 16:35:39 +02:00
in0finite
19fc36d718 display info about messages in Misc stats 2020-06-06 20:04:10 +02:00
in0finite
ea840f8b5e add stats about current vehicle's radio 2020-05-31 19:09:57 +02:00
in0finite
ee2922b241 add vehicle offset to misc stats 2020-05-31 19:09:53 +02:00
in0finite
186ba140ed change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
in0finite
8c0d258176 show weapons that ped owns 2020-05-31 19:09:43 +02:00
in0finite
cca9268777 add ped's weapon to player stats 2020-05-31 19:09:43 +02:00
in0finite
968f51bab4 add stats about current weapon 2020-05-31 19:09:43 +02:00
in0finite
8fa8092e8d improvement 2020-05-31 19:09:43 +02:00
in0finite
8020e49a69 add max num players to net stats 2020-05-31 19:09:42 +02:00
in0finite
41b352ab4a display stats about ped and vehicle 2020-05-31 19:09:42 +02:00
in0finite
88688bea7d Add stats about local ped and his vehicle 2020-05-31 19:09:42 +02:00
in0finite
b117c27a63 World stats adapted 2020-05-31 19:09:42 +02:00
in0finite
552b27e049 Adjust column widths and preserve stats game object across scenes 2020-05-31 19:09:42 +02:00
in0finite
e7ac6074d1 Use index 2020-05-31 19:09:41 +02:00
in0finite
8429b2c36b Remove ping from player stats 2020-05-31 19:09:41 +02:00
in0finite
422dc1d8c4 Add ped state to player stats 2020-05-31 19:09:41 +02:00
in0finite
5ca4ce46df Working on player stats 2020-05-31 19:09:41 +02:00
in0finite
b987948bf9 Working on net stats 2020-05-31 19:09:41 +02:00
in0finite
e9ef2e583d Working on misc stats 2020-05-31 19:09:41 +02:00
in0finite
54c44a89a7 Create some files 2020-05-31 19:09:41 +02:00