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add vehicle offset to misc stats
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@ -37,6 +37,7 @@ namespace SanAndreasUnity.Stats
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sb.AppendFormat("state: {0}\n", ped.CurrentState != null ? ped.CurrentState.GetType().Name : "");
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sb.AppendFormat("velocity: {0}\n", ped.Velocity);
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sb.AppendFormat("is grounded: {0}\n", ped.IsGrounded);
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sb.AppendFormat("vehicle offset: {0}\n", ped.PlayerModel.VehicleParentOffset);
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sb.AppendFormat("model id: {0}\n", ped.PedDef != null ? ped.PedDef.Id.ToString() : "");
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sb.AppendFormat("model name: {0}\n", ped.PedDef != null ? ped.PedDef.ModelName : "");
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sb.AppendFormat("\n");
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