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https://github.com/GTA-ASM/SanAndreasUnity
synced 2024-11-22 03:53:04 +00:00
replace with string builder
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parent
959dff5204
commit
5c79529407
1 changed files with 24 additions and 14 deletions
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@ -3,6 +3,7 @@ using UnityEngine;
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using Mirror;
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using SanAndreasUnity.Behaviours.Peds;
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using SanAndreasUnity.Net;
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using System;
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namespace SanAndreasUnity.Stats
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{
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@ -15,30 +16,39 @@ namespace SanAndreasUnity.Stats
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void OnStatGUI()
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{
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GUILayout.Label("Network time: " + NetworkTime.time);
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GUILayout.Label("Local network time: " + NetworkTime.localTime);
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var sb = new System.Text.StringBuilder();
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AddTimeSpan(sb, "Network time: ", NetworkTime.time);
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AddTimeSpan(sb, "Local network time: ", NetworkTime.localTime);
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if (NetStatus.IsServer)
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{
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Utilities.GUIUtils.DrawHorizontalLine(1, 1, Color.black);
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GUILayout.Label("Num connections: " + NetworkServer.connections.Count);
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GUILayout.Label("Max num players: " + NetManager.maxNumPlayers);
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GUILayout.Label($"Dead body traffic per client: {DeadBody.DeadBodies.Sum(db => db.TrafficKbps)} Kb/s");
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sb.AppendLine("-----------------------");
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sb.AppendLine("Num connections: " + NetworkServer.connections.Count);
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sb.AppendLine("Max num players: " + NetManager.maxNumPlayers);
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sb.AppendLine($"Dead body traffic per client: {DeadBody.DeadBodies.Sum(db => db.TrafficKbps)} Kb/s");
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}
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if (NetStatus.IsClientActive())
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{
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Utilities.GUIUtils.DrawHorizontalLine(1, 1, Color.black);
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GUILayout.Label("Ping: " + (NetworkTime.rtt * 1000) + " ms");
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GUILayout.Label("Ping send frequency: " + (NetworkTime.PingFrequency * 1000) + " ms");
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GUILayout.Label("Rtt sd: " + (NetworkTime.rttStandardDeviation * 1000) + " ms");
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GUILayout.Label("Rtt var: " + (NetworkTime.rttVariance * 1000) + " ms");
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GUILayout.Label("Server ip: " + NetworkClient.serverIp);
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GUILayout.Label("Time since last message: " +
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sb.AppendLine("-----------------------");
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sb.AppendLine("Ping: " + (NetworkTime.rtt * 1000) + " ms");
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sb.AppendLine("Ping send frequency: " + (NetworkTime.PingFrequency * 1000) + " ms");
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sb.AppendLine("Rtt sd: " + (NetworkTime.rttStandardDeviation * 1000) + " ms");
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sb.AppendLine("Rtt var: " + (NetworkTime.rttVariance * 1000) + " ms");
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sb.AppendLine("Server ip: " + NetworkClient.serverIp);
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sb.AppendLine("Time since last message: " +
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(Time.time - NetworkClient.connection.lastMessageTime));
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}
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GUILayout.Label($"Num spawned network objects: {NetManager.NumSpawnedNetworkObjects}");
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sb.AppendLine($"Num spawned network objects: {NetManager.NumSpawnedNetworkObjects}");
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GUILayout.Label(sb.ToString());
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}
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private static void AddTimeSpan(System.Text.StringBuilder sb, string text, double seconds)
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{
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sb.AppendLine($"{text}: {TimeSpan.FromSeconds(seconds)}");
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}
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}
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}
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