Commit graph

598 commits

Author SHA1 Message Date
in0finite
44fe30d8df don't apply explosion force 2 times 2020-06-21 15:33:19 +02:00
in0finite
07d802ce8f add explosion VFX and explosion physics force 2020-06-21 14:15:20 +02:00
in0finite
c56dad1950 flame VFX done 2020-06-21 01:24:19 +02:00
in0finite
ea6e45b593 smoke VFX done 2020-06-21 00:33:55 +02:00
in0finite
d98643e70c explode exception-safe 2020-06-20 20:17:22 +02:00
in0finite
d4078d250e cleanup 2020-06-20 20:15:29 +02:00
in0finite
775af9f9cb apply different force amount on chassis 2020-06-20 19:56:55 +02:00
in0finite
b0cde397be randomize lifetime of detached parts 2020-06-20 18:06:24 +02:00
in0finite
bfb15e4c9c chassis have realistic mass 2020-06-20 18:05:12 +02:00
in0finite
075bfc3d2d detach chassis during explosion 2020-06-20 17:56:17 +02:00
in0finite
d4c8d83fcc add DescriptionForLogging property 2020-06-20 17:55:27 +02:00
in0finite
552043bcd7 cache "engine" transform 2020-06-20 16:23:53 +02:00
in0finite
7581f4ac0a unsubscribe from VehiclePhysicsConstants.Changed event when vehicle is destroyed 2020-06-20 16:21:29 +02:00
in0finite
41856f3def vehicle explosion logic done - vehicle parts are detached, have rigid bodies, and explosion force is applied to them 2020-06-20 16:16:11 +02:00
in0finite
5ba7751ef6 damaging vehicles works 2020-06-09 19:45:25 +02:00
in0finite
faf96838b9 implement basic vehicle damage logic 2020-06-09 18:34:15 +02:00
in0finite
394348745e converting on-screen messages to uGUI 2020-06-06 18:09:26 +02:00
in0finite
29ab0556c6 specify ignored layer mask for finding ground in Inspector 2020-06-06 15:54:04 +02:00
in0finite
fda86887f7 use random rotation when spawning players' peds 2020-06-06 00:53:26 +02:00
in0finite
9dc4f03c9f run exception safe 2020-06-06 00:45:53 +02:00
in0finite
dab056d48e fix for spawning peds at the same position 2020-06-06 00:40:47 +02:00
in0finite
fe557282eb fix for recruiting peds 2020-06-05 23:49:50 +02:00
in0finite
03a0f5c35e extract method 2020-06-05 23:22:30 +02:00
in0finite
d37d601082 peds can not damage other peds in the same vehicle 2020-06-03 02:12:40 +02:00
in0finite
21644998cb rename variable 2020-06-03 01:10:38 +02:00
in0finite
cb495440cd fix camera being blocked by vehicle's high detail meshes 2020-06-03 00:27:18 +02:00
in0finite
d9a728b244 destroy high detail mesh objects when vehicle is destroyed 2020-06-02 23:56:36 +02:00
in0finite
8880d6030a update all relevant children 2020-06-02 23:48:40 +02:00
in0finite
92feb469fb create separate game object with mesh colliders 2020-06-02 22:40:46 +02:00
in0finite
c5b8d7df6d add new layer for vehicle high detail mesh 2020-06-02 20:44:08 +02:00
in0finite
71d18bbe6d change way of specifying which object should be ignored when raycasting - peds can not damage other peds in the same vehicle 2020-06-01 14:58:51 +02:00
in0finite
e9ef2f709d better specify which object should be ignored when raycasting 2020-05-31 19:09:58 +02:00
in0finite
199a008b12 correctly identify Transform that was hit by a bullet - this fixes a bug when ped could not be damaged while in vehicle 2020-05-31 19:09:58 +02:00
in0finite
2fec510ce3 display inflicted damage as on-screen message 2020-05-31 19:09:58 +02:00
in0finite
756f7e8563 move Damageable class to Utilities assembly 2020-05-31 19:09:57 +02:00
in0finite
f2c9e5ff75 inflict damage based on part of body that was hit 2020-05-31 19:09:57 +02:00
in0finite
b203a0b667 weapon's projectile raycasts are made against ped bones 2020-05-31 19:09:57 +02:00
in0finite
8f56469b28 camera can move through "PedBone" layer 2020-05-31 19:09:57 +02:00
in0finite
d675a8b4a4 provide layer as property 2020-05-31 19:09:57 +02:00
in0finite
f607d50483 run exception-safe 2020-05-31 19:09:57 +02:00
in0finite
adc03cc3aa add sphere collider around jaw 2020-05-31 19:09:57 +02:00
in0finite
e945f9f54e ragdoll bones are set up 2020-05-31 19:09:57 +02:00
in0finite
ec7417c510 ... 2020-05-31 19:09:57 +02:00
in0finite
3d3b697076 don't destroy the clip with delayed Destroy() 2020-05-31 19:09:57 +02:00
in0finite
1b19e38bc6 when stopping radio sound, save radio station's time only if audio source is playing 2020-05-31 19:09:57 +02:00
in0finite
8e8e495633 destroy radio clip when stopping radio sound ; destroy radio clip when vehicle gets destroyed ; 2020-05-31 19:09:57 +02:00
in0finite
f3490beb80 change access modifiers 2020-05-31 19:09:57 +02:00
in0finite
6bbdcecd7d remember time when radio station changed 2020-05-31 19:09:57 +02:00
in0finite
a68efa0b7d remember time when seat's ped changed 2020-05-31 19:09:57 +02:00
in0finite
cff2be9531 rename method 2020-05-31 19:09:57 +02:00
in0finite
cdb561c4a7 assign random radio station in Awake(), not Start() 2020-05-31 19:09:57 +02:00
in0finite
5237c849ba display radio station name 2020-05-31 19:09:57 +02:00
in0finite
ea840f8b5e add stats about current vehicle's radio 2020-05-31 19:09:57 +02:00
in0finite
d29a1e1a4e refactor 2020-05-31 19:09:57 +02:00
in0finite
8134b8a1d9 properly detecting when ped is assigned to vehicle and removed from vehicle ; fix radio playing ; wait some time before loading sound of radio station ; 2020-05-31 19:09:57 +02:00
in0finite
5d20cac976 move all radio related stuff to appropriate partial class 2020-05-31 19:09:57 +02:00
in0finite
4d646c853d small optimization for finding closest vehicle/seat 2020-05-31 19:09:57 +02:00
in0finite
0e130999f4 fix bug when peds were not able to enter any vehicle when there was a vehicle with no seats spawned 2020-05-31 19:09:57 +02:00
in0finite
19b6c25432 correctly position the minimap 2020-05-31 19:09:56 +02:00
in0finite
3d81bd25ca use RawImage for minimap texture 2020-05-31 19:09:56 +02:00
in0finite
f90732229d change SEO of some scripts 2020-05-31 19:09:56 +02:00
in0finite
c661e13b88 remove unneeded variables 2020-05-31 19:09:56 +02:00
in0finite
9c0bcd747b refactor 2020-05-31 19:09:56 +02:00
in0finite
88cd91d0bd use auto property 2020-05-31 19:09:56 +02:00
in0finite
aec6481050 refactor 2020-05-31 19:09:56 +02:00
in0finite
91f9c55540 remove some unneeded variables 2020-05-31 19:09:56 +02:00
in0finite
1eb6dbadda remove 'toggleInfo' variable 2020-05-31 19:09:56 +02:00
in0finite
1cfe3b80b1 ReadInput() is slightly faster 2020-05-31 19:09:56 +02:00
in0finite
bdbec0bdeb remove OnGUI() function 2020-05-31 19:09:56 +02:00
in0finite
496333b26d remove commented code 2020-05-31 19:09:56 +02:00
in0finite
602f3beb4d refactor 2020-05-31 19:09:56 +02:00
in0finite
03c451d0a9 move input reading to LateUpdate() ; remove Update() because it's no longer needed ; 2020-05-31 19:09:56 +02:00
in0finite
eb7123be57 refactor 2020-05-31 19:09:56 +02:00
in0finite
525ca5a287 read input only when minimap is visible 2020-05-31 19:09:56 +02:00
in0finite
dc37e76e6b extract input reading into a method 2020-05-31 19:09:56 +02:00
in0finite
9d4ca5aae6 don't update stuff when minimap is not visible 2020-05-31 19:09:56 +02:00
in0finite
0668cf62f1 move zoom updating from FixedUpdate() to LateUpdate()
FixedUpdate() is now removed
2020-05-31 19:09:56 +02:00
in0finite
7a57f6b266 retrieve zone name on every 2 seconds 2020-05-31 19:09:56 +02:00
in0finite
d44757a739 ... 2020-05-31 19:09:56 +02:00
in0finite
df6bfa45ba minimap now has focus position 2020-05-31 19:09:56 +02:00
in0finite
72e090419a rename class 2020-05-31 19:09:56 +02:00
in0finite
b1f6c2b8fa convert zone name 2020-05-31 19:09:55 +02:00
in0finite
e415d019fc use RawImage for player icon 2020-05-31 19:09:55 +02:00
in0finite
5d4367fa3e zooming of minimap works 2020-05-31 19:09:55 +02:00
in0finite
d404419d5f minimap seems to be converted 2020-05-31 19:09:55 +02:00
in0finite
8ebbac83dc remove some unneeded code 2020-05-31 19:09:55 +02:00
in0finite
5c9b83d240 remove unneeded code 2020-05-31 19:09:55 +02:00
in0finite
101069ce0a convert speedometer 2020-05-31 19:09:55 +02:00
in0finite
d7db52c142 don't show label when ped is in flying state 2020-05-31 19:09:55 +02:00
in0finite
7243560fe0 convert ped state label 2020-05-31 19:09:54 +02:00
in0finite
ef83e9aed5 fix errors 2020-05-31 19:09:54 +02:00
in0finite
c77f6c471d removed imGUI code 2020-05-31 19:09:54 +02:00
in0finite
cac960800f working on crosshair 2020-05-31 19:09:54 +02:00
in0finite
c3d7447a7e delete PedestrianModelViewerUI script 2020-05-31 19:09:54 +02:00
in0finite
d59672aa34 don't read input on some places when not allowed 2020-05-31 19:09:54 +02:00
in0finite
2eb36c245f fix lower shooting rate 2020-05-31 19:09:53 +02:00
in0finite
9db8019d9a extract GetFirePosition() and GetFireDirection() into IAimState interface/classes - states now control fire position and direction ; drive-by aiming now works for AWA weapons (they no longer aim up in the sky) ; 2020-05-31 19:09:53 +02:00
in0finite
d0badd78cf don't clear raycast buffer - I think that there is no need for that 2020-05-31 19:09:53 +02:00
in0finite
c5aa931715 use larger buffer for storing raycasts - this is needed because vehicle is consisted of many colliders which can be on a path of a ray 2020-05-31 19:09:53 +02:00
in0finite
5ede80b85e check also if ignored object is parent of hit object 2020-05-31 19:09:53 +02:00