Commit graph

179 commits

Author SHA1 Message Date
in0finite
5c36e129ad add dead body to list of spawnable objects 2021-01-05 19:29:03 +01:00
in0finite
8469f18862 use prefab to spawn dead body 2021-01-05 18:21:57 +01:00
in0finite
59097a00f2 apply force on dead body when it is hit by weapon 2021-01-05 04:20:46 +01:00
in0finite
aa95d082d9 use continuous dynamic CollisionDetectionMode for ragdoll 2021-01-04 22:11:55 +01:00
in0finite
d6d5d660cf wip on ragdoll 2021-01-04 01:28:58 +01:00
in0finite
e18d335798 reorganize setting tabs 2021-01-02 20:46:19 +01:00
in0finite
56d28883cc add SoundSettings 2021-01-02 19:37:11 +01:00
in0finite
efab1b9e3e increase chat message duration 2020-12-28 00:53:44 +01:00
in0finite
e825ecb6d4 projectile should be visible on clients 2020-12-26 23:01:32 +01:00
in0finite
c365cfe4af remove Light component from explosions 2020-12-26 21:06:06 +01:00
in0finite
02729c27d3 adjust speed params 2020-12-26 20:10:21 +01:00
in0finite
7cba029b92 sync projectile 2020-12-26 18:45:42 +01:00
in0finite
c09741150c add rocket explosion to spawnable prefabs list 2020-12-22 02:24:42 +01:00
in0finite
f04728934e ignore collision between projectiles 2020-12-22 02:24:00 +01:00
in0finite
852b198ab1 adjust prefab params 2020-12-22 01:00:51 +01:00
in0finite
594caa5d6e leave trail behind projectile 2020-12-22 00:38:14 +01:00
in0finite
80a5e0c538 rotate projectile while moving 2020-12-21 23:27:00 +01:00
in0finite
26ed669de8 use separate prefab for rocket explosion 2020-12-21 22:56:41 +01:00
in0finite
4acfe0e401 play projectile sound 2020-12-21 03:01:20 +01:00
in0finite
ec89abedd8 attach rocket model 2020-12-21 01:50:31 +01:00
in0finite
536c275a5e display rocket crosshair 2020-12-21 01:00:05 +01:00
in0finite
9ee8f0dfac implement reloading time - all weapons have it set to 0, except rockets 2020-12-20 22:27:29 +01:00
in0finite
86e1187b5c implement base projectile system 2020-12-20 21:51:59 +01:00
Antonio Alexandru Ganea
c3aebc3826
RCON Support (#96)
* Added RCON dotnet submodule

* RCON Manager

* RCON works

* Switched inter-thread passing from tasks callbacks to BlockingCollection

* Cleanup

* Config based rcon port and password

* RCON is disabled by default in config

* Added SanAndreasUnity.RCON namespace to CommandInterpreter

* Pass command to main thread first and report progress afterwards

* Minor cleanup

* Removed InvalidOperationException as it was never possible

* Moved OnLoaderFinished code in RCONManager

* Added RCONManager script to prefab

* Added meta files
2020-11-01 23:51:03 +01:00
in0finite
e47d8d0adf explosion is synced 2020-07-04 18:52:23 +02:00
in0finite
41e5223fc7 detached vehicle parts should be synced 2020-07-01 23:36:01 +02:00
in0finite
ec43361325 play explosion sound 2020-06-29 19:08:04 +02:00
in0finite
47c44355ba replace ExplosionPhysicsForce script from Standard Assets with custom script 2020-06-28 20:32:30 +02:00
in0finite
bfdb8a5ba0 use curve for adjusting damage over distance 2020-06-28 16:35:35 +02:00
in0finite
f00b7b7601 adjust explosion parameters 2020-06-22 03:20:44 +02:00
in0finite
4b6223a025 change some params 2020-06-21 16:20:16 +02:00
in0finite
44fe30d8df don't apply explosion force 2 times 2020-06-21 15:33:19 +02:00
in0finite
aaf9af8c3f destroy explosion when particle systems finish 2020-06-21 14:56:21 +02:00
in0finite
07d802ce8f add explosion VFX and explosion physics force 2020-06-21 14:15:20 +02:00
in0finite
c56dad1950 flame VFX done 2020-06-21 01:24:19 +02:00
in0finite
ea6e45b593 smoke VFX done 2020-06-21 00:33:55 +02:00
in0finite
41856f3def vehicle explosion logic done - vehicle parts are detached, have rigid bodies, and explosion force is applied to them 2020-06-20 16:16:11 +02:00
in0finite
ba9318d594 change default text to empty 2020-06-06 20:03:43 +02:00
in0finite
1016a18c80 add OnScreenMessage script to prefab 2020-06-06 18:41:32 +02:00
in0finite
394348745e converting on-screen messages to uGUI 2020-06-06 18:09:26 +02:00
in0finite
78319b501b set correct layer mask for finding ground - fixes a bug for ped always spawning at initial position, because ray was hitting ragdoll colliders 2020-06-06 16:55:57 +02:00
in0finite
e740307084 change projectile raycast mask 2020-06-03 00:41:39 +02:00
in0finite
cb495440cd fix camera being blocked by vehicle's high detail meshes 2020-06-03 00:27:18 +02:00
in0finite
23e75f180c change camera aim offset 2020-06-02 23:50:30 +02:00
in0finite
2fec510ce3 display inflicted damage as on-screen message 2020-05-31 19:09:58 +02:00
in0finite
f2c9e5ff75 inflict damage based on part of body that was hit 2020-05-31 19:09:57 +02:00
in0finite
b203a0b667 weapon's projectile raycasts are made against ped bones 2020-05-31 19:09:57 +02:00
in0finite
ce6cc33d97 re-save prefab 2020-05-31 19:09:57 +02:00
in0finite
15711064c4 change width of radio station label 2020-05-31 19:09:57 +02:00
in0finite
5237c849ba display radio station name 2020-05-31 19:09:57 +02:00