in0finite
|
48fff1fd42
|
adapt EscapeState
|
2022-03-22 21:47:22 +01:00 |
|
in0finite
|
4c77a8fd36
|
...
|
2022-03-22 21:46:31 +01:00 |
|
in0finite
|
2ae03ccf9b
|
sample position before warping agent, to prevent Unity to spam with warnings
|
2022-03-22 19:50:01 +01:00 |
|
in0finite
|
a250cbd42e
|
adapt ChaseState
|
2022-03-22 00:03:57 +01:00 |
|
in0finite
|
99b89715e5
|
...
|
2022-03-21 23:28:12 +01:00 |
|
in0finite
|
4d0de7155c
|
adapt WalkAroundState
|
2022-03-21 23:05:15 +01:00 |
|
in0finite
|
ae537b455f
|
...
|
2022-03-21 22:10:15 +01:00 |
|
in0finite
|
61af25fc72
|
...
|
2022-03-21 22:08:39 +01:00 |
|
in0finite
|
52962e74cc
|
...
|
2022-03-21 20:45:04 +01:00 |
|
in0finite
|
eb0ee71ae6
|
when off nav mesh, if agent is in range of destination, don't move him
|
2022-03-21 00:10:36 +01:00 |
|
in0finite
|
565681cd75
|
when off nav mesh, update desired velocity every frame based on destination, if there is no sampled position
|
2022-03-20 23:52:10 +01:00 |
|
in0finite
|
3124685f47
|
use "stopping distance" from NavMeshAgent, don't try to manually stop him
|
2022-03-20 23:20:39 +01:00 |
|
in0finite
|
b8300b25ec
|
handle case when Agent is disabled
|
2022-03-20 22:22:20 +01:00 |
|
in0finite
|
97f5dea402
|
reset path if position can not be sampled
|
2022-03-20 21:57:46 +01:00 |
|
in0finite
|
bc26a10ab5
|
handle cases when destination changes by significant amount, but it's not recognized by "delta position" method
|
2022-03-20 21:51:55 +01:00 |
|
in0finite
|
e35f238e55
|
handle situation when agent is off nav mesh - move him to sample position, or if it doesn't exist, to destination
|
2022-03-20 15:56:49 +01:00 |
|
in0finite
|
77cc164ea4
|
check stopping distance to calculated destination, not to assigned destination
|
2022-03-20 12:36:54 +01:00 |
|
in0finite
|
08bb988a55
|
fix issue when agent is not on nav mesh
|
2022-03-19 17:44:11 +01:00 |
|
in0finite
|
07e1a7fff6
|
add inspector for MovementAgent
|
2022-03-19 16:25:24 +01:00 |
|
in0finite
|
9b521a7e96
|
...
|
2022-03-19 16:24:47 +01:00 |
|
in0finite
|
74514cb91e
|
allow for editable/non-editable controls when drawing properties
|
2022-03-19 16:23:52 +01:00 |
|
in0finite
|
36544cb6bb
|
...
|
2022-03-14 20:09:22 +01:00 |
|
in0finite
|
ba765922b4
|
...
|
2022-03-14 13:03:45 +01:00 |
|
in0finite
|
3561f0657a
|
disable nav mesh agent while ped is in vehicle
|
2022-03-14 13:00:07 +01:00 |
|
in0finite
|
2fb543ef0a
|
properly stopping if close enough to destination
|
2022-03-14 10:03:21 +01:00 |
|
in0finite
|
ef053b9c45
|
...
|
2022-03-14 08:58:48 +01:00 |
|
in0finite
|
bae1f0694e
|
increase navmesh PathfindingIterationsPerFrame to 1000
|
2022-03-14 08:40:32 +01:00 |
|
in0finite
|
feb0b6e74a
|
use MovementAgent
|
2022-03-14 08:39:31 +01:00 |
|
in0finite
|
d097287aa1
|
log stats for calculating path in map window
|
2022-03-14 08:33:00 +01:00 |
|
in0finite
|
8b000557ce
|
fix navmesh generation for interiors
|
2022-03-07 23:45:58 +01:00 |
|
in0finite
|
b1c9d38e3a
|
use all MapObjects when exporting assets
|
2022-03-07 03:18:26 +01:00 |
|
in0finite
|
566a2bd6a3
|
delegate creation of navmesh build sources to MapObject classes
|
2022-03-07 01:41:52 +01:00 |
|
in0finite
|
4d157f8f0c
|
add NavMeshAgent
|
2022-03-07 01:02:40 +01:00 |
|
in0finite
|
c9d4772da7
|
fix
|
2022-03-06 03:38:06 +01:00 |
|
in0finite
|
4de69f976d
|
allow editing of navmesh build settings
|
2022-03-06 03:15:40 +01:00 |
|
in0finite
|
3e001ad856
|
fix 3-vertices faces for render mesh
|
2022-03-06 03:10:28 +01:00 |
|
in0finite
|
a7c1a6a61c
|
...
|
2022-03-06 03:09:03 +01:00 |
|
in0finite
|
10775e2409
|
3-vertices faces finally working
|
2022-03-05 19:58:21 +01:00 |
|
in0finite
|
ee96efc1c3
|
add support for 3 mesh vertices - still not working
|
2022-03-05 03:50:26 +01:00 |
|
in0finite
|
c99d4f6200
|
...
|
2022-03-03 06:49:34 +01:00 |
|
in0finite
|
f08dcb7c3d
|
use separate collision height for shallow water faces
|
2022-03-03 05:55:19 +01:00 |
|
in0finite
|
1af5202779
|
use NavMeshCollectGeometry.PhysicsColliders for water when generating navmesh
|
2022-03-03 05:48:02 +01:00 |
|
in0finite
|
b567230a0d
|
use StringComparer.InvariantCultureIgnoreCase for dictionary
|
2022-03-03 05:45:03 +01:00 |
|
in0finite
|
40ce340044
|
...
|
2022-02-28 02:09:19 +01:00 |
|
in0finite
|
652e8e892e
|
add option to skip loading render meshes, which also skips loading of Clumps
|
2022-02-28 01:03:57 +01:00 |
|
in0finite
|
f4772d63f6
|
add ImportingMenuTools
|
2022-02-27 21:54:04 +01:00 |
|
in0finite
|
fe3e6ddb22
|
interior waters are offsetted to higher Y position
|
2022-02-27 20:15:44 +01:00 |
|
in0finite
|
a68e42e3f1
|
don't generate navmesh at runtime
|
2022-02-27 18:42:51 +01:00 |
|
in0finite
|
4ec73c8f8d
|
add local ped menu tools
|
2022-02-27 18:42:23 +01:00 |
|
in0finite
|
291266cafa
|
...
|
2022-02-27 18:39:25 +01:00 |
|