Commit graph

1135 commits

Author SHA1 Message Date
in0finite
7e3865491d rename var 2020-05-31 19:09:51 +02:00
in0finite
34b92f9980 start radio only for local ped ; and start it from the right place 2020-05-31 19:09:51 +02:00
in0finite
99b015406a update submodule 2020-05-31 19:09:51 +02:00
in0finite
da9b52eeda ... 2020-05-31 19:09:51 +02:00
in0finite
aec5a46ccd add scripts to prefab 2020-05-31 19:09:51 +02:00
in0finite
5ed306d137 send chat on Enter 2020-05-31 19:09:51 +02:00
in0finite
030726add0 remove chat messages periodically 2020-05-31 19:09:51 +02:00
in0finite
5a4b6ebbe9 make some vars available in Inspector 2020-05-31 19:09:51 +02:00
in0finite
ad2b733e2a extract ChatInputDisplay class 2020-05-31 19:09:51 +02:00
in0finite
3c9168e295 make some vars available in Inspector 2020-05-31 19:09:51 +02:00
in0finite
d703a8cae9 extract ChatDisplay class 2020-05-31 19:09:51 +02:00
in0finite
36c96062aa assign SEO 2020-05-31 19:09:51 +02:00
in0finite
9c2da03e99 display chat even when pause menu is opened 2020-05-31 19:09:51 +02:00
in0finite
d6b810f606 chat message can be sent 2020-05-31 19:09:51 +02:00
in0finite
e7272ef710 draw chat 2020-05-31 19:09:51 +02:00
in0finite
f41fa4b591 change SEO of chat scripts 2020-05-31 19:09:51 +02:00
in0finite
ace5f0d444 attach scripts to prefabs 2020-05-31 19:09:51 +02:00
in0finite
d7e9db901b add scripts 2020-05-31 19:09:51 +02:00
in0finite
c3382928c2 implement network discovery 2020-05-31 19:09:51 +02:00
jaan242
92bbc4bd53 radio (#69)
* radio

* radio 2

* radio 3

* radio 4
2020-05-31 19:09:51 +02:00
in0finite
c512aaad1d only reset settings if they changed 2020-05-31 19:09:51 +02:00
in0finite
9da08b7dba settings are properly resetted 2020-05-31 19:09:51 +02:00
in0finite
d164ce3d2b working on resetting settings to default values 2020-05-31 19:09:51 +02:00
in0finite
d8480a2522 ignore culture when saving int and float settings 2020-05-31 19:09:51 +02:00
jaan242
c99cf04494 moved speedometer label to the right (#67) 2020-05-31 19:09:51 +02:00
in0finite
8ca984d91c fix bug 2020-05-31 19:09:51 +02:00
in0finite
8ddd78367d skip creating enexes for now 2020-05-31 19:09:51 +02:00
in0finite
f42900d56c don't override cell ids in Awake() 2020-05-31 19:09:50 +02:00
in0finite
76de9c1230 don't draw enexes by default 2020-05-31 19:09:50 +02:00
in0finite
0c447546ec draw all exterior enexes 2020-05-31 19:09:50 +02:00
in0finite
1c0609b83a enexes are not re-activated when in range 2020-05-31 19:09:50 +02:00
in0finite
ebf9e10eac ... 2020-05-31 19:09:50 +02:00
in0finite
b9d409a31c improve enex look ; enex can be animated 2020-05-31 19:09:50 +02:00
in0finite
1efa38ff84 map window draws enexes 2020-05-31 19:09:50 +02:00
in0finite
1bdc7226e5 animate enex 2020-05-31 19:09:50 +02:00
in0finite
47c43384ed adjust y position of enex 2020-05-31 19:09:50 +02:00
in0finite
4b6c42ef61 create enex objects from prefab 2020-05-31 19:09:50 +02:00
in0finite
c78200c80f create enex objects in the world 2020-05-31 19:09:50 +02:00
in0finite
7d35fb4971 load all interiors 2020-05-31 19:09:50 +02:00
in0finite
3367c59b45 fix for not displaying first enex location 2020-05-31 19:09:50 +02:00
in0finite
362241aace don't call OnSpawn() from PedModel, but instead find ground from Start()
this will make sure that ped's starting position does not change before call to FindGround()
2020-05-31 19:09:50 +02:00
in0finite
24af9dfa4a use enex exit positions as spawn positions for players, if exterior is not loaded 2020-05-31 19:09:50 +02:00
in0finite
6bcf1b4c91 refactor 2020-05-31 19:09:50 +02:00
in0finite
cb46cf795e remove quotes from enex name 2020-05-31 19:09:50 +02:00
in0finite
eedd411520 obtain spawn positions at the moment when they are needed ; don't create game objects that act as spawn positions 2020-05-31 19:09:50 +02:00
in0finite
deda364ec8 SpawnManager uses TransformDataStruct for storing spawn positions 2020-05-31 19:09:50 +02:00
in0finite
9f7861673a move enex spawn position up by a little, because some enexes are placed below objects 2020-05-31 19:09:50 +02:00
in0finite
615f8d33cd more precise positioning after ground is found 2020-05-31 19:09:50 +02:00
in0finite
a06fd323db when teleporting ped, assign his heading too 2020-05-31 19:09:50 +02:00
in0finite
b2f427b67c assign starting position at the start of coroutine 2020-05-31 19:09:50 +02:00
in0finite
86fa29c345 better log messages 2020-05-31 19:09:50 +02:00
in0finite
a84e5f38dc apply "tryFromAbove" parameter when finding ground 2020-05-31 19:09:50 +02:00
in0finite
60f685dd70 don't assign initial Y position when finding ground 2020-05-31 19:09:50 +02:00
in0finite
25d1e30efa add ability to pass parameters to FindGround() 2020-05-31 19:09:50 +02:00
in0finite
31a1903b94 TeleportWindow uses enexes as teleport locations, if exterior is not loaded 2020-05-31 19:09:50 +02:00
in0finite
dee7833ab7 use TransformDataStruct in TeleportWindow 2020-05-31 19:09:50 +02:00
in0finite
267c5d00a1 create TransformDataStruct struct 2020-05-31 19:09:50 +02:00
in0finite
a3f73edef8 read ENEX section of IPL files 2020-05-31 19:09:50 +02:00
in0finite
b3d082dbe2 improve division gizmos 2020-05-31 19:09:50 +02:00
in0finite
0698429c25 changed the way how distance is calculated from division to point 2020-05-31 19:09:50 +02:00
in0finite
98bd42cf97 fix for situation when LOD child is located in different render level 2020-05-31 19:09:50 +02:00
in0finite
d872f163ac draw better gizmos for Division 2020-05-31 19:09:50 +02:00
in0finite
29bffc2c11 don't duplicate uv array 2020-05-31 19:09:50 +02:00
in0finite
cd6210d2cc don't duplicate colors array 2020-05-31 19:09:50 +02:00
in0finite
cd972e2dd3 don't duplicate normals array 2020-05-31 19:09:50 +02:00
in0finite
b14268f646 don't duplicate vertices array 2020-05-31 19:09:50 +02:00
in0finite
75d08f874e don't obtain vertices from Mesh, use the already created array 2020-05-31 19:09:50 +02:00
in0finite
8ea6795084 remove some usages of ToArray() when loading geometry 2020-05-31 19:09:50 +02:00
in0finite
17128d22a4 add comment 2020-05-31 19:09:50 +02:00
in0finite
5169f5155e remove logs 2020-05-31 19:09:50 +02:00
in0finite
6a92422a2c remove unreachable code 2020-05-31 19:09:50 +02:00
in0finite
1050ec790d fix for mouse texture 2020-05-31 19:09:50 +02:00
in0finite
b87a273f77 don't keep the big minimap texture in memory 2020-05-31 19:09:50 +02:00
in0finite
ab07ff11a6 leave minimap textures in memory 2020-05-31 19:09:50 +02:00
in0finite
41b801b7a7 "makeNoLongerReadable" can be specified when loading texture 2020-05-31 19:09:50 +02:00
in0finite
595bf531ff change access modifiers from internal to public 2020-05-31 19:09:50 +02:00
in0finite
167f5b92d6 move LoadingThread to SanAndreasUnity.Utilities assembly 2020-05-31 19:09:50 +02:00
in0finite
cb7497baa6 move Frame and FrameContainer to SanAndreasUnity.Importing assembly 2020-05-31 19:09:50 +02:00
in0finite
0627b1c45a create asmdef file for SanAndreasUnity.Importing 2020-05-31 19:09:50 +02:00
in0finite
2f1e2eeb4b SanAndreasUnity.Utilities is a separate assembly 2020-05-31 19:09:50 +02:00
in0finite
078ac0ee7a try to load from "sfx" folder if "SFX" folder does not exist 2020-05-31 19:09:50 +02:00
in0finite
7acadc016d delete audio library 2020-05-31 19:09:49 +02:00
in0finite
a08850d45a add classes from audio library 2020-05-31 19:09:49 +02:00
in0finite
3b7433ceb3 create folder and asmdef file for audio importing 2020-05-31 19:09:49 +02:00
in0finite
22c0f06d12 change default IP address in JoinGame window 2020-05-31 19:09:49 +02:00
in0finite
b529073da5 load water using case-sensitive paths 2020-05-31 19:09:49 +02:00
in0finite
7a8ee01f63 change predefined folders in FileBrowser on Linux - fix for #43 2020-05-31 19:09:49 +02:00
in0finite
5067d02f32 load weapons data using case-sensitive paths 2020-05-31 19:09:49 +02:00
in0finite
f4362ce41b load car colors using case-sensitive paths 2020-05-31 19:09:49 +02:00
in0finite
cbcba8a221 load anim groups using case-sensitive paths 2020-05-31 19:09:49 +02:00
in0finite
be2df19fb5 load handling use case-sensitive paths 2020-05-31 19:09:49 +02:00
in0finite
43f44a6f00 load items using case-sensitive paths 2020-05-31 19:09:49 +02:00
in0finite
51bc383830 archives are loaded case-insensitively 2020-05-31 19:09:49 +02:00
in0finite
a736c0788c refactor 2020-05-31 19:09:49 +02:00
in0finite
ab2640d77f use case-sensitive file path when reading ipl and ide files 2020-05-31 19:09:49 +02:00
in0finite
c925e0d3e8 add ability to retrieve case-sensitive file path 2020-05-31 19:09:49 +02:00
in0finite
4a35e85e0b correct the path in config file 2020-05-31 19:09:49 +02:00
in0finite
c79a15844d refactor 2020-05-31 19:09:49 +02:00
in0finite
e0f296bfd2 remove default SEO 2020-05-31 19:09:49 +02:00
in0finite
2adea110ab change SEO of scripts which had it configured in code 2020-05-31 19:09:49 +02:00
in0finite
7b4e828a72 update MirrorLite 2020-05-31 19:09:49 +02:00
in0finite
4fd93a4465 adjust SEO of some scripts which had it assigned 2020-05-31 19:09:49 +02:00
in0finite
186ba140ed change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
in0finite
9970b7917d skip loading GXT - temporary fix for #32 2020-05-31 19:09:49 +02:00
in0finite
dc25586fd0 don't try to display GXT data if data is not loaded 2020-05-31 19:09:49 +02:00
in0finite
d5edce8675 rename vars 2020-05-31 19:09:49 +02:00
in0finite
59bcc3cce6 PauseMenuWindow uses UIManager's onGUI event 2020-05-31 19:09:49 +02:00
in0finite
a36fd8c6ca add Unity callbacks to PauseMenuWindow 2020-05-31 19:09:49 +02:00
in0finite
5a947badfa PlayerController uses UIManagers' onGUI event 2020-05-31 19:09:49 +02:00
in0finite
76340b481b UIManager provides onGUI event 2020-05-31 19:09:49 +02:00
in0finite
2eabea6626 skip gui layout phase when window is not drawn 2020-05-31 19:09:49 +02:00
in0finite
617185f8ea more improvements for FPS counter 2020-05-31 19:09:49 +02:00
in0finite
4e985092ff update texture in Update() 2020-05-31 19:09:49 +02:00
in0finite
e44516949d profile FPS counter 2020-05-31 19:09:49 +02:00
in0finite
0eedc21fb2 don't create new color array every frame 2020-05-31 19:09:49 +02:00
in0finite
a384877191 sync aim direction for host's ped 2020-05-31 19:09:49 +02:00
in0finite
fca5096eba some GXT fixes 2020-05-31 19:09:49 +02:00
AlexWei
e236f7d032 Import gxt (#23)
* import GTX code

import GTX code
add some empty function before integrate

* set gtx path

* refactor code

* fix typo and ui prefab

change gtx to gxt

remove window from start scene and add it in prefab

* add language interface

add language interface;
add some todo comments;
change file tab; make it consistent with project.

* fix game path and typo

add test ui

* add ui part

* fix set gui style pos

it will cause bug in ctor

* add pages to gxt ui

* revert changes to startup scene
2020-05-31 19:09:49 +02:00
in0finite
6da3108432 don't disable vehicle's rigid body 2020-05-31 19:09:48 +02:00
in0finite
2a8381d4b0 fix WhenOnClient.Matches() 2020-05-31 19:09:48 +02:00
in0finite
26130bb1ef restore default physics update rate to 50 2020-05-31 19:09:48 +02:00
in0finite
459ee23946 display info about current clip 2020-05-31 19:09:48 +02:00
in0finite
e163290126 improve gui in audio window 2020-05-31 19:09:48 +02:00
in0finite
2fd586cfe0 remove SFX timings file 2020-05-31 19:09:48 +02:00
in0finite
8f89386e05 remove code for loading SFX bank timings 2020-05-31 19:09:48 +02:00
in0finite
2d46334c54 update audio library 2020-05-31 19:09:48 +02:00
in0finite
c7d05fcb23 fix for displaying wrong value for physics update rate 2020-05-31 19:09:48 +02:00
in0finite
c03e940847 font size changes with screen resolution 2020-05-31 19:09:48 +02:00
in0finite
2f9c78bd6f increase font size 2020-05-31 19:09:48 +02:00
in0finite
fb302bf086 camera distance is configurable 2020-05-31 19:09:48 +02:00
in0finite
d138ac9a66 better size of Utilities 2020-05-31 19:09:48 +02:00
in0finite
fc19910b3e small improvements 2020-05-31 19:09:48 +02:00
in0finite
c1840327d0 Loader: display error in text area ; display exit button below error 2020-05-31 19:09:48 +02:00
in0finite
5c845e244e file browser has better size 2020-05-31 19:09:48 +02:00
in0finite
47cdbeda11 adapt Utilities to high screen density 2020-05-31 19:09:48 +02:00
in0finite
891ab1c719 improve Options 2020-05-31 19:09:48 +02:00
in0finite
920d4e00b4 apply min button width and height in main menu 2020-05-31 19:09:48 +02:00
in0finite
f28aeeb82a use box style for scroll view in options 2020-05-31 19:09:48 +02:00
in0finite
c17559b80b draw main menu entries with respect to font size 2020-05-31 19:09:48 +02:00
in0finite
5bdcf84ee0 better 'Clear' button 2020-05-31 19:09:48 +02:00
in0finite
d58482d524 StartGame and JoinGame windows better behave with different font sizes 2020-05-31 19:09:48 +02:00
in0finite
46d9529277 add ability to adjust UI in editor too 2020-05-31 19:09:48 +02:00
in0finite
78718a3a16 make sliders wider 2020-05-31 19:09:48 +02:00
in0finite
b481c9dbcb make ped movement button larger 2020-05-31 19:09:48 +02:00
in0finite
45a79c4da7 change touchPointerSensitivity 2020-05-31 19:09:48 +02:00
in0finite
f0c103b81d fix error 2020-05-31 19:09:48 +02:00
in0finite
759eb3c8b8 check if int and float values are inside range when loading them 2020-05-31 19:09:48 +02:00
in0finite
e58b567b5d physics update rate is configurable 2020-05-31 19:09:48 +02:00
in0finite
1d4fea1d7b set default physics update rate 2020-05-31 19:09:48 +02:00
in0finite
c0e07ec303 apply mouse sensitivity to touch input 2020-05-31 19:09:48 +02:00
in0finite
691fd3f58a increase max value for mouse sensitivity 2020-05-31 19:09:48 +02:00
in0finite
ebc9225977 increase font size 2020-05-31 19:09:48 +02:00
in0finite
eb124927e5 fix cursor locking while touch input is enabled 2020-05-31 19:09:48 +02:00
in0finite
f70680aeb7 better behaviour for some windows with dynamic font size 2020-05-31 19:09:48 +02:00
in0finite
12e37dc2fe comment log 2020-05-31 19:09:48 +02:00
in0finite
49ebfc6a9b some improvements for FileBrowser 2020-05-31 19:09:48 +02:00
in0finite
74ce1ddc95 remove font size from options 2020-05-31 19:09:48 +02:00
in0finite
049a339f97 change SEO of UIManager 2020-05-31 19:09:48 +02:00
in0finite
d42489b7e6 font size can be configured in options 2020-05-31 19:09:48 +02:00
in0finite
4895134fd2 save UI prefab 2020-05-31 19:09:48 +02:00
in0finite
c93313b2d1 default server IP can be changed in inspector 2020-05-31 19:09:47 +02:00
in0finite
4dca58ff2e assign mouse move input based on panel's drag events 2020-05-31 19:09:47 +02:00
in0finite
de459d92d6 change font size and scrollbar size on mobile 2020-05-31 19:09:47 +02:00
in0finite
c8f846eb61 add predefined directory for Android 2020-05-31 19:09:47 +02:00
in0finite
d74a809d95 lock cursor 2020-05-31 19:09:47 +02:00
in0finite
ee64560d4b use pointer position from last event 2020-05-31 19:09:47 +02:00
in0finite
074f7d0d98 adjust size and position of turn button 2020-05-31 19:09:47 +02:00
in0finite
cdf5b1e981 add vehicle turn multiplier 2020-05-31 19:09:47 +02:00
in0finite
aa160093c3 weapon switching done 2020-05-31 19:09:47 +02:00
in0finite
2f1d7fd2ea create weapon switching buttons 2020-05-31 19:09:47 +02:00
in0finite
9d7970b551 reenable ped input 2020-05-31 19:09:47 +02:00
in0finite
a21d835b47 handbrake, backward, forward buttons done ? 2020-05-31 19:09:47 +02:00
in0finite
64b0ab230c VehicleController reads input from custom input 2020-05-31 19:09:47 +02:00
in0finite
b1fc9c8d8c using appropriate input buttons based on whether the ped is driving vehicle or not 2020-05-31 19:09:47 +02:00
in0finite
f85a7d813b vehicle turning input done ? 2020-05-31 19:09:47 +02:00
in0finite
56bee753ed exit vehicle button done 2020-05-31 19:09:47 +02:00
in0finite
60c733e1cc create vehicle touch input 2020-05-31 19:09:47 +02:00
in0finite
64c7e28b63 disable mouse move input while movement button is pressed 2020-05-31 19:09:47 +02:00
in0finite
e6ecbc01e4 remove HUD related code from state class 2020-05-31 19:09:47 +02:00
in0finite
5ed74ff3d1 remove some unused code 2020-05-31 19:09:47 +02:00
in0finite
1117d03c63 remove spamming logs 2020-05-31 19:09:47 +02:00
in0finite
8abab27068 change SEO of HUD and FPSDisplay 2020-05-31 19:09:47 +02:00
in0finite
2135d3f979 change SEO of TouchInput 2020-05-31 19:09:47 +02:00
in0finite
956bfd3c63 change position of buttons 2020-05-31 19:09:47 +02:00
in0finite
f88e904fa8 change active button color 2020-05-31 19:09:47 +02:00
in0finite
6622ecd5a1 action buttons are working 2020-05-31 19:09:47 +02:00
in0finite
1ad26f11ed implement movement button with arrows 2020-05-31 19:09:47 +02:00
in0finite
15ddef4cfd create movement button 2020-05-31 19:09:47 +02:00
in0finite
5b33399623 add action buttons 2020-05-31 19:09:47 +02:00
in0finite
0afbaa9d4e aim button works 2020-05-31 19:09:47 +02:00
in0finite
4045311d59 preserve input for some buttons 2020-05-31 19:09:47 +02:00
in0finite
551fcf7988 don't lock cursor to allow for touch input testing 2020-05-31 19:09:47 +02:00
in0finite
da20c52e05 load arrow textures 2020-05-31 19:09:47 +02:00
in0finite
cb7c1418d2 move all HUD drawing functions to BaseScriptState 2020-05-31 19:09:47 +02:00
in0finite
f2b4059c49 add fire button 2020-05-31 19:09:47 +02:00
in0finite
3db52f9849 add action buttons for touch input 2020-05-31 19:09:47 +02:00
in0finite
563f526003 improve movement buttons 2020-05-31 19:09:47 +02:00
in0finite
13f94bf27d don't draw hud when input should not be read 2020-05-31 19:09:47 +02:00
in0finite
d53a8f1c5f remove comment from json file 2020-05-31 19:09:47 +02:00
in0finite
39077b1b06 add UIManager script to prefab 2020-05-31 19:09:47 +02:00
in0finite
8c03f86241 add custom input script to prefab 2020-05-31 19:09:47 +02:00
in0finite
2596a88be6 draw touch input for movement 2020-05-31 19:09:47 +02:00
in0finite
8ff92619ff working on touch input 2020-05-31 19:09:47 +02:00
in0finite
6e35c438bb custom input: add support for button-down, key-down, axisraw 2020-05-31 19:09:47 +02:00
in0finite
6e398f4b4a if button/key with specified name is not set in custom input, use value from default input 2020-05-31 19:09:47 +02:00
in0finite
986a6a3c74 use custom input in PlayerController 2020-05-31 19:09:47 +02:00
in0finite
904dcdef93 touch input can be toggled in options 2020-05-31 19:09:47 +02:00
in0finite
2f8d697935 working on touch input 2020-05-31 19:09:47 +02:00
in0finite
4539dfdfa2 custom input logic done ? 2020-05-31 19:09:47 +02:00
in0finite
dd544fef9a add 1 more predefined path for android 2020-05-31 19:09:47 +02:00
in0finite
e88487c8fd load gta3.img before loading game folder, because game path could be invalid 2020-05-31 19:09:47 +02:00
in0finite
85a370c043 rename anim group file, because Unity can't load text resources with .dat extension 2020-05-31 19:09:47 +02:00
in0finite
38e3a15e52 add some predefined paths in file browser, when on android 2020-05-31 19:09:47 +02:00
in0finite
1d8677654a use different value for default max fps on mobile 2020-05-31 19:09:47 +02:00
in0finite
17db595e4c delete postprocessing script 2020-05-31 19:09:47 +02:00
in0finite
ebaee83e71 moved config.json to resources, and generated some meta files 2020-05-31 19:09:46 +02:00
in0finite
827aec1c9e config file is loaded from resources 2020-05-31 19:09:46 +02:00
in0finite
e97e36a9a4 sfx bank timings are loaded from resources 2020-05-31 19:09:46 +02:00
in0finite
42892654df custom anim groups are loaded from resources 2020-05-31 19:09:46 +02:00
in0finite
814cb38cc9 anim group can be loaded from stream reader 2020-05-31 19:09:46 +02:00
in0finite
54f976de22 remove Update() 2020-05-31 19:09:46 +02:00
in0finite
31ba43228c move Data folder to resources 2020-05-31 19:09:46 +02:00
in0finite
5e0f3d747c move file to appropriate folder 2020-05-31 19:09:46 +02:00
in0finite
de0cb01239 state can draw it's own hud 2020-05-31 19:09:46 +02:00
in0finite
5fe0a8fe46 destroy player's vehicles when he disconnects 2020-05-31 19:09:46 +02:00
in0finite
a6713c24da send only the current wheel state, and prevent memory leak bug in Mirror 2020-05-31 19:09:46 +02:00
in0finite
626567e289 some improvements for roll state 2020-05-31 19:09:46 +02:00
in0finite
95120b46d3 client detects when roll direction changes, and plays anim again 2020-05-31 19:09:46 +02:00
in0finite
2e7289d1b4 use base64 encoding for converting between string and byte array 2020-05-31 19:09:46 +02:00
in0finite
d18a226925 fix only the broken anim 2020-05-31 19:09:46 +02:00
in0finite
8cde278b13 try to fix skeleton while running with weapon 2020-05-31 19:09:46 +02:00
in0finite
d380eaeb55 trying to fix passenger anim 2020-05-31 19:09:46 +02:00
in0finite
8cae6c9206 fix memory leak related to anim clips 2020-05-31 19:09:46 +02:00
in0finite
6ffaf6a552 rename methods 2020-05-31 19:09:46 +02:00
in0finite
257645ba7f cache weapon audio clips 2020-05-31 19:09:46 +02:00
in0finite
bec4139a68 try to fix position of passenger 2020-05-31 19:09:46 +02:00
in0finite
2a56f7f336 'DontLoadTextures' can be configured 2020-05-31 19:09:46 +02:00
in0finite
b1fdbf4256 don't draw vehicles on minimap 2020-05-31 19:09:46 +02:00
in0finite
9b73165fa4 game can work without loading textures 2020-05-31 19:09:46 +02:00
in0finite
1fab8740c5 add script to prefab 2020-05-31 19:09:46 +02:00
in0finite
09daa45721 display vehicles on minimap 2020-05-31 19:09:46 +02:00
in0finite
853a264750 ... 2020-05-31 19:09:46 +02:00
in0finite
75ab5d5d9b sync offset 2020-05-31 19:09:46 +02:00
in0finite
eade6fc3d8 extract method 2020-05-31 19:09:46 +02:00
in0finite
a5cda1b996 assign offset every frame 2020-05-31 19:09:46 +02:00
in0finite
62d6925020 store vehicle parent offset 2020-05-31 19:09:46 +02:00
in0finite
c6143c3647 prevent possible NRE 2020-05-31 19:09:45 +02:00
in0finite
1a7a4d5471 prevent possible NRE 2020-05-31 19:09:45 +02:00
in0finite
59ca8f3d77 adjust root frame position in crouch state 2020-05-31 19:09:45 +02:00
in0finite
aba5c41ffd extract method 2020-05-31 19:09:45 +02:00
in0finite
7f6ca3f4aa fix possible NRE 2020-05-31 19:09:45 +02:00
in0finite
0127b0d392 send fire position to server 2020-05-31 19:09:45 +02:00
in0finite
3ff374aefa weapon can't damage owner ped 2020-05-31 19:09:45 +02:00
in0finite
0db8b63c1a draw line from weapon only if that is the current weapon 2020-05-31 19:09:45 +02:00
in0finite
bae6676196 using fire direction from client when trying to fire 2020-05-31 19:09:45 +02:00
in0finite
7983812074 send fire direction to server 2020-05-31 19:09:45 +02:00
in0finite
a1601341e6 fixing fire direction on clients 2020-05-31 19:09:45 +02:00
in0finite
b38bf70f8b preserve movement input 2020-05-31 19:09:45 +02:00
in0finite
dc16ede651 roll direction is synced 2020-05-31 19:09:45 +02:00
in0finite
1a66200d70 client uses 'loop' wrap mode for roll anim 2020-05-31 19:09:45 +02:00
in0finite
c67acba8b2 vehicle states now wait for vehicle to be assigned before starting their stuff 2020-05-31 19:09:45 +02:00
in0finite
d34ab7d4fe move method to other class 2020-05-31 19:09:45 +02:00
in0finite
7de0dd7cdb removed unneeded methods 2020-05-31 19:09:45 +02:00
in0finite
94b7404e4f client checks if vehicle is spawned every frame 2020-05-31 19:09:45 +02:00
in0finite
30b1176ee7 play passenger anim every frame 2020-05-31 19:09:45 +02:00
in0finite
b467859ce5 extract method 2020-05-31 19:09:45 +02:00
in0finite
63ce71bec6 check if anim state is null 2020-05-31 19:09:45 +02:00
in0finite
854b0c1856 check if state is still active 2020-05-31 19:09:45 +02:00
in0finite
e3bdea9647 small optimization 2020-05-31 19:09:45 +02:00
in0finite
269ffca20f fix NRE in IsDrivingVehicle 2020-05-31 19:09:45 +02:00
in0finite
e9b944cad5 fix NRE in GetCameraFocusPos() 2020-05-31 19:09:45 +02:00
in0finite
57bb127345 now sending net id of current vehicle 2020-05-31 19:09:45 +02:00
in0finite
e0921d27d6 show info about collections 2020-05-31 19:09:45 +02:00
in0finite
af642a3c07 dequeue all elements at once 2020-05-31 19:09:45 +02:00
in0finite
4b06481527 change button dimensions 2020-05-31 19:09:45 +02:00
in0finite
bc4e862bb4 ... 2020-05-31 19:09:45 +02:00
in0finite
d6ca3a5331 ... 2020-05-31 19:09:45 +02:00
in0finite
cec406fc0a rename more vars 2020-05-31 19:09:45 +02:00
in0finite
f92115510f rename var 2020-05-31 19:09:45 +02:00
in0finite
c37482a436 add key shortcut for teleport 2020-05-31 19:09:44 +02:00
in0finite
f82245f10f increase buttons' height 2020-05-31 19:09:44 +02:00
in0finite
c58421be3c map window works when there is no local ped 2020-05-31 19:09:44 +02:00
in0finite
b7a09ee1eb add date to log 2020-05-31 19:09:44 +02:00
in0finite
7e55789ef6 add date to log 2020-05-31 19:09:44 +02:00
in0finite
e835786257 fix NRE in EnableOrDisableGunFlash() 2020-05-31 19:09:44 +02:00
in0finite
fe257c58ec remove some spamming logs 2020-05-31 19:09:44 +02:00
in0finite
3a6146d12c revert 2020-05-31 19:09:44 +02:00
in0finite
e5f704e524 change button text color for opened windows 2020-05-31 19:09:44 +02:00
in0finite
f7b2bdb933 fps display is time-scale independant 2020-05-31 19:09:44 +02:00
in0finite
8cd3265ba5 optimization 2020-05-31 19:09:44 +02:00
in0finite
5d197cd9cf update controls text 2020-05-31 19:09:44 +02:00
in0finite
8a0bbb1319 change size and position of controls window 2020-05-31 19:09:44 +02:00
in0finite
841f620fa9 set button height to 25 in file browser 2020-05-31 19:09:44 +02:00
in0finite
cefcf20510 limit number of messages in console to 200 2020-05-31 19:09:44 +02:00
in0finite
aba562a3f8 add weapon column to player stats 2020-05-31 19:09:44 +02:00
in0finite
68507d06f3 add weapon to spawnable prefabs list 2020-05-31 19:09:44 +02:00
in0finite
72b0554001 assign weapon prefab 2020-05-31 19:09:44 +02:00
in0finite
b2d5b9b4b7 add networkevents2messagebox script to prefab 2020-05-31 19:09:44 +02:00
in0finite
c84cdd1134 assign sort priorities 2020-05-31 19:09:44 +02:00
in0finite
fc49001762 main menu buttons have different text color when window is opened 2020-05-31 19:09:44 +02:00
in0finite
3b1dae27b3 rename method 2020-05-31 19:09:44 +02:00
in0finite
5b472d673b windows can be sorted in main menu 2020-05-31 19:09:44 +02:00
in0finite
f400009bcf implement MenuEntry 2020-05-31 19:09:44 +02:00
in0finite
aeab96e4b5 display msgbox when client disconnects 2020-05-31 19:09:44 +02:00
in0finite
2baa846b68 notify when client status changes 2020-05-31 19:09:44 +02:00
in0finite
df12bf2b65 create weapon from prefab 2020-05-31 19:09:44 +02:00
in0finite
a85e337ae6 create a script 2020-05-31 19:09:44 +02:00
in0finite
ed4c0bbfc9 create weapon prefab 2020-05-31 19:09:44 +02:00
in0finite
da999023e9 log when player (dis)connects on client too 2020-05-31 19:09:44 +02:00
in0finite
2aabefe38c log 2020-05-31 19:09:44 +02:00
in0finite
00443679c9 ... 2020-05-31 19:09:44 +02:00
in0finite
5d2363d7fa detect dead connections 2020-05-31 19:09:44 +02:00
in0finite
d022f6bb41 add dates to some logs 2020-05-31 19:09:44 +02:00
in0finite
25f9c8a2a7 override ped anims only on server 2020-05-31 19:09:44 +02:00
in0finite
6e989088c3 player can make request to destroy his vehicles only 2020-05-31 19:09:44 +02:00
in0finite
8510935b63 adapt VehicleSpawnerWindow 2020-05-31 19:09:44 +02:00
in0finite
a935c442ae ... 2020-05-31 19:09:44 +02:00
in0finite
a645e5e8dc improve vehicle spawning API, and add ability to request specific vehicle 2020-05-31 19:09:44 +02:00
in0finite
97bd52728d only on server 2020-05-31 19:09:44 +02:00
in0finite
b8e93dce69 "kill all peds" button available only on server 2020-05-31 19:09:44 +02:00
in0finite
85fe74bacc ped stalker's target is assigned 2020-05-31 19:09:44 +02:00
in0finite
f513eff625 PedStalker can follow any ped, not just local ped 2020-05-31 19:09:44 +02:00
in0finite
69cddbea30 change button names 2020-05-31 19:09:44 +02:00
in0finite
47e4c2cead add request to spawn ped stalker 2020-05-31 19:09:44 +02:00
in0finite
204aeb5d42 add ability to spawn ped around any transform 2020-05-31 19:09:44 +02:00
in0finite
90dc1a7b3a add option to remove current weapon 2020-05-31 19:09:44 +02:00
in0finite
abb05b570b rate-limit weapon requests 2020-05-31 19:09:44 +02:00
in0finite
0632eae48f adapted WeaponsWindow 2020-05-31 19:09:44 +02:00
in0finite
bfa6e330f3 implement weapon related requests 2020-05-31 19:09:44 +02:00
in0finite
4727977207 prevent tick rate override by Mirror 2020-05-31 19:09:44 +02:00
in0finite
eb7c90f0ab sync health 2020-05-31 19:09:44 +02:00
in0finite
e5ef9e03c7 sync weapon fire event 2020-05-31 19:09:44 +02:00
in0finite
4a495cfd71 remove unused code 2020-05-31 19:09:44 +02:00
in0finite
eb13b25a3f send next/previous weapon button events 2020-05-31 19:09:44 +02:00
in0finite
d21a9f5c44 send aim/fire button events 2020-05-31 19:09:44 +02:00
in0finite
953c57ee9b send aim/fire input 2020-05-31 19:09:44 +02:00
in0finite
209cb1e08e end roll state only on server 2020-05-31 19:09:44 +02:00
in0finite
f10c52b902 only on server 2020-05-31 19:09:43 +02:00
in0finite
eaa9247897 only on server and local player 2020-05-31 19:09:43 +02:00
in0finite
884ef2a223 only on server or local player 2020-05-31 19:09:43 +02:00
in0finite
6da98dd68a sync movement input and heading 2020-05-31 19:09:43 +02:00
in0finite
b1acdecd20 fire only on server 2020-05-31 19:09:43 +02:00
in0finite
49eaf4140f only on server 2020-05-31 19:09:43 +02:00
in0finite
4551cb67e9 fix RotatePedInDirectionOfAiming(): it uses aim direction instead of camera direction 2020-05-31 19:09:43 +02:00
in0finite
64f30f6063 only on server 2020-05-31 19:09:43 +02:00
in0finite
78c5263c72 don't disable weapons when hiding them, only disable their renderers 2020-05-31 19:09:43 +02:00
in0finite
4d2cf172da remove unused method 2020-05-31 19:09:43 +02:00
in0finite
44c4012645 aim direction is synced 2020-05-31 19:09:43 +02:00
in0finite
8eaf0c956d ped owner syncvar is assigned before spawning weapon 2020-05-31 19:09:43 +02:00
in0finite
99ee94229b rename method 2020-05-31 19:09:43 +02:00
in0finite
0979fec9de add weapon to ped when it is created on client 2020-05-31 19:09:43 +02:00
in0finite
2bbbd922be AddWeapon() implemented 2020-05-31 19:09:43 +02:00
in0finite
33c78a75cf SwitchWeapon(int) works on client too 2020-05-31 19:09:43 +02:00
in0finite
c40794005a style changes 2020-05-31 19:09:43 +02:00
in0finite
3a3d757dbc throw if not on server 2020-05-31 19:09:43 +02:00
in0finite
2c30229ed7 sync current weapon slot 2020-05-31 19:09:43 +02:00
in0finite
2b0f955352 current weapon is determined based on current slot 2020-05-31 19:09:43 +02:00
in0finite
42f8dedf2a default weapon slot is 0 2020-05-31 19:09:43 +02:00
in0finite
22e2c64682 ... 2020-05-31 19:09:43 +02:00
in0finite
8c0d258176 show weapons that ped owns 2020-05-31 19:09:43 +02:00
in0finite
cca9268777 add ped's weapon to player stats 2020-05-31 19:09:43 +02:00
in0finite
968f51bab4 add stats about current weapon 2020-05-31 19:09:43 +02:00
in0finite
8fa8092e8d improvement 2020-05-31 19:09:43 +02:00
in0finite
ee25411026 states can detect when current weapon changes 2020-05-31 19:09:43 +02:00
in0finite
9f5679de5f rename method 2020-05-31 19:09:43 +02:00
in0finite
199dc0c442 assign gun flash on client 2020-05-31 19:09:43 +02:00
in0finite
af2f573a7a remove commented code 2020-05-31 19:09:43 +02:00
in0finite
cb2ce01463 ped owner is fully synced ? 2020-05-31 19:09:43 +02:00
in0finite
989793e4ca ped owner is partially synced 2020-05-31 19:09:43 +02:00
in0finite
2b8bfdb6e2 ammo is synced 2020-05-31 19:09:43 +02:00
in0finite
8075e21449 weapon creation done ? 2020-05-31 19:09:43 +02:00
in0finite
4b94a75efe don't automatically start server in headless mode 2020-05-31 19:09:43 +02:00
in0finite
109536ff41 add scripts to prefabs 2020-05-31 19:09:43 +02:00
in0finite
ba149d06aa rename class to match file name 2020-05-31 19:09:43 +02:00
in0finite
ffffdf2360 rename script file 2020-05-31 19:09:43 +02:00
in0finite
2fd8f1dd15 fix error 2020-05-31 19:09:43 +02:00
in0finite
056e4bf284 run safe 2020-05-31 19:09:43 +02:00
in0finite
8f477c0353 add it to namespace 2020-05-31 19:09:43 +02:00
in0finite
3834b41517 add it to namespace 2020-05-31 19:09:43 +02:00
in0finite
dbbc5cddb8 pressing P makes a request 2020-05-31 19:09:43 +02:00
in0finite
dec6950a48 pressing V makes a request 2020-05-31 19:09:43 +02:00
in0finite
8f4f319d12 utilities window makes requests 2020-05-31 19:09:43 +02:00
in0finite
25d5ec17dd client can teleport from map window 2020-05-31 19:09:43 +02:00
in0finite
01b103c34d client can use teleport window 2020-05-31 19:09:43 +02:00
in0finite
2e9c3ca3e0 working on player requests 2 2020-05-31 19:09:43 +02:00
in0finite
6803d56cbc working on player requests 2020-05-31 19:09:43 +02:00
in0finite
c19f7b9066 cmd line args parsing finished ? 2020-05-31 19:09:43 +02:00
in0finite
3b3383fbe5 working on CmdLineUtils 2020-05-31 19:09:43 +02:00
in0finite
49369e63f3 create some scripts 2020-05-31 19:09:43 +02:00
in0finite
8a38f81df7 show teleport locations only on server 2020-05-31 19:09:43 +02:00
in0finite
a7dd283fd4 show utilities only on server 2020-05-31 19:09:43 +02:00
in0finite
518517a9c6 load ped model as soon as he gets spawned 2020-05-31 19:09:43 +02:00
in0finite
c51798bf75 trying to fix bug when player's sync var was not updated before Ped.Start() executed 2020-05-31 19:09:43 +02:00
in0finite
1f095d54a0 display num focus points 2020-05-31 19:09:43 +02:00
in0finite
7247518b6c add script to prefab 2020-05-31 19:09:43 +02:00
in0finite
221086fe95 working on displaying players on minimap 2020-05-31 19:09:43 +02:00
in0finite
acf566f79a add "spawn interval" setting 2020-05-31 19:09:43 +02:00
in0finite
7a8dac9e2a add "pause spawning" setting 2020-05-31 19:09:42 +02:00
in0finite
3e89f57747 spawning can be paused, and spawn interval can be configured 2020-05-31 19:09:42 +02:00
in0finite
d5e35ec745 change window height 2020-05-31 19:09:42 +02:00
in0finite
6e18f5ba1a log exception 2020-05-31 19:09:42 +02:00
in0finite
b85b3c0bac parse port number as ushort 2020-05-31 19:09:42 +02:00
in0finite
f06d0e444f rename vars 2020-05-31 19:09:42 +02:00
in0finite
3bc6f090d4 ... 2020-05-31 19:09:42 +02:00
in0finite
8cb0c42901 log exception 2020-05-31 19:09:42 +02:00
in0finite
3aa09f9f04 parse port number as ushort 2020-05-31 19:09:42 +02:00
in0finite
d295665f85 rename var 2020-05-31 19:09:42 +02:00
in0finite
5facf5f6e6 max num players is configurable 2020-05-31 19:09:42 +02:00
in0finite
8020e49a69 add max num players to net stats 2020-05-31 19:09:42 +02:00
in0finite
d7b9abb29c getoradd 2020-05-31 19:09:42 +02:00
in0finite
69042ae62e improvement 2020-05-31 19:09:42 +02:00
in0finite
a1be18c3ce improvement 2020-05-31 19:09:42 +02:00
in0finite
90e5f6f594 add NetManager to prefab 2020-05-31 19:09:42 +02:00
in0finite
b56cad2992 remove Update() 2020-05-31 19:09:42 +02:00
in0finite
f0cc7be1e7 coroutine done ? 2020-05-31 19:09:42 +02:00
in0finite
beb76b6499 remove unneeded code 2020-05-31 19:09:42 +02:00
in0finite
e4aa3c9f92 add it to namespace 2020-05-31 19:09:42 +02:00
in0finite
3aff8be074 improvement 2020-05-31 19:09:42 +02:00
in0finite
a135d2a8bd net status will be available in Utilities namespace 2020-05-31 19:09:42 +02:00
in0finite
e9f01099f0 minimap follows main camera if there is no local ped 2020-05-31 19:09:42 +02:00
in0finite
2c03d76d4d minimap properly follows ped 2020-05-31 19:09:42 +02:00
in0finite
f40c15c195 kill all peds and destroy all vehicles, including local 2020-05-31 19:09:42 +02:00
in0finite
41b352ab4a display stats about ped and vehicle 2020-05-31 19:09:42 +02:00
in0finite
0b562318c1 trying to fix: camera going through map objects 2020-05-31 19:09:42 +02:00
in0finite
057a0b2c07 display draw distance 2020-05-31 19:09:42 +02:00
in0finite
f684189be2 Don't constrain ped position 2020-05-31 19:09:42 +02:00
in0finite
88688bea7d Add stats about local ped and his vehicle 2020-05-31 19:09:42 +02:00
in0finite
e60a5295f5 persist camera settings 2020-05-31 19:09:42 +02:00
in0finite
d96f890d02 add world stats 2020-05-31 19:09:42 +02:00
in0finite
65e32df63d remove world stats window 2020-05-31 19:09:42 +02:00
in0finite
2d77d4a58b remove unused vars 2020-05-31 19:09:42 +02:00
in0finite
173011aee2 save GameManager.prefab 2020-05-31 19:09:42 +02:00
in0finite
7c9abf67ff ... 2020-05-31 19:09:42 +02:00
in0finite
396be732ba remove "Enter vehicle radius" setting 2020-05-31 19:09:42 +02:00
in0finite
a6bb7969b6 adapt mouse sensitivity 2020-05-31 19:09:42 +02:00
in0finite
90bb9ccb15 load some settings on start 2020-05-31 19:09:42 +02:00
in0finite
ae5dc1f0e1 ... 2020-05-31 19:09:42 +02:00
in0finite
d167b39d49 move "show speedometer" setting to PedManager 2020-05-31 19:09:42 +02:00
in0finite
ce0fb3ffa9 move "enter vehicle radius" setting to PedManager 2020-05-31 19:09:42 +02:00
in0finite
b4fa58650f Move "turn speed" setting to PedManager 2020-05-31 19:09:42 +02:00
in0finite
9fbd976388 Remove "jump speed" setting 2020-05-31 19:09:42 +02:00
in0finite
dedfd7d75a Load camera settings on start 2020-05-31 19:09:42 +02:00
in0finite
94de5c4a48 Load "Max draw distance" setting on start 2020-05-31 19:09:42 +02:00
in0finite
e8e6b6cd91 ... 2020-05-31 19:09:42 +02:00
in0finite
04477198e0 Load "Run in background" setting on start 2020-05-31 19:09:42 +02:00
in0finite
c939f16c81 Don't block camera with peds 2020-05-31 19:09:42 +02:00
in0finite
613ecd215a Fix resetting ped when falling below the world 2020-05-31 19:09:42 +02:00
in0finite
4a60c43ca2 Limit fps to 60 by default 2020-05-31 19:09:42 +02:00
in0finite
b117c27a63 World stats adapted 2020-05-31 19:09:42 +02:00
in0finite
054ec6151c Increase ground size 2020-05-31 19:09:42 +02:00