in0finite
|
20100a34aa
|
add "dead body sync rate" setting
|
2021-01-05 21:32:20 +01:00 |
|
in0finite
|
8d400bfceb
|
syncing works
|
2021-01-05 21:09:25 +01:00 |
|
in0finite
|
f9e320ce23
|
move creation of dead body to it's own class
|
2021-01-05 19:30:14 +01:00 |
|
in0finite
|
8469f18862
|
use prefab to spawn dead body
|
2021-01-05 18:21:57 +01:00 |
|
in0finite
|
75d9ca5f35
|
when vehicle explodes, all peds inside are killed - this also fixes Unity crash
|
2021-01-05 05:56:39 +01:00 |
|
in0finite
|
17f6aaeeda
|
peds are killed with a separate function ; ragdoll is detached only when peds are killed, not destroyed
|
2021-01-05 05:18:47 +01:00 |
|
in0finite
|
acae61657d
|
cleanup
|
2021-01-05 04:26:17 +01:00 |
|
in0finite
|
59097a00f2
|
apply force on dead body when it is hit by weapon
|
2021-01-05 04:20:46 +01:00 |
|
in0finite
|
3a5e237e06
|
add button to remove all dead bodies
|
2021-01-05 03:09:45 +01:00 |
|
in0finite
|
988e250981
|
...
|
2021-01-04 23:32:28 +01:00 |
|
in0finite
|
aa95d082d9
|
use continuous dynamic CollisionDetectionMode for ragdoll
|
2021-01-04 22:11:55 +01:00 |
|
in0finite
|
9a224c0eca
|
remove additionally added colliders from ragdoll (jaw, neck box)
|
2021-01-04 22:08:51 +01:00 |
|
in0finite
|
d6d5d660cf
|
wip on ragdoll
|
2021-01-04 01:28:58 +01:00 |
|
in0finite
|
64680f7280
|
initial ragdoll stuff
|
2021-01-03 14:23:18 +01:00 |
|
in0finite
|
85ed0480e6
|
add setting for radio volume
|
2021-01-02 23:22:52 +01:00 |
|
in0finite
|
b3188b6c11
|
assign SEO to scripts
|
2020-12-29 21:28:41 +01:00 |
|
in0finite
|
350f70ac9b
|
don't create hinge joints for vehicle doors
|
2020-12-29 20:58:51 +01:00 |
|
in0finite
|
edceca030f
|
extract function
|
2020-12-29 20:43:33 +01:00 |
|
in0finite
|
74bc44561f
|
remove commented code
|
2020-12-29 20:36:35 +01:00 |
|
in0finite
|
9d9b9743c5
|
spawn projectile on network
|
2020-12-26 23:57:51 +01:00 |
|
in0finite
|
e825ecb6d4
|
projectile should be visible on clients
|
2020-12-26 23:01:32 +01:00 |
|
in0finite
|
4eed0a4bbe
|
implement acceleration
|
2020-12-26 20:07:05 +01:00 |
|
in0finite
|
7cba029b92
|
sync projectile
|
2020-12-26 18:45:42 +01:00 |
|
in0finite
|
f04728934e
|
ignore collision between projectiles
|
2020-12-22 02:24:00 +01:00 |
|
in0finite
|
80a5e0c538
|
rotate projectile while moving
|
2020-12-21 23:27:00 +01:00 |
|
in0finite
|
26ed669de8
|
use separate prefab for rocket explosion
|
2020-12-21 22:56:41 +01:00 |
|
in0finite
|
d32688155c
|
remove commented code
|
2020-12-21 20:55:30 +01:00 |
|
in0finite
|
4acfe0e401
|
play projectile sound
|
2020-12-21 03:01:20 +01:00 |
|
in0finite
|
f61a4c829f
|
fix warning
|
2020-12-21 02:10:26 +01:00 |
|
in0finite
|
1ca4b2d0ad
|
ignore collision between shooter ped and projectile
|
2020-12-21 02:10:17 +01:00 |
|
in0finite
|
ec89abedd8
|
attach rocket model
|
2020-12-21 01:50:31 +01:00 |
|
in0finite
|
536c275a5e
|
display rocket crosshair
|
2020-12-21 01:00:05 +01:00 |
|
in0finite
|
9ee8f0dfac
|
implement reloading time - all weapons have it set to 0, except rockets
|
2020-12-20 22:27:29 +01:00 |
|
in0finite
|
00a95beb66
|
add namespace
|
2020-12-20 21:53:55 +01:00 |
|
in0finite
|
86e1187b5c
|
implement base projectile system
|
2020-12-20 21:51:59 +01:00 |
|
in0finite
|
615491aab6
|
use InvariantCulture when (de)serializing colors
|
2020-07-05 22:35:21 +02:00 |
|
in0finite
|
5816570fd2
|
sync color of detached parts
|
2020-07-05 22:33:34 +02:00 |
|
in0finite
|
f926bb7c24
|
send color of detached part
|
2020-07-05 21:39:59 +02:00 |
|
in0finite
|
d5a51d595e
|
newly connected clients can see already existing detached parts
|
2020-07-05 18:37:56 +02:00 |
|
in0finite
|
e959d1c483
|
don't log error if frame is not child of vehicle, because some vehicles have multiple frames with the same name, and this causes error only on client, but not on server
|
2020-07-05 13:42:50 +02:00 |
|
in0finite
|
942453a2a4
|
check if frame is already detached before detaching it - this also fixes a bug on client when he was trying to detach already detached frame
|
2020-07-04 20:12:01 +02:00 |
|
in0finite
|
9c63b25d38
|
log error if frame is not child of vehicle
|
2020-07-04 19:11:39 +02:00 |
|
in0finite
|
96b0ac1f33
|
disable cooking options on MeshCollider
|
2020-07-04 19:11:09 +02:00 |
|
in0finite
|
e47d8d0adf
|
explosion is synced
|
2020-07-04 18:52:23 +02:00 |
|
in0finite
|
798dfd55ed
|
...
|
2020-07-01 23:36:49 +02:00 |
|
in0finite
|
41e5223fc7
|
detached vehicle parts should be synced
|
2020-07-01 23:36:01 +02:00 |
|
in0finite
|
6725e3ce57
|
do some logic only on server
|
2020-07-01 19:36:39 +02:00 |
|
in0finite
|
96829ef506
|
sync vehicle's health
|
2020-07-01 19:31:06 +02:00 |
|
in0finite
|
2e0108d662
|
cleanup code
|
2020-07-01 19:25:59 +02:00 |
|
in0finite
|
395bcdcf4b
|
add some commented code related to petrolcap
|
2020-07-01 18:53:15 +02:00 |
|