SanAndreasUnity/Assets/Scripts/Behaviours
2020-12-26 18:45:42 +01:00
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Audio change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Ped ped can not be damaged by explosion while he is in vehicle 2020-06-29 17:50:33 +02:00
Vehicles use InvariantCulture when (de)serializing colors 2020-07-05 22:35:21 +02:00
Weapons implement reloading time - all weapons have it set to 0, except rockets 2020-12-20 22:27:29 +01:00
World "CellIds" is no longer available in Inspector 2020-05-31 19:09:51 +02:00
Audio.meta Initial commit 2020-05-31 19:07:22 +02:00
CharacterModelChanger.cs don't read input on some places when not allowed 2020-05-31 19:09:54 +02:00
CharacterModelChanger.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
GameManager.cs set default physics update rate 2020-05-31 19:09:48 +02:00
GameManager.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Loader.cs refactor 2020-05-31 19:09:56 +02:00
Loader.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
MapObject.cs Initial commit 2020-05-31 19:07:22 +02:00
MapObject.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
MiniMap.cs correctly position the minimap 2020-05-31 19:09:56 +02:00
MiniMap.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
ModelViewer.cs Initial commit 2020-05-31 19:07:22 +02:00
ModelViewer.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
OutOfRangeDestroyer.cs improvement 2020-05-31 19:09:42 +02:00
OutOfRangeDestroyer.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Ped.meta Initial commit 2020-05-31 19:07:22 +02:00
PedManager.cs specify ignored layer mask for finding ground in Inspector 2020-06-06 15:54:04 +02:00
PedManager.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
PedModel.cs inflict damage based on part of body that was hit 2020-05-31 19:09:57 +02:00
PedModel.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Player2Minimap.cs working on displaying players on minimap 2020-05-31 19:09:43 +02:00
Player2Minimap.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Projectile.cs sync projectile 2020-12-26 18:45:42 +01:00
Projectile.cs.meta implement base projectile system 2020-12-20 21:51:59 +01:00
SpawnManager.cs use random rotation when spawning players' peds 2020-06-06 00:53:26 +02:00
SpawnManager.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
UIManager.cs UIManager provides onGUI event 2020-05-31 19:09:49 +02:00
UIManager.cs.meta adjust SEO of some scripts which had it assigned 2020-05-31 19:09:49 +02:00
UIVehicleSpawner.cs don't read input on some places when not allowed 2020-05-31 19:09:54 +02:00
UIVehicleSpawner.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Vehicle2Minimap.cs don't draw vehicles on minimap 2020-05-31 19:09:46 +02:00
Vehicle2Minimap.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
Vehicles.meta Initial commit 2020-05-31 19:07:22 +02:00
Weapon.cs remove commented code 2020-12-21 20:55:30 +01:00
Weapon.cs.meta change script execution order for all (?) scripts 2020-05-31 19:09:49 +02:00
WeaponHolder.cs implement reloading time - all weapons have it set to 0, except rockets 2020-12-20 22:27:29 +01:00
WeaponHolder.cs.meta change SEO of scripts which had it configured in code 2020-05-31 19:09:49 +02:00
Weapons.meta Initial commit 2020-05-31 19:07:22 +02:00
World.meta Initial commit 2020-05-31 19:07:22 +02:00