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Audio
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
Ped
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ped can not be damaged by explosion while he is in vehicle
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2020-06-29 17:50:33 +02:00 |
Vehicles
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use InvariantCulture when (de)serializing colors
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2020-07-05 22:35:21 +02:00 |
Weapons
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implement reloading time - all weapons have it set to 0, except rockets
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2020-12-20 22:27:29 +01:00 |
World
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"CellIds" is no longer available in Inspector
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2020-05-31 19:09:51 +02:00 |
Audio.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
CharacterModelChanger.cs
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don't read input on some places when not allowed
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2020-05-31 19:09:54 +02:00 |
CharacterModelChanger.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
GameManager.cs
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set default physics update rate
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2020-05-31 19:09:48 +02:00 |
GameManager.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
Loader.cs
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refactor
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2020-05-31 19:09:56 +02:00 |
Loader.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
MapObject.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
MapObject.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
MiniMap.cs
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correctly position the minimap
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2020-05-31 19:09:56 +02:00 |
MiniMap.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
ModelViewer.cs
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Initial commit
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2020-05-31 19:07:22 +02:00 |
ModelViewer.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
OutOfRangeDestroyer.cs
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improvement
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2020-05-31 19:09:42 +02:00 |
OutOfRangeDestroyer.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
Ped.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
PedManager.cs
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specify ignored layer mask for finding ground in Inspector
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2020-06-06 15:54:04 +02:00 |
PedManager.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
PedModel.cs
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inflict damage based on part of body that was hit
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2020-05-31 19:09:57 +02:00 |
PedModel.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
Player2Minimap.cs
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working on displaying players on minimap
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2020-05-31 19:09:43 +02:00 |
Player2Minimap.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
Projectile.cs
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sync projectile
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2020-12-26 18:45:42 +01:00 |
Projectile.cs.meta
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implement base projectile system
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2020-12-20 21:51:59 +01:00 |
SpawnManager.cs
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use random rotation when spawning players' peds
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2020-06-06 00:53:26 +02:00 |
SpawnManager.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
UIManager.cs
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UIManager provides onGUI event
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2020-05-31 19:09:49 +02:00 |
UIManager.cs.meta
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adjust SEO of some scripts which had it assigned
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2020-05-31 19:09:49 +02:00 |
UIVehicleSpawner.cs
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don't read input on some places when not allowed
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2020-05-31 19:09:54 +02:00 |
UIVehicleSpawner.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
Vehicle2Minimap.cs
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don't draw vehicles on minimap
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2020-05-31 19:09:46 +02:00 |
Vehicle2Minimap.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
Vehicles.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
Weapon.cs
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remove commented code
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2020-12-21 20:55:30 +01:00 |
Weapon.cs.meta
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change script execution order for all (?) scripts
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2020-05-31 19:09:49 +02:00 |
WeaponHolder.cs
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implement reloading time - all weapons have it set to 0, except rockets
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2020-12-20 22:27:29 +01:00 |
WeaponHolder.cs.meta
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change SEO of scripts which had it configured in code
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2020-05-31 19:09:49 +02:00 |
Weapons.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |
World.meta
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Initial commit
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2020-05-31 19:07:22 +02:00 |