in0finite
|
0dc2a4c42d
|
fix navmesh generation
|
2022-01-29 05:53:51 +01:00 |
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in0finite
|
7ebc1ea9bf
|
add button to remove all navmeshes
|
2022-01-29 05:50:18 +01:00 |
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in0finite
|
892fb395ca
|
add Edit button
|
2022-01-29 05:49:55 +01:00 |
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in0finite
|
356dd0fb4b
|
properly collect navmesh sources
|
2022-01-29 04:56:01 +01:00 |
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in0finite
|
e31d937b4a
|
performance optimization for edit-mode: don't deactivate world objects during initialization
|
2022-01-29 03:24:26 +01:00 |
|
in0finite
|
eb091f11d0
|
export water also
|
2022-01-29 02:58:33 +01:00 |
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in0finite
|
13523dd726
|
use ETAMeasurer
|
2022-01-29 02:08:10 +01:00 |
|
in0finite
|
836f5f228f
|
disable GI
|
2022-01-29 01:53:01 +01:00 |
|
in0finite
|
0e5399a896
|
...
|
2022-01-29 01:49:01 +01:00 |
|
in0finite
|
3813d5b0f4
|
fix
|
2022-01-28 00:37:53 +01:00 |
|
in0finite
|
2f30e2b5b8
|
measure ETA
|
2022-01-28 00:37:33 +01:00 |
|
in0finite
|
ad21e737ff
|
...
|
2022-01-28 00:34:41 +01:00 |
|
in0finite
|
b36ef41e05
|
improve nav mesh generator
|
2022-01-27 01:11:47 +01:00 |
|
in0finite
|
5761dae758
|
make water generation idempotent
|
2022-01-27 00:48:18 +01:00 |
|
in0finite
|
ca5c801cec
|
assign water prefab
|
2022-01-26 23:38:03 +01:00 |
|
in0finite
|
a39a584683
|
fix day-time manager
|
2022-01-26 21:25:33 +01:00 |
|
in0finite
|
14ba0a78fb
|
fix
|
2022-01-26 21:24:32 +01:00 |
|
in0finite
|
78ecce2e90
|
fixes
|
2022-01-26 21:23:56 +01:00 |
|
in0finite
|
c791aec4b8
|
draw in-game windows in edit mode
|
2022-01-26 20:36:56 +01:00 |
|
in0finite
|
941ec06be1
|
fix
|
2022-01-26 20:25:43 +01:00 |
|
in0finite
|
d2e36d470b
|
...
|
2022-01-26 20:24:52 +01:00 |
|
in0finite
|
37930ac861
|
adapt to singleton
|
2022-01-26 20:21:50 +01:00 |
|
in0finite
|
a6b8af5cb9
|
make sure config is loaded
|
2022-01-26 17:45:38 +01:00 |
|
in0finite
|
ab0c925b33
|
more safeguards
|
2022-01-25 00:24:38 +01:00 |
|
in0finite
|
1d7d394366
|
tweaking
|
2022-01-24 23:28:49 +01:00 |
|
in0finite
|
569fc98683
|
...
|
2022-01-24 23:16:15 +01:00 |
|
in0finite
|
1f4067479e
|
...
|
2022-01-24 23:13:04 +01:00 |
|
in0finite
|
d064ed6d17
|
...
|
2022-01-24 22:52:59 +01:00 |
|
in0finite
|
75018ffc4a
|
prevent running in play mode
|
2022-01-24 22:49:19 +01:00 |
|
in0finite
|
e97e308a0c
|
...
|
2022-01-24 22:48:45 +01:00 |
|
in0finite
|
7c061d3888
|
disable changing export folder
|
2022-01-24 22:35:12 +01:00 |
|
in0finite
|
91bb5b6633
|
add scroll view
|
2022-01-24 22:33:16 +01:00 |
|
in0finite
|
3e9bda3547
|
...
|
2022-01-24 22:28:38 +01:00 |
|
in0finite
|
46db58b5f0
|
unshow, then show map objects
|
2022-01-24 22:27:41 +01:00 |
|
in0finite
|
99b52ee50b
|
huge performance optimization by grouping asset creation with AssetDatabase.StartAssetEditing(), and doing all read operations outside of it
|
2022-01-24 22:26:36 +01:00 |
|
in0finite
|
4e98f2a905
|
fix pausable progress bar
|
2022-01-24 19:00:33 +01:00 |
|
in0finite
|
f2e1d920bd
|
measure ETA
|
2022-01-24 18:49:02 +01:00 |
|
in0finite
|
d21ec31eff
|
add pausable progress bars
|
2022-01-24 18:24:58 +01:00 |
|
in0finite
|
205820733b
|
add multiple iterations when waiting for jobs to finish
|
2022-01-24 18:08:08 +01:00 |
|
in0finite
|
0b3fa3a436
|
unpack prefab
|
2022-01-24 18:07:22 +01:00 |
|
in0finite
|
9b0757679f
|
reuse enexes
|
2022-01-24 18:07:00 +01:00 |
|
in0finite
|
3217beb0e9
|
check if background thread is running
|
2022-01-24 15:44:27 +01:00 |
|
in0finite
|
edaee31998
|
delete then create enexes
|
2022-01-24 14:22:41 +01:00 |
|
in0finite
|
8e08c8b1c8
|
reuse existing static geometry
|
2022-01-24 14:21:17 +01:00 |
|
in0finite
|
25a0093c8f
|
mark scene as dirty
|
2022-01-24 14:17:34 +01:00 |
|
in0finite
|
a591262066
|
allow to export from existing Cell object
|
2022-01-24 13:03:08 +01:00 |
|
in0finite
|
37e73f5745
|
fix checking if there are pending jobs
|
2022-01-24 12:12:40 +01:00 |
|
in0finite
|
31a1a7a0a5
|
more safeguards
|
2022-01-24 02:40:13 +01:00 |
|
in0finite
|
32c3504a27
|
...
|
2022-01-24 02:32:47 +01:00 |
|
in0finite
|
86c1165777
|
...
|
2022-01-24 01:52:57 +01:00 |
|