Commit graph

320 commits

Author SHA1 Message Date
in0finite
057a0b2c07 display draw distance 2020-05-31 19:09:42 +02:00
in0finite
f684189be2 Don't constrain ped position 2020-05-31 19:09:42 +02:00
in0finite
88688bea7d Add stats about local ped and his vehicle 2020-05-31 19:09:42 +02:00
in0finite
e60a5295f5 persist camera settings 2020-05-31 19:09:42 +02:00
in0finite
d96f890d02 add world stats 2020-05-31 19:09:42 +02:00
in0finite
65e32df63d remove world stats window 2020-05-31 19:09:42 +02:00
in0finite
2d77d4a58b remove unused vars 2020-05-31 19:09:42 +02:00
in0finite
173011aee2 save GameManager.prefab 2020-05-31 19:09:42 +02:00
in0finite
7c9abf67ff ... 2020-05-31 19:09:42 +02:00
in0finite
396be732ba remove "Enter vehicle radius" setting 2020-05-31 19:09:42 +02:00
in0finite
a6bb7969b6 adapt mouse sensitivity 2020-05-31 19:09:42 +02:00
in0finite
90bb9ccb15 load some settings on start 2020-05-31 19:09:42 +02:00
in0finite
ae5dc1f0e1 ... 2020-05-31 19:09:42 +02:00
in0finite
d167b39d49 move "show speedometer" setting to PedManager 2020-05-31 19:09:42 +02:00
in0finite
ce0fb3ffa9 move "enter vehicle radius" setting to PedManager 2020-05-31 19:09:42 +02:00
in0finite
b4fa58650f Move "turn speed" setting to PedManager 2020-05-31 19:09:42 +02:00
in0finite
9fbd976388 Remove "jump speed" setting 2020-05-31 19:09:42 +02:00
in0finite
dedfd7d75a Load camera settings on start 2020-05-31 19:09:42 +02:00
in0finite
94de5c4a48 Load "Max draw distance" setting on start 2020-05-31 19:09:42 +02:00
in0finite
e8e6b6cd91 ... 2020-05-31 19:09:42 +02:00
in0finite
04477198e0 Load "Run in background" setting on start 2020-05-31 19:09:42 +02:00
in0finite
c939f16c81 Don't block camera with peds 2020-05-31 19:09:42 +02:00
in0finite
613ecd215a Fix resetting ped when falling below the world 2020-05-31 19:09:42 +02:00
in0finite
4a60c43ca2 Limit fps to 60 by default 2020-05-31 19:09:42 +02:00
in0finite
b117c27a63 World stats adapted 2020-05-31 19:09:42 +02:00
in0finite
054ec6151c Increase ground size 2020-05-31 19:09:42 +02:00
in0finite
99b1f013d3 Reduce slope 2020-05-31 19:09:42 +02:00
in0finite
774f83addb Reduce slope 2020-05-31 19:09:42 +02:00
in0finite
24328020c2 Fix height of some obstacles 2020-05-31 19:09:42 +02:00
in0finite
52f6590c36 Add more obstacles 2020-05-31 19:09:42 +02:00
in0finite
df0ef85dc7 Add some obstacles to demo scene 2020-05-31 19:09:42 +02:00
in0finite
83615206d5 Change scene name in StartGame window 2020-05-31 19:09:42 +02:00
in0finite
df643f0b86 Rename scene 2020-05-31 19:09:42 +02:00
in0finite
552b27e049 Adjust column widths and preserve stats game object across scenes 2020-05-31 19:09:42 +02:00
in0finite
cf3fc109f8 Update status of rigid body every frame 2020-05-31 19:09:41 +02:00
in0finite
8c2aefe161 Change default ped sync rate to 20 2020-05-31 19:09:41 +02:00
in0finite
e9d4374af8 Don't use scroll view for stats window 2020-05-31 19:09:41 +02:00
in0finite
f1254e10e6 Uses it's own scroll view for stats 2020-05-31 19:09:41 +02:00
in0finite
e7ac6074d1 Use index 2020-05-31 19:09:41 +02:00
in0finite
8429b2c36b Remove ping from player stats 2020-05-31 19:09:41 +02:00
in0finite
422dc1d8c4 Add ped state to player stats 2020-05-31 19:09:41 +02:00
in0finite
efd831f504 Change format of a setting - now rigid body can be disabled on local player 2020-05-31 19:09:41 +02:00
in0finite
b54948dd55 Create some files 2020-05-31 19:09:41 +02:00
in0finite
700aa0aac9 Update MirrorLite 2020-05-31 19:09:41 +02:00
in0finite
f9c8a5d31f Destroy OutOfRangeDestroyer script on peds which are controlled by players 2020-05-31 19:09:41 +02:00
in0finite
3869ff0a09 Destroy OutOfRangeDestroyer script on clients 2020-05-31 19:09:41 +02:00
in0finite
33c3700291 Disable vehicle damage 2020-05-31 19:09:41 +02:00
in0finite
ed7ce1429f Improvements 2020-05-31 19:09:41 +02:00
in0finite
266c90deac Improvements 2020-05-31 19:09:41 +02:00
in0finite
e117c2cd81 Fixed several bugs:
- vehicle states are activated on clients at the end of frame, because at the moment of ped creation, vehicle may not be created yet

- ped doesn't switch to stand state in Start(), on clients

- state is now synced using string, not struct, because struct failed to sync after first modification
2020-05-31 19:09:41 +02:00