in0finite
|
29b7ae65f0
|
remove commented code
|
2020-06-06 20:45:44 +02:00 |
|
in0finite
|
19fc36d718
|
display info about messages in Misc stats
|
2020-06-06 20:04:10 +02:00 |
|
in0finite
|
ba9318d594
|
change default text to empty
|
2020-06-06 20:03:43 +02:00 |
|
in0finite
|
81df1bb651
|
pool messages
|
2020-06-06 20:03:26 +02:00 |
|
in0finite
|
7623b3ce29
|
optimization
|
2020-06-06 19:02:43 +02:00 |
|
in0finite
|
cf0437e80a
|
properly destroy messages
|
2020-06-06 18:41:50 +02:00 |
|
in0finite
|
1016a18c80
|
add OnScreenMessage script to prefab
|
2020-06-06 18:41:32 +02:00 |
|
in0finite
|
a7faf63540
|
assign messages container
|
2020-06-06 18:31:21 +02:00 |
|
in0finite
|
bd5ac7b252
|
save the stupid scene - it gets modified for some reason
|
2020-06-06 18:24:59 +02:00 |
|
in0finite
|
394348745e
|
converting on-screen messages to uGUI
|
2020-06-06 18:09:26 +02:00 |
|
in0finite
|
78319b501b
|
set correct layer mask for finding ground - fixes a bug for ped always spawning at initial position, because ray was hitting ragdoll colliders
|
2020-06-06 16:55:57 +02:00 |
|
in0finite
|
29ab0556c6
|
specify ignored layer mask for finding ground in Inspector
|
2020-06-06 15:54:04 +02:00 |
|
in0finite
|
fda86887f7
|
use random rotation when spawning players' peds
|
2020-06-06 00:53:26 +02:00 |
|
in0finite
|
9dc4f03c9f
|
run exception safe
|
2020-06-06 00:45:53 +02:00 |
|
in0finite
|
dab056d48e
|
fix for spawning peds at the same position
|
2020-06-06 00:40:47 +02:00 |
|
in0finite
|
fe557282eb
|
fix for recruiting peds
|
2020-06-05 23:49:50 +02:00 |
|
in0finite
|
03a0f5c35e
|
extract method
|
2020-06-05 23:22:30 +02:00 |
|
in0finite
|
d37d601082
|
peds can not damage other peds in the same vehicle
|
2020-06-03 02:12:40 +02:00 |
|
in0finite
|
21644998cb
|
rename variable
|
2020-06-03 01:10:38 +02:00 |
|
in0finite
|
e740307084
|
change projectile raycast mask
|
2020-06-03 00:41:39 +02:00 |
|
in0finite
|
cb495440cd
|
fix camera being blocked by vehicle's high detail meshes
|
2020-06-03 00:27:18 +02:00 |
|
in0finite
|
d9a728b244
|
destroy high detail mesh objects when vehicle is destroyed
|
2020-06-02 23:56:36 +02:00 |
|
in0finite
|
23e75f180c
|
change camera aim offset
|
2020-06-02 23:50:30 +02:00 |
|
in0finite
|
8880d6030a
|
update all relevant children
|
2020-06-02 23:48:40 +02:00 |
|
in0finite
|
92feb469fb
|
create separate game object with mesh colliders
|
2020-06-02 22:40:46 +02:00 |
|
in0finite
|
c5b8d7df6d
|
add new layer for vehicle high detail mesh
|
2020-06-02 20:44:08 +02:00 |
|
in0finite
|
71d18bbe6d
|
change way of specifying which object should be ignored when raycasting - peds can not damage other peds in the same vehicle
|
2020-06-01 14:58:51 +02:00 |
|
in0finite
|
a2cc2c33b4
|
change video
|
2020-05-31 19:09:58 +02:00 |
|
in0finite
|
8bf73cbc84
|
change download link for Linux server
|
2020-05-31 19:09:58 +02:00 |
|
in0finite
|
e9ef2f709d
|
better specify which object should be ignored when raycasting
|
2020-05-31 19:09:58 +02:00 |
|
in0finite
|
199a008b12
|
correctly identify Transform that was hit by a bullet - this fixes a bug when ped could not be damaged while in vehicle
|
2020-05-31 19:09:58 +02:00 |
|
in0finite
|
2fec510ce3
|
display inflicted damage as on-screen message
|
2020-05-31 19:09:58 +02:00 |
|
in0finite
|
2cb2ddf099
|
implement on-screen messages
|
2020-05-31 19:09:58 +02:00 |
|
in0finite
|
83659395e1
|
run exception-safe
|
2020-05-31 19:09:58 +02:00 |
|
in0finite
|
756f7e8563
|
move Damageable class to Utilities assembly
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
24ae9c853d
|
disable collision between "PedBone" layer and other layers
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
f2c9e5ff75
|
inflict damage based on part of body that was hit
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
b203a0b667
|
weapon's projectile raycasts are made against ped bones
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
8f56469b28
|
camera can move through "PedBone" layer
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
d675a8b4a4
|
provide layer as property
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
f607d50483
|
run exception-safe
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
483c7b8564
|
add box collider for area around neck
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
adc03cc3aa
|
add sphere collider around jaw
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
e945f9f54e
|
ragdoll bones are set up
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
89dab83847
|
fix errors
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
ad7b8e50fe
|
add script
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
0db06ca46e
|
change download link to point to new release
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
ec7417c510
|
...
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
3d3b697076
|
don't destroy the clip with delayed Destroy()
|
2020-05-31 19:09:57 +02:00 |
|
in0finite
|
1b19e38bc6
|
when stopping radio sound, save radio station's time only if audio source is playing
|
2020-05-31 19:09:57 +02:00 |
|