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remove commented code
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@ -12,8 +12,6 @@ namespace SanAndreasUnity.Utilities
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public Color TextColor { get => this.TextComponent.color; set => this.TextComponent.color = value; }
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//public Color backgroundColor = new Color(0, 0, 0, 1); // transparent
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/// in percentage of screen dimensions
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public Vector2 ScreenPos
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{
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