Commit graph

2071 commits

Author SHA1 Message Date
in0finite
2be483667a display dialog when loading finishes 2022-01-22 00:25:31 +01:00
in0finite
3a9399b616 make loading process much more error-proof 2022-01-22 00:25:05 +01:00
in0finite
d705d9ca12 make MiniMap a StartupSingleton 2022-01-21 02:27:21 +01:00
in0finite
edbb2e8635 add loading steps when loading begins 2022-01-21 02:11:42 +01:00
in0finite
473ae83c8d ... 2022-01-21 02:01:49 +01:00
in0finite
51eb669178 clear progress bar when loading finishes 2022-01-21 02:01:35 +01:00
in0finite
e6e8420f44 ... 2022-01-21 01:36:27 +01:00
in0finite
ab96f3c8d5 Loader inherits SingletonComponent 2022-01-21 01:35:36 +01:00
in0finite
c19b485a42 make StartupSingleton work in edit mode 2022-01-21 01:14:03 +01:00
in0finite
fe9f17f1ec make AudioManager a StartupSingleton 2022-01-21 00:31:25 +01:00
in0finite
9e890e9f25 add EditorLoader which can start loading game data and display loading progress 2022-01-21 00:19:09 +01:00
in0finite
6a447b6962 adapt to CoroutineManager 2022-01-21 00:17:06 +01:00
in0finite
f2c330f6a5 impl CoroutineManager 2022-01-21 00:14:22 +01:00
in0finite
4f16c2ef76 ... 2022-01-17 00:30:09 +01:00
in0finite
44a4ff8c17 ... 2022-01-17 00:29:38 +01:00
in0finite
5e82124a2f extract function 2022-01-17 00:21:34 +01:00
in0finite
4c03c5f33f fix creating folders 2022-01-16 22:54:57 +01:00
in0finite
8d936b3499 add additional toggle to control exporting 2022-01-16 22:05:12 +01:00
in0finite
d9ab4eaa64 some performance optimizations 2022-01-16 21:48:16 +01:00
in0finite
1039bd12e7 ... 2022-01-16 21:23:45 +01:00
in0finite
8487d1ab85 add toggle to export prefabs 2022-01-16 21:23:15 +01:00
in0finite
5fd0726158 ... 2022-01-16 19:45:36 +01:00
in0finite
07d07c6355 stop if no suitable objects found 2022-01-16 19:34:26 +01:00
in0finite
3efab468af constraint to MapObjects only 2022-01-16 19:34:09 +01:00
in0finite
b3fb1870d6 add some stats 2022-01-16 19:26:25 +01:00
in0finite
8531e758e2 fix for white textures 2022-01-16 18:51:20 +01:00
in0finite
d5934522b0 create root folder aswell 2022-01-16 18:07:06 +01:00
in0finite
464d679b96 fix selecting a folder 2022-01-16 18:06:42 +01:00
in0finite
fa0252123a ... 2022-01-16 18:06:25 +01:00
in0finite
aec9925414 add option to toggle exporting collision meshes 2022-01-16 17:31:57 +01:00
in0finite
580193b35d folder is preserved 2022-01-16 17:22:53 +01:00
in0finite
be71b2387c assign asset when created 2022-01-16 17:14:28 +01:00
in0finite
bc31d54e4c ... 2022-01-16 05:13:55 +01:00
in0finite
e6edaeb687 check if texture is not null 2022-01-16 05:01:46 +01:00
in0finite
e2c1ff6a3d add ability to export from selection 2022-01-16 05:00:29 +01:00
in0finite
e9d69848cb fix checking if asset exists 2022-01-16 04:26:03 +01:00
in0finite
ef4fb54ce6 add AssetExporter 2022-01-16 03:52:59 +01:00
in0finite
8fe981b6b2 improve coroutines 2022-01-16 03:51:20 +01:00
in0finite
90a9a49c6b introduce EditorWindowBase 2022-01-16 00:42:24 +01:00
in0finite
695d5c02c4 add navmesh data to navmesh 2022-01-16 00:04:29 +01:00
in0finite
eb5894618a add menu tool which can enable infinite draw distance 2022-01-12 03:25:17 +01:00
in0finite
f92186362d add draw distance multiplier 2022-01-12 03:24:40 +01:00
in0finite
4bdb8c3944 add ability to ignore low LOD objects 2022-01-12 03:24:01 +01:00
in0finite
aff5029fa5 add ability to change max value for "draw distance" setting 2022-01-12 02:17:50 +01:00
in0finite
bc3eadd29e dont register objects for nav mesh 2022-01-08 19:16:30 +01:00
in0finite
734044ca69 save file using dialog 2022-01-08 19:06:34 +01:00
in0finite
6869b631a5 ... 2022-01-08 19:06:13 +01:00
in0finite
44b3722e1c implement editor window: NavMeshGenerator 2022-01-08 18:28:19 +01:00
in0finite
3ecddf8ef4 adjust nav mesh build settings to match CharacterController on ped 2022-01-08 18:26:40 +01:00
in0finite
9aef106f5d implement runtime nav mesh generation 2022-01-08 18:25:33 +01:00