in0finite
|
2be483667a
|
display dialog when loading finishes
|
2022-01-22 00:25:31 +01:00 |
|
in0finite
|
3a9399b616
|
make loading process much more error-proof
|
2022-01-22 00:25:05 +01:00 |
|
in0finite
|
d705d9ca12
|
make MiniMap a StartupSingleton
|
2022-01-21 02:27:21 +01:00 |
|
in0finite
|
edbb2e8635
|
add loading steps when loading begins
|
2022-01-21 02:11:42 +01:00 |
|
in0finite
|
473ae83c8d
|
...
|
2022-01-21 02:01:49 +01:00 |
|
in0finite
|
51eb669178
|
clear progress bar when loading finishes
|
2022-01-21 02:01:35 +01:00 |
|
in0finite
|
e6e8420f44
|
...
|
2022-01-21 01:36:27 +01:00 |
|
in0finite
|
ab96f3c8d5
|
Loader inherits SingletonComponent
|
2022-01-21 01:35:36 +01:00 |
|
in0finite
|
c19b485a42
|
make StartupSingleton work in edit mode
|
2022-01-21 01:14:03 +01:00 |
|
in0finite
|
fe9f17f1ec
|
make AudioManager a StartupSingleton
|
2022-01-21 00:31:25 +01:00 |
|
in0finite
|
9e890e9f25
|
add EditorLoader which can start loading game data and display loading progress
|
2022-01-21 00:19:09 +01:00 |
|
in0finite
|
6a447b6962
|
adapt to CoroutineManager
|
2022-01-21 00:17:06 +01:00 |
|
in0finite
|
f2c330f6a5
|
impl CoroutineManager
|
2022-01-21 00:14:22 +01:00 |
|
in0finite
|
4f16c2ef76
|
...
|
2022-01-17 00:30:09 +01:00 |
|
in0finite
|
44a4ff8c17
|
...
|
2022-01-17 00:29:38 +01:00 |
|
in0finite
|
5e82124a2f
|
extract function
|
2022-01-17 00:21:34 +01:00 |
|
in0finite
|
4c03c5f33f
|
fix creating folders
|
2022-01-16 22:54:57 +01:00 |
|
in0finite
|
8d936b3499
|
add additional toggle to control exporting
|
2022-01-16 22:05:12 +01:00 |
|
in0finite
|
d9ab4eaa64
|
some performance optimizations
|
2022-01-16 21:48:16 +01:00 |
|
in0finite
|
1039bd12e7
|
...
|
2022-01-16 21:23:45 +01:00 |
|
in0finite
|
8487d1ab85
|
add toggle to export prefabs
|
2022-01-16 21:23:15 +01:00 |
|
in0finite
|
5fd0726158
|
...
|
2022-01-16 19:45:36 +01:00 |
|
in0finite
|
07d07c6355
|
stop if no suitable objects found
|
2022-01-16 19:34:26 +01:00 |
|
in0finite
|
3efab468af
|
constraint to MapObjects only
|
2022-01-16 19:34:09 +01:00 |
|
in0finite
|
b3fb1870d6
|
add some stats
|
2022-01-16 19:26:25 +01:00 |
|
in0finite
|
8531e758e2
|
fix for white textures
|
2022-01-16 18:51:20 +01:00 |
|
in0finite
|
d5934522b0
|
create root folder aswell
|
2022-01-16 18:07:06 +01:00 |
|
in0finite
|
464d679b96
|
fix selecting a folder
|
2022-01-16 18:06:42 +01:00 |
|
in0finite
|
fa0252123a
|
...
|
2022-01-16 18:06:25 +01:00 |
|
in0finite
|
aec9925414
|
add option to toggle exporting collision meshes
|
2022-01-16 17:31:57 +01:00 |
|
in0finite
|
580193b35d
|
folder is preserved
|
2022-01-16 17:22:53 +01:00 |
|
in0finite
|
be71b2387c
|
assign asset when created
|
2022-01-16 17:14:28 +01:00 |
|
in0finite
|
bc31d54e4c
|
...
|
2022-01-16 05:13:55 +01:00 |
|
in0finite
|
e6edaeb687
|
check if texture is not null
|
2022-01-16 05:01:46 +01:00 |
|
in0finite
|
e2c1ff6a3d
|
add ability to export from selection
|
2022-01-16 05:00:29 +01:00 |
|
in0finite
|
e9d69848cb
|
fix checking if asset exists
|
2022-01-16 04:26:03 +01:00 |
|
in0finite
|
ef4fb54ce6
|
add AssetExporter
|
2022-01-16 03:52:59 +01:00 |
|
in0finite
|
8fe981b6b2
|
improve coroutines
|
2022-01-16 03:51:20 +01:00 |
|
in0finite
|
90a9a49c6b
|
introduce EditorWindowBase
|
2022-01-16 00:42:24 +01:00 |
|
in0finite
|
695d5c02c4
|
add navmesh data to navmesh
|
2022-01-16 00:04:29 +01:00 |
|
in0finite
|
eb5894618a
|
add menu tool which can enable infinite draw distance
|
2022-01-12 03:25:17 +01:00 |
|
in0finite
|
f92186362d
|
add draw distance multiplier
|
2022-01-12 03:24:40 +01:00 |
|
in0finite
|
4bdb8c3944
|
add ability to ignore low LOD objects
|
2022-01-12 03:24:01 +01:00 |
|
in0finite
|
aff5029fa5
|
add ability to change max value for "draw distance" setting
|
2022-01-12 02:17:50 +01:00 |
|
in0finite
|
bc3eadd29e
|
dont register objects for nav mesh
|
2022-01-08 19:16:30 +01:00 |
|
in0finite
|
734044ca69
|
save file using dialog
|
2022-01-08 19:06:34 +01:00 |
|
in0finite
|
6869b631a5
|
...
|
2022-01-08 19:06:13 +01:00 |
|
in0finite
|
44b3722e1c
|
implement editor window: NavMeshGenerator
|
2022-01-08 18:28:19 +01:00 |
|
in0finite
|
3ecddf8ef4
|
adjust nav mesh build settings to match CharacterController on ped
|
2022-01-08 18:26:40 +01:00 |
|
in0finite
|
9aef106f5d
|
implement runtime nav mesh generation
|
2022-01-08 18:25:33 +01:00 |
|