Closes#4072
ty @Lusamine for checking japanese and english for complete clarity on this multi-year flip-flop.
historically, we used 0xFB.bit0 until jpn complained, changing it to 0xC9.bit4 to match the pk3 struct. Both were correct, and neither were correct.
Closes#4047
SetSeen(species) will set the seen flag but leave both bits 0-0; old code would SetSeen and fail to revise it to 1-1. Since we're setting both to their "complete" state, a "complete" state for a single gender is just a "new" registration operation.
With the new version of Visual Studio bringing C# 12, we can revise our logic for better readability as well as use new methods/APIs introduced in the .NET 8.0 BCL.
* Named a few useful blocks
* Named a few useful blocks
* Renames for consistency as per suggestion
* Withdrawing hidden items blocks for more investigations
* Identification for Hidden Items blocks
Closes#4069
Chinese localizations copied from English (was not an available language until Gen7), contributions welcome!
Co-Authored-By: Jonathan Herbert <3344332+foohyfooh@users.noreply.github.com>
* Refactor Gen 4 extra blocks
* Replace FetchHallBlock with extra block getter
* Add UI to convert save to/from Korean
* Do not modify uninitialized General/Storage blocks
* Detect invalid extra blocks
* Add Rotation to Gen 6 map position
* Keep 7 digits of precision for XYZ coordinates
* Scale coordinates in Trainer Data Editor
* Localization for SAV_Trainer.L_R
* Add SWSH map position
* Add LA map position
* Add Rotation to SV map position
* Add GG map position
- Rename capture flags to more appropriate name since it is just if they are in the overworld or not.
- Document progress values for each Sword of Justice.
The flag indicates whether the option "Mystery Gift" has been unlocked and it is displayed in the start menu.
Note: It is unlocked after talking with the little girl on the fifth floor of the Goldenrod Department Store.
Pokewalker: defer match if shiny
Jacq egg: recognize unhatched egg, traded
sv-pokedex-old: don't add rows for >1010 species (out of range)
static9: correctly flag scale mismatch
SAV4HGSS: expose pokegear #'s as span instead of alloc
Correct poltchageist masterpiece comments
swap order of Ogerpon (more likely to be Level 70)
Add methods to filter gameversions by context
add 3 more sizes
No point in having a billion categorizations for fashion, makes things too bloated as more items get introduced.
Add in DLC items, fix giving opposite-gender starting uniforms.
Closes#3994
Add xmldoc
Simplify some casts
Demote priority of Gen2 event yielding
Remove old EncounterMatchUtil code
Repoint DateTime.Now to console specific date provider stubs
Gift1: use IVs if required
Gift2: Enforce 0 TimeOfDay
Egg9: Require Egg Location to match encounter
PGT: keep requested gender in the event of antishiny
PGT: never yield Korean Ranger Manaphy for Format4
Simplify ushort range checks
Rename `EReader` bool to `IsEReader`
Extract Gender/Nature fetch for unfixed encounters
Remove Unown PIDIV branch when template has no Unown
Remove unnecessary loop for Pokewalker PID creation
Skip string fetch for Trade1
Set gender for Trade8
Add record to wrap Gen8 raid generate params, return & use bool for filtering results, fallback to unrestricted if none succeed
Fix gender comparison for Entree5 slot
Simplify gen2 ResetKey fetch (byte sum of Money/ID/OT(used)
Closes#3970 by filtering gender inside the method like Encounter9RNG with an early return
Adds IV filtering inside the method with an early return like Encounter9RNG
Allow nickname->species with span
add ConstantExpected annotations
Correct Gen8b ability set calling CommonEdits instead of direct setter
Slightly better perf on gen5/gen8+ location fetch
Misc pkm ctor fixes for b2w2 trade & wc3 eggs
wurmple evo now has an enum to be more explicit
no recursion for gen5 generator
fix showdown line length check allowing 86 instead of 80
Closes#3943
Also exposes the boolean flag in between the height/weight tuple.
Pretty sure this struct has an unused second half, and is just {byte, bool, byte}[2].
Ensure GO IVs are respecting the min floor
Add some comments, reuse PersonalInfo reference instead of refetch
Fix Hoopa Unbound SlotWrite changing to 3
EncounterEgg now indicates FixedBall(Poke) for Gen2-5
EncounterSlot2 now indicates Form Random for Gen2 Unown, database
EncounterStatic3 now generates FRLG Gen2 Roamers with correct location
EncounterCriteria now used more heavily for requested IVs
EncounterPossible3 now correctly skips Eggs if eggs are not requested
EncounterGift3Colo now generates Japanese Bonus disk gifts only in Japanese, doesn't validate non-Japanese
We implement simple state machine iterators to iterate through every split type encounter array, and more finely control the path we iterate through. And, by using generics, we can have the compiler generate optimized code to avoid virtual calls.
In addition to this, we shift away from the big-5 encounter types and not inherit from an abstract class. This allows for creating a PK* of a specific type and directly writing properties (no virtual calls). Plus we can now fine-tune each encounter type to call specific code, and not have to worry about future game encounter types bothering the generation routines.
Closes#3950
Does not resolve#3953 , separate issue as caused by the April refactor. Need to debug old & new and see where the data is being copied wrong
Relocate checksum adders to Checksums class, improve performance by eliminating slice calls
Improve HOME sharing for GO8 and IMoveset encounters: actually sanity check GO8, and skip other non-PK7/PB7 cases.
Move enum -> ushort instead of int
Redo handling of HOME Volt Tackle (disallow on SWSH Cap Pikachu)
Pass spans instead of strings to use span methods
Reset encounter filters on early abort
Add sound for adding all XY fashion items (was silent)
Fix Gen7 Resort PKM loading (4 bytes extra per slot)
Fix Gen6 HallOfFame TID/SID validation dropping leading zeroes
Fix Gen6 Best Friends ribbon validation
Treat GO8 as server date restricted, give detailed message outside window
HasTracker => must have HT name
Improve cctor times for Breeding; direct calls for splitbreed checks; inlined binary searches via generated IL instead of hashset
Fix permitting alpha ribbon on non-alphas in Gen8/8a/8b, disallow Gen8a/8b ribbons for Gen7 Alolan Raichu
Improve some IL generation of EvoChain logic
Add xmldoc for new evotree additions
Like move validation, evolutions are the earliest thing we wish to traverse when determining what encounters may have originated the current Pokémon. To determine the permitted species-form-levels a Pokémon could originate with, we must devolve a Pokémon by traveling down-generation to origin. Once we have an encounter, we can then evolve it to the current species, traversing upwards from origin to the current format.
* Fix Pokemon tooltip for LA incorrectly referring to SwSh location table
* Fixes to comments referring to incorrect generation/version/game
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Co-authored-by: James Park <5295838+pencilethics@users.noreply.github.com>