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Gen2: Add MysteryGiftIsUnlocked flag in Simple Editor (#4007)
The flag indicates whether the option "Mystery Gift" has been unlocked and it is displayed in the start menu. Note: It is unlocked after talking with the little girl on the fifth floor of the Goldenrod Department Store.
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2 changed files with 24 additions and 0 deletions
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@ -507,6 +507,26 @@ public sealed class SAV2 : SaveFile, ILangDeviantSave, IEventFlagArray, IEventWo
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}
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}
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public bool MysteryGiftIsUnlocked
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{
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get
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{
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int ofs = Offsets.MysteryGiftIsUnlocked;
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if (ofs == -1)
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return false;
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return Data[ofs] == 0x00;
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}
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set
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{
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int ofs = Offsets.MysteryGiftIsUnlocked;
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if (ofs == -1)
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return;
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Data[ofs] = (byte)(value ? 0x00 : 0xFF);
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Data[ofs + 2] = Data[ofs];
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}
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}
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public override IReadOnlyList<InventoryPouch> Inventory
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{
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get
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@ -46,6 +46,7 @@ internal sealed class SAV2Offsets
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public int Daycare { get; }
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public int BlueCardPoints { get; private set; } = -1;
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public int MysteryGiftIsUnlocked { get; private set; } = -1;
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public int PouchTMHM { get; private set; } = -1;
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public int PouchItem { get; private set; } = -1;
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@ -60,6 +61,8 @@ internal sealed class SAV2Offsets
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Rival = 0x2021;
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DaylightSavings = 0x2042;
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OtherCurrentBox = 0x284C;
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MysteryGiftIsUnlocked = 0xBE3; // And 0xBE5;
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switch (version)
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{
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case GameVersion.GS:
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@ -125,6 +128,7 @@ internal sealed class SAV2Offsets
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Palette = 0x204C;
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CurrentBox = 0x2D10;
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OtherCurrentBox = 0x2842;
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MysteryGiftIsUnlocked = 0xB51; // And 0xB53;
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switch (version)
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{
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