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Fix indexing check for tile rotation
Closes #3950 Does not resolve #3953 , separate issue as caused by the April refactor. Need to debug old & new and see where the data is being copied wrong
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1 changed files with 4 additions and 3 deletions
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@ -420,8 +420,8 @@ public sealed class Tile
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const int pixels = TileWidth * TileHeight;
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for (int i = 0; i < pixels; i++)
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{
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var index = (8 * (1 + (i / 8))) + (i & 7);
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if (ColorChoices[^index] != tileColors[i])
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var index = pixels - (8 * (1 + (i / 8))) + (i & 7);
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if (ColorChoices[index] != tileColors[i])
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return false;
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}
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@ -433,7 +433,8 @@ public sealed class Tile
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const int pixels = TileWidth * TileHeight;
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for (int i = 0; i < pixels; i++)
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{
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if (ColorChoices[^i] != tileColors[i])
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var index = pixels - 1 - i;
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if (ColorChoices[index] != tileColors[i])
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return false;
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}
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