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https://github.com/kwsch/PKHeX
synced 2024-11-22 20:13:06 +00:00
Add HoneyTree API
This commit is contained in:
parent
963eaaaa40
commit
96e74a05d0
18 changed files with 214 additions and 66 deletions
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@ -4,6 +4,9 @@ namespace PKHeX.Core;
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internal static class Locations8b
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{
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public static bool IsUnderground(ushort location) => location is (>= 508 and <= 617);
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public static bool IsMarsh(ushort location) => location is (>= 219 and <= 224);
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public static ReadOnlySpan<ushort> Met0 => new ushort[]
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{
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000, 001, 002, 003, 004, 005, 006, 007, 008, 009,
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@ -194,14 +194,17 @@ public sealed record EncounterCriteria : IFixedNature, IFixedGender, IFixedAbili
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/// Applies random IVs without any correlation.
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/// </summary>
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/// <param name="pk">Entity to mutate.</param>
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public void SetRandomIVs(PKM pk)
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public void SetRandomIVs(PKM pk) => SetRandomIVs(pk, Util.Rand);
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/// <inheritdoc cref="SetRandomIVs(PKM)"/>
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public void SetRandomIVs(PKM pk, Random rnd)
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{
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pk.IV_HP = IV_HP != RandomIV ? IV_HP : Util.Rand.Next(32);
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pk.IV_ATK = IV_ATK != RandomIV ? IV_ATK : Util.Rand.Next(32);
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pk.IV_DEF = IV_DEF != RandomIV ? IV_DEF : Util.Rand.Next(32);
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pk.IV_SPA = IV_SPA != RandomIV ? IV_SPA : Util.Rand.Next(32);
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pk.IV_SPD = IV_SPD != RandomIV ? IV_SPD : Util.Rand.Next(32);
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pk.IV_SPE = IV_SPE != RandomIV ? IV_SPE : Util.Rand.Next(32);
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pk.IV_HP = IV_HP != RandomIV ? IV_HP : rnd.Next(32);
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pk.IV_ATK = IV_ATK != RandomIV ? IV_ATK : rnd.Next(32);
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pk.IV_DEF = IV_DEF != RandomIV ? IV_DEF : rnd.Next(32);
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pk.IV_SPA = IV_SPA != RandomIV ? IV_SPA : rnd.Next(32);
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pk.IV_SPD = IV_SPD != RandomIV ? IV_SPD : rnd.Next(32);
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pk.IV_SPE = IV_SPE != RandomIV ? IV_SPE : rnd.Next(32);
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}
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/// <summary>
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@ -73,16 +73,17 @@ public sealed record EncounterArea4 : IEncounterArea<EncounterSlot4>, ISlotRNGTy
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{
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// We didn't encode the honey tree index to the encounter slot resource.
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// Check if any of the slot's location doesn't match any of the groupC trees' area location ID.
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var trees = SAV4Sinnoh.CalculateMunchlaxTrees(pk.TID16, pk.SID16);
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Span<byte> trees = stackalloc byte[4];
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HoneyTreeUtil.CalculateMunchlaxTrees(pk.ID32, trees);
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return IsMunchlaxTree(trees, location);
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}
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private static bool IsMunchlaxTree(in MunchlaxTreeSet4 trees, ushort location)
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private static bool IsMunchlaxTree(ReadOnlySpan<byte> trees, ushort location)
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{
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return LocationID_HoneyTree[trees.Tree1] == location
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|| LocationID_HoneyTree[trees.Tree2] == location
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|| LocationID_HoneyTree[trees.Tree3] == location
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|| LocationID_HoneyTree[trees.Tree4] == location;
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return LocationID_HoneyTree[trees[0]] == location
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|| LocationID_HoneyTree[trees[1]] == location
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|| LocationID_HoneyTree[trees[2]] == location
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|| LocationID_HoneyTree[trees[3]] == location;
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}
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private static ReadOnlySpan<byte> LocationID_HoneyTree => new byte[]
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@ -142,7 +142,7 @@ public abstract record EncounterStatic8Nest<T>(GameVersion Version)
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if (pk is IRibbonSetMark8 { HasMarkEncounter8: true })
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return false;
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if (pk.Species == (int)Core.Species.Shedinja && pk is IRibbonSetAffixed { AffixedRibbon: >= (int)RibbonIndex.MarkLunchtime })
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if (pk.Species == (int)Core.Species.Shedinja && pk is IRibbonSetAffixed { AffixedRibbon: >= (int)RibbonIndex.MarkLunchtime and <= (int)RibbonIndex.MarkSlump })
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return false;
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if (!IsMatchEggLocation(pk))
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@ -88,16 +88,17 @@ public sealed record EncounterArea8b : IEncounterArea<EncounterSlot8b>, IAreaLoc
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{
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// We didn't encode the honey tree index to the encounter slot resource.
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// Check if any of the slot's location doesn't match any of the groupC trees' area location ID.
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var trees = SAV4Sinnoh.CalculateMunchlaxTrees(pk.TID16, pk.SID16);
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Span<byte> trees = stackalloc byte[4];
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HoneyTreeUtil.CalculateMunchlaxTrees(pk.ID32, trees);
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return IsMunchlaxTree(trees, location);
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}
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private static bool IsMunchlaxTree(in MunchlaxTreeSet4 trees, ushort location)
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private static bool IsMunchlaxTree(ReadOnlySpan<byte> trees, ushort location)
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{
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return LocationID_HoneyTree[trees.Tree1] == location
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|| LocationID_HoneyTree[trees.Tree2] == location
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|| LocationID_HoneyTree[trees.Tree3] == location
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|| LocationID_HoneyTree[trees.Tree4] == location;
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return LocationID_HoneyTree[trees[0]] == location
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|| LocationID_HoneyTree[trees[1]] == location
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|| LocationID_HoneyTree[trees[2]] == location
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|| LocationID_HoneyTree[trees[3]] == location;
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}
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private static ReadOnlySpan<ushort> LocationID_HoneyTree => new ushort[]
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@ -14,8 +14,8 @@ public sealed record EncounterSlot8b(EncounterArea8b Parent, ushort Species, byt
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public Shiny Shiny => Shiny.Random;
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public bool IsShiny => false;
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public int EggLocation => 0;
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public bool IsUnderground => Parent.Location is (>= 508 and <= 617);
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public bool IsMarsh => Parent.Location is (>= 219 and <= 224);
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public bool IsUnderground => Locations8b.IsUnderground(Parent.Location);
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public bool IsMarsh => Locations8b.IsMarsh(Parent.Location);
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public Ball FixedBall => GetRequiredBall();
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private Ball GetRequiredBall(Ball fallback = Ball.None) => IsMarsh ? Ball.Safari : fallback;
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@ -84,6 +84,17 @@ public static class LCRNG
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[MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint Prev8(uint seed) => (seed * rMult8) + rAdd8;
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[MethodImpl(MethodImplOptions.AggressiveInlining)] public static uint Prev9(uint seed) => (seed * rMult9) + rAdd9;
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/// <summary>
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/// Gets the next 16 bits of the next RNG seed.
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/// </summary>
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/// <param name="seed">Seed to advance one step.</param>
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/// <param name="result">Next seed, top 16 bits.</param>
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public static void Next16(ref uint seed, out int result)
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{
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seed = Next(seed);
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result = (int)(seed >> 16);
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}
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/// <summary>
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/// Advances the RNG seed to the next state value a specified amount of times.
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/// </summary>
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@ -16,7 +16,7 @@ public sealed class MarkVerifier : Verifier
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if (pk is not IRibbonIndex m)
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return;
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if (!MarkRules.IsEncounterMarkAllowed(data)) // Shedinja doesn't copy Ribbons or Marks
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if (!MarkRules.IsEncounterMarkAllowed(data.EncounterOriginal, data.Entity)) // Shedinja doesn't copy Ribbons or Marks
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VerifyNoMarksPresent(data, m);
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else
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VerifyMarksPresent(data, m);
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@ -93,7 +93,7 @@ public sealed class MarkVerifier : Verifier
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if (m is not PKM pk)
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return;
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if (MarkRules.IsEncounterMarkLost(data))
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if (MarkRules.IsEncounterMarkLost(data.EncounterOriginal, data.Entity))
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{
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VerifyShedinjaAffixed(data, affix, pk, m);
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return;
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@ -11,20 +11,20 @@ public static class MarkRules
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/// <summary>
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/// Checks if an encounter-only mark is possible to obtain for the encounter, if not lost via data manipulation.
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/// </summary>
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public static bool IsEncounterMarkAllowed(LegalityAnalysis data)
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public static bool IsEncounterMarkAllowed(IEncounterTemplate enc, PKM pk)
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{
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if (IsEncounterMarkLost(data))
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if (IsEncounterMarkLost(enc, pk))
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return false;
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return data.Info.EncounterOriginal.Context is EntityContext.Gen8 or EntityContext.Gen9;
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return enc.Context is EntityContext.Gen8 or EntityContext.Gen9;
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}
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/// <summary>
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/// Checks if original marks and ribbons are lost via data manipulation.
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/// </summary>
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public static bool IsEncounterMarkLost(LegalityAnalysis data)
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public static bool IsEncounterMarkLost(IEncounterTemplate enc, PKM pk)
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{
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// Nincada -> Shedinja loses all ribbons and marks, but does not purge any Affixed Ribbon value.
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return data.EncounterOriginal.Species is (int)Species.Nincada && data.Entity.Species == (int)Species.Shedinja;
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return enc.Species is (int)Species.Nincada && pk.Species == (int)Species.Shedinja;
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}
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/// <summary>
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@ -3,7 +3,7 @@ using static PKHeX.Core.RibbonIndex;
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namespace PKHeX.Core;
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/// <summary>
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/// Parsing logic for <see cref="IRibbonSetCommon8"/>.
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/// Parsing logic for <see cref="IRibbonSetMark9"/>.
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/// </summary>
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public static class RibbonVerifierMark9
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{
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@ -224,7 +224,7 @@ public sealed class PKH : PKM, IHandlerLanguage, IFormArgument, IHomeTrack, IBat
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#region Maximums
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public override int MaxIV => 31;
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public override int MaxEV => 252;
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public override int MaxEV => EffortValues.Max252;
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public override int MaxStringLengthOT => 12;
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public override int MaxStringLengthNickname => 12;
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public override ushort MaxMoveID => Legal.MaxMoveID_8a;
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@ -21,7 +21,7 @@ public abstract class G3PKM : PKM, IRibbonSetEvent3, IRibbonSetCommon3, IRibbonS
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public sealed override int MaxBallID => Legal.MaxBallID_3;
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public sealed override int MaxGameID => Legal.MaxGameID_3;
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public sealed override int MaxIV => 31;
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public sealed override int MaxEV => 255;
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public sealed override int MaxEV => EffortValues.Max255;
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public sealed override int MaxStringLengthOT => 7;
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public sealed override int MaxStringLengthNickname => 10;
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@ -100,7 +100,7 @@ public abstract class G6PKM : PKM, ISanityChecksum
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// Maximums
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public sealed override int MaxIV => 31;
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public sealed override int MaxEV => 252;
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public sealed override int MaxEV => EffortValues.Max252;
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public sealed override int MaxStringLengthOT => 12;
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public sealed override int MaxStringLengthNickname => 12;
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}
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152
PKHeX.Core/Saves/HoneyTreeUtil.cs
Normal file
152
PKHeX.Core/Saves/HoneyTreeUtil.cs
Normal file
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@ -0,0 +1,152 @@
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using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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using static PKHeX.Core.HoneyTreeSlotGroup;
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namespace PKHeX.Core;
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/// <summary>
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/// Utility class for calculating honey trees for <see cref="GameVersion.DPPt"/> and <see cref="GameVersion.BDSP"/>.
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/// </summary>
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public static class HoneyTreeUtil
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{
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/// <summary>
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/// Number of possible honey trees that exist in the game.
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/// </summary>
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private const byte HoneyTreeCount = 21;
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/// <summary>
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/// Populates the given span with the 4 possible honey trees for the given ID.
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/// </summary>
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/// <param name="id">The 32-bit Trainer ID to calculate the trees for.</param>
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/// <param name="result">Result span that will be populated with the 4 possible trees.</param>
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/// <exception cref="ArgumentOutOfRangeException"></exception>
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public static void CalculateMunchlaxTrees(uint id, Span<byte> result)
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{
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if (result.Length != sizeof(uint))
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throw new ArgumentOutOfRangeException(nameof(result));
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WriteUInt32BigEndian(result, id);
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foreach (ref var b in result)
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b %= HoneyTreeCount;
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AdjustOverlap(result);
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}
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private static void AdjustOverlap(Span<byte> result)
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{
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// If a tree is the same as any previous one, increment it and reset to 0 if it overflows the max.
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// Yields 3-4 unique trees per ID. 1935328924d => {10,6,9,10}
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// The original intent was likely to have 4 rare trees per save file; if so, the implementation was flawed.
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// (the inner loop should have restarted if it detected a duplicate, instead of continuing to the next tree)
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for (int i = 1; i < result.Length; i++)
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{
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ref var b = ref result[i];
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for (int j = 0; j < i; j++)
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{
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if (b != result[j])
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continue;
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b++;
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if (b >= HoneyTreeCount)
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b = 0;
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}
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}
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}
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// There aren't any RNG considerations for Munchlax/etc encounter slot legality.
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// The RNG calls for populating the tree are disjointed from the RNG calls for generating the Entity upon encounter.
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// Group -> Slot -> Shakes
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/// <summary>
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/// Calculates the honey tree result for the given seed when the tree elapses.
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/// </summary>
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/// <param name="seed">Current RNG state seed of the game.</param>
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/// <param name="isMunchlaxTree">If the tree is a "rare" tree based on <see cref="CalculateMunchlaxTrees"/>.</param>"/>
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public static (HoneyTreeSlotGroup Group, int Slot, int Shakes) GetHoneyTreeResult(uint seed, bool isMunchlaxTree)
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{
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LCRNG.Next16(ref seed, out var randGroup);
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LCRNG.Next16(ref seed, out var randSlot);
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LCRNG.Next16(ref seed, out var randShakes);
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var group = GetHoneyTreeGroup(randGroup, isMunchlaxTree);
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var slot = GetHoneyTreeSlotIndex(randSlot);
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var shakes = GetShakeCount(randShakes, group);
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return (group, slot, shakes);
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}
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/// <summary>
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/// Indicates which slot group rarity inhabits a honey tree.
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/// </summary>
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public static HoneyTreeSlotGroup GetHoneyTreeGroup(int rnd, bool isMunchlaxTree) => isMunchlaxTree switch
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{
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true => rnd switch
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{
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0 => Munchlax, // 1%
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< 10 => None, // 9% fail
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< 30 => Common, // 20%
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_ => Rare, // 70%
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},
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_ => rnd switch
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{
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< 10 => None, // 10% fail
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< 30 => Rare, // 20%
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_ => Common, // 70%
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},
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};
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/// <summary>
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/// Indicates which slot index of the group inhabits in the honey tree.
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/// </summary>
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public static int GetHoneyTreeSlotIndex(int rnd) => rnd switch
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{
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< 05 => 5, // 5%
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< 10 => 4, // 5%
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< 20 => 3, // 10%
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< 40 => 2, // 20%
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< 60 => 1, // 20%
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_ => 0, // 20%
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};
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/// <summary>
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/// Indicates how many times the tree shakes before the encounter.
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/// </summary>
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public static int GetShakeCount(int rnd, HoneyTreeSlotGroup group) => group switch
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{
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Common => rnd switch
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{
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< 19 => 2, // 19%
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< 79 => 1, // 60%
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< 99 => 0, // 20%
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_ => 3, // 1%
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},
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Rare => rnd switch
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{
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< 75 => 2, // 75%
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< 95 => 1, // 20%
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95 => 0, // 1%
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_ => 3, // 4%
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},
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Munchlax => rnd switch
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{
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< 5 => 2, // 5%
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5 => 1, // 1%
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6 => 0, // 1%
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_ => 3, // 93%
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},
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_ => 0,
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};
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}
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/// <summary>
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/// Indicates which slot group rarity inhabits a honey tree.
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/// </summary>
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public enum HoneyTreeSlotGroup : byte
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{
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/// <summary> No species inhabits the tree. </summary>
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None,
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/// <summary> Common species inhabit the tree. </summary>
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Common,
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/// <summary> Rare species inhabit the tree. </summary>
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Rare,
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/// <summary> Munchlax inhabits the tree. </summary>
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Munchlax,
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}
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@ -12,7 +12,7 @@ public sealed class SAV2Stadium : SAV_STADIUM
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public override string SaveRevisionString => Japanese ? "J" : "U";
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public override PersonalTable2 Personal => PersonalTable.C;
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public override int MaxEV => ushort.MaxValue;
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public override int MaxEV => EffortValues.Max12;
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public override ReadOnlySpan<ushort> HeldItems => Legal.HeldItems_GSC;
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public override GameVersion Version { get; protected set; } = GameVersion.Stadium2;
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@ -77,7 +77,7 @@ public abstract class SAV4 : SaveFile, IEventFlag37
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public sealed override Type PKMType => typeof(PK4);
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public sealed override int BoxCount => 18;
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public sealed override int MaxEV => 255;
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public sealed override int MaxEV => EffortValues.Max255;
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public sealed override int Generation => 4;
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public override EntityContext Context => EntityContext.Gen4;
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public int EventFlagCount => 0xB60; // 2912
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@ -125,25 +125,6 @@ public abstract class SAV4Sinnoh : SAV4
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public HoneyTreeValue GetHoneyTree(int index) => new(GetHoneyTreeSpan(index).ToArray());
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public void SetHoneyTree(HoneyTreeValue tree, int index) => SetData(GetHoneyTreeSpan(index), tree.Data);
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public MunchlaxTreeSet4 GetMunchlaxTrees() => CalculateMunchlaxTrees(TID16, SID16);
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public static MunchlaxTreeSet4 CalculateMunchlaxTrees(ushort tid, ushort sid)
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{
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int A = (tid >> 8) % 21;
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int B = (tid & 0x00FF) % 21;
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int C = (sid >> 8) % 21;
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int D = (sid & 0x00FF) % 21;
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if (A == B) B = (B + 1) % 21;
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if (A == C) C = (C + 1) % 21;
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if (B == C) C = (C + 1) % 21;
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if (A == D) D = (D + 1) % 21;
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if (B == D) D = (D + 1) % 21;
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if (C == D) D = (D + 1) % 21;
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return new(A, B, C, D);
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}
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#endregion
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public int OFS_PoffinCase { get; protected set; }
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@ -227,8 +208,3 @@ public enum PoketchApp
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Stopwatch,
|
||||
Alarm_Clock,
|
||||
}
|
||||
|
||||
public readonly record struct MunchlaxTreeSet4(int Tree1, int Tree2, int Tree3, int Tree4)
|
||||
{
|
||||
public bool Contains(int tree) => tree == Tree1 || tree == Tree2 || tree == Tree3 || tree == Tree4;
|
||||
}
|
||||
|
|
|
@ -16,20 +16,21 @@ public partial class SAV_HoneyTree : Form
|
|||
SAV = (SAV4Sinnoh)(Origin = sav).Clone();
|
||||
|
||||
// Get Munchlax tree for this savegame in screen
|
||||
MunchlaxTrees = SAV.GetMunchlaxTrees();
|
||||
MunchlaxTrees = new byte[4];
|
||||
HoneyTreeUtil.CalculateMunchlaxTrees(SAV.ID32, MunchlaxTrees);
|
||||
|
||||
const string sep = "- ";
|
||||
var names = CB_TreeList.Items;
|
||||
L_Tree0.Text = string.Join(Environment.NewLine,
|
||||
sep + names[MunchlaxTrees.Tree1],
|
||||
sep + names[MunchlaxTrees.Tree2],
|
||||
sep + names[MunchlaxTrees.Tree3],
|
||||
sep + names[MunchlaxTrees.Tree4]);
|
||||
sep + names[MunchlaxTrees[0]],
|
||||
sep + names[MunchlaxTrees[1]],
|
||||
sep + names[MunchlaxTrees[2]],
|
||||
sep + names[MunchlaxTrees[3]]);
|
||||
|
||||
CB_TreeList.SelectedIndex = 0;
|
||||
}
|
||||
|
||||
private readonly MunchlaxTreeSet4 MunchlaxTrees;
|
||||
private readonly byte[] MunchlaxTrees;
|
||||
private int entry;
|
||||
private bool loading;
|
||||
private HoneyTreeValue? Tree;
|
||||
|
@ -45,7 +46,7 @@ public partial class SAV_HoneyTree : Form
|
|||
if (loading)
|
||||
return;
|
||||
|
||||
if (species == (int)Species.Munchlax && !MunchlaxTrees.Contains(CB_TreeList.SelectedIndex))
|
||||
if (species == (int)Species.Munchlax && !MunchlaxTrees.AsSpan().Contains((byte)CB_TreeList.SelectedIndex))
|
||||
WinFormsUtil.Alert("Catching Munchlax in this tree will make it illegal for this savegame's TID16/SID16 combination.");
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue