* Fix Chinese Characters mixup
Some chinese characters are shared by tranditional CH and
simplified CH, should be remapped as a whole. There is no chinese OT/HT.
The remapping only happens at gen7 species nickname
* Fix about HGSS Togepi gift egg
Should upcase eggname when compare egg nickname at generation < 5
Remove unnecessary `wasegg`, it's checked before entering the function
Get egg move from encounter table
EncounterMatch should be as EncounterStatic type not a List.
Remain only special move for in-game gift egg for order checking.
Change default Static moves length to 0
Remove duplicate dratini
* Avoid duplicate relearn move suggestion
The move already in the move list above would be suggested again (was
flagged)
* Fix up some duplicate location strings
Duplicate location string will affact location ID
* Revert conflict parts to merge
populates a list of possible encounters and iterates over all of them
the encounterstatic / mystery gift loop check was the same, and all they
provided was a set of special moves. Introduces an interface for easy
moveset retrieval.
fix typo in defaultmetlocation var name
add egg check for mystery gifts if transferred (can't transfer eggs
across generations)
Thunderpunch is tutorable to Dragonite in B2W2; slightly reduces the
amount of comparisons by yielding the more generous encounter first.
Sprakling -> Sparkling comment typo fixed
* Fix hgss safari zone encounters
* Add fishing slots at night (hgss)
* Fix Japanese Special Character (gen 4)
* Add gen4 ball with HA legality checking (gen7)
Males can pass the ball with HA females ONLY when they have the same
pokedex number
* Add safari ball with HA checking (gen7)
* Fix ball legality checking for shedninja
Poke Ball only
* Map Unicode Chinese characters to in-game chars
Chinese species names in sun/moon were remapped by GF.
* Add nickname legality check for east asia language
Can not give Chinese or Japanese kanji nickname to pkm.
* Remove hiding nickname textbox for chs/cht
Since remapping and legality checking are implemented, There will be no
strange character or misunderstanding.
* Refactor getValidStaticEncounter to return a list instead only one encounter, for those encounters with the same data except moves like Dream World Dragonite
The treatment of the encounters is similar to the list of mystery gift encounters
parseMovesIsEggPreRelearn change to use only the split breed species equal to the egg species
Remove EventEggMoves array for parseMovesRelearn function, that array is only used for gen2-3 encounters that can be normal eggs or special eggs, gen 4-7 event eggs have the event moves in the SpecialMoves array
* Add optional paramter to the methods for getting evolution tree to use for gen 1 and 2 encounters, when searching for a gen 2 encounter maxSpecies should use gen 2 max and for gen 1 encounters gen 1 max species no matter in what format is the pkm
Also changed the ordenation of encounters by min species to use the less evolution form including generation 2 pre evolutions, for example for a gen 2 Hitmonlee whose static encounter could be gen 2 Tyrogue gift
* Added the same maxspeciesorigin criteria for wild encounters
* Fix memory card restore backup
* Fixed some other parseMoves function where staticencounter was not changed to staticencounter list
Separate VC Events for GB Era Events, VC Events was filter out for valid static encounters if was selected not allow GBCartEra exclusive encounters
* Fix getValidPreEvolutions
Adds game selection subform for RSEFRLG/Memcard game selection
Backs up entire memory card instead of just gci when loading from
memcard
Reduce string usage (easier dialog translation if that ever happens)
Does the memory card store date last saved? Could be used to autodetect
the last saved game and load directly instead of selecting.
Also split gbcartera game versions into gen 1 events, gen 2 events, stadium and stadium2, leaving GBCartEraOnly as a group of games.
Added Stadium 2 gift pokemon
The internal data of GC games for purification for shadow pokemon does not have values from 0-non shadow to 100-total shadow, it have values sarting from the initial shadow hearth gauge to 0-non shadow.
Do not allow to resize memory cards nor create a new memory card from a gci files
If the MC contains multiple save files the program ask the user what game he want to edit
* Add Flabebe and Pumkaboo altform HA legality check
Fix issue #999
The derived value SpecForm can use for other legality checks
* Add N's pkm and Hidden Grotto shiny legality checks
-fix early return in verifyMisc
-add N's pkm legality check: IVs, OT Name, TID, SID, Shiny
-add Hidden Grotto shiny check
* Fix spelling
* More edge cases for gen6 ball checks
Ban several altform hidden ability with gen3 ball
* Fix gen4 Formcount for altform
Manually fix several bytes (http://i.imgur.com/l0Amuto.png)
Met locations are modified after performing the event in gen5, resulting
in 2 locations
defer the PCD met location check to this PokéTransfer/Lock Capsule check
* Add egg locations and gits egg locations for gen 4 and 5
Add WasGiftEgg property and diferenciate from WasEventEgg
* Separate parseMoves Pre Relearn and Post Relearn generations
Separte parseMoves Pre Relearn egg-encounter for non-egg encounters, a gen3 pokemon can be both
Post Relearn IsEgg pokemon should have all moves as relearn moves
parseMovesSketch should not be used for Smeargle inside an egg
WasGiftEgg should not have egg moves
* Fix WasEgg and WasEventEgg functions for Manaphy
* Add gen 5 trade egg location
Check for generation 3 IsEgg if is a gift egg or an event egg that there is a valid encounter for the egg
* Move parseMovesGetGift bellow WasEggPreRelearn. WasEggPreRelearn is already checking for gift encounters, some generation 3 pokemon could be both an egg or an event encounter
* Check for gift egg without valid encounter in verifyEncounterEgg
* Check WasEventEgg without encounter in verifyEncounterEgg
All are encounter statics which were identified by GameVersion.SPECIAL;
rename enum value for clearer meaning and prevent these from matching if
not allowed.
Segregate gen4 transfer legality check from encounter detection
reorder EncounterSlot[] match test to be before EncounterStatic. Closes
#1016
Fix manaphy gift handling
* Add getMoves function with min level and max level, usefull for shedjina evolves moves (min level 20) and generation 1 moves ( no move reminder, min level is min encounter level + 1)
Also for gen1 encounters another function should be created to get by the encounter level the four moves that the pokemon learn by default, the last four in its movepool up until the encounter level
* getShedinjaEvolveMoves, function that return the moves that shedinja could learn from Ninjask move pool at the moment when Nincada evolves, in the same format that getValidMovesAllGens
* Add validation in parse moves for shedinja evolve moves.
Shedinja could have any gen3/4 moves from Ninjas learnset but only one is allowed
* Shedinja evolve moves text resources
* Fix egg moves pre-gen 6 validation:
Add skipoption variable to getEggMoves function from pre-gen6 games, to verify egg moves from split breed species
Flag illegal combinations of base egg moves and special egg moves
Return crystal egg moves for gen2 pokemon that can be tradeback to gen 1 games
* Fix for mix between event egg moves and base egg moves
* Changes just to make if there is only shedinja evolve move that is also the only base egg move change it from base egg move to evolve move, to avoid flag illegal if also the pokemon have a special egg move
* Revert "Changes just to make if there is only shedinja evolve move that is also the only base egg move change it from base egg move to evolve move, to avoid flag illegal if also the pokemon have a special egg move"
Revert the last change, i search in bulbapedia an there wasn't any nincada distributed with special moves in generation 3 nor 4, making this complicated validation unnecessary
This reverts commit 57f5ac1bbb.
* Fix error
only species outside of the NohatchFromEgg is manaphy; if it's a
recognized encounter it's okay. Safer to check generally than having to
update explicitly if there's a mew egg (lol)
remove HGSS check for BugContest, simpler to express as cant be
BugContest without HGSS anyway (implied)
pull out strings from trainer7 (localization cantidate), identify common
operations (getBits from ListBox), use |= instead of +=
refactor out the encounter trade screening; fixes the IV check loop (the
continue continued the for loop not the foreach).
Similar approach can be applied later for the encounterstatic checks if
it is to be converted to ienumerable (in which a secondary screen may be
necessary)
- changed trade egg location in mystery gift search
- adapted getMinLevelEncounter to take into account gen 4 eggs in gen 4 games
- remvoed manaphy for static encounters, is already included in event database
- fix no hatching for an egg check for gen 4 manaphy
- begin to impl ball checking
- add white forest for white (move greatmarshalt to table4)
- fix several datapoints
- fix ability from dream world
- add in-game version filtering