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javierhimura f0e6e96435 parseMoves functions improvement (#1018)
* Add egg locations and gits egg locations for gen 4 and 5
Add WasGiftEgg property and diferenciate from WasEventEgg

* Separate parseMoves Pre Relearn and Post Relearn generations
Separte parseMoves Pre Relearn egg-encounter for non-egg encounters, a gen3 pokemon can be both
Post Relearn IsEgg pokemon should have all moves as relearn moves
parseMovesSketch should not be used for Smeargle inside an egg
WasGiftEgg should not have egg moves

* Fix WasEgg and WasEventEgg functions for Manaphy

* Add gen 5 trade egg location
Check for generation 3 IsEgg if is a gift egg or an event egg that there is a valid encounter for the egg

* Move parseMovesGetGift bellow WasEggPreRelearn. WasEggPreRelearn is already checking for gift encounters, some generation 3 pokemon could be both an egg or an event encounter

* Check for gift egg without valid encounter in verifyEncounterEgg

* Check WasEventEgg without encounter in verifyEncounterEgg
2017-04-01 09:45:13 -07:00
PKHeX parseMoves functions improvement (#1018) 2017-04-01 09:45:13 -07:00
PKHeX.WinForms Misc simplifications 2017-03-31 01:12:49 -07:00
Tests/PKHeX.Tests Change pkm date properties to public 2017-02-04 10:43:18 -08:00
.gitattributes Minor changes to git config files 2015-07-21 00:23:50 +02:00
.gitignore Ignore .vs folder, is a folder where Visual Studio 2015 put all machine and user-specific files 2017-02-15 19:53:25 +01:00
LICENSE.md Add license. 2015-07-20 20:54:07 -07:00
PKHeX.sln Made clickonce less intrusive to normal builds 2017-03-01 14:50:38 -06:00
README.md Update README.md 2017-02-27 18:05:16 -05:00

PKHeX

License

Pokémon core series save editor, programmed in C#.

Supports the following files:

  • Save files ("main", *.sav, *.dsv, *.dat, *.gci)
  • Individual Pokémon entity files (.pk*)
  • Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk*
  • Importing teams from Decrypted 3DS Battle Videos
  • Transferring from one generation to another, converting formats along the way.

Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.

Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing.

Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, JKSM, or SaveDataFiler).

We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use.

Screenshots

Main Window

Building

PKHeX is a Windows Forms application which requires .NET Framework v4.6.

The executable can be built with any compiler that supports C# 6.0.

Build Configurations

Use the Debug or Release build configurations when building using the .NET Framework. Use the Mono-Debug or Mono-Release build configurations when building using Mono.

Dependencies

PKHeX's QR code generation code is taken from QRCoder, which is licensed under the MIT license.

IDE

PKHeX can be opened with IDEs such as Visual Studio or MonoDevelop by opening the .sln or .csproj file.

GNU/Linux

Install MonoDevelop and Mono Runtime with flatpak install --user --from https://download.mono-project.com/repo/monodevelop.flatpakref. GNU/Linux is not the main Operating System of developers of this program so there may be bugs; some may come from non GNU/Linux specific code of Mono (so developers using *BSD, Windows and OS X should be able to reproduce them).