f0fc473a7e
* Add getMoves function with min level and max level, usefull for shedjina evolves moves (min level 20) and generation 1 moves ( no move reminder, min level is min encounter level + 1)
Also for gen1 encounters another function should be created to get by the encounter level the four moves that the pokemon learn by default, the last four in its movepool up until the encounter level
* getShedinjaEvolveMoves, function that return the moves that shedinja could learn from Ninjask move pool at the moment when Nincada evolves, in the same format that getValidMovesAllGens
* Add validation in parse moves for shedinja evolve moves.
Shedinja could have any gen3/4 moves from Ninjas learnset but only one is allowed
* Shedinja evolve moves text resources
* Fix egg moves pre-gen 6 validation:
Add skipoption variable to getEggMoves function from pre-gen6 games, to verify egg moves from split breed species
Flag illegal combinations of base egg moves and special egg moves
Return crystal egg moves for gen2 pokemon that can be tradeback to gen 1 games
* Fix for mix between event egg moves and base egg moves
* Changes just to make if there is only shedinja evolve move that is also the only base egg move change it from base egg move to evolve move, to avoid flag illegal if also the pokemon have a special egg move
* Revert "Changes just to make if there is only shedinja evolve move that is also the only base egg move change it from base egg move to evolve move, to avoid flag illegal if also the pokemon have a special egg move"
Revert the last change, i search in bulbapedia an there wasn't any nincada distributed with special moves in generation 3 nor 4, making this complicated validation unnecessary
This reverts commit
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PKHeX | ||
PKHeX.WinForms | ||
Tests/PKHeX.Tests | ||
.gitattributes | ||
.gitignore | ||
LICENSE.md | ||
PKHeX.sln | ||
README.md |
PKHeX
Pokémon core series save editor, programmed in C#.
Supports the following files:
- Save files ("main", *.sav, *.dsv, *.dat, *.gci)
- Individual Pokémon entity files (.pk*)
- Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk*
- Importing teams from Decrypted 3DS Battle Videos
- Transferring from one generation to another, converting formats along the way.
Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.
Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing.
Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, JKSM, or SaveDataFiler).
We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use.
Screenshots
Building
PKHeX is a Windows Forms application which requires .NET Framework v4.6.
The executable can be built with any compiler that supports C# 6.0.
Build Configurations
Use the Debug or Release build configurations when building using the .NET Framework. Use the Mono-Debug or Mono-Release build configurations when building using Mono.
Dependencies
PKHeX's QR code generation code is taken from QRCoder, which is licensed under the MIT license.
IDE
PKHeX can be opened with IDEs such as Visual Studio or MonoDevelop by opening the .sln or .csproj file.
GNU/Linux
Install MonoDevelop and Mono Runtime with flatpak install --user --from https://download.mono-project.com/repo/monodevelop.flatpakref
. GNU/Linux is not the main Operating System of developers of this program so there may be bugs; some may come from non GNU/Linux specific code of Mono (so developers using *BSD, Windows and OS X should be able to reproduce them).