ReinUsesLisp
3f0b7673f0
renderer_vulkan/wrapper: Add exception class
2020-03-27 03:21:04 -03:00
ReinUsesLisp
f5cee0e885
renderer_vulkan/wrapper: Add ToString function for VkResult
2020-03-27 03:21:03 -03:00
ReinUsesLisp
92c8d783b3
renderer_vulkan/wrapper: Add Vulakn wrapper and a span helper
...
The intention behind a Vulkan wrapper is to drop Vulkan-Hpp.
The issues with Vulkan-Hpp are:
- Regular breaks of the API.
- Copy constructors that do the same as the aggregates (fixed recently)
- External dynamic dispatch that is hard to remove
- Alias KHR handles with non-KHR handles making it impossible to use
smart handles on Vulkan 1.0 instances with extensions that were included
on Vulkan 1.1.
- Dynamic dispatchers silently change size depending on preprocessor
definitions. Different files will have different dispatch definitions,
generating all kinds of hard to debug memory issues.
In other words, Vulkan-Hpp is not "production ready" for our needs and
this wrapper aims to replace it without losing RAII and exception
safety.
2020-03-27 03:13:18 -03:00
ReinUsesLisp
cedbe925cd
engines/const_buffer_engine_interface: Store image format type
...
This information is required to properly implement SULD.B. It might also
be handy for all image operations, since it would allow us to implement
them on devices that require the image format to be specified (on
desktop, this would be AMD on OpenGL and Intel on OpenGL and Vulkan).
2020-03-27 00:36:22 -03:00
Dan
744b207d92
maxwell_to_vk: implement signedscaled vertex formats
2020-03-27 00:14:19 +01:00
bunnei
950b6dbc80
Merge pull request #3453 from FearlessTobi/remove-pause-lock
...
yuzu: Remove exit lock for game pausing
2020-03-26 16:42:57 -04:00
bunnei
5228bd0bb9
services: ldr: Fix MemoryState for read/write regions of NROs.
...
- Fixes #3541 , used by Final Fantasy VIII Remastered.
2020-03-26 15:52:59 -04:00
James Rowe
cf9c94d401
Address review and fix broken yuzu-tester build
2020-03-25 23:32:42 -06:00
ReinUsesLisp
46791c464a
shader/conversion: Fix F2F rounding operations with different sizes
...
Rounding operations only matter when the conversion size of source and
destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64.
When there is a mismatch (.F16.F32), these bits are used for IEEE
rounding, we don't emulate this because GLSL and SPIR-V don't support
configuring it per operation.
2020-03-26 01:58:49 -03:00
ReinUsesLisp
7617e88fb2
gl_rasterizer: Update stencil test regardless of it being disabled
2020-03-26 01:08:14 -03:00
ReinUsesLisp
c310cef615
gl_rasterizer: Synchronize stencil testing on clears
2020-03-26 00:51:47 -03:00
bunnei
23c7dda710
Merge pull request #3544 from makigumo/myfork/patch-2
...
xmad: fix clang build error
2020-03-25 19:29:16 -04:00
bunnei
e6aff11057
Merge pull request #3520 from ReinUsesLisp/legacy-varyings
...
gl_shader_decompiler: Implement legacy varyings
2020-03-25 19:27:51 -04:00
James Rowe
282adfc70b
Frontend/GPU: Refactor context management
...
Changes the GraphicsContext to be managed by the GPU core. This
eliminates the need for the frontends to fool around with tricky
MakeCurrent/DoneCurrent calls that are dependent on the settings (such
as async gpu option).
This also refactors out the need to use QWidget::fromWindowContainer as
that caused issues with focus and input handling. Now we use a regular
QWidget and just access the native windowHandle() directly.
Another change is removing the debug tool setting in FrameMailbox.
Instead of trying to block the frontend until a new frame is ready, the
core will now take over presentation and draw directly to the window if
the renderer detects that its hooked by NSight or RenderDoc
Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
replaced it with a simple subclass in GraphicsContext that achieves the
same result
2020-03-24 21:03:42 -06:00
bunnei
f8382c9d9d
Merge pull request #3524 from FearlessTobi/port-5106
...
Port citra-emu/citra#5106 : "gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization"
2020-03-24 16:50:58 -04:00
Fernando Sahmkow
497f593525
Merge pull request #3543 from ReinUsesLisp/gl-depth-range
...
gl_rasterizer: Use transformed viewport for depth ranges
2020-03-23 12:00:21 -04:00
Fernando Sahmkow
7981910746
Merge pull request #3542 from namkazt/patch-10
...
Implement MME shadow RAM
2020-03-23 12:00:01 -04:00
FearlessTobi
4afebf26b6
sm/controller: Increase PointerBufferSize
...
This increases the PointerBufferSize as a lager one is required by some services.
This change is still not hw-accurate, but it is proven to work in Ryujinx.
Instead of using a hardcoded size, we should figure out the specific values for each service in the future. Some of them can be taken from Atmosphere: https://github.com/Atmosphere-NX/Atmosphere/search?q=PointerBufferSize .
2020-03-23 03:19:30 +01:00
FearlessTobi
5d3b228409
audio_core: Accept Audren REV8
...
According to Ryujinx, REV8 only added changes on Performance buffer and Wavebuffer DSP command generation.
As we don't support any of those, we can just increment the revision number for now.
2020-03-23 03:07:14 +01:00
makigumo
5a5c6d4ed8
xmad: fix clang build error
2020-03-23 00:09:31 +01:00
bunnei
e731c4b991
Merge pull request #3477 from FearlessTobi/webapplet-shit
...
core/web_browser: Allow WebApplet to exit gracefully when an error occurs
2020-03-22 13:11:02 -04:00
namkazy
fc37672f26
apply replay logic to all writes. remove replay from MacroInterpreter::Send (@fincs)
2020-03-22 22:25:44 +07:00
FearlessTobi
977418c65b
core/web_browser: Allow WebApplet to exit gracefully when an error occurs
...
Currently, yuzu just freezes when an error occurs while Initializing the WebApplet.
From a user perspective, this obviously isn't great as the game just softlocks.
With this change, yuzu will call the Finalize method, so to the game it seems like as the user just exited the WebApplet normally.
This works around https://github.com/yuzu-emu/yuzu/issues/2852 .
2020-03-22 16:01:13 +01:00
namkazy
f66743cd0c
maxwell_3d: change declaration order
2020-03-22 13:41:16 +07:00
namkazy
d4e93cf38c
maxwell_3d: init shadow_state
2020-03-22 13:35:11 +07:00
ReinUsesLisp
bdcedc8506
gl_rasterizer: Use transformed viewport for depth ranges
...
Implement depth ranges using the transformed viewport instead of the
generic one. This matches the current Vulkan implementation but doesn't
support negative depth ranges. An update to glad is required for this.
2020-03-22 03:26:07 -03:00
namkazy
22f4268c2f
maxwell_3d: this seem more correct.
2020-03-22 12:02:54 +07:00
namkazy
7051dc1902
maxwell_3d: update comments for shadow ram usage
2020-03-22 11:35:26 +07:00
Nguyen Dac Nam
01af036c1f
marco_interpreter: write hw value when shadow ram requested
2020-03-22 10:53:41 +07:00
Nguyen Dac Nam
63c2635e6f
maxwell_3d: track shadow ram ctrl and hw reg value
2020-03-22 10:53:41 +07:00
Nguyen Dac Nam
dbfbe352e0
maxwell_3d: implement MME shadow RAM
2020-03-22 10:53:35 +07:00
bunnei
e5bb5d13c4
Merge pull request #3531 from makigumo/yuzu_master
...
set: implement GetRegionCode
2020-03-21 22:49:28 -04:00
bunnei
e70451d967
Merge pull request #3525 from FearlessTobi/linux-compile-error
...
input_common/udp: Fix Linux build by using a backwards compatible way of error checking
2020-03-21 16:04:45 -04:00
bunnei
81fa492825
Merge pull request #3526 from FearlessTobi/bcat-disable
...
bcat: Disable Boxcat backend by default
2020-03-20 13:01:28 -04:00
bunnei
bdddbe2daa
Merge pull request #3505 from namkazt/patch-8
...
shader_decode: implement XMAD mode CSfu
2020-03-19 17:41:01 -04:00
Dan
06dea163fa
set: implement GetRegionCode
2020-03-19 10:37:42 +01:00
bunnei
bc681dc555
Merge pull request #3527 from FearlessTobi/output-mode
...
yuzu: Save sound output mode and set it to Stereo by default
2020-03-18 23:19:22 -04:00
Mat M
9418b983bd
Merge pull request #3535 from ReinUsesLisp/gcc-warnings
...
video_core: Silence misc warnings
2020-03-18 20:09:32 -04:00
ReinUsesLisp
38c1e77f01
vk_texture_cache: Silence misc warnings
2020-03-18 20:03:19 -03:00
ReinUsesLisp
b6b2e31e5e
vk_staging_buffer_pool: Silence unused constant warning
2020-03-18 20:03:19 -03:00
ReinUsesLisp
fc51ece7bf
vk_rasterizer: Remove unused variable
2020-03-18 20:03:19 -03:00
ReinUsesLisp
98d85cdc20
vk_pipeline_cache: Remove unused variable
2020-03-18 20:03:19 -03:00
ReinUsesLisp
dab450ec46
maxwell_to_vk: Sielence -Wswitch warning
2020-03-18 20:03:19 -03:00
ReinUsesLisp
351816ac38
gl_shader_decompiler: Remove deprecated function and its usages
2020-03-18 20:03:19 -03:00
ReinUsesLisp
acf328a71f
gl_rasterizer: Silence misc warnings
2020-03-18 20:03:19 -03:00
ReinUsesLisp
9f46066bda
kepler_compute: Remove unused variables
2020-03-18 20:03:19 -03:00
ReinUsesLisp
ac7ee21331
time_zone_content_manager: Fix out of bounds read
...
There were cases where raw_data didn't contain enough
space to hold the zero terminator.
This was caught with -fsanitize=address.
2020-03-18 19:06:16 -03:00
ReinUsesLisp
716d6aee30
input_common/udp: Fix clang build issues
2020-03-18 04:30:26 -03:00
ReinUsesLisp
664fa4ea06
astc: Fix clang build issues
2020-03-18 04:30:25 -03:00
ReinUsesLisp
f5658a9fda
gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceID
2020-03-18 01:28:41 -03:00
Mat M
edb9cccb36
Merge pull request #3510 from FernandoS27/dirty-write
...
DirtyFlags: relax need to set render_targets as dirty
2020-03-17 17:29:22 -04:00
Mat M
f54d2d3114
Merge pull request #3509 from ReinUsesLisp/astc-opts
...
astc: General changes and optimizations
2020-03-17 17:28:49 -04:00
Mat M
d787856621
Merge pull request #3518 from ReinUsesLisp/scissor-clears
...
vk_rasterizer: Implement scissor clears and layered clears
2020-03-17 17:27:15 -04:00
Mat M
9fdfd58f9f
Merge pull request #3519 from ReinUsesLisp/int-formats
...
maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
2020-03-17 17:26:16 -04:00
FearlessTobi
cdeadd448b
yuzu: Save sound output mode and set it to Stereo by default
2020-03-17 19:03:00 +01:00
bunnei
1c45c8086e
Merge pull request #3498 from ReinUsesLisp/texel-fetch-glsl
...
gl_shader_decompiler: Add layer component to texelFetch
2020-03-17 10:53:38 -04:00
FearlessTobi
2fd3b328ae
bcat: Disable Boxcat backend by default
...
This commit disables the Boxcat backend by default for new users of yuzu.
There's several reasons as to why this is done:
1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them
2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging
3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu
I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default.
For users who are eager to use the extra features provided by it, they can still just turn it on in the settings.
2020-03-17 15:24:26 +01:00
FearlessTobi
230ac6a4e8
input_common/udp: Fix Linux build by using a backwards compatible way of error checking
...
Should fix https://github.com/yuzu-emu/yuzu/issues/3487 .
error_code::failed is a function which has been introduced in Boost 1.69.
This version of boost hasn't landed in most major distros yet.
2020-03-17 12:29:25 +01:00
Gauvain "GovanifY" Roussel-Tarbouriech
eae2ed6b07
gdbstub: small logic bug fix with defer_start
2020-03-17 11:18:39 +01:00
Gauvain "GovanifY" Roussel-Tarbouriech
38036eb1c8
gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization
2020-03-17 11:18:13 +01:00
ReinUsesLisp
53d673a7d3
renderer_opengl: Move some logic to an anonymous namespace
2020-03-16 04:03:34 -03:00
ReinUsesLisp
311d2fc768
renderer_opengl: Detect Nvidia Nsight as a debugging tool
...
Use getenv to detect Nsight.
2020-03-16 03:59:08 -03:00
Rodrigo Locatti
b16c8e0e8d
Merge pull request #3515 from ReinUsesLisp/vertex-vk-assert
...
vk_rasterizer: Fix vertex range assert
2020-03-15 21:26:54 -03:00
Rodrigo Locatti
7cc46a6faa
Merge pull request #3501 from ReinUsesLisp/rgba16-snorm
...
video_core: Implement RGBA16_SNORM
2020-03-15 21:24:53 -03:00
Rodrigo Locatti
ddafc99776
Merge pull request #3502 from namkazt/patch-3
...
shader_decode: Reimplement BFE instructions
2020-03-15 21:23:04 -03:00
Rodrigo Locatti
d64edf21bb
Merge pull request #3503 from makigumo/patch-2
...
maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
2020-03-15 21:21:38 -03:00
ReinUsesLisp
5afc397d52
gl_shader_decompiler: Implement legacy varyings
...
Legacy varyings are special attributes carried over in hardware from
the OpenGL 1 and OpenGL 2 days. These were generally used instead of the
generic attributes we use today. They are deprecated or removed from
most APIs, but Nvidia still ships them in hardware.
To implement these, this commit maps them 1:1 to OpenGL compatibility.
2020-03-15 21:03:59 -03:00
ReinUsesLisp
6442e02c5d
shader/shader_ir: Track usage in input attribute and of legacy varyings
2020-03-15 21:01:52 -03:00
ReinUsesLisp
8e6e55d6f8
shader/shader_ir: Fix clip distance usage stores
2020-03-15 20:53:14 -03:00
ReinUsesLisp
464bd5fad7
shader/shader_ir: Change declare output attribute to a switch
2020-03-15 20:49:35 -03:00
Rodrigo Locatti
86b1f15d9a
Merge pull request #3512 from bunnei/fix-renderdoc
...
renderer_opengl: Keep frames synchronized when using a GPU debugger.
2020-03-15 19:28:43 -03:00
ReinUsesLisp
52acb7f9a0
maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats
2020-03-15 18:51:49 -03:00
ReinUsesLisp
71cc772988
vk_rasterizer: Implement layered clears
2020-03-15 18:37:19 -03:00
makigumo
f91046bf8d
vk_shader_decompiler: fix linux build
2020-03-15 18:00:14 +01:00
ReinUsesLisp
a7131af7d6
vk_rasterizer: Fix vertex range assert
...
End can be equal to start in CalculateVertexArraysSize. This is quite
common when the vertex size is zero.
2020-03-15 04:04:17 -03:00
ReinUsesLisp
8baf98e439
vk_rasterizer: Reimplement clears with vkCmdClearAttachments
2020-03-15 03:40:41 -03:00
bunnei
c5afe93dcc
renderer_opengl: Keep presentation frames in lock-step when GPU debugging.
...
- Fixes renderdoc with OpenGL renderer.
2020-03-14 17:45:01 -04:00
bunnei
4373fa8042
gl_device: Add option to check GL_EXT_debug_tool.
2020-03-14 17:39:29 -04:00
bunnei
4dfd5c84ea
Merge pull request #3508 from FernandoS27/page-table
...
PageTable: move backing addresses to a children class as the CPU page table does not need them.
2020-03-14 16:50:27 -04:00
Fernando Sahmkow
380fc8d2e1
DirtyFlags: relax need to set render_targets as dirty
...
The texture cache already takes care of setting a render target to dirty
when invalidated.
2020-03-14 11:47:33 -04:00
Fernando Sahmkow
c51dbf8038
Merge pull request #3500 from ReinUsesLisp/incompatible-types
...
texture_cache: Report incompatible textures as black
2020-03-14 09:49:05 -04:00
Fernando Sahmkow
41905ee467
Merge pull request #3499 from ReinUsesLisp/depth-2d-array
...
texture_cache/surface_params: Force depth=1 on 2D textures
2020-03-14 09:48:39 -04:00
Fernando Sahmkow
27cbb75e7c
PageTable: move backing addresses to a children class as the CPU page table does not need them.
...
This PR aims to reduce the memory usage in the CPU page table by moving
GPU specific parameters into a child class. This saves 1Gb of Memory for
most games.
2020-03-14 09:43:57 -04:00
ReinUsesLisp
42cb8f1124
astc: Fix typos from search and replace
2020-03-14 01:05:20 -03:00
ReinUsesLisp
9b8fb3c756
astc: Minor changes to InputBitStream
2020-03-14 00:45:54 -03:00
ReinUsesLisp
d71d7d917e
astc: Pass val in Replicate by copy
2020-03-14 00:13:58 -03:00
ReinUsesLisp
134f3ff9b4
astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating
2020-03-14 00:09:56 -03:00
Nguyen Dac Nam
3287b1247d
clang-format
2020-03-14 10:07:40 +07:00
Nguyen Dac Nam
240d45830d
nit
2020-03-14 09:57:24 +07:00
ReinUsesLisp
3377b78ea7
astc: Call std::vector::reserve on texelWeightValues to avoid reallocating
2020-03-13 23:52:51 -03:00
ReinUsesLisp
801fd04f75
astc: Create a LUT at compile time for encoding values
2020-03-13 23:40:02 -03:00
ReinUsesLisp
e183820956
astc: Make IntegerEncodedValue a trivial structure
2020-03-13 22:49:28 -03:00
ReinUsesLisp
70a31eda62
astc: Make IntegerEncodedValue constructor constexpr
2020-03-13 22:36:45 -03:00
ReinUsesLisp
5ed377b989
astc: Make IntegerEncodedValue trivially copyable
2020-03-13 22:30:31 -03:00
ReinUsesLisp
e7d97605e8
astc: Rename C types to common_types
2020-03-13 22:28:51 -03:00
ReinUsesLisp
835a3d09c6
astc: Move Popcnt to an anonymous namespace and make it constexpr
2020-03-13 22:26:48 -03:00
ReinUsesLisp
731a9a322e
astc: Use common types instead of stdint.h integer types
2020-03-13 22:22:27 -03:00
ReinUsesLisp
d3dc4e399c
astc: Use 'enum class' instead of 'enum' for EIntegerEncoding
2020-03-13 22:20:12 -03:00
ReinUsesLisp
69c7a01f88
vk/gl_shader_decompiler: Silence assertion on compute
2020-03-13 18:33:05 -03:00
ReinUsesLisp
62560f1e63
vk_shader_decompiler: Fix default varying regression
2020-03-13 18:33:05 -03:00
ReinUsesLisp
afebdda203
maxwell_3d: Add padding words to XFB entries
...
Use INSERT_UNION_PADDING_WORDS instead of alignas to ensure a size
requirement.
2020-03-13 18:33:05 -03:00
ReinUsesLisp
4bc4851d45
gl_shader_decompiler: Fix implicit conversion errors
2020-03-13 18:33:05 -03:00
Rodrigo Locatti
47459f6a36
vk_shader_decompiler: Fix implicit type conversion
...
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-03-13 18:33:05 -03:00
ReinUsesLisp
2fae1e6205
vk_rasterizer: Implement transform feedback binding zero
2020-03-13 18:33:05 -03:00
ReinUsesLisp
b67360c0f8
vk_shader_decompiler: Add XFB decorations to generic varyings
2020-03-13 18:33:05 -03:00
ReinUsesLisp
8d5bdcb17b
vk_device: Enable VK_EXT_transform_feedback when available
2020-03-13 18:33:05 -03:00
ReinUsesLisp
c320702092
vk_device: Shrink formatless capability name size
2020-03-13 18:33:05 -03:00
ReinUsesLisp
ae6189d7c2
shader/transform_feedback: Expose buffer stride
2020-03-13 18:33:05 -03:00
ReinUsesLisp
7acebd7eb6
vk_shader_decompiler: Use registry for specialization
2020-03-13 18:33:05 -03:00
ReinUsesLisp
8e9f23f393
gl_rasterizer: Implement transform feedback bindings
2020-03-13 18:33:04 -03:00
ReinUsesLisp
4d711dface
gl_shader_decompiler: Decorate output attributes with XFB layout
...
We sometimes have to slice attributes in different parts. This is needed
for example in instances where the game feedbacks 3 components but
writes 4 from the shader (something that is possible with
GL_NV_transform_feedback).
2020-03-13 18:33:04 -03:00
ReinUsesLisp
3dcaa84ba4
shader/transform_feedback: Add host API friendly TFB builder
2020-03-13 18:33:04 -03:00
Rodrigo Locatti
244fe13219
Merge branch 'master' into shader-purge
2020-03-13 16:44:06 -03:00
bunnei
b30b1f741d
Merge pull request #3491 from ReinUsesLisp/polygon-modes
...
gl_rasterizer: Implement polygon modes and fill rectangles
2020-03-13 10:08:57 -04:00
Nguyen Dac Nam
829f424618
nit & remove some optional param
2020-03-13 20:47:38 +07:00
Nguyen Dac Nam
a166217480
shader_decode: implement XMAD mode CSfu
2020-03-13 19:01:49 +07:00
makigumo
753bc2026f
fix formatting
2020-03-13 11:37:24 +01:00
makigumo
54681909be
maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32
2020-03-13 11:26:13 +01:00
Nguyen Dac Nam
00607fe1e0
clang-format
2020-03-13 15:38:57 +07:00
Nguyen Dac Nam
325977c0c6
Apply suggestions from code review
...
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-03-13 15:35:15 +07:00
Nguyen Dac Nam
70ff82f72d
shader_decode: BFE add ref of reverse parallel method.
2020-03-13 14:20:18 +07:00
Nguyen Dac Nam
96a4abe12d
shader_decode: implement BREV on BFE
...
Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel
2020-03-13 14:13:31 +07:00
Nguyen Dac Nam
93547cac68
shader_bytecode: update BFE instructions struct.
2020-03-13 12:52:16 +07:00
Nguyen Dac Nam
911c56ccef
node_helper: add IBitfieldExtract case
2020-03-13 12:50:32 +07:00
Nguyen Dac Nam
465ba30d08
shader_decode: Reimplement BFE instructions
2020-03-13 12:48:01 +07:00
ReinUsesLisp
e24197bb3f
gl_shader_decompiler: Initialize gl_Position on vertex shaders
2020-03-12 23:31:06 -03:00
Fernando Sahmkow
00e9ba0603
Merge pull request #3483 from namkazt/patch-1
...
vk_rasterizer: fix mistype on SetupGraphicsImages
2020-03-12 22:10:48 -04:00
Fernando Sahmkow
f159a12820
Merge pull request #3480 from ReinUsesLisp/vk-disabled-ubo
...
vk_rasterizer: Support disabled uniform buffers
2020-03-12 22:09:49 -04:00
ReinUsesLisp
3a10016e38
gl_shader_decompiler: Add missing {} on smem GLSL emission
2020-03-12 21:50:37 -03:00
ReinUsesLisp
4dcca90ef4
video_core: Implement RGBA16_SNORM
...
Implement RGBA16_SNORM with the current API. Nothing special here.
2020-03-12 21:42:33 -03:00
ReinUsesLisp
e22816a5bb
texture_cache: Report incompatible textures as black
...
Some games bind incompatible texture types to certain types.
For example Astral Chain binds a 2D texture with 1 layer (non-array) to
a cubemap slot (that's how it's used in the shader). After testing this
in hardware, the expected "undefined behavior" is to report all pixels
as black.
We already have a path for reporting black textures in the texture
cache. When textures types are incompatible, this commit binds these
kind of textures. This is done on the API agnostic texture cache so no
extra code has to be inserted on OpenGL or Vulkan.
As a side effect, this fixes invalidations of ASTC textures on Astral
Chain. This happened because yuzu detected a cube texture and forced
6 faces, generating a texture larger than what the TIC reported.
2020-03-12 18:22:05 -03:00
ReinUsesLisp
daae6a323b
texture_cache/surface_params: Force depth=1 on 2D textures
...
Sometimes games will sample a 2D array TIC with a 2D access in the
shader. This causes bad interactions with the rest of the texture cache.
To emulate what the game wants to do, force a depth=1 on 2D textures
(not 2D arrays) and let the texture cache handle the rest.
2020-03-12 18:11:42 -03:00
ReinUsesLisp
38fe070d78
gl_shader_decompiler: Add layer component to texelFetch
...
TexelFetch was not emitting the array component generating invalid GLSL.
2020-03-12 18:10:29 -03:00
bunnei
ca2d228c9d
Merge pull request #3497 from FernandoS27/microprogfile-extend
...
Small corrections and features to microprofile
2020-03-12 12:14:03 -04:00
bunnei
c21dc36cda
Merge pull request #3496 from vitor-k/remove-enum
...
framebuffer_layout.h: drop the use of enum for screen dimensions
2020-03-12 12:00:39 -04:00
Fernando Sahmkow
95b804ff05
NVFlinger: Do the microprofile Flip after processing a valid frame.
2020-03-12 10:52:44 -04:00
ReinUsesLisp
825d629565
gl_shader_decompiler: Fix regression in render target declarations
...
A previous commit introduced a way to declare as few render targets as
possible. Turns out this introduced a regression in some games.
2020-03-12 05:01:20 -03:00
bunnei
fce33adcf1
Merge pull request #3494 from ReinUsesLisp/fix-cs-pipeline
...
gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 13:51:54 -04:00
Vitor Kiguchi
e891ff9a0c
framebuffer_layout.h: drop the use of enum for screen dimensions.
...
+clang format
2020-03-11 14:22:28 -03:00
ReinUsesLisp
8357908099
gl_shader_manager: Fix interaction between graphics and compute
...
After a compute shader was set to the pipeline, no graphics shader was
invoked again. To address this use glUseProgram to bind compute shaders
(without state tracking) and call glUseProgram(0) when transitioning out
of it back to the graphics pipeline.
2020-03-11 01:04:52 -03:00
bunnei
503ebe9b96
Merge pull request #3458 from FearlessTobi/voice-issues
...
cubeb_sink: Don't discard other channels when performing downmixing
2020-03-10 22:18:37 -04:00
ReinUsesLisp
e4bc3c3342
gl_rasterizer: Implement polygon modes and fill rectangles
2020-03-09 20:39:58 -03:00
ReinUsesLisp
eb5861e0a2
engines/maxwell_3d: Add TFB registers and store them in shader registry
2020-03-09 18:40:53 -03:00
ReinUsesLisp
b1acb4f73f
shader/registry: Address feedback
2020-03-09 18:40:53 -03:00
ReinUsesLisp
b1061afed9
gl_shader_decompiler: Add identifier to decompiled code
2020-03-09 18:40:53 -03:00
ReinUsesLisp
e612242977
gl_shader_decompiler: Roll back to GLSL core 430
...
RenderDoc won't build shaders if we use GLSL compatibility.
2020-03-09 18:40:53 -03:00
ReinUsesLisp
978172530e
const_buffer_engine_interface: Store component types
...
This is required for Vulkan. Sampling integer textures with float
handles is illegal.
2020-03-09 18:40:53 -03:00
ReinUsesLisp
120f688272
yuzu/loading_screen: Remove unused shader progress mode
2020-03-09 18:40:53 -03:00
ReinUsesLisp
e1932351a9
gl_shader_cache: Reduce registry consistency to debug assert
...
Registry consistency is something that practically can't happen and it
has a measurable runtime cost. Reduce it to a DEBUG_ASSERT.
2020-03-09 18:40:07 -03:00
ReinUsesLisp
66a8a3e887
shader/registry: Cache tessellation state
2020-03-09 18:40:07 -03:00
ReinUsesLisp
0528be5c92
shader/registry: Store graphics and compute metadata
...
Store information GLSL forces us to provide but it's dynamic state in
hardware (workgroup sizes, primitive topology, shared memory size).
2020-03-09 18:40:07 -03:00
ReinUsesLisp
e8efd5a901
video_core: Rename "const buffer locker" to "registry"
2020-03-09 18:40:06 -03:00
ReinUsesLisp
bd8b9bbcee
gl_shader_cache: Rework shader cache and remove post-specializations
...
Instead of pre-specializing shaders and then post-specializing them,
drop the later and only "specialize" the shader while decoding it.
2020-03-09 18:40:06 -03:00
Rodrigo Locatti
22e825a3bc
Merge pull request #3301 from ReinUsesLisp/state-tracker
...
video_core: Remove gl_state and use a state tracker based on dirty flags
2020-03-09 18:34:37 -03:00
ReinUsesLisp
1aa75b1081
textures: Fix anisotropy hack
...
Previous code could generate an anisotropy value way higher than x16.
2020-03-08 15:59:38 -03:00
FearlessTobi
59d0d34dce
cubeb_sink: Don't discard other channels when performing downmixing
...
Previously, when performing downmixing, we would discard all channels except the left and right one.
This implementation respects them when mixing down to Stereo.
It is taken from this document: http://www.atsc.org/wp-content/uploads/2015/03/A52-201212-17.pdf .
Fixes Luigis Mansion 3 cutscene and Bayonetta audio.
2020-03-08 03:16:06 -04:00
bunnei
84e9f9f395
Merge pull request #3452 from Morph1984/anisotropic-filtering
...
frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
2020-03-07 22:28:35 -05:00
Nguyen Dac Nam
16cfbb068c
vk_reasterizer: fix mistype on SetupGraphicsImages
...
This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
2020-03-08 10:06:59 +07:00
bunnei
662feb8c1c
Merge pull request #3481 from ReinUsesLisp/abgr5-storage
...
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
2020-03-07 19:51:33 -05:00
ReinUsesLisp
e4f9ce0379
vk_rasterizer: Support disabled uniform buffers
2020-03-06 18:47:51 -03:00
ReinUsesLisp
aa6fe3f1aa
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
2020-03-06 18:47:27 -03:00
bunnei
49eff536d0
Merge pull request #3463 from ReinUsesLisp/vk-toctou
...
vk_swapchain: Silence TOCTOU race condition
2020-03-05 19:38:42 -05:00
bunnei
4a8fe67964
Merge pull request #3479 from jroweboy/dont-log-on-no-input
...
Minor fixes for udp input
2020-03-05 15:09:48 -05:00
bunnei
0361aa1915
Merge pull request #3451 from ReinUsesLisp/indexed-textures
...
vk_shader_decompiler: Implement indexed textures
2020-03-05 11:42:46 -05:00
bunnei
fa1d625eed
Merge pull request #3469 from namkazt/patch-1
...
shader_decode: Fix LD, LDG when track constant buffer
2020-03-04 23:10:01 -05:00
bunnei
1e84d22275
Merge pull request #3478 from bunnei/a32
...
Refactoring to boot A32 games
2020-03-04 20:37:51 -05:00
James Rowe
002d9508a0
input/udp - Add minor error handling to prevent bad input from crashing
2020-03-03 23:46:05 -07:00
bunnei
67e7186d79
Merge pull request #3455 from ReinUsesLisp/attr-scaled
...
video_core: Implement more scaled attribute formats
2020-03-03 22:46:20 -05:00
James Rowe
fc205a1bc5
Frontend/SDL - Provide proper default for UDP input
...
When the default file is read in, the settings default value is only used
when the key is missing. As it was, the key existed, but the value was empty string
causing it to accept that as a value to pass into the core
2020-03-03 20:05:42 -07:00
James Rowe
2cdda8c564
input/udp - Dont log on invalid packet received
2020-03-03 19:52:16 -07:00
bunnei
dba112e510
core: hle: Implement separate A32/A64 SVC interfaces.
2020-03-02 21:52:03 -05:00
bunnei
c083ea7d78
core: Implement separate A32/A64 ARM interfaces.
2020-03-02 21:51:57 -05:00
bunnei
6fc485a607
core: loader: Remove check for 32-bit.
2020-03-02 21:43:15 -05:00
bunnei
64facb403e
core: dynarmic: Add CP15 from Citra.
2020-03-02 21:43:15 -05:00
bunnei
08c638f249
Merge pull request #3464 from FernandoS27/jit-fix
...
ARM_Interface: Cache the JITs instead of deleting/recreating.
2020-03-02 21:41:43 -05:00
Nguyen Dac Nam
85a4222a8c
nit: move comment to right place.
2020-02-29 13:50:10 +07:00
bunnei
ca7618684c
Merge pull request #3448 from bunnei/fix-audio-interp-2
...
audio_core: interpolate: Improvements to fix audio crackling.
2020-02-28 16:07:10 -05:00
ReinUsesLisp
735c003a70
video_core/dirty_flags: Address feedback
2020-02-28 17:56:43 -03:00
ReinUsesLisp
ef7f6eb67d
renderer_opengl: Fix edge-case where alpha testing might cull presentation
2020-02-28 17:56:43 -03:00
ReinUsesLisp
a6a350ddc3
gl_texture_cache: Remove blending disable on blits
...
Blending doesn't affect blits. Rasterizer discard does, update the
commentaries.
2020-02-28 17:56:43 -03:00
ReinUsesLisp
887d5288ef
gl_rasterizer: Don't disable blending on clears
...
Blending doesn't affect clears.
2020-02-28 17:56:43 -03:00
ReinUsesLisp
ac204754d4
dirty_flags: Deduplicate code between OpenGL and Vulkan
2020-02-28 17:56:43 -03:00
ReinUsesLisp
6669b359a3
vk_rasterizer: Pass Maxwell registers to dynamic updates
2020-02-28 17:56:43 -03:00
ReinUsesLisp
042256c6bb
state_tracker: Remove type traits with named structures
2020-02-28 17:56:43 -03:00
ReinUsesLisp
6ac3eb4d87
vk_state_tracker: Implement dirty flags for stencil properties
2020-02-28 17:56:43 -03:00
ReinUsesLisp
f9df2c6bcd
vk_state_tracker: Implement dirty flags for depth bounds
2020-02-28 17:56:43 -03:00
ReinUsesLisp
cd0e28c9ec
vk_state_tracker: Implement dirty flags for blend constants
2020-02-28 17:56:43 -03:00
ReinUsesLisp
a33870996b
vk_state_tracker: Implement dirty flags for depth bias
2020-02-28 17:56:43 -03:00
ReinUsesLisp
42f1874965
vk_state_tracker: Implement dirty flags for scissors
2020-02-28 17:56:43 -03:00
ReinUsesLisp
1bd95a314f
vk_state_tracker: Initial implementation
...
Add support for render targets and viewports.
2020-02-28 17:56:43 -03:00
ReinUsesLisp
b1498d2c54
gl_rasterizer: Remove num vertex buffers magic number
2020-02-28 17:56:43 -03:00
ReinUsesLisp
62437943a7
gl_rasterizer: Only apply polygon offset clamp if enabled
2020-02-28 17:56:43 -03:00
ReinUsesLisp
2eeea90713
gl_state_tracker: Implement dirty flags for depth clamp enabling
2020-02-28 17:56:43 -03:00
ReinUsesLisp
3ce66776ec
gl_rasterizer: Disable scissor 0 when scissor is not used on clear
2020-02-28 17:56:43 -03:00
ReinUsesLisp
35bb9239ca
gl_rasterizer: Notify depth mask changes on clear
2020-02-28 17:56:43 -03:00
ReinUsesLisp
98c8948b23
gl_rasterizer: Minor sort changes to clearing
2020-02-28 17:56:42 -03:00
ReinUsesLisp
15cadc3948
maxwell_3d: Use two tables instead of three for dirty flags
2020-02-28 17:56:42 -03:00
ReinUsesLisp
a5bfc0d045
gl_state_tracker: Track state of index buffers
2020-02-28 17:56:42 -03:00
ReinUsesLisp
a42a6e1a2c
gl_state_tracker: Implement dirty flags for clip control
2020-02-28 17:56:42 -03:00
ReinUsesLisp
4f8d152b18
gl_state_tracker: Implement dirty flags for point sizes
2020-02-28 17:56:42 -03:00
ReinUsesLisp
231601763c
gl_state_tracker: Implement dirty flags for fragment color clamp
2020-02-28 17:56:42 -03:00
ReinUsesLisp
bf1a1d989f
gl_state_tracker: Implement dirty flags for logic op
2020-02-28 17:56:42 -03:00
ReinUsesLisp
13afd0e5b0
gl_state_tracker: Implement dirty flags for sRGB
2020-02-28 17:56:42 -03:00
ReinUsesLisp
d8f5c45051
gl_state_tracker: Implement dirty flags for rasterize enable
2020-02-28 17:56:42 -03:00
ReinUsesLisp
b727d99441
gl_state_tracker: Implement dirty flags for multisample
2020-02-28 17:56:42 -03:00
ReinUsesLisp
3c22bd92d8
gl_state_tracker: Implement dirty flags for alpha testing
2020-02-28 17:56:42 -03:00
ReinUsesLisp
9e46953580
gl_state_tracker: Implement dirty flags for polygon offsets
2020-02-28 17:56:42 -03:00
ReinUsesLisp
46a1888e02
gl_state_tracker: Implement dirty flags for primitive restart
2020-02-28 17:56:42 -03:00
ReinUsesLisp
37536d7a49
gl_state_tracker: Implement dirty flags for stencil testing
2020-02-28 17:56:42 -03:00
ReinUsesLisp
40a2c57df5
gl_state_tracker: Implement depth dirty flags
2020-02-28 17:56:42 -03:00
ReinUsesLisp
b910a83a47
gl_state_tracker: Implement dirty flags for front face and culling
2020-02-28 17:56:42 -03:00
ReinUsesLisp
b01dd7d1c8
gl_state_tracker: Implement dirty flags for blending
2020-02-28 17:56:42 -03:00
ReinUsesLisp
f7ec078592
gl_state_tracker: Implement dirty flags for clip distances and shaders
2020-02-28 17:56:42 -03:00
ReinUsesLisp
758ad3f75d
gl_state_tracker: Add dirty flags for buffers and divisors
2020-02-28 17:56:42 -03:00
ReinUsesLisp
9b08698a0c
maxwell_3d: Change write dirty flags to a bitset
2020-02-28 17:56:42 -03:00
ReinUsesLisp
69ad6279e4
gl_state_tracker: Implement dirty flags for vertex formats
2020-02-28 17:56:42 -03:00
ReinUsesLisp
6530144ccb
gl_state_tracker: Implement dirty flags for color masks
2020-02-28 17:56:42 -03:00
ReinUsesLisp
ba6f390448
gl_state_tracker: Implement dirty flags for scissors
2020-02-28 17:56:42 -03:00
ReinUsesLisp
7f52efdf61
gl_state_tracker: Implement dirty flags for viewports
2020-02-28 17:56:41 -03:00
ReinUsesLisp
dacf83ac02
renderer_opengl: Reintroduce dirty flags for render targets
2020-02-28 17:56:41 -03:00
ReinUsesLisp
9e74e6988b
maxwell_3d: Flatten cull and front face registers
2020-02-28 17:56:41 -03:00
ReinUsesLisp
eed789d0d1
video_core: Reintroduce dirty flags infrastructure
2020-02-28 17:56:41 -03:00
ReinUsesLisp
b92dfcd7f2
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
ReinUsesLisp
1c4bf9cbfa
gl_state: Remove program tracking
2020-02-28 17:52:14 -03:00
ReinUsesLisp
5ccb07933a
gl_state: Remove framebuffer tracking
2020-02-28 17:52:10 -03:00
ReinUsesLisp
17a7fa751b
gl_state: Remove image tracking
2020-02-28 17:36:40 -03:00
ReinUsesLisp
9677db03da
gl_state: Remove texture and sampler tracking
2020-02-28 17:35:58 -03:00
ReinUsesLisp
1bc0da3dea
gl_state: Remove blend state tracking
2020-02-28 17:34:43 -03:00
ReinUsesLisp
7d9a5e9e30
gl_state: Remove stencil test tracking
2020-02-28 17:32:05 -03:00
ReinUsesLisp
07a954e67f
gl_state: Remove clip control tracking
2020-02-28 17:31:57 -03:00
ReinUsesLisp
1eee891f6e
gl_state: Remove clip distances tracking
2020-02-28 17:26:26 -03:00
ReinUsesLisp
e8125af8dd
gl_state: Remove rasterizer disable tracking
2020-02-28 17:25:28 -03:00
ReinUsesLisp
d3e433a380
gl_state: Remove viewport and depth range tracking
2020-02-28 17:25:18 -03:00
ReinUsesLisp
7c16b3551b
gl_state: Remove scissor test tracking
2020-02-28 17:00:23 -03:00
ReinUsesLisp
0914c70b7f
gl_state: Remove color mask tracking
2020-02-28 16:59:17 -03:00
ReinUsesLisp
2392b548be
gl_state: Remove clamp framebuffer color tracking
...
This commit doesn't reset it for screen draws because clamping doesn't
change anything there.
2020-02-28 16:58:30 -03:00
ReinUsesLisp
f92236976b
gl_state: Remove multisample tracking
2020-02-28 16:57:47 -03:00
ReinUsesLisp
04d1134191
gl_state: Remove framebuffer sRGB tracking
2020-02-28 16:55:23 -03:00
ReinUsesLisp
d5ab0358b6
gl_state: Remove VAO cache and tracking
2020-02-28 16:54:37 -03:00
ReinUsesLisp
2a662fea36
gl_state: Remove depth clamp tracking
2020-02-28 16:53:35 -03:00
ReinUsesLisp
e1a16a52fa
gl_state: Remove depth tracking
2020-02-28 16:52:46 -03:00
ReinUsesLisp
0f343d32c4
gl_state: Remove primitive restart tracking
2020-02-28 16:51:45 -03:00
ReinUsesLisp
42708c762e
gl_state: Remove logic op tracker
2020-02-28 16:51:23 -03:00
ReinUsesLisp
915d73f3b8
gl_state: Remove blend color tracking
2020-02-28 16:50:58 -03:00
ReinUsesLisp
a0321b984f
gl_state: Remove polygon offset tracking
2020-02-28 16:49:20 -03:00
ReinUsesLisp
f646321dd0
gl_state: Remove alpha test tracking
2020-02-28 16:48:57 -03:00
ReinUsesLisp
c8f5f54a44
gl_state: Remove cull mode tracking
2020-02-28 16:48:23 -03:00
ReinUsesLisp
925521da5f
gl_state: Remove front face tracking
2020-02-28 16:47:59 -03:00
ReinUsesLisp
d2d5554296
gl_state: Remove point size tracking
2020-02-28 16:39:44 -03:00
ReinUsesLisp
b95f064b51
gl_rasterizer: Add oglEnablei helper
2020-02-28 16:39:44 -03:00
ReinUsesLisp
1698143a1d
gl_rasterizer: Add OpenGL enable/disable helper
2020-02-28 16:39:44 -03:00
ReinUsesLisp
96ac3d518a
gl_rasterizer: Remove dirty flags
2020-02-28 16:39:27 -03:00
ReinUsesLisp
e38ed26b98
common/math_util: Support float type rectangles
2020-02-28 16:22:11 -03:00
bunnei
5056d23d0d
renderer_opengl: Fix SRGB presentation frame tracking.
...
- Fixes SRGB in Super Smash Bros. Ultimate.
2020-02-28 01:13:38 -05:00
Nguyen Dac Nam
6c0c2dfabc
shader_decode: Fix LD, LDG when track constant buffer
2020-02-28 13:11:19 +07:00
Morph
7ee6065178
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
2020-02-27 21:34:00 -05:00
bunnei
969357af1a
Merge pull request #3430 from bunnei/split-presenter
...
Port citra-emu/citra#4940 : "Split Presentation thread from Render thread"
2020-02-27 19:51:55 -05:00
bunnei
ebbfe73557
renderer_opengl: Reduce swap chain size to 3.
2020-02-27 19:50:17 -05:00
Morph
e1efab1f51
AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled ( #3454 )
...
* Stub SetLcdBacklighOffEnabled
Used by Super Smash Bros. Ultimate
We require backlight services to be implemented to turn on/off the backlight.
* Address feedback
2020-02-27 17:49:23 +01:00
Nguyen Dac Nam
db2f547434
shader: FMUL switch to using LUT ( #3441 )
...
* shader: add FmulPostFactor LUT table
* shader: FMUL apply LUT
* Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: Mat M. <mathew1800@gmail.com>
* nit: mistype
* clang-format & add missing import
* shader: remove post factor LUT.
* shader: move post factor LUT to function and fix incorrect order.
* clang-format
* shader: FMUL: add static to post factor LUT
* nit: typo
Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-02-27 11:14:25 -05:00
bunnei
a17214baea
renderer_opengl: Use more concise lock syntax.
2020-02-26 18:35:35 -05:00
bunnei
aef159354c
renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace.
2020-02-26 18:28:50 -05:00
ReinUsesLisp
0aaa69e4d7
vk_swapchain: Silence TOCTOU race condition
...
It's possible that the window is resized from the moment we ask for its
size to the moment a swapchain is created, causing validation issues.
To workaround this Vulkan issue request the capabilities again just
before creating the swapchain, making the race condition less likely.
2020-02-26 17:07:18 -03:00
Fernando Sahmkow
f3d4d4eaa8
ARM_Interface: Cache the JITs instead of deleting/recreating.
...
This was a bug inherited from citra which was fixed by then at some
time. This commit corrects such bug and ensures JITs are correctly
recycled.
2020-02-26 15:53:47 -04:00
bunnei
1f57f679a4
Merge pull request #3440 from namkazt/patch-6
...
shader: implement LOP3 fast replace for old function
2020-02-26 10:24:35 -05:00
bunnei
01a05b48b7
Merge pull request #3431 from CJBok/npad-fix
...
InputCommon: analog_from_button get direction implementation
2020-02-25 21:39:26 -05:00
bunnei
795893a9a5
renderer_opengl: Create gl_framebuffer_data if empty.
2020-02-25 21:23:02 -05:00
bunnei
c6f78a4a6d
frontend: qt: bootmanager: Acquire a shared context in main emu thread.
2020-02-25 21:23:02 -05:00
bunnei
e25297536f
frontend: qt: bootmanager: Vulkan: Restore support for VK backend.
2020-02-25 21:23:01 -05:00
bunnei
14877b8f35
frontend: qt: bootmanager: OpenGL: Implement separate presentation thread.
2020-02-25 21:23:01 -05:00
bunnei
b2a38cce4e
frontent: qt: main: Various updates/refactoring for separate presentation thread.
2020-02-25 21:23:00 -05:00
bunnei
667f026c95
core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.
2020-02-25 21:23:00 -05:00
bunnei
2e16c23784
frontend: sdl2: emu_window: Implement separate presentation thread.
2020-02-25 21:23:00 -05:00
bunnei
dc672ca4b3
renderer_opengl: Add texture mailbox support for presenter thread.
2020-02-25 21:22:59 -05:00
bunnei
add2c38b73
renderer_opengl: Add OGLRenderbuffer to resource/state management.
2020-02-25 21:22:58 -05:00
bunnei
0c82b00dfd
core: frontend: emu_window: Add TextureMailbox class.
2020-02-25 21:22:57 -05:00
bunnei
571451bdfe
core: settings: Add setting to enable vsync, which is on by default.
2020-02-25 20:57:02 -05:00
Mat M
45ac1c62c6
Merge pull request #3461 from ReinUsesLisp/r32i-rt
...
video_core/surface: Add R32_SINT render target format
2020-02-25 17:47:14 -05:00
Mat M
00e3eab9c1
Merge pull request #3460 from ReinUsesLisp/unused-format-getter
...
video_core/gpu: Remove unused functions
2020-02-25 17:46:07 -05:00
ReinUsesLisp
466ce715e4
video_core/surface: Add R32_SINT render target format
2020-02-25 17:19:34 -03:00
ReinUsesLisp
3c648e3e2d
video_core/gpu: Remove unused functions
2020-02-25 16:53:47 -03:00
bunnei
78ab2e0474
Merge pull request #3417 from ReinUsesLisp/r32i
...
texture: Implement R32I
2020-02-25 14:08:45 -05:00
FearlessTobi
7cbe6748c3
yuzu: Remove exit lock for game pausing
...
This removes the "exit lock" popup from yuzu when pausing a game.
Motivation
The exit lock feature is broken in many ways and doesn't work properly in a lot of games, causing it to appear every time you want to pause the game or stop it, even in places where it wouldn't on Switch.
Additionally, the feature of pausing a game doesn't exist like this on Switch and yuzu should be guaranteed to be deterministic anyway, so pausing the emulation shouldn't be able to interrupt any critical processes in any way.
2020-02-24 17:51:17 +01:00
bunnei
e22ad52cdb
Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
...
texture_cache: Implement layered framebuffer attachments
2020-02-24 10:14:50 -05:00
ReinUsesLisp
1e9213632a
vk_shader_decompiler: Implement indexed textures
...
Implement accessing textures through an index. It uses the same
interface as OpenGL, the main difference is that Vulkan bindings are
forced to be arrayed (the binding index doesn't change for stacked
textures in SPIR-V).
2020-02-24 01:26:07 -03:00
ReinUsesLisp
1dda77d392
shader: Simplify indexed sampler usages
2020-02-24 01:26:07 -03:00
ReinUsesLisp
e2dd59e341
video_core: Implement more scaler attribute formats
...
While changing this, fix assert in vk_shader_decompiler. We now know
scaled formats are expected to be float in shaders attributes.
2020-02-24 00:27:37 -03:00
bunnei
2b4cdb73b6
Merge pull request #3424 from ReinUsesLisp/spirv-layer
...
vk_shader_decompiler: Implement Layer output attribute
2020-02-22 23:45:16 -05:00
bunnei
754aac331f
Merge pull request #3422 from ReinUsesLisp/buffer-flush
...
surface_base: Implement texture buffer flushes
2020-02-22 23:09:50 -05:00
bunnei
1989e1b9ac
audio_core: interpolate: Improvements to fix audio crackling.
...
- Fixes audio crackling in Crash Team Racing Nitro-Fueled, Super Mario Odyssey, and others.
- Addresses followup issues from #3310 .
2020-02-22 22:26:16 -05:00
Fernando Sahmkow
3d0a2375ca
Scheduler: Inline global scheduler in Scheduler Lock.
2020-02-22 12:39:17 -04:00
Fernando Sahmkow
a1bf353780
Kernel: Correct pending feedback.
2020-02-22 11:51:03 -04:00
Fernando Sahmkow
b9472eae44
System: Expose Host thread registering routines from kernel.
2020-02-22 11:18:07 -04:00
Fernando Sahmkow
d219a96cc8
Kernel: Address Feedback.
2020-02-22 11:18:07 -04:00
Fernando Sahmkow
ea956c823e
Kernel: Implement Scheduler locks
2020-02-22 11:18:07 -04:00
Fernando Sahmkow
5c90d22f3d
Kernel: Implement Time Manager.
2020-02-22 11:18:07 -04:00
Fernando Sahmkow
179bafa7cb
Kernel: Rename ThreadCallbackHandleTable and Setup Thread Ids on Kernel.
2020-02-22 11:18:06 -04:00
Fernando Sahmkow
0728dfef84
Kernel: Make global scheduler depend on KernelCore
2020-02-22 11:18:06 -04:00
bunnei
f5cf67140b
audio_core: interpolate: Fix include for climits (Linux build break).
2020-02-22 02:29:41 -05:00
bunnei
19bce3685a
Merge pull request #3310 from FearlessTobi/fast-resample
...
audio_core: Switch to a faster interpolation technique
2020-02-22 01:54:40 -05:00
ReinUsesLisp
7dc488a375
shader/texture: Fix illegal 3D texture assert
...
Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures.
2020-02-21 15:57:27 -03:00
Rodrigo Locatti
4a6a1aeab4
Merge pull request #3433 from namkazt/patch-1
...
renderer_vulkan: Add the rest of case for TryConvertBorderColor
2020-02-21 15:56:09 -03:00
Rodrigo Locatti
ef27b4b7b5
Merge pull request #3434 from namkazt/patch-2
...
vk_shader: Implement ImageLoad
2020-02-21 15:55:05 -03:00
Rodrigo Locatti
6b2719c0bb
Merge pull request #3435 from namkazt/patch-3
...
vulkan: add DXT23_SRGB
2020-02-21 15:48:19 -03:00
bunnei
dc7ebc2d01
Merge pull request #3423 from ReinUsesLisp/no-match-3d
...
texture_cache: Avoid matches in 3D textures
2020-02-21 12:16:51 -05:00
Nguyen Dac Nam
10d8afb302
nit: add const to where it need.
2020-02-21 21:16:45 +07:00
Nguyen Dac Nam
1956a34ee5
shader: implement LOP3 fast replace for old function
...
ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/
2020-02-21 19:08:07 +07:00
Nguyen Dac Nam
c0c4da27d9
vk_device: remove left over from other branch
2020-02-21 08:56:18 +07:00
bunnei
fe8e5d8ae4
Merge pull request #3438 from bunnei/gpu-mem-manager-fix
...
video_core: memory_manager: Flush/invalidate asynchronously when possible.
2020-02-20 20:04:05 -05:00
Nguyen Dac Nam
ecf275887b
clang-format
2020-02-20 09:39:30 +07:00
Nguyen Dac Nam
fbbad95845
shader_decompiler: only add StorageImageReadWithoutFormat when available
2020-02-20 09:28:13 +07:00
bunnei
2342c0d50e
Merge pull request #3432 from brianclinkenbeard/update-httplib
...
Update httplib to 0.5.5
2020-02-19 21:15:06 -05:00
bunnei
bf0c929d4c
Merge pull request #3415 from ReinUsesLisp/texture-code
...
shader/texture: Allow 2D shadow arrays and simplify code
2020-02-19 20:06:14 -05:00
bunnei
d65fa7d65c
video_core: memory_manager: Flush/invalidate asynchronously on Unmap.
...
- Minor perf improvement.
2020-02-19 20:03:52 -05:00
bunnei
b2bc7682b4
Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
...
maxwell_3d: Unify draw methods
2020-02-19 16:13:50 -05:00
bunnei
c8261a1a57
Merge pull request #3411 from ReinUsesLisp/specific-funcs
...
gl_rasterizer: Use the least generic OpenGL draw function possible
2020-02-19 15:37:41 -05:00
Nguyen Dac Nam
88cb05e6e7
shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat
2020-02-19 12:57:22 +07:00
Nguyen Dac Nam
e61c7e9310
vk_device: setup shaderStorageImageReadWithoutFormat
2020-02-19 12:56:36 +07:00
Nguyen Dac Nam
47106ab152
vk_device: add check for shaderStorageImageReadWithoutFormat
2020-02-19 12:55:56 +07:00
Nguyen Dac Nam
1b6308727c
shader_conversion: I2F : add Assert for case src_size is Short
2020-02-19 11:40:35 +07:00
Nguyen Dac Nam
a2c2c5768f
fix warning
2020-02-19 11:10:26 +07:00
Nguyen Dac Nam
a8508f2bc0
clang-format fix
2020-02-19 11:02:59 +07:00
Nguyen Dac Nam
556f3a6e9a
shader_conversion: add conversion I2F for Short
2020-02-19 10:54:37 +07:00
bunnei
e545c2322c
Merge pull request #3410 from ReinUsesLisp/vk-draw-index
...
vk_shader_decompiler: Fix vertex id and instance id
2020-02-18 22:37:33 -05:00
Nguyen Dac Nam
2ef8af93aa
vk_shader: add Capability StorageImageReadWithoutFormat
2020-02-19 10:16:51 +07:00
Brian Clinkenbeard
ad4e5c15fb
httplib compatibility
2020-02-18 18:04:33 -08:00
Nguyen Dac Nam
f6f0762e81
vk_shader: Implement function ImageLoad (Used by Kirby Start Allies)
...
Please enter the commit message for your changes. Lines starting
2020-02-19 08:39:01 +07:00
Nguyen Dac Nam
ec206f7f95
fixups mistake auto commit.
2020-02-19 01:24:32 +07:00
Nguyen Dac Nam
eaf60ca5d8
Update code structure
...
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-02-19 01:23:08 +07:00
Fernando Sahmkow
93acfbd3a5
Merge pull request #3409 from ReinUsesLisp/host-queries
...
query_cache: Implement a query cache and query 21 (samples passed)
2020-02-18 11:31:06 -04:00
Nguyen Dac Nam
9295966d26
add vertex UnsignedInt size RGBA
2020-02-18 21:52:51 +07:00
Nguyen Dac Nam
9fc42fffd9
add eBc2SrgbBlock to formats
2020-02-18 21:44:09 +07:00
Nguyen Dac Nam
493f0ad904
vulkan: add DXT23_SRGB
2020-02-18 21:39:50 +07:00
Nguyen Dac Nam
ba84f0988f
renderer_vulkan: Add the rest of case for TryConvertBorderColor
2020-02-18 16:52:54 +07:00
CJBok
23c4cc80e2
analog_from_button get direction implementation
2020-02-18 06:45:37 +01:00
bunnei
72d4c6fee0
Merge pull request #3412 from Morph1984/aspect-ratio
...
GUI: Add aspect ratio dropdown
2020-02-17 22:02:18 -05:00
bunnei
26006cbd2c
Merge pull request #3420 from namkazt/master2
...
nvhost_gpu: implement ChannelSetTimeslice
2020-02-17 00:31:11 -05:00
ReinUsesLisp
6a0220b2e1
texture_cache: Implement layered framebuffer attachments
...
Layered framebuffer attachments is a feature that allows applications to
write attach layered textures to a single attachment. What layer the
fragments are written to is decided from the shader using gl_Layer.
2020-02-16 04:19:32 -03:00
ReinUsesLisp
1caf3f11c8
vk_shader_decompiler: Implement Layer output attribute
...
SPIR-V's Layer is GLSL's gl_Layer. It lets the application choose from a
shader stage (vertex, tessellation or geometry) which framebuffer layer
write the output fragments to.
2020-02-16 04:17:37 -03:00
ReinUsesLisp
bfda5ff3f6
texture_cache: Avoid matches in 3D textures
...
Code before this commit was trying to match 3D textures with another
target. Fix that.
2020-02-16 04:15:42 -03:00
ReinUsesLisp
fd62bdf377
surface_base: Implement texture buffer flushes
...
Implement downloads to guest memory from texture buffers on the generic
cache and OpenGL.
2020-02-16 04:13:27 -03:00
Nguyen Dac Nam
5257a83ebe
IUserLocalCommunicationService: add function Initialize2
2020-02-16 13:24:34 +07:00
Nguyen Dac Nam
6c0eb6026b
HLE: correct function name of IUserLocalCommunicationService
...
402: function name should be Initialize2 (7.0.0+) not SetOperationMode
Follow by: https://switchbrew.org/wiki/LDN_services#IUserLocalCommunicationService
2020-02-16 13:14:06 +07:00
namkazy
7fadc9c180
nvhost_gpu: implement ChannelSetTimeslice
2020-02-16 11:53:03 +07:00
bunnei
0f70f68fb3
Revert "video_core: memory_manager: Use GPU interface for cache functions."
2020-02-15 17:47:15 -05:00
ReinUsesLisp
14c2a4a2ec
texture: Implement R32I
2020-02-15 16:26:50 -03:00
ReinUsesLisp
6910ade146
shader/texture: Allow 2D shadow arrays and simplify code
...
Shadow sampler 2D arrays are supported on OpenGL, so there's no reason
to forbid these. Enable textureLod usage on these.
Minor style changes.
2020-02-15 02:36:28 -03:00
ReinUsesLisp
91aa58e410
maxwell_3d: Unify draw methods
...
Pass instanced state of a draw invocation as an argument instead of
having two separate virtual methods.
2020-02-14 18:09:40 -03:00
ReinUsesLisp
6d3a046caa
query_cache: Address feedback
2020-02-14 17:38:27 -03:00
ReinUsesLisp
54a00ee4cf
query_cache: Fix ambiguity in CacheAddr getter
2020-02-14 17:38:27 -03:00
ReinUsesLisp
cc0694559f
query_cache: Add a recursive mutex for concurrent usage
2020-02-14 17:38:27 -03:00
ReinUsesLisp
bcd348f238
vk_query_cache: Implement generic query cache on Vulkan
2020-02-14 17:38:27 -03:00
ReinUsesLisp
c31382ced5
query_cache: Abstract OpenGL implementation
...
Abstract the current OpenGL implementation into the VideoCommon
namespace and reimplement it on top of that. Doing this avoids repeating
code and logic in the Vulkan implementation.
2020-02-14 17:38:27 -03:00
ReinUsesLisp
73d2d3342d
gl_query_cache: Optimize query cache
...
Use a custom cache instead of relying on a ranged cache.
2020-02-14 17:38:27 -03:00
ReinUsesLisp
aae8c180cb
gl_query_cache: Implement host queries using a deferred cache
...
Instead of waiting immediately for executed commands, defer the query
until the guest CPU reads it. This way we get closer to what the guest
program is doing.
To archive this we have to build a dependency queue, because host APIs
(like OpenGL and Vulkan) use ranged queries instead of counters like
NVN.
Waiting for queries implicitly uses fences and this requires a command
being queued, otherwise the driver will lock waiting until a timeout. To
fix this when there are no commands queued, we explicitly call glFlush.
2020-02-14 17:33:13 -03:00
ReinUsesLisp
ef9920e164
gl_rasterizer: Sort method declarations
2020-02-14 17:27:17 -03:00
ReinUsesLisp
fe1238be7a
gl_rasterizer: Add queued commands counter
...
Keep track of the queued OpenGL commands that can signal a fence if
waited on. As a side effect, we avoid calls to glFlush when no commands
are queued.
2020-02-14 17:27:17 -03:00
ReinUsesLisp
2b58652f08
maxwell_3d: Slow implementation of passed samples (query 21)
...
Implements GL_SAMPLES_PASSED by waiting immediately for queries.
2020-02-14 17:27:17 -03:00
bunnei
f552d553ba
Merge pull request #3401 from FernandoS27/synchronization
...
Set of refactors for Kernel Synchronization and Hardware Constants
2020-02-14 14:40:20 -05:00
Morph
c3d0a0d627
Add 4:3 aspect ratio and address feedback
2020-02-14 14:39:04 -05:00
bunnei
63a59b9935
Merge pull request #3379 from ReinUsesLisp/cbuf-offset
...
shader/decode: Fix constant buffer offsets
2020-02-14 13:22:53 -05:00
Fernando Sahmkow
829d8c0d6b
Core: Correct compilition in GCC
2020-02-14 05:53:30 -04:00
Morph
20dc2e3622
Address feedback
2020-02-14 00:06:26 -05:00
Morph
22f58cca5e
Use enumeration instead of magic numbers
2020-02-13 23:13:23 -05:00
Morph
27e19f87c6
Add following aspect ratios: 16:9, 21:9, Stretch to Window
...
Available as a drop down within the configure graphics tab.
2020-02-13 22:17:28 -05:00
bunnei
74feed372c
Merge pull request #3400 from makigumo/patch-1
...
update hwopus DecodeInterleaved for FW 7.0.0+
2020-02-13 21:26:13 -05:00
ReinUsesLisp
3217400dd1
gl_resource_manager: Add managed query class
2020-02-13 22:25:55 -03:00
bunnei
3563af2364
Merge pull request #3395 from FernandoS27/queries
...
GPU: Refactor queries implementation and correct GPU Clock.
2020-02-13 20:18:26 -05:00
ReinUsesLisp
336a4f8e99
gl_rasterizer: Use the least generic OpenGL draw function possible
...
This may help some implementations.
2020-02-13 21:55:21 -03:00
ReinUsesLisp
cbea8c74de
vk_shader_decompiler: Fix vertex id and instance id
...
Vulkan's VertexIndex and InstanceIndex don't match with hardware. This
is because Nvidia implements gl_VertexID and gl_InstanceID. The math
that relates these is:
gl_VertexIndex = gl_BaseVertex + gl_VertexID
gl_InstanceIndex = gl_InstanceIndex + gl_InstanceID
To emulate it using what Vulkan's SPIR-V offers (the *Index variants)
this commit substracts gl_Base* from gl_*Index to obtain the OpenGL and
hardware's equivalent.
2020-02-13 20:25:28 -03:00
Fernando Sahmkow
2bc949628d
Core: Address Feedback
2020-02-13 19:10:33 -04:00
Fernando Sahmkow
d6ed31b9fa
GPU: Address Feedback.
2020-02-13 18:16:07 -04:00
Lioncash
be269e21a5
address_arbiter: Collapse loops in InsertThread() and RemoveThread()
...
Same behavior, but without the need to explicitly loop through
everything manually.
2020-02-12 15:34:07 -05:00
Lioncash
9f2c703137
address_arbiter: Simplify GetThreadsWaitingOnAddress()
...
Simplifies the overall function and also allows for it to become a
const-qualified member function.
2020-02-12 15:10:16 -05:00
bunnei
8f8dda2d5b
Merge pull request #3403 from lioncash/debug
...
bcat/backend: Prevent fmt exception in debug log within NullBackend::Clear()
2020-02-12 11:17:43 -05:00
Lioncash
f00a54f508
bcat/backend: Make formatting of passphrase consistent in NullBackend::SetPassphrase()
...
Aligns the '=' to be consistent with the rest of the logs within this
source file.
2020-02-12 01:18:29 -05:00
Lioncash
eefd97e80d
bcat/backend: Prevent fmt exception in debug log within NullBackend::Clear()
...
A formatting specifier within Clear wasn't being used, which will cause
fmt to throw an exception. This fixes that.
2020-02-12 01:14:47 -05:00
Lioncash
b80c348b09
kernel/thread: Remove trivial usages of the global system accessor
...
We can just use the kernel member variable directly instead of going
through the system to obtain the same thing.
2020-02-12 01:00:41 -05:00
Fernando Sahmkow
1e6f8aba04
Core: Set all hardware emulation constants in a single file.
2020-02-11 20:19:11 -04:00
Fernando Sahmkow
d23d504d77
Kernel: Refactor synchronization to better match RE
2020-02-11 18:47:31 -04:00
makigumo
926ea5a16d
update hwopus DecodeInterleaved for FW 7.0.0+
...
trivial change,
see https://switchbrew.org/wiki/Audio_services#IHardwareOpusDecoder
2020-02-11 18:41:04 +01:00
Fernando Sahmkow
c5aefe42aa
Kernel: Change WaitObject to Synchronization object. In order to better reflect RE.
2020-02-11 10:46:25 -04:00
bunnei
37f1cf8cbd
Merge pull request #3376 from ReinUsesLisp/point-sprite
...
gl_rasterizer: Implement GL_POINT_SPRITE
2020-02-11 08:26:07 -05:00
Fernando Sahmkow
8e9a4944db
GPU: Implement GPU Clock correctly.
2020-02-10 10:44:54 -04:00
Fernando Sahmkow
0cb3bcfbb7
Maxwell3D: Correct query reporting.
2020-02-10 10:41:43 -04:00
bunnei
84ea9c2b42
Merge pull request #3372 from ReinUsesLisp/fix-back-stencil
...
maxwell_3d: Fix stencil back mask
2020-02-09 22:29:28 -05:00
Zach Hilman
21c3f48279
Merge pull request #3391 from Morph1984/remove-unknown
...
Remove option "Show files with type 'Unknown'"
2020-02-09 12:08:01 -05:00
Morph
fcf3425b1b
Remove option "Show files with type 'Unknown'"
2020-02-09 11:30:02 -05:00
bunnei
a952fbc5b3
Merge pull request #3388 from bunnei/service-shared-ptr
...
hle: services: Use std::shared_ptr instead of copy by value.
- This is a prerequisite to adding a mutex to `ServiceFramework`, which cannot be copied.
- This will be used for threaded services.
2020-02-08 21:35:30 -05:00
bunnei
e210835dd0
Merge pull request #3387 from bunnei/gpu-mpscqueue
...
gpu_thread: Use MPSCQueue for GPU commands.
2020-02-08 21:15:48 -05:00
bunnei
7b07e521ca
hle: services: Use std::shared_ptr instead of copy by value.
2020-02-07 23:02:26 -05:00
bunnei
b5c13ee0eb
gpu_thread: Use MPSCQueue for GPU commands.
...
- Necessary for multiple service threads.
2020-02-07 23:01:23 -05:00
bunnei
7cacb08cdf
video_core: memory_manager: Use GPU interface for cache functions.
2020-02-07 22:59:35 -05:00
bunnei
90bda66028
Merge pull request #3378 from ReinUsesLisp/uscaled
...
maxwell_to_gl: Implement R8G8_USCALED
2020-02-07 22:55:52 -05:00
bunnei
90df4b8e2b
Merge pull request #3369 from ReinUsesLisp/shf
...
shader/shift: Implement SHF
2020-02-07 22:06:57 -05:00
bunnei
aa3f9b9606
Merge pull request #3381 from bunnei/ipc-fix
...
hle: services: Fix prepo IPC, and add better error checking.
2020-02-07 16:25:42 -05:00
bunnei
09d766d357
Merge pull request #3362 from ReinUsesLisp/fix-instanced
...
gl_rasterizer: Fix instanced draw arrays
2020-02-06 21:39:59 -05:00
bunnei
ba53543da6
kernel: transfer_memory: Properly reserve and reset memory region.
2020-02-05 23:06:54 -05:00
Zach Hilman
7a547b9342
wait_object: Make wait behavior only require one object to signal.
...
- This was holdover from citra.
2020-02-05 23:06:53 -05:00
bunnei
3a0c1e79f8
am: Correct IPC object count mismatch.
2020-02-05 23:06:53 -05:00
bunnei
77da74e17a
services: am: Clear events on PopOutData and PopInteractiveOutData.
2020-02-05 23:06:52 -05:00
bunnei
84e895cdd6
am: Refactor IStorage interface.
2020-02-05 23:06:52 -05:00
bunnei
3557fa25d0
applets: software_keyboard: Signal state change on end of interactive session.
2020-02-05 23:06:51 -05:00
bunnei
be5fcffb89
applets: software_keyboard: Minor cleanup.
2020-02-05 23:06:50 -05:00
bunnei
2245c24e21
services: prepo: Fix IPC interface with SaveReport/SaveReportWithUser.
2020-02-05 22:52:35 -05:00
bunnei
9751ccc5e0
hle_ipc: Add error checking to read/write buffer access.
2020-02-05 22:52:35 -05:00
ReinUsesLisp
bf9a822b87
shader/decode: Fix constant buffer offsets
...
Some instances were using cbuf34.offset instead of cbuf34.GetOffset().
This returned the an invalid offset. Address those instances and rename
offset to "shifted_offset" to avoid future bugs.
2020-02-05 12:19:09 -03:00
ReinUsesLisp
8bb9eef97b
maxwell_to_gl: Implement R8G8_USCALED
2020-02-04 21:32:36 -03:00
ReinUsesLisp
c81c361e82
maxwell_to_gl: Reduce unimplemented formats to LOG_ERROR
2020-02-04 21:32:08 -03:00
ReinUsesLisp
0eb36c90f4
vk_rasterizer: Use noexcept variants of std::bitset
...
Removes bounds checking from "texceptions" instances.
2020-02-04 18:04:24 -03:00
bunnei
08c508b1c4
Merge pull request #3357 from ReinUsesLisp/bfi-rc
...
shader/bfi: Implement register-constant buffer variant
2020-02-04 15:14:13 -05:00
ReinUsesLisp
7da52673d0
gl_rasterizer: Implement GL_POINT_SPRITE
...
OpenGL core defaults to GL_POINT_SPRITE, meanwhile on OpenGL
compatibility we have to explicitly enable it. This fixes
gl_PointCoord's behaviour.
2020-02-04 15:19:45 -03:00
bunnei
bf21aacc74
Merge pull request #3356 from ReinUsesLisp/fcmp
...
shader/arithmetic: Implement FCMP
2020-02-04 11:36:59 -05:00
bunnei
5733287822
Merge pull request #3360 from CJBok/statusbar-buttons
...
GUI: Togglable graphics settings buttons in status bar
2020-02-03 16:57:18 -05:00
bunnei
c31ec00d67
Merge pull request #3337 from ReinUsesLisp/vulkan-staged
...
yuzu: Implement Vulkan frontend
2020-02-03 16:56:25 -05:00
Lioncash
c7678c3044
input_common/udp: Ensure that UDP is shut down within Shutdown()
...
Previously the UDP backend would never actually get shut down.
2020-02-03 09:29:15 -05:00
Lioncash
83f8090273
input_common/udp: Add missing override specifiers
...
Prevents trivial warnings and ensures interfaces are properly
maintained between the base class.
2020-02-03 09:26:53 -05:00
Lioncash
5c61e0ba39
input_common/udp: std::move SocketCallback instances where applicable
...
std::function is allowed to heap allocate if the size of the captures
associated with each lambda exceed a certain threshold. This prevents
potentially unnecessary reallocations from occurring.
2020-02-03 09:24:05 -05:00
Lioncash
fb9c9ddcc9
input_common/udp: std::move shared_ptr within Client constructor
...
Gets rid of a trivially avoidable atomic reference count increment and
decrement.
2020-02-03 09:21:46 -05:00
Lioncash
9bb6ab77f4
udp/client: Replace deprecated from_string() call with make_address_v4()
...
Future-proofs code if boost is ever updated.
2020-02-03 09:20:40 -05:00
Lioncash
881408445a
input_common/udp: Silence -Wreorder warning for Socket
...
Amends the constructor initializer list to specify the order of its
elements in the same order that initialization would occur.
2020-02-03 09:15:32 -05:00
Lioncash
36524465a6
input_common/udp: Remove unnecessary inclusions
2020-02-03 09:13:40 -05:00
Lioncash
4aa9c9632d
input_common/udp: Add missing header guard
2020-02-03 09:09:06 -05:00
ReinUsesLisp
4eed744277
maxwell_3d: Fix stencil back mask
2020-02-02 17:50:46 -03:00
ReinUsesLisp
223a89a19f
shader: Remove curly braces initializers on shared pointers
2020-02-01 22:52:10 -03:00
bunnei
b5bbe7e752
Merge pull request #3282 from FernandoS27/indexed-samplers
...
Partially implement Indexed samplers in general and specific code in GLSL
2020-02-01 20:41:40 -05:00
ReinUsesLisp
729ca120e3
shader/shift: Implement SHIFT_RIGHT_{IMM,R}
...
Shifts a pair of registers to the right and returns the low register.
2020-02-01 21:20:02 -03:00
ReinUsesLisp
017474c3f8
shader/shift: Implement SHF_LEFT_{IMM,R}
...
Shifts a pair of registers to the left and returns the high register.
2020-02-01 21:19:44 -03:00
bunnei
2916c1bc25
Merge pull request #3268 from CJBok/deadzone
...
GUI: Deadzone controls for sdl engine at configuration input
2020-02-01 16:35:15 -05:00
bunnei
69a6796de1
Merge pull request #3284 from CJBok/hid-fix
...
hid: Fix analog sticks directional states
2020-02-01 14:02:41 -05:00
bunnei
c18f9898d9
Merge pull request #3364 from lioncash/thread
...
core/arm: Remove usage of global GetCurrentThread()
2020-01-31 11:13:24 -05:00
bunnei
6b5b01b29f
Merge pull request #3363 from lioncash/unique_ptr
...
kernel/physical_core: Make use of std::unique_ptr instead of std::shared_ptr
2020-01-30 23:33:02 -05:00
bunnei
91b0a3f799
Revert "system_archive: Fix Korean and Chinese fonts"
2020-01-30 22:02:15 -05:00
Lioncash
472319e573
core/arm: Remove usage of global GetCurrentThread()
...
Now both CPU backends go through their referenced system instance to
obtain the current thread.
2020-01-30 18:52:25 -05:00
Lioncash
2de2bb980e
kernel/physical_core: Make use of std::unique_ptr
...
shared_ptr was used in 2d1984c20c
due to a
misunderstanding of how the language generates move constructors and
move assignment operators.
If a destructor is user-provided, then the compiler won't generate the
move constructor and move assignment operators by default--they must be
explicitly opted into.
The reason for the compilation errors is due to the fact that the
language will fall back to attempting to use the copy constructor/copy
assignment operators if the respective move constructor or move
assignment operator is unavailable.
Given that we explicitly opt into them now, the the move constructor and
move assignment operators will be generated as expected.
2020-01-30 18:42:40 -05:00
Lioncash
16e7b7b83d
core/cpu_manager: Remove unused includes
...
Nothing from these headers are used within this source file, so we can
remove them.
2020-01-30 18:30:57 -05:00
Lioncash
51927bc9dc
kernel/physical_core: Remove unused kernel reference member variable
...
This isn't used within the class, so it can be removed to simplify the
overall interface.
While we're in the same area, we can simplify a unique_ptr reset() call.
2020-01-30 18:29:57 -05:00
bunnei
985d0f35e5
Merge pull request #3353 from FernandoS27/aries
...
System: Refactor CPU Core management and move ARMInterface and Schedulers to Kernel
2020-01-30 18:13:59 -05:00
bunnei
8a7cdfc3ff
Merge pull request #3151 from FearlessTobi/fix-korean
...
system_archive: Fix Korean and Chinese fonts
2020-01-30 15:09:55 -05:00
bunnei
c593e45dbd
Merge pull request #3347 from ReinUsesLisp/local-mem
...
shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16
2020-01-30 10:59:52 -05:00
ReinUsesLisp
b69321650e
gl_rasterizer: Fix instanced draw arrays
...
glDrawArrays was being used when the draw had a base instance specified.
This commit removes the draw parameters abstraction and fixes the
mentioned issue.
2020-01-30 02:22:00 -03:00
ReinUsesLisp
a7beabb68f
yuzu/bootmanager: Define Vulkan widget only when enabled
2020-01-29 19:20:12 -03:00
bunnei
2db7adc42a
Merge pull request #3350 from ReinUsesLisp/atom
...
shader/memory: Implement ATOM.ADD
2020-01-29 16:49:54 -05:00
ReinUsesLisp
c29584a090
yuzu_cmd: Fix memcpy on Vulkan handlers
2020-01-29 17:53:11 -03:00
ReinUsesLisp
f92cbc5501
yuzu: Implement Vulkan frontend
...
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing
bits on Vulkan initialization.
2020-01-29 17:53:11 -03:00
ReinUsesLisp
8299f1ceef
web_service/telemetry_json: Report USER_CONFIG
2020-01-29 17:53:11 -03:00
ReinUsesLisp
788d57d723
settings: Add settings for graphics backend
2020-01-29 17:53:11 -03:00
ReinUsesLisp
e651e54b85
core: Only wait for idle on gpu_core when it was initialized
...
This fixes crashes when a Vulkan device fails to initialize.
2020-01-29 17:53:11 -03:00
ReinUsesLisp
9f0162e4b5
shader/other: Fix skips for SYNC and BRK
2020-01-29 17:53:11 -03:00
ReinUsesLisp
270177f38a
shader/other: Stub S2R LaneId
2020-01-29 17:53:11 -03:00
ReinUsesLisp
b35449c85d
buffer_cache: Delay buffer destructions
...
Delay buffer destruction some extra frames to avoid destroying buffers
that are still being used from older frames. This happens on Nvidia's
driver with mailbox.
2020-01-29 17:53:11 -03:00
bunnei
b11aeced18
Merge pull request #3355 from ReinUsesLisp/break-down
...
texture_cache/surface_base: Fix layered break down
2020-01-29 12:29:56 -05:00
bunnei
91f79225e7
Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache
...
gl_texture_cache: Silence implicit sign cast warnings
2020-01-29 11:23:50 -05:00
CJBok
8d6b4e836c
clang
2020-01-29 05:43:55 +01:00
CJBok
6e87111f91
minor corrections
2020-01-29 00:02:28 +01:00
CJBok
4bc4fdf5ff
GUI: Togglable graphics settings buttons in status bar
2020-01-28 23:59:30 +01:00
bunnei
c457e47297
Merge pull request #3359 from ReinUsesLisp/assert-point-size
...
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
2020-01-28 15:19:51 -05:00
ReinUsesLisp
8178fe8960
gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize
...
This was implemented by a previous commit and it's no longer required.
2020-01-28 16:32:30 -03:00
bunnei
bea6327d74
Merge pull request #3354 from ReinUsesLisp/depth-stencil
...
gl_texture_cache: Properly implement depth/stencil sampling
2020-01-28 12:06:11 -05:00
ReinUsesLisp
abae795986
gl_texture_cache: Silence implicit sign cast warnings
2020-01-27 20:59:11 -03:00
Fernando Sahmkow
2d1984c20c
System: Address Feedback
2020-01-27 09:54:11 -04:00
ReinUsesLisp
137a8aa55c
shader/bfi: Implement register-constant buffer variant
...
It's the same as the variant that was implemented, but it takes the
operands from another source.
2020-01-27 01:20:38 -03:00
ReinUsesLisp
e3fc3459c8
shader/arithmetic: Implement FCMP
...
Compares the third operand with zero, then selects between the first and
second.
2020-01-27 01:15:44 -03:00
ReinUsesLisp
f55f6ff9bb
texture_cache/surface_base: Fix layered break down
...
Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that.
2020-01-26 21:48:07 -03:00
ReinUsesLisp
d17dfa6104
gl_texture_cache: Properly implement depth/stencil sampling
...
This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle.
2020-01-26 21:44:08 -03:00
Fernando Sahmkow
de4b01f75d
System: Correct PrepareReschedule.
2020-01-26 14:32:50 -04:00
Fernando Sahmkow
a1630ab53e
Kernel: Remove a few global instances from the kernel.
2020-01-26 14:23:46 -04:00
Fernando Sahmkow
e4a1ead897
Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.
...
This commit instends on better naming the new purpose of this classes.
2020-01-26 14:07:22 -04:00
Fernando Sahmkow
450341b397
ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce.
2020-01-26 10:28:23 -04:00
ReinUsesLisp
d95d4ac843
shader/memory: Implement ATOM.ADD
...
ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.
This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.
This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition.
2020-01-26 01:54:24 -03:00
Fernando Sahmkow
4d6a86b03f
Core: Refactor CPU Management.
...
This commit moves ARM Interface and Scheduler handling into the kernel.
2020-01-25 18:55:32 -04:00
Fernando Sahmkow
bb8eb15d39
Shader_IR: Address feedback.
2020-01-25 09:04:59 -04:00
ReinUsesLisp
d26e74f0a3
shader/memory: Implement STL.S16 and STS.S16
2020-01-25 03:16:10 -03:00
ReinUsesLisp
9a2cdf8520
shader/memory: Implement unaligned LDL.S16 and LDS.S16
2020-01-25 03:16:10 -03:00
ReinUsesLisp
531f25a037
shader/memory: Move unaligned load/store to functions
2020-01-25 03:16:10 -03:00
ReinUsesLisp
96638f57c9
shader/memory: Implement LDL.S16 and LDS.S16
2020-01-25 03:15:55 -03:00
bunnei
2a822f3378
bsd: Stub several more functions.
...
- Required for Little Town Hero to boot further.
2020-01-25 00:47:15 -05:00
bunnei
05df4a8c94
Merge pull request #3343 from FearlessTobi/ui-tab
...
yuzu/configuration: create UI tab and move gamelist settings there
2020-01-25 00:40:13 -05:00
bunnei
2b1d66eda3
Merge pull request #3326 from FearlessTobi/port-5039
...
Port citra-emu/citra#5039 : "common/logging: don't use regex for path trimming"
2020-01-24 20:59:57 -05:00
FearlessTobi
845a5dbca9
Disable clang-format for font files
2020-01-24 23:54:19 +01:00
bunnei
dfd998216c
Merge pull request #3344 from ReinUsesLisp/vk-botw
...
vk_shader_decompiler: Disable default values on unwritten render targets
2020-01-24 17:31:55 -05:00
Fernando Sahmkow
806f569143
Shader_IR: Change name of TrackSampler function so it does not confuse with the type.
2020-01-24 16:44:48 -04:00
Fernando Sahmkow
3919b7b8a9
Shader_IR: Corrections, styling and extras.
2020-01-24 16:44:48 -04:00
Fernando Sahmkow
37b8504faa
Shader_IR: Correct Custom Variable assignment.
2020-01-24 16:44:47 -04:00
Fernando Sahmkow
7c530e0666
Shader_IR: Propagate bindless index into the GL compiler.
2020-01-24 16:44:47 -04:00
Fernando Sahmkow
3c34678627
Shader_IR: Implement Injectable Custom Variables to the IR.
2020-01-24 16:43:31 -04:00
Fernando Sahmkow
2b02f29a2d
GL Backend: Introduce indexed samplers into the GL backend
2020-01-24 16:43:31 -04:00
Fernando Sahmkow
037ea431ce
Shader_IR: deduce size of indexed samplers
2020-01-24 16:43:31 -04:00
Fernando Sahmkow
f4603d23c5
Shader_IR: Setup Indexed Samplers on the IR
2020-01-24 16:43:30 -04:00
Fernando Sahmkow
603c861532
Shader_IR: Implement initial code for tracking indexed samplers.
2020-01-24 16:43:30 -04:00
Fernando Sahmkow
64496f2456
Shader_IR: Address Feedback
2020-01-24 16:43:30 -04:00
Fernando Sahmkow
b97608ca64
Shader_IR: Allow constant access of guest driver.
2020-01-24 16:43:30 -04:00
Fernando Sahmkow
dc5cfa8d28
Shader_IR: Address Feedback
2020-01-24 16:43:29 -04:00
Fernando Sahmkow
74aa7de5e3
Guest_driver: Correct compiling errors in GCC.
2020-01-24 16:43:29 -04:00
Fernando Sahmkow
1e4b6bef6f
Shader_IR: Store Bound buffer on Shader Usage
2020-01-24 16:43:29 -04:00
Fernando Sahmkow
c921e496eb
GPU: Implement guest driver profile and deduce texture handler sizes.
2020-01-24 16:43:29 -04:00
Fernando Sahmkow
ab89ced244
Kernel: Implement Physical Core.
2020-01-24 15:38:20 -04:00
bunnei
a104b985a8
Merge pull request #3273 from FernandoS27/txd-array
...
Shader_IR: Implement TXD Array.
2020-01-24 14:02:40 -05:00
bunnei
f64adcfc37
Merge pull request #3340 from SciresM/pmdx
...
loader: provide default arguments (zero byte) to NSOs
2020-01-24 10:31:43 -05:00
ReinUsesLisp
1690f1adba
vk_shader_decompiler: Disable default values on unwritten render targets
...
Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
2020-01-24 01:16:21 -03:00
FearlessTobi
e3cad7d49e
audio_core: Switch to a faster interpolation technique
2020-01-24 00:38:22 +01:00
FearlessTobi
d0e4f1c6f4
yuzu/configuration: create UI tab and move gamelist settings there
2020-01-24 00:15:51 +01:00
BreadFish64
a31ed02ae4
common/logging: don't use regex for path trimming
2020-01-23 23:08:05 +01:00
FearlessTobi
d01eb12f36
Replace GetString with Get function
...
This should hopefully fix compilation errors.
2020-01-23 20:55:26 +01:00
FearlessTobi
bbd85a495a
Address second part of review comments
2020-01-23 20:55:26 +01:00
FearlessTobi
0fe11746fc
Address review comments
2020-01-23 20:55:26 +01:00
fearlessTobi
ac3690f205
Input: UDP Client to provide motion and touch controls
...
An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.
Co-Authored-By: jroweboy <jroweboy@gmail.com>
2020-01-23 20:55:26 +01:00
bunnei
a167da4278
Merge pull request #3341 from bunnei/time-posix-myrule
...
service: time: Implement ToPosixTimeWithMyRule.
2020-01-23 12:04:01 -05:00
Fernando Sahmkow
9c6b5cae68
Merge pull request #3338 from ReinUsesLisp/no-fastmath
...
gl_shader_cache: Disable fastmath on Nvidia
2020-01-23 10:08:45 -04:00
bunnei
ed76c71319
service: time: Implement ToPosixTimeWithMyRule.
...
- Used by Pokemon Mystery Dungeon.
2020-01-22 23:20:19 -05:00
Michael Scire
5a7eecc3ad
loader: provide default arguments (zero byte) to NSOs
...
Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require
that the argument region be populated. Failure to do so results in
an integer underflow in argument count, and eventually an unmapped
read at 0x800000000. Providing this default fixes this.
Note that the behavior of official software is as yet unverified,
arguments-wise.
2020-01-22 20:14:06 -08:00
bunnei
89b326e396
Merge pull request #3324 from FearlessTobi/port-5037
...
Port citra-emu/citra#5037 : "CMake: Create thin archives on Linux"
2020-01-22 19:48:15 -05:00
Bartosz Kaszubowski
9a22b6dced
GUI: fix minor issues with dark themes
...
GUI: rename and reorder themes
2020-01-22 21:12:45 +01:00
ReinUsesLisp
3ce28342a2
gl_shader_cache: Disable fastmath on Nvidia
2020-01-21 19:08:08 -03:00
Fernando Sahmkow
79e0991d9b
Merge pull request #3330 from ReinUsesLisp/vk-blit-screen
...
vk_blit_screen: Initial implementation
2020-01-20 22:32:16 -04:00
ReinUsesLisp
a665581684
vk_blit_screen: Address feedback
2020-01-20 18:43:11 -03:00
bunnei
7113236b30
time: Fix month off-by-one error.
...
- Fixes timestamp in ZLA and Astral Chain saves.
2020-01-20 14:20:32 -05:00
bunnei
4ea073c286
Merge pull request #3332 from bunnei/config-audio-tab
...
yuzu_qt: config: Move audio to its own tab.
2020-01-20 04:24:51 -05:00
bunnei
69b44392a7
Merge pull request #3328 from ReinUsesLisp/vulkan-atoms
...
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
2020-01-20 00:01:52 -05:00
bunnei
5a077c95ce
Merge pull request #3322 from ReinUsesLisp/vk-front-face
...
vk_graphics_pipeline: Set front facing properly
2020-01-19 23:22:34 -05:00
bunnei
690732bc0d
yuzu_qt: config: Move audio to its own tab.
...
- We have some important audio settings, makes them more discoverable.
2020-01-19 23:17:53 -05:00
bunnei
8b9f433d95
Merge pull request #3271 from bunnei/time-rewrite
...
service: time: Rewrite implementation of glue services.
2020-01-19 22:45:05 -05:00
ReinUsesLisp
f5dfe68a94
vk_blit_screen: Initial implementation
...
This abstraction takes care of presenting accelerated and
non-accelerated or "framebuffer" images to the Vulkan swapchain.
2020-01-19 21:12:43 -03:00
bunnei
41373d212e
Merge pull request #3313 from ReinUsesLisp/vk-rasterizer
...
vk_rasterizer: Implement Vulkan's rasterizer
2020-01-19 18:09:01 -05:00
Bartosz Kaszubowski
9ac33c2620
GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options ( #3309 )
...
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options
* fix clang-format warnings
2020-01-19 15:56:49 -05:00
ReinUsesLisp
b2c976ad0e
vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V
...
Also updates sirit to include atomic instructions.
2020-01-19 16:40:31 -03:00
FearlessTobi
4e9331f45d
system_archive: Fix Chinese font
...
Adds the proper OSS font for the Chinese language.
2020-01-19 15:09:53 +01:00
FearlessTobi
999e3f89b9
system_archive: Fix Korean font
...
Fixes Korean fonts when using Open-source system archives.
2020-01-19 15:09:50 +01:00
Léo Lam
f98cd210ab
CMake: Create thin archives on Linux
...
This significantly reduces unnecessary disk writes and space usage
when building Citra.
libcore.a is now only ~1MB rather than several hundred megabytes.
2020-01-19 12:52:09 +01:00
Fernando Sahmkow
51c8aea979
Merge pull request #3317 from ReinUsesLisp/gl-decomp-cc-decomp
...
gl_shader_decompiler: Fix decompilation of condition codes
2020-01-18 19:56:55 -04:00
ReinUsesLisp
d110a371bb
gl_state: Use bool instead of GLboolean
...
This fixes template resolution considering GLboolean an integer instead
of a bool.
2020-01-18 19:10:34 -03:00
ReinUsesLisp
94915d4ea1
vk_graphics_pipeline: Set front facing properly
...
Front face was being forced to a certain value when cull face is
disabled. Set a default value on initialization and drop the forcefully
set front facing value with culling disabled.
2020-01-18 18:50:47 -03:00
bunnei
e972016456
Merge pull request #3298 from Simek/missing_hotkeys
...
GUI: add few missing hotkeys to main menu
2020-01-18 13:07:13 -05:00
Markus Wick
56672b8c98
core/memory: Create a special MapMemoryRegion for physical memory.
...
This allows us to create a fastmem arena within the memory.cpp helpers.
2020-01-18 08:38:47 +01:00
Markus Wick
55103da066
core/hle: Simplify PhysicalMemory usage in vm_manager.
2020-01-18 08:29:19 +01:00
Markus Wick
7e94e544f4
core/loaders: Simplify PhysicalMemory usage.
...
It is currently a std::vector, however we might want to replace it with a more fancy allocator.
So we can't use the C++ iterators any more.
2020-01-18 08:29:19 +01:00
bunnei
9bf4850f74
Merge pull request #3305 from ReinUsesLisp/point-size-program
...
gl_state: Implement PROGRAM_POINT_SIZE
2020-01-18 01:56:32 -05:00
bunnei
15163edaaa
Merge pull request #3312 from ReinUsesLisp/atoms-u32
...
shader/memory: Implement ATOMS.ADD.U32
2020-01-18 00:54:07 -05:00
James Rowe
4512a6bbfc
Remove unused CPU Vendor string and telemtry field
...
The information is duplicated in the brand string and the telemetry field is unused
2020-01-17 18:41:18 -07:00
ReinUsesLisp
09b1d762d7
vk_rasterizer: Address feedback
2020-01-17 21:40:01 -03:00
ReinUsesLisp
f34e519da3
gl_shader_decompiler: Fix decompilation of condition codes
...
Use Visit instead of reimplementing it. Fixes unimplemented negations
for condition codes.
2020-01-17 21:23:01 -03:00
TotalCaesar659
dd74fd014b
Add headbar icon on Linux
2020-01-18 02:46:07 +03:00
bunnei
48863afb65
Merge pull request #3306 from ReinUsesLisp/gl-texture
...
gl_texture_cache: Minor fixes and style changes
2020-01-17 15:44:02 -05:00
bunnei
657b3a366e
Merge pull request #3311 from ReinUsesLisp/z32fx24s8
...
format_lookup_table: Fix ZF32_X24S8 component types
2020-01-17 08:22:32 -05:00
ReinUsesLisp
fe5356d223
vk_rasterizer: Implement Vulkan's rasterizer
...
This abstraction is Vulkan's equivalent to OpenGL's rasterizer. It takes
care of joining all parts of the backend and rendering accordingly on
demand.
2020-01-16 23:05:15 -03:00
ReinUsesLisp
38e789c761
renderer_vulkan: Add header as placeholder
2020-01-16 22:54:15 -03:00
bunnei
e041f33569
Merge pull request #3300 from ReinUsesLisp/vk-texture-cache
...
vk_texture_cache: Implement generic texture cache on Vulkan
2020-01-16 19:19:26 -05:00
ReinUsesLisp
f09cd52980
vk_texture_cache: Address feedback
2020-01-16 18:23:10 -03:00
ReinUsesLisp
63ba41a26d
shader/memory: Implement ATOMS.ADD.U32
2020-01-16 17:30:55 -03:00
ReinUsesLisp
0caab54b5d
format_lookup_table: Fix ZF32_X24S8 component types
...
Component types for ZF32_X24S8 were using UNORM. Drivers will set FLOAT,
UINT, UNORM, UNORM; causing a format mismatch. This commit addresses
that.
2020-01-16 17:29:13 -03:00
Rodrigo Locatti
82e1285c1e
vk_texture_cache: Fix typo in commentary
...
Co-Authored-By: MysticExile <30736337+MysticExile@users.noreply.github.com>
2020-01-16 16:59:46 -03:00
bunnei
30faf6a964
Merge pull request #3308 from lioncash/private
...
maxwell_3d: Make dirty_pointers private
2020-01-16 13:26:35 -05:00
bunnei
d23869811d
Merge pull request #3304 from lioncash/fwd-decl
...
renderer_opengl/utils: Forward declare private structs
2020-01-16 11:21:18 -05:00
Lioncash
9e874898f5
maxwell_3d: Make dirty_pointers private
...
This isn't used outside of the class itself, so we can make it private
for the time being.
2020-01-16 04:07:15 -05:00
James Rowe
b429095b61
Fix git version in scm_rev.cpp
2020-01-16 00:12:50 -07:00
ReinUsesLisp
c375d735e6
gl_state: Implement PROGRAM_POINT_SIZE
...
For gl_PointSize to have effect we have to activate
GL_PROGRAM_POINT_SIZE.
2020-01-15 16:14:17 -03:00
Lioncash
7af56dfa76
renderer_opengl/utils: Remove unused header inclusions
...
Nothing from these headers are used, so they can be removed.
2020-01-15 06:31:23 -05:00
Lioncash
06d30fbcca
renderer_opengl/utils: Forward declare private structs
...
Keeps the definitions hidden and allows changes to the structs without
needing to recompile all users of classes containing said structs.
2020-01-15 06:30:01 -05:00
CJBok
635deb70d4
Moved analog direction logic to sdl_impl
2020-01-15 11:25:15 +01:00
CJBok
231d9c10f3
Corrected directional states sensitivity
2020-01-14 21:51:58 +01:00
ReinUsesLisp
66a1c777c9
gl_texture_cache: Use local variables to simplify DownloadTexture
2020-01-14 17:39:48 -03:00
ReinUsesLisp
cdb00546f0
gl_texture_cache: Fix format for RGBX16F
2020-01-14 17:38:33 -03:00
ReinUsesLisp
2d09467f6f
gl_texture_cache: Use Snorm internal format for RG8S
2020-01-14 17:37:58 -03:00
ReinUsesLisp
02624c35ec
gl_texture_cache: Use Snorm internal format for ABGR8S
2020-01-14 17:37:23 -03:00
Rodrigo Locatti
64cd46579b
Merge pull request #3303 from lioncash/reorder
...
control_flow: Silence -Wreorder warning for CFGRebuildState
2020-01-14 16:15:18 -03:00
Rodrigo Locatti
81e9e229fa
Merge pull request #3302 from lioncash/unused-var
...
gl_shader_cache: Remove unused variables
2020-01-14 16:14:47 -03:00
Lioncash
a1eee1749e
control_flow: Silence -Wreorder warning for CFGRebuildState
...
Organizes the initializer list in the same order that the variables
would actually be initialized in.
2020-01-14 13:28:48 -05:00
bunnei
a83e28b237
Merge pull request #3296 from Simek/hotkeys_resize
...
GUI/configure: resize hotkeys action column to fit content
2020-01-14 13:17:16 -05:00
Lioncash
f10ea944e0
gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant
...
Given this isn't used, this can be removed entirely.
2020-01-14 13:16:52 -05:00
Lioncash
4cd5ad90f3
gl_shader_cache: std::move entries in CachedShader constructor
...
Avoids several reallocations of std::vector instances where applicable.
2020-01-14 13:14:16 -05:00
Lioncash
15a6840e7a
gl_shader_cache: Remove unused entries variable in BuildShader()
...
Eliminates a few unnecessary constructions of std::vectors.
2020-01-14 13:11:49 -05:00
bunnei
55f95e7f26
Merge pull request #3287 from ReinUsesLisp/ldg-stg-16
...
shader_ir/memory: Implement u16 and u8 for STG and LDG
2020-01-14 09:57:08 -05:00
bunnei
15788ffcde
Merge pull request #3288 from ReinUsesLisp/uncurse-aoffi
...
shader_ir/texture: Simplify AOFFI code
2020-01-13 23:52:12 -05:00
bunnei
6985eea519
Merge pull request #3290 from ReinUsesLisp/gl-clamp
...
maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
2020-01-13 19:16:06 -05:00
bunnei
e749f17257
Merge pull request #3292 from degasus/heap_space_fix
...
core/kernel: Fix GetTotalPhysicalMemoryUsed.
2020-01-13 19:15:43 -05:00
ReinUsesLisp
09e17fbb0f
vk_texture_cache: Implement generic texture cache on Vulkan
...
It currently ignores PBO linearizations since these should be dropped as
soon as possible on OpenGL.
2020-01-13 20:37:50 -03:00
ReinUsesLisp
2b2712fa95
texture_cache/surface_params: Make GetNumLayers public
2020-01-13 20:35:43 -03:00
Bartosz Kaszubowski
da3049aa74
GUI: add few missing hotkeys to main menu
2020-01-13 00:49:44 +01:00
CJBok
83be9fc96d
Merge remote-tracking branch 'upstream/master'
2020-01-12 23:21:30 +01:00
Bartosz Kaszubowski
6726e8b784
GUI/configure: resize hotkeys column to content
2020-01-12 22:46:28 +01:00
Markus Wick
c76ffa5019
core/kernel: Fix GetTotalPhysicalMemoryUsed.
...
module._memory was already moved over to a new shared_ptr.
So code_memory_size was not increased at all.
This lowers the heap space and so saves a bit of memory, usually between 50 to 100 MB.
This fixes a regression of c0a01f3adc
2020-01-11 14:04:44 +01:00
Rodrigo Locatti
b1138e5ea1
vk_compute_pass: Address feedback
...
Comment hardcoded SPIR-V modules.
2020-01-10 22:46:34 -03:00
ReinUsesLisp
3d46709b7f
maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver
...
Nvidia's driver defaults invalid enumerations to GL_CLAMP. Vulkan
doesn't expose GL_CLAMP through its API, but we can hack it on Nvidia's
driver using the internal driver defaults.
2020-01-10 17:12:50 -03:00
ReinUsesLisp
13021b534c
shader_ir/texture: Simplify AOFFI code
2020-01-09 03:50:37 -03:00
ReinUsesLisp
e2a2a556b9
shader_ir/memory: Implement u16 and u8 for STG and LDG
...
Using the same technique we used for u8 on LDG, implement u16.
In the case of STG, load memory and insert the value we want to set
into it with bitfieldInsert. Then set that value.
2020-01-09 02:12:29 -03:00
CJBok
ae7fd01e38
hid: Fix analog sticks directional states
2020-01-09 02:40:55 +01:00
ReinUsesLisp
908e085d02
vk_compute_pass: Add compute passes to emulate missing Vulkan features
...
This currently only supports quad arrays and u8 indices.
In the future we can remove quad arrays with a table written from the
CPU, but this was used to bootstrap the other passes helpers and it
was left in the code.
The blob code is generated from the "shaders/" directory. Read the
instructions there to know how to generate the SPIR-V.
2020-01-08 19:24:26 -03:00
ReinUsesLisp
82a64da077
vk_shader_util: Add helper to build SPIR-V shaders
2020-01-08 19:22:20 -03:00
Fernando Sahmkow
80436c1330
Merge pull request #3279 from ReinUsesLisp/vk-pipeline-cache
...
vk_pipeline_cache: Initial implementation
2020-01-08 17:31:20 -04:00
bunnei
319c4d2108
Merge pull request #3272 from bunnei/vi-close-layer
...
service: vi: Implement CloseLayer.
2020-01-07 12:45:34 -05:00
ReinUsesLisp
6888d776ff
vk_pipeline_cache: Initial implementation
...
Given a pipeline key, this cache returns a pipeline abstraction (for
graphics or compute).
2020-01-06 22:02:26 -03:00
ReinUsesLisp
2effdeb924
vk_graphics_pipeline: Initial implementation
...
This abstractio represents the state of the 3D engine at a given draw.
Instead of changing individual bits of the pipeline how it's done in
APIs like D3D11, OpenGL and NVN; on Vulkan we are forced to put
everything together into a single, immutable object.
It takes advantage of the few dynamic states Vulkan offers.
2020-01-06 22:02:26 -03:00
ReinUsesLisp
dc96a59fa0
vk_compute_pipeline: Initial implementation
...
This abstraction represents a Vulkan compute pipeline.
2020-01-06 22:02:26 -03:00
ReinUsesLisp
b392a5986e
vk_pipeline_cache: Add file and define descriptor update template filler
...
This function allows us to share code between compute and graphics
pipelines compilation.
2020-01-06 22:02:26 -03:00
ReinUsesLisp
3142f1b597
fixed_pipeline_state: Add depth clamp
2020-01-06 22:02:26 -03:00
ReinUsesLisp
9c548146ca
vk_rasterizer: Add placeholder
2020-01-06 22:02:26 -03:00
bunnei
5be00cba15
Merge pull request #3276 from ReinUsesLisp/pipeline-reqs
...
vk_update_descriptor/vk_renderpass_cache: Add pipeline cache dependencies
2020-01-06 17:03:34 -05:00
bunnei
ee9b4a7f9a
Merge pull request #3278 from ReinUsesLisp/vk-memory-manager
...
renderer_vulkan: Buffer cache, stream buffer and memory manager changes
2020-01-06 17:03:04 -05:00
ReinUsesLisp
5aeff9aff5
vk_renderpass_cache: Initial implementation
...
The renderpass cache is used to avoid creating renderpasses on each
draw. The hashed structure is not currently optimized.
2020-01-06 18:28:32 -03:00
ReinUsesLisp
322d6a0311
vk_update_descriptor: Initial implementation
...
The update descriptor is used to store in flat memory a large chunk of
staging data used to update descriptor sets through templates. It
provides a push interface to easily insert descriptors following the
current pipeline. The order used in the descriptor update template has
to be implicitly followed. We can catch bugs here using validation
layers.
2020-01-06 18:28:32 -03:00
ReinUsesLisp
5b01f80a12
vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cache
...
The stream buffer before this commit once it was full (no more bytes to
write before looping) waiting for all previous operations to finish.
This was a temporary solution and had a noticeable performance penalty
in performance (from what a profiler showed).
To avoid this mark with fences usages of the stream buffer and once it
loops wait for them to be signaled. On average this will never wait.
Each fence knows where its usage finishes, resulting in a non-paged
stream buffer.
On the other side, the buffer cache is reimplemented using the generic
buffer cache. It makes use of the staging buffer pool and the new
stream buffer.
2020-01-06 18:13:41 -03:00
ReinUsesLisp
ceb851b590
vk_memory_manager: Misc changes
...
* Allocate memory in discrete exponentially increasing chunks until the
128 MiB threshold. Allocations larger thant that increase linearly by
256 MiB (depending on the required size). This allows to use small
allocations for small resources.
* Move memory maps to a RAII abstraction. To optimize for debugging
tools (like RenderDoc) users will map/unmap on usage. If this ever
becomes a noticeable overhead (from my profiling it doesn't) we can
transparently move to persistent memory maps without harming the API,
getting optimal performance for both gameplay and debugging.
* Improve messages on exceptional situations.
* Fix typos "requeriments" -> "requirements".
* Small style changes.
2020-01-06 18:13:41 -03:00
ReinUsesLisp
85bb6a6f08
vk_buffer_cache: Temporarily remove buffer cache
...
This is intended for a follow up commit to avoid circular dependencies.
2020-01-06 17:58:46 -03:00
bunnei
984563b773
Merge pull request #3277 from ReinUsesLisp/make-current
...
yuzu/bootmanager: Remove {glx,wgl}MakeCurrent on SwapBuffers
2020-01-06 14:09:19 -05:00
ReinUsesLisp
8306703a7d
yuzu/bootmanager: Remove {glx,wgl}MakeCurrent on SwapBuffers
...
MakeCurrent is a costly (according to Nsight's profiler it takes a tenth
of a millisecond to complete), and we don't have a reason to call it
because:
- Qt no longer signals a warning if it's not called
- yuzu no longer supports macOS
2020-01-06 14:02:47 -03:00
bunnei
09908207fb
Merge pull request #3261 from degasus/page_table
...
core/memory + arm/dynarmic: Use a global offset within our arm page table.
2020-01-06 11:56:59 -05:00
bunnei
89fc75d769
Merge pull request #3257 from degasus/no_busy_loops
...
video_core: Block in WaitFence.
2020-01-06 00:09:57 -05:00
Fernando Sahmkow
56e450a3f7
Merge pull request #3264 from ReinUsesLisp/vk-descriptor-pool
...
vk_descriptor_pool: Initial implementation
2020-01-05 15:54:41 -04:00
bunnei
6fe51f398f
Merge pull request #2945 from FernandoS27/fix-bcat
...
nifm: Only return that there's an internet connection when there's a BCATServer
2020-01-05 02:17:16 -05:00
bunnei
be5c149d37
service: time: Implement GetStandardLocalSystemClock.
2020-01-04 22:18:54 -05:00
bunnei
cd0a7dfdbc
Merge pull request #3258 from FernandoS27/shader-amend
...
Shader_IR: add the ability to amend code in the shader ir.
2020-01-04 14:05:17 -05:00
bunnei
361285add9
time: Remove overflow error checking (currently breaks ADO builds).
2020-01-04 13:48:31 -05:00
bunnei
a4e840181c
service: time: Implement GetClockSnapshotFromSystemClockContext.
2020-01-04 13:48:30 -05:00
bunnei
fab2607c6b
service: time: Implement IsStandardNetworkSystemClockAccuracySufficient.
2020-01-04 13:48:30 -05:00
bunnei
4414640285
system_archive: Add a basic HLE implementation for time zone binary.
2020-01-04 13:48:29 -05:00
bunnei
78f977c980
service: time: Rewrite implementation of glue services.
2020-01-04 13:48:29 -05:00
Fernando Sahmkow
3dd6b55851
Shader_IR: Address Feedback
2020-01-04 14:40:57 -04:00
bunnei
5135b74179
core: Initialize several structs that make use of Common::UUID.
2020-01-04 13:29:55 -05:00
Fernando Sahmkow
a1667a7b46
Shader_IR: Implement TXD Array.
...
This commit extends the compilation of TXD to support array samplers on
TXD.
2020-01-04 13:28:02 -04:00
bunnei
64c5631579
service: vi: Implement CloseLayer.
...
- Needed for Undertale.
2020-01-04 00:45:06 -05:00
Rodrigo Locatti
6e347d8d1b
Update src/video_core/renderer_vulkan/vk_descriptor_pool.cpp
...
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2020-01-03 17:34:30 -03:00
bunnei
624a0f7f3f
Merge pull request #3247 from FernandoS27/remap-fix
...
NvServices: Correct Ioctl Remap.
2020-01-03 12:30:56 -05:00
CJBok
2fa9a96309
const correction
2020-01-03 10:30:51 +01:00
CJBok
90f9c830ca
clang
2020-01-03 09:31:54 +01:00
CJBok
351e3fb72e
Update configure_input_player.cpp
2020-01-03 09:11:34 +01:00
CJBok
4a566b9828
Added deadzone controls for sdl engine at input settings
2020-01-03 08:54:57 +01:00
ReinUsesLisp
0d6d8129c4
yuzu: Remove Maxwell debugger
...
This was carried from Citra and wasn't really used on yuzu. It also adds
some runtime overhead. This commit removes it from yuzu's codebase.
2020-01-02 23:09:44 -03:00
bunnei
ae0e481677
Merge pull request #3243 from ReinUsesLisp/topologies
...
maxwell_to_gl: Implement missing primitive topologies
2020-01-01 20:33:33 -05:00
ReinUsesLisp
1fe7df4517
vk_descriptor_pool: Initial implementation
...
Create a large descriptor pool where we allocate all our descriptors
from. It has to be wide enough to support any pipeline, hence its large
numbers.
If the descritor pool is filled, we allocate more memory at that moment.
This way we can take advantage of permissive drivers like Nvidia's that
allocate more descriptors than what the spec requires.
2020-01-01 16:44:06 -03:00
Markus Wick
0986caa8d8
core/memory + arm/dynarmic: Use a global offset within our arm page table.
...
This saves us two x64 instructions per load/store instruction.
TODO: Clean up our memory code. We can use this optimization here as well.
2020-01-01 12:24:54 +01:00
bunnei
028b2718ed
Merge pull request #3239 from ReinUsesLisp/p2r
...
shader/p2r: Implement P2R Pr
2019-12-31 20:37:16 -05:00
Fernando Sahmkow
b3371ed09e
Shader_IR: add the ability to amend code in the shader ir.
...
This commit introduces a mechanism by which shader IR code can be
amended and extended. This useful for track algorithms where certain
information can derived from before the track such as indexes to array
samplers.
2019-12-30 15:31:48 -04:00
Fernando Sahmkow
7bd447355f
Merge pull request #3248 from ReinUsesLisp/vk-image
...
vk_image: Add an image object abstraction
2019-12-30 14:25:14 -04:00
Rodrigo Locatti
4cbb363d3f
vk_image: Avoid unnecesary equals
2019-12-30 13:28:23 -03:00
Fernando Sahmkow
287d5921cf
Merge pull request #3249 from ReinUsesLisp/vk-staging-buffer-pool
...
vk_staging_buffer_pool: Add a staging pool for temporary operations
2019-12-30 12:25:59 -04:00
Markus Wick
cb9dd01ffd
video_core: Block in WaitFence.
...
This function is called rarely and blocks quite often for a long time.
So don't waste power and let the CPU sleep.
This might also increase the performance as the other cores might be allowed to clock higher.
2019-12-30 13:04:53 +01:00
Rodrigo Locatti
f2c61bbe13
vk_staging_buffer_pool: Initialize last epoch to zero
2019-12-29 19:19:43 -03:00
Fernando Sahmkow
f846e3d6d0
Merge pull request #3250 from ReinUsesLisp/empty-fragment
...
gl_rasterizer: Allow rendering without fragment shader
2019-12-28 14:33:53 -04:00
bunnei
8a76f816a4
Merge pull request #3228 from ReinUsesLisp/ptp
...
shader/texture: Implement AOFFI and PTP for TLD4 and TLD4S
2019-12-26 21:43:44 -05:00
ReinUsesLisp
5b989f189f
gl_rasterizer: Allow rendering without fragment shader
...
Rendering without a fragment shader is usually used in depth-only
passes.
2019-12-26 16:38:49 -03:00
ReinUsesLisp
3813af2f3c
vk_staging_buffer_pool: Add a staging pool for temporary operations
...
The job of this abstraction is to provide staging buffers for temporary
operations. Think of image uploads or buffer uploads to device memory.
It automatically deletes unused buffers.
2019-12-25 18:12:17 -03:00
ReinUsesLisp
c83bf7cd1e
vk_image: Add an image object abstraction
...
This object's job is to contain an image and manage its transitions.
Since Nvidia hardware doesn't know what a transition is but Vulkan
requires them anyway, we have to state track image subresources
individually.
To avoid the overhead of tracking each subresource in images with many
subresources (think of cubemap arrays with several mipmaps), this commit
tracks when subresources have diverged. As long as this doesn't happen
we can check the state of the first subresource (that will be shared
with all subresources) and update accordingly.
Image transitions are deferred to the scheduler command buffer.
2019-12-25 18:00:16 -03:00
Fernando Sahmkow
a5bb1ac6e3
NvServices: Correct Ioctl Remap.
...
This commit corrects a padding value in Ioctl Remap that was actually an
offset to the mapping address.
2019-12-25 14:37:28 -04:00
Fernando Sahmkow
5619d24377
Merge pull request #3244 from ReinUsesLisp/vk-fps
...
fixed_pipeline_state: Define structure and loaders
2019-12-25 14:31:29 -04:00
bunnei
4af569ee47
Merge pull request #3236 from ReinUsesLisp/rasterize-enable
...
gl_rasterizer: Implement RASTERIZE_ENABLE
2019-12-24 22:54:10 -05:00
ReinUsesLisp
b9e3f5eb36
fixed_pipeline_state: Define symetric operator!= and mark as noexcept
...
Marks as noexcept Hash, operator== and operator!= for consistency.
2019-12-24 18:24:08 -03:00
ReinUsesLisp
4a3026b16b
fixed_pipeline_state: Define structure and loaders
...
The intention behind this hasheable structure is to describe the state
of fixed function pipeline state that gets compiled to a single graphics
pipeline state object. This is all dynamic state in OpenGL but Vulkan
wants it in an immutable state, even if hardware can edit it freely.
In this commit the structure is defined in an optimized state (it uses
booleans, has paddings and many data entries that can be packed to
single integers). This is intentional as an initial implementation that
is easier to debug, implement and review. It will be optimized in later
stages, or it might change if Vulkan gets more dynamic states.
2019-12-22 22:59:11 -03:00
ReinUsesLisp
5770418fb3
maxwell_3d: Add depth bounds registers
2019-12-22 22:55:06 -03:00
ReinUsesLisp
91d35559e5
maxwell_to_gl: Implement missing primitive topologies
...
Many of these topologies are exclusively available in OpenGL.
2019-12-22 22:33:01 -03:00
bunnei
e976d0e924
Merge pull request #3241 from ReinUsesLisp/gl-shader-cache
...
gl_shader_cache: Style changes
2019-12-22 16:23:46 -05:00
bunnei
1e76655f83
Merge pull request #3238 from ReinUsesLisp/vk-resource-manager
...
vk_resource_manager: Catch device losses and other changes
2019-12-22 15:57:16 -05:00
bunnei
0f3ac9cfeb
Merge pull request #3203 from FernandoS27/tex-cache-fixes
...
Texture Cache: Add HLE methods for building 3D textures
2019-12-22 14:25:13 -05:00
Fernando Sahmkow
3dc585d011
Merge pull request #3237 from ReinUsesLisp/vk-shader-decompiler
...
vk_shader_decompiler: Misc changes
2019-12-22 12:36:56 -04:00
Fernando Sahmkow
218ee18417
Texture Cache: Improve documentation
2019-12-22 12:29:23 -04:00
Fernando Sahmkow
a3916588b6
Texture Cache: Address Feedback
2019-12-22 12:24:34 -04:00
Fernando Sahmkow
51c9e98677
Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.
...
This commit adds a series of HLE methods for handling 3D textures in
general. This helps games that generate 3D textures on every frame and
may reduce loading times for certain games.
2019-12-22 12:24:34 -04:00
Fernando Sahmkow
aea978e037
Merge pull request #3230 from ReinUsesLisp/vk-emu-shaders
...
renderer_vulkan/shader: Add helper GLSL shaders
2019-12-22 11:23:09 -04:00
Fernando Sahmkow
27efcc15e9
Merge pull request #3240 from ReinUsesLisp/decomp-cond-code
...
vk_shader_decompiler: Use Visit instead of reimplementing it
2019-12-22 11:20:55 -04:00
bunnei
16dcfacbfc
Merge pull request #3235 from ReinUsesLisp/ldg-u8
...
shader/memory: Implement LDG.U8 and unaligned U8 loads
2019-12-21 22:50:28 -05:00
ReinUsesLisp
1e16023d60
gl_shader_cache: Update commentary for shared memory
...
Remove false commentary. Not dividing by 4 the size of shared memory is
not a hack; it describes the number of integers, not bytes.
While we are at it sort the generated code to put preprocessor lines on
the top.
2019-12-20 22:51:21 -03:00
ReinUsesLisp
486c6a5316
gl_shader_cache: Remove unused entry in GetPrimitiveDescription
2019-12-20 22:49:30 -03:00
ReinUsesLisp
af93909c9c
vk_shader_decompiler: Use Visit instead of reimplementing it
...
ExprCondCode visit implements the generic Visit. Use this instead of
that one.
As an intended side effect this fixes unwritten memory usages in cases
when a negation of a condition code is used.
2019-12-20 21:36:25 -03:00
ReinUsesLisp
38d3a48873
shader/p2r: Implement P2R Pr
...
P2R dumps predicate or condition codes state to a register. This is
useful for unit testing.
2019-12-20 18:02:41 -03:00
ReinUsesLisp
cf27b59493
shader/r2p: Refactor P2R to support P2R
2019-12-20 17:55:42 -03:00
bunnei
7be65c6a68
Merge pull request #3234 from ReinUsesLisp/i2f-u8-selector
...
shader/conversion: Implement byte selector in I2F
2019-12-19 22:36:26 -05:00
bunnei
6d55b14cc0
Merge pull request #3233 from ReinUsesLisp/mismatch-sizes
...
shader/texture: Properly shrink unused entries in size mismatches
2019-12-19 20:40:27 -05:00
ReinUsesLisp
e41da22c8d
vk_resource_manager: Add entry to VKFence to test its usage
2019-12-19 16:31:34 -03:00
ReinUsesLisp
ec983a2451
vk_reosurce_manager: Add assert for releasing fences
...
Notify the programmer when a request to release a fence is invalid
because the fence is already free.
2019-12-19 16:31:34 -03:00
ReinUsesLisp
6ddffa010a
vk_resource_manager: Implement VKFenceWatch move constructor
...
This allows us to put VKFenceWatch inside a std::vector without storing
it in heap. On move we have to signal the fences where the new protected
resource is, adding some overhead.
2019-12-19 16:31:34 -03:00
ReinUsesLisp
54747d60bc
vk_device: Add entry to catch device losses
...
VK_NV_device_diagnostic_checkpoints allows us to push data to a Vulkan
queue and then query it even after a device loss. This allows us to push
the current pipeline object and see what was the call that killed the
device.
2019-12-19 16:31:33 -03:00
ReinUsesLisp
2a63b3bdb9
vk_shader_decompiler: Fix full decompilation
...
When full decompilation was enabled, labels were not being inserted and
instructions were misused. Fix these bugs.
2019-12-19 16:24:45 -03:00
ReinUsesLisp
de918ebeb0
vk_shader_decompiler: Skip NDC correction when it is native
...
Avoid changing gl_Position when the NDC used by the game is [0, 1]
(Vulkan's native).
2019-12-19 16:24:45 -03:00
ReinUsesLisp
485c21eac3
vk_shader_decompiler: Normalize output fragment attachments
...
Some games write from fragment shaders to an unexistant framebuffer
attachment or they don't write to one when it exists in the framebuffer.
Fix this by skipping writes or adding zeroes.
2019-12-19 16:24:45 -03:00
bunnei
1eb4a95d2b
Merge pull request #3232 from ReinUsesLisp/gl-decompiler-images
...
gl_shader_decompiler: Add missing DeclareImages
2019-12-19 11:32:47 -05:00
bunnei
253aa52351
Merge pull request #3231 from ReinUsesLisp/tld4s-encoding
...
shader_bytecode: Fix TLD4S encoding
2019-12-19 11:32:25 -05:00
ReinUsesLisp
f4a25f854c
vk_device: Add query for RGBA8Uint
2019-12-19 02:08:29 -03:00
ReinUsesLisp
abb33d4aec
vk_shader_decompiler: Update sirit and implement Texture AOFFI
2019-12-19 01:42:13 -03:00
bunnei
d53cf05513
Merge pull request #3221 from ReinUsesLisp/vk-scheduler
...
vk_scheduler: Delegate commands to a worker thread and state track
2019-12-18 22:04:08 -05:00
ReinUsesLisp
da0aa4da6b
gl_rasterizer: Implement RASTERIZE_ENABLE
...
RASTERIZE_ENABLE is the opposite of GL_RASTERIZER_DISCARD. Implement it
naturally using this.
NVN games expect rasterize to be enabled by default, reflect that in our
initial GPU state.
2019-12-18 19:28:23 -03:00
ReinUsesLisp
ae8d4b6c0c
shader/memory: Implement LDG.U8 and unaligned U8 loads
...
LDG can load single bytes instead of full integers or packs of integers.
These have the advantage of loading bytes that are not aligned to 4
bytes.
To emulate these this commit gets the byte being referenced (by doing
"address & 3" and then using that to extract the byte from the loaded
integer:
result = bitfieldExtract(loaded_integer, (address % 4) * 8, 8)
2019-12-18 01:21:46 -03:00
ReinUsesLisp
a7d6bd1ef1
shader/conversion: Implement byte selector in I2F
...
I2F's byte selector is used to choose what bytes to convert to float.
e.g. if the input is 0xaabbccdd and the selector is ".B3" it will
convert 0xaa. The default (when it's not shown in nvdisasm) is ".B0", in
that example the default would convert 0xdd to float.
2019-12-18 00:41:22 -03:00
ReinUsesLisp
15a753b9a5
shader/texture: Properly shrink unused entries in size mismatches
...
When a image format mismatches we were inserting zeroes to the texture
itself. This was not handling cases were the mismatch uses less
coordinates than the guest shader code. Address that by resizing the
vector.
2019-12-17 23:38:10 -03:00
ReinUsesLisp
e438079b50
gl_shader_decompiler: Add missing DeclareImages
2019-12-17 23:34:15 -03:00
ReinUsesLisp
8b26b4228b
shader_bytecode: Fix TLD4S encoding
2019-12-17 23:32:10 -03:00
bunnei
8825b88a45
Merge pull request #3173 from yuzu-emu/bunnei-spscqueue
...
common: SPSCQueue: Notify after incrementing queue size.
2019-12-17 14:11:20 -05:00
bunnei
67b8ecc73e
common: SPSCQueue: Notify after incrementing queue size.
2019-12-16 20:39:53 -05:00
ReinUsesLisp
b52297767e
renderer_vulkan/shader: Add helper GLSL shaders
...
These shaders are used to specify code that is not dynamically generated
in the Vulkan backend. Instead of packing it inside the build system,
it's manually built and copied to the C++ file to avoid adding
unnecessary build time dependencies.
quad_array should be dropped in the future since it can be emulated with
a memory pool generated from the CPU.
2019-12-16 17:59:08 -03:00
bunnei
65b1b05e05
Merge pull request #3182 from ReinUsesLisp/renderer-opengl
...
renderer_opengl: Miscellaneous clean ups
2019-12-16 13:01:04 -05:00
ReinUsesLisp
e09c1fbc1f
shader/texture: Implement TLD4.PTP
2019-12-16 04:09:24 -03:00
ReinUsesLisp
844e4a297b
shader/texture: Enable arrayed TLD4
2019-12-16 02:37:21 -03:00
ReinUsesLisp
a87c85eba2
gl_shader_decompiler: Rename "sepparate" to "separate"
2019-12-16 02:12:51 -03:00
ReinUsesLisp
3d2c44848b
shader/texture: Implement AOFFI for TLD4S
2019-12-16 02:06:42 -03:00
ReinUsesLisp
3d9fff82c0
shader/texture: Remove unnecesary parenthesis
2019-12-16 01:52:33 -03:00
Rodrigo Locatti
eac075692b
Merge pull request #3219 from FernandoS27/fix-bindless
...
Corrections and fixes to TLD4S & bindless samplers failing
2019-12-16 01:26:11 -03:00
bunnei
3d51153611
Merge pull request #3222 from ReinUsesLisp/maxwell-to-vk
...
maxwell_to_vk: Use VK_EXT_index_type_uint8 and misc changes
2019-12-14 22:30:12 -05:00
bunnei
035ec7d9de
Merge pull request #3213 from ReinUsesLisp/intel-mesa
...
gl_device: Enable compute shaders for Intel Mesa drivers
2019-12-14 16:04:31 -05:00
bunnei
2b650543c6
Merge pull request #3212 from ReinUsesLisp/fix-smem-lmem
...
gl_shader_cache: Add missing new-line on emitted GLSL
2019-12-13 21:35:29 -05:00
ReinUsesLisp
e3ea583893
maxwell_to_vk: Improve image format table and add more formats
...
A1B5G5R5 uses A1R5G5B5. This is flipped with image view swizzles;
flushing is still not properly implemented on Vulkan for this particular
format.
2019-12-13 03:12:29 -03:00
ReinUsesLisp
f27b21077d
maxwell_to_vk: Implement more vertex formats
2019-12-13 03:12:28 -03:00
ReinUsesLisp
8db8631d81
maxwell_to_vk: Implement more primitive topologies
...
Add an extra argument to query device capabilities in the future. The
intention behind this is to use native quads, quad strips, line loops
and polygons if these are released for Vulkan.
2019-12-13 03:12:28 -03:00
ReinUsesLisp
15513f0801
maxwell_to_vk: Approach GL_CLAMP closer to the GL spec
...
The OpenGL spec defines GL_CLAMP's formula similarly to CLAMP_TO_EDGE
and CLAMP_TO_BORDER depending on the filter mode used. It doesn't
exactly behave like this, but it's the closest we can get with what
Vulkan offers without emulating it by injecting shader code.
2019-12-13 03:12:28 -03:00
ReinUsesLisp
f845df8651
maxwell_to_vk: Use VK_EXT_index_type_uint8 when available
2019-12-13 02:37:23 -03:00
ReinUsesLisp
2df9a2dcaf
vk_scheduler: Delegate commands to a worker thread and state track
...
Introduce a worker thread approach for delegating Vulkan work derived
from dxvk's approach. https://github.com/doitsujin/dxvk
Now that the scheduler is what handles all Vulkan work related to
command streaming, store state tracking in itself. This way we can know
when to reupload Vulkan dynamic state to the queue (since this one is
invalidated between command buffers unlike NVN). We can also store the
renderpass state and graphics pipeline bound to avoid redundant binds
and renderpass begins/ends.
2019-12-13 02:24:48 -03:00
bunnei
6d0d79109b
Merge pull request #3214 from lioncash/svc-func
...
kernel/svc: Amend function signature of SignalProcessWideKey
2019-12-12 21:32:36 -05:00
bunnei
8fc49a83b6
Merge pull request #3217 from jhol/fix-boost-include
...
Added missing include
2019-12-11 22:21:24 -05:00
Fernando Sahmkow
c0ee0aa1a8
Shader_IR: Correct TLD4S Depth Compare.
2019-12-11 19:53:17 -04:00
Fernando Sahmkow
af89723fa3
Shader_Ir: Correct TLD4S encoding and implement f16 flag.
2019-12-11 19:53:17 -04:00
Fernando Sahmkow
84a158c977
Gl_Shader_compiler: Correct Depth Compare for Texture Gather operations.
2019-12-11 19:53:16 -04:00
Fernando Sahmkow
271a3264f3
Shader_Ir: default failed tracks on bindless samplers to null values.
2019-12-11 19:53:16 -04:00
Fernando Sahmkow
1d2ba3cc97
Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented.
...
This commit ensures the OGL backend does not execute tesselation shader
stages as they are currently unimplemented.
2019-12-11 15:41:26 -04:00
bunnei
1a66cde175
Merge pull request #3210 from ReinUsesLisp/memory-barrier
...
shader: Implement MEMBAR.GL
2019-12-11 14:24:39 -05:00
Joel Holdsworth
e9faa1617c
Added missing include
2019-12-11 18:11:49 +00:00
Fernando Sahmkow
22c6b9fab2
Kernel: Correct behavior of Address Arbiter threads. ( #3165 )
...
* Kernel: Correct behavior of Address Arbiter threads.
This corrects arbitration threads to behave just like in Horizon OS.
They are added into a container and released according to what priority
they had when added. Horizon OS does not reorder them if their priority
changes.
* Kernel: Address Feedback.
2019-12-11 10:55:38 -05:00
Lioncash
30e365e4fc
kernel/svc: Correct function signature of SignalProcessWideKey
...
This function doesn't actually return a result code, so we can amend the
signature of it to match.
2019-12-11 07:13:27 -05:00
ReinUsesLisp
f564eaebed
gl_device: Enable compute shaders for Intel Mesa drivers
...
Previously we naively checked for "Intel" in GL_VENDOR, but this
includes both Intel's proprietary driver and the mesa driver. Re-enable
compute shaders for mesa.
2019-12-11 00:00:30 -03:00
ReinUsesLisp
48e16c4c49
gl_shader_cache: Add missing new-line on emitted GLSL
...
Add missing new-line. This caused shaders using local memory and shared
memory to inject a preprocessor GLSL line after an expression (resulting
in invalid code).
It looked like this:
shared uint smem[8];#define LOCAL_MEMORY_SIZE 16
It should look like this (addressed by this commit):
shared uint smem[8];
\#define LOCAL_MEMORY_SIZE 16
2019-12-10 23:52:51 -03:00
bunnei
34f8881d3e
Merge pull request #3201 from lioncash/dump
...
kernel/svc: Provide implementations for svcDumpInfo/svcDumpInfoNew
2019-12-10 21:48:37 -05:00
Fernando Sahmkow
7ffb672f61
Maxwell3D: Implement Depth Mode.
...
This commit finishes adding depth mode that was reverted before due to
other unresolved issues.
2019-12-10 19:51:46 -04:00
ReinUsesLisp
425a254fa2
shader: Implement MEMBAR.GL
...
Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V.
2019-12-10 16:45:03 -03:00
ReinUsesLisp
233ed96a5c
vk_shader_decompiler: Fix build issues on old gcc versions
2019-12-10 01:55:38 -03:00
ReinUsesLisp
d30cf51d7d
vk_shader_decompiler: Reduce YNegate's severity
2019-12-09 23:52:28 -03:00
ReinUsesLisp
0b5b93053d
shader_ir/other: Implement S2R InvocationId
2019-12-09 23:52:28 -03:00
ReinUsesLisp
ecbfa416f0
vk_shader_decompiler: Misc changes
...
Update Sirit and its usage in vk_shader_decompiler. Highlights:
- Implement tessellation shaders
- Implement geometry shaders
- Implement some missing features
- Use native half float instructions when available.
2019-12-09 23:51:57 -03:00
ReinUsesLisp
9ad6327fbd
shader: Keep track of shaders using warp instructions
2019-12-09 23:40:41 -03:00
ReinUsesLisp
6233b1db08
shader_ir/memory: Implement patch stores
2019-12-09 23:25:21 -03:00
ReinUsesLisp
19ce0d4f1a
vk_device: Misc changes
...
- Setup more features and requirements.
- Improve logging for missing features.
- Collect telemetry parameters.
- Add queries for more image formats.
- Query push constants limits.
- Optionally enable some extensions.
2019-12-09 01:04:48 -03:00
bunnei
faf5ae6a50
Merge pull request #3198 from ReinUsesLisp/tessellation-maxwell
...
maxwell_3d: Add tessellation state entries
2019-12-08 22:28:25 -05:00
ReinUsesLisp
7ea362e134
externals: Update Vulkan-Headers
2019-12-08 22:08:19 -03:00
Rodrigo Locatti
e54699565a
Merge pull request #3199 from ReinUsesLisp/vk-swapchain
...
vk_swapchain: Add support for swapping sRGB
2019-12-08 21:53:22 -03:00
Lioncash
c3e43c7e81
kernel: Remove unnecessary includes
...
Over the course of the changes to the kernel code, a few includes are no
longer necessary, particularly with the change over to std::shared_ptr
from Boost's intrusive_ptr.
2019-12-07 22:37:05 -05:00
Lioncash
67b8265bd6
kernel/svc: Provide implementations for svcDumpInfo/svcDumpInfoNew
...
These are fairly trivial to implement, we can just do nothing. This also
provides a spot for us to potentially dump out any relevant info in the
future (e.g. for debugging purposes with homebrew, etc).
While we're at it, we can also correct the names of both of these
supervisor calls.
2019-12-07 22:01:17 -05:00
ReinUsesLisp
f632d00eb1
vk_swapchain: Add support for swapping sRGB
...
We don't know until the game is running if it's using an sRGB color
space or not. Add support for hot-swapping swapchain surface formats.
2019-12-06 22:42:08 -03:00
ReinUsesLisp
36651f215a
maxwell_3d: Add tessellation tess level registers
2019-12-06 22:08:22 -03:00
ReinUsesLisp
707bf41c6f
maxwell_3d: Add tessellation mode register
2019-12-06 22:07:31 -03:00
ReinUsesLisp
d2b50c5ebd
maxwell_3d: Add patch vertices register
2019-12-06 22:06:53 -03:00
bunnei
4bbb22a477
Merge pull request #3195 from FernandoS27/clear-exclusive
...
CpuCore: Clear exclusive state after doing a run in dynarmic.
2019-12-06 20:00:23 -05:00
ReinUsesLisp
74f515e8b6
shader_bytecode: Remove corrupted character
2019-12-06 20:31:56 -03:00
bunnei
e36814d6d5
Merge pull request #3109 from FernandoS27/new-instr
...
Implement FLO & TXD Instructions on GPU Shaders
2019-12-06 18:18:16 -05:00
Fernando Sahmkow
40cd4df584
CpuCore: Clear exclusive state after doing a run in dynarmic.
...
This commit corrects an error in which a Core could remain with an
exclusive state after running, leaving space for possible race
conditions between changing cores.
2019-12-05 18:08:59 -04:00
ReinUsesLisp
be9f80ef56
telemetry_session: Report renderer backend
...
We only have OpenGL as an option for now. Hardcode the entry.
2019-12-02 16:50:39 -03:00
ReinUsesLisp
526e533e90
telemetry_session: Use temporary to avoid writing the same enum
2019-12-02 16:49:46 -03:00
bunnei
3c1b6b5723
Merge pull request #2987 from FernandoS27/texture-invalid
...
Texture_Cache: Redo invalid Surfaces handling.
2019-12-02 12:07:05 -05:00
bunnei
5c7253f8d3
Merge pull request #3177 from bunnei/new-ipc-req
...
kernel: Implement a more accurate IPC dispatch.
2019-11-30 18:56:35 -05:00
bunnei
930b7c18a6
Merge pull request #3184 from ReinUsesLisp/framebuffer-cache
...
gl_framebuffer_cache: Optimize framebuffer cache management
2019-11-30 18:46:40 -05:00
ReinUsesLisp
ff64c3951a
texture_cache/surface_base: Fix out of bounds texture views
...
Some texture views were being created out of bounds (with more layers or
mipmaps than what the original texture has). This is because of a
miscalculation in mipmap bounding. end_layer and end_mipmap are out of
bounds (e.g. layer 6 in a cubemap), there's no need to add one more
there.
Fixes OpenGL errors and Vulkan crashes on Splatoon 2.
2019-11-29 16:51:14 -03:00
ReinUsesLisp
fb6cf12a17
gl_framebuffer_cache: Optimize framebuffer key
...
Pack color attachment enumerations into a single u32. To determine the
number of buffers, the highest color attachment with a shared pointer
that doesn't point to null is used.
2019-11-28 23:02:20 -03:00
ReinUsesLisp
c34da106ed
gl_rasterizer: Re-enable framebuffer cache for clear buffers
2019-11-28 23:02:20 -03:00
ReinUsesLisp
e6a0a30334
renderer_opengl: Make ScreenRectVertex's constructor constexpr
2019-11-28 20:36:02 -03:00
ReinUsesLisp
dee7844443
renderer_opengl: Remove C casts
2019-11-28 20:28:27 -03:00
ReinUsesLisp
3a44faff11
renderer_opengl: Use explicit binding for presentation shaders
2019-11-28 20:25:56 -03:00
ReinUsesLisp
75cc501d52
renderer_opengl: Drop macros for message decorations
2019-11-28 20:15:25 -03:00
ReinUsesLisp
056f049b26
renderer_opengl: Move static definitions to anonymous namespace
2019-11-28 20:14:40 -03:00
ReinUsesLisp
4589582eaf
renderer_opengl: Move commentaries to header file
2019-11-28 20:11:03 -03:00
bunnei
c3d3b173d3
kernel: Implement a more accurate IPC dispatch.
2019-11-28 12:01:53 -05:00
bunnei
e3ee017e91
Merge pull request #3169 from lioncash/memory
...
core/memory: Deglobalize memory management code
2019-11-28 11:43:17 -05:00
bunnei
fe65045dcb
Merge pull request #3171 from lioncash/internal-link
...
filesys/romfs: Make ProcessFile and ProcessDirectory internally linked
2019-11-28 01:18:10 -05:00
Morph
e0242a4654
patch_manager: Adds check for disabled cheats to prevent them from being enabled ( #3178 )
...
* Adds check for disabled cheats to prevent them from being added to the CheatList
* Address feedback
2019-11-28 01:17:17 -05:00
bunnei
c47fc3301d
Merge pull request #3170 from lioncash/enum
...
file_sys/directory: Make EntryType an enum class
2019-11-27 23:23:01 -05:00
Rodrigo Locatti
913d0bb269
Merge pull request #3174 from lioncash/optional
...
video_core/gpu_thread: Tidy up SwapBuffers()
2019-11-27 20:35:31 -03:00
Lioncash
aed6d8bef5
video_core/gpu_thread: Tidy up SwapBuffers()
...
We can just use std::nullopt and std::make_optional to make this a
little bit less noisy.
2019-11-27 17:46:11 -05:00
Lioncash
9403979c22
video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys()
...
Tidies it up a little bit visually.
2019-11-27 05:53:43 -05:00
Lioncash
930e311526
video_core/const_buffer_locker: Remove unused includes
2019-11-27 05:51:13 -05:00
Lioncash
9341ca7979
video_core/const_buffer_locker: Remove #pragma once from cpp file
...
Silences a compiler warning.
2019-11-27 05:50:51 -05:00
Lioncash
d66ab2b8aa
filesys/romfs: Remove unused includes
...
These inclusions aren't used at all within the public interface, so they
can be removed.
2019-11-27 05:29:52 -05:00
Lioncash
ba3c55ab7b
filesys/romfs: Make ProcessFile and ProcessDirectory internally linked
...
These functions aren't used outside of this file, so we can place them
within an anonymous namespace.
2019-11-27 05:26:35 -05:00
Lioncash
a3149536e2
file_sys/directory: Make EntryType an enum class
...
This can trivially be an enum class rather than a regular enum, making
it more strongly typed.
2019-11-27 05:11:02 -05:00
Lioncash
e7e939104b
core/memory; Migrate over SetCurrentPageTable() to the Memory class
...
Now that literally every other API function is converted over to the
Memory class, we can just move the file-local page table into the Memory
implementation class, finally getting rid of global state within the
memory code.
2019-11-26 21:55:39 -05:00
Lioncash
50a518be69
core/memory: Migrate over GetPointerFromVMA() to the Memory class
...
Now that everything else is migrated over, this is essentially just code
relocation and conversion of a global accessor to the class member
variable.
All that remains is to migrate over the page table.
2019-11-26 21:55:39 -05:00
Lioncash
e4c381b885
core/memory: Migrate over Write{8, 16, 32, 64, Block} to the Memory class
...
The Write functions are used slightly less than the Read functions,
which make these a bit nicer to move over.
The only adjustments we really need to make here are to Dynarmic's
exclusive monitor instance. We need to keep a reference to the currently
active memory instance to perform exclusive read/write operations.
2019-11-26 21:55:39 -05:00
Lioncash
b05bfc6036
core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory class
...
With all of the trivial parts of the memory interface moved over, we can
get right into moving over the bits that are used.
Note that this does require the use of GetInstance from the global
system instance to be used within hle_ipc.cpp and the gdbstub. This is
fine for the time being, as they both already rely on the global system
instance in other functions. These will be removed in a change directed
at both of these respectively.
For now, it's sufficient, as it still accomplishes the goal of
de-globalizing the memory code.
2019-11-26 21:55:39 -05:00
Lioncash
89ef3ef575
core/memory: Migrate over ZeroBlock() and CopyBlock() to the Memory class
...
These currently aren't used anywhere in the codebase, so these are very
trivial to move over to the Memory class.
2019-11-26 21:55:38 -05:00
Lioncash
849581075a
core/memory: Migrate over RasterizerMarkRegionCached() to the Memory class
...
This is only used within the accelerated rasterizer in two places, so
this is also a very trivial migration.
2019-11-26 21:55:38 -05:00
Lioncash
b2165c6b35
core/memory: Migrate over ReadCString() to the Memory class
...
This only had one usage spot, so this is fairly straightforward to
convert over.
2019-11-26 21:55:38 -05:00
Lioncash
3f08e8d8d4
core/memory: Migrate over GetPointer()
...
With all of the interfaces ready for migration, it's trivial to migrate
over GetPointer().
2019-11-26 21:55:38 -05:00
Lioncash
536fc7f0ea
core: Prepare various classes for memory read/write migration
...
Amends a few interfaces to be able to handle the migration over to the
new Memory class by passing the class by reference as a function
parameter where necessary.
Notably, within the filesystem services, this eliminates two ReadBlock()
calls by using the helper functions of HLERequestContext to do that for
us.
2019-11-26 21:55:37 -05:00
Lioncash
fc7d0a17b6
core/memory: Move memory read/write implementation functions into an anonymous namespace
...
These will eventually be migrated into the main Memory class, but for
now, we put them in an anonymous namespace, so that the other functions
that use them, can be migrated over separately.
2019-11-26 21:53:35 -05:00
Lioncash
e58748fd80
core/memory: Migrate over address checking functions to the new Memory class
...
A fairly straightforward migration. These member functions can just be
mostly moved verbatim with minor changes. We already have the necessary
plumbing in places that they're used.
IsKernelVirtualAddress() can remain a non-member function, since it
doesn't rely on class state in any form.
2019-11-26 21:53:34 -05:00
Lioncash
323680e5ad
core/memory: Migrate over memory mapping functions to the new Memory class
...
Migrates all of the direct mapping facilities over to the new memory
class. In the process, this also obsoletes the need for memory_setup.h,
so we can remove it entirely from the project.
2019-11-26 21:53:34 -05:00
Lioncash
4c2ed2706e
core/memory: Introduce skeleton of Memory class
...
Currently, the main memory management code is one of the remaining
places where we have global state. The next series of changes will aim
to rectify this.
This change simply introduces the main skeleton of the class that will
contain all the necessary state.
2019-11-26 21:53:34 -05:00
bunnei
6df6caaf5f
Merge pull request #3143 from ReinUsesLisp/indexing-bug
...
gl_device: Deduce indexing bug from device instead of heuristic
2019-11-26 21:53:12 -05:00
bunnei
ec0ce96c56
core_timing: Use better reference tracking for EventType. ( #3159 )
...
* core_timing: Use better reference tracking for EventType.
- Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects.
- Removes need for unique names - we won't be using this for save states anyways.
2019-11-26 21:48:56 -05:00
bunnei
31daaa7911
Merge pull request #3164 from ReinUsesLisp/half-cast-float
...
gl_shader_decompiler: Fix casts from fp32 to fp16
2019-11-26 09:11:23 -05:00
ReinUsesLisp
ef4446cb11
gl_shader_decompiler: Fix casts from fp32 to f16
...
Casts from f32 to f16 zeroes the higher half of the target register.
2019-11-25 22:22:33 -03:00
bunnei
f6b9b7910e
kernel: Fix reference management for client/server session.
...
- Fixes shutdown crash and crash in Pokemon SwSh.
2019-11-25 18:17:49 -05:00
ReinUsesLisp
410d44ce05
gl_device: Deduce indexing bug from device instead of heuristic
...
The heuristic to detect AMD's driver was not working properly since it
also included Intel. Instead of using heuristics to detect it, compare
the GL_VENDOR string.
2019-11-25 16:15:22 -03:00
bunnei
2899c93818
Merge pull request #3158 from ReinUsesLisp/srgb-blit
...
gl_texture_cache: Apply sRGB on blits
2019-11-24 20:47:13 -05:00
bunnei
50c7539108
Merge pull request #3094 from lioncash/tables
...
service: Update function tables
2019-11-24 20:30:58 -05:00
bunnei
33a6b45a6c
Merge pull request #3155 from bunnei/fix-asynch-gpu-wait
...
gpu_thread: Don't spin wait if there are no GPU commands.
2019-11-24 20:19:25 -05:00
bunnei
9046d4a548
kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. ( #3154 )
...
* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects.
- See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-24 20:15:51 -05:00
bunnei
b03242067d
Merge pull request #3098 from ReinUsesLisp/shader-invalidations
...
gl_shader_cache: Miscellaneous changes to shaders
2019-11-24 19:36:30 -05:00
ReinUsesLisp
74fff717aa
gl_texture_cache: Apply sRGB on blits
...
glBlitFramebuffer keeps in mind GL_FRAMEBUFFER_SRGB's state. Enable this
depending on the target surface pixel format.
2019-11-24 18:13:33 -03:00
bunnei
b7031b2b9d
Merge pull request #3105 from ReinUsesLisp/fix-stencil-reg
...
maxwell_3d: Fix stencil_back_func_mask offset
2019-11-24 13:53:23 -05:00
bunnei
7298dcc016
Merge pull request #3156 from bunnei/sys-ticks
...
svc: GetSystemTick should return cntpct_el0, not core ticks.
2019-11-24 13:52:28 -05:00
bunnei
ec8bfe94a7
Merge pull request #3153 from FearlessTobi/port-4964
...
Port citra-emu/citra#4964 : "Unfold UNREACHABLE implementation for dumb compilers"
2019-11-24 02:56:12 -05:00
bunnei
e81e0036b4
Merge pull request #3145 from ReinUsesLisp/buffer-cache-init
...
buffer_cache: Remove brace initialized for objects with default constructor
2019-11-24 02:55:02 -05:00
bunnei
63248f4edd
Update svc.cpp
2019-11-23 16:01:06 -05:00
bunnei
6eaf7ab55f
svc: GetSystemTick should return cntpct_el0, not core ticks.
2019-11-23 15:29:15 -05:00
bunnei
9ec84fc592
gpu_thread: Don't spin wait if there are no GPU commands.
2019-11-23 15:17:28 -05:00
bunnei
6a3fc5d2ff
Merge pull request #3114 from FernandoS27/cond-var
...
Kernel: Correct behavior of Condition Variables to be more similar to real hardware.
2019-11-23 13:24:39 -05:00
bunnei
4ed183ee42
Merge pull request #3141 from ReinUsesLisp/gl-position
...
gl_shader_gen: Apply default value to gl_Position
2019-11-23 13:23:46 -05:00
bunnei
6e4d46908a
Merge pull request #3130 from FernandoS27/cancel-sync
...
Kernel: Correct Cancel Synchronization.
2019-11-23 13:23:23 -05:00
Weiyi Wang
49e0a30dbd
fix clang-format and lambda capture
2019-11-23 01:30:06 +01:00
Weiyi Wang
9a60d8a430
unfold UNREACHABLE implementation for dumb compilers
...
We relies on UNREACHABLE's noreturn attribute to eliminate parent's "no return value" warning. However, this was wrapped in a `if(!false)` block, which compilers may not unfold to recognize the noreturn nature.
2019-11-23 01:30:06 +01:00
ReinUsesLisp
dc2e83fa31
gl_device: Reserve base bindings on limited devices
...
SSBOs and other resources are limited per pipeline on Intel and AMD.
Heuristically reserve resources per stage having in mind the reported
OpenGL limits.
2019-11-22 21:28:50 -03:00
ReinUsesLisp
e3d7334be9
gl_state: Skip null texture binds
...
glBindTextureUnit doesn't support null textures. Skip binding these.
2019-11-22 21:28:50 -03:00
ReinUsesLisp
919ac2c4d3
gl_rasterizer: Disable compute shaders on Intel
...
Intel's proprietary driver enters in a corrupt state when compute
shaders are executed. For now, disable these.
2019-11-22 21:28:50 -03:00
ReinUsesLisp
894ad74b87
gl_shader_cache: Hack shared memory size
...
The current shared memory size seems to be smaller than what the game
actually uses. This makes Nvidia's driver consistently blow up; in the
case of FE3H it made it explode on Qt's SwapBuffers while SDL2 worked
just fine. For now keep this hack since it's still progress over the
previous hardcoded shared memory size.
2019-11-22 21:28:49 -03:00
ReinUsesLisp
e35b9597ef
gl_shader_decompiler: Normalize image bindings
2019-11-22 21:28:49 -03:00
ReinUsesLisp
36d9b409fc
gl_shader_decompiler: Normalize cbuf bindings
...
Stage and compute shaders were using a different binding counter.
Normalize these.
2019-11-22 21:28:49 -03:00
ReinUsesLisp
f936b86c7c
gl_rasterizer: Add missing cbuf counter reset on compute
2019-11-22 21:28:49 -03:00
ReinUsesLisp
180417c514
gl_shader_cache: Remove dynamic BaseBinding specialization
2019-11-22 21:28:49 -03:00
ReinUsesLisp
c8a48aacc0
video_core: Unify ProgramType and ShaderStage into ShaderType
2019-11-22 21:28:48 -03:00
ReinUsesLisp
0f23359a44
gl_rasterizer: Bind graphics images to draw commands
...
Images were not being bound to draw invocations because these would
require a cache invalidation.
2019-11-22 21:28:48 -03:00
ReinUsesLisp
287ae2b9e8
gl_shader_cache: Specialize local memory size for compute shaders
...
Local memory size in compute shaders was stubbed with an arbitary size.
This commit specializes local memory size from guest GPU parameters.
2019-11-22 21:28:48 -03:00
ReinUsesLisp
dbeb523879
gl_shader_cache: Specialize shared memory size
...
Shared memory was being declared with an undefined size. Specialize from
guest GPU parameters the compute shader's shared memory size.
2019-11-22 21:28:47 -03:00
ReinUsesLisp
4f5d8e4342
gl_shader_cache: Specialize shader workgroup
...
Drop the usage of ARB_compute_variable_group_size and specialize compute
shaders instead. This permits compute to run on AMD and Intel
proprietary drivers.
2019-11-22 21:28:47 -03:00
ReinUsesLisp
dc9961f341
shader/texture: Handle TLDS texture type mismatches
...
Some games like "Fire Emblem: Three Houses" bind 2D textures to offsets
used by instructions of 1D textures. To handle the discrepancy this
commit uses the the texture type from the binding and modifies the
emitted code IR to build a valid backend expression.
E.g.: Bound texture is 2D and instruction is 1D, the emitted IR samples
a 2D texture in the coordinate ivec2(X, 0).
2019-11-22 21:28:47 -03:00
ReinUsesLisp
32c1bc6a67
shader/texture: Deduce texture buffers from locker
...
Instead of specializing shaders to separate texture buffers from 1D
textures, use the locker to deduce them while they are being decoded.
2019-11-22 21:28:47 -03:00
bunnei
bedc903c65
Merge pull request #3140 from FearlessTobi/port-4953
...
Port citra-emu/citra#4953 : "citra_qt/main.ui: remove unused actions "Load Symbol Map..." and "Select Game Directory...""
2019-11-21 15:32:24 -05:00
bunnei
eedb048585
Merge pull request #3112 from lioncash/skip
...
service/am: Remove unnecessary Skip calls
2019-11-21 15:30:01 -05:00
bunnei
d7953b8ee5
Merge pull request #3111 from lioncash/query
...
am: Stub QueryApplicationPlayStatistics
2019-11-21 15:29:34 -05:00
Fernando Sahmkow
46bb609981
Kernel: Optimize condition variable threads management.
2019-11-21 11:13:29 -04:00
Fernando Sahmkow
2ab41ceff4
Kernel: Correct SignalProcessWideKey
...
When the target is 0, all threads must be processed.
2019-11-21 10:46:55 -04:00
Fernando Sahmkow
2d16507f9f
Kernel: Correct behavior of Condition Variables to be more similar to real hardware.
...
This commit ensures cond var threads act exactly as they do in the real
console. The original implementation uses an RBTree and the behavior of
cond var threads is that at the same priority level they act like a
FIFO.
2019-11-21 10:46:55 -04:00
ReinUsesLisp
73aaf365e7
buffer_cache: Remove brace initialized for objects with default constructor
2019-11-20 16:00:40 -03:00
Fernando Sahmkow
cc81c0ce64
Texture_Cache: Redo invalid Surfaces handling.
...
This commit aims to redo the full setup of invalid textures and
guarantee correct behavior across backends in the case of finding one by
using black dummy textures that match the target of the expected
texture.
2019-11-20 14:59:35 -04:00
ReinUsesLisp
24f4198cee
shader/other: Reduce DEPBAR log severity
...
While DEPBAR is stubbed it doesn't change anything from our end. Shading
languages handle what this instruction does implicitly. We are not
getting anything out fo this log except noise.
2019-11-19 21:26:40 -03:00
ReinUsesLisp
bc10714dcf
gl_shader_gen: Apply default value to gl_Position
...
Nvidia has sane default output values for varyings, but the other
vendors don't apply these. To properly emulate this we would have to
analyze the shader header. For the time being, apply the same default
Nvidia applies so we get the same behaviour on non-Nvidia drivers.
2019-11-19 20:32:01 -03:00
bunnei
b0819e2ffb
Merge pull request #3086 from ReinUsesLisp/format-lookups
...
texture_cache: Use a flat table instead of switch for texture format lookups
2019-11-19 18:29:17 -05:00
Tobias
f9d7a6bec6
citra_qt/main.ui: remove unused actions "Load Symbol Map..." and...
...
..."Select Game Directory..."
Co-authored-by: vvanelslande <vvanelslandedev@gmail.com>
2019-11-19 16:39:58 +01:00
Fernando Sahmkow
c8473f399e
Shader_IR: Address Feedback
2019-11-18 07:34:34 -04:00
Fernando Sahmkow
7d16b2d2dd
Kernel: Correct Cancel Synchronization.
...
This commit corrects the behavior of cancel synchronization when the
thread is running/ready and ensures the next wait is cancelled as it's
suppose to.
2019-11-16 12:41:51 -04:00
ReinUsesLisp
2ac834c722
common/logging: Silence no return value warnings
2019-11-15 18:43:35 -03:00
bunnei
a8295d2c53
Merge pull request #3047 from ReinUsesLisp/clip-control
...
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
2019-11-15 12:09:19 -05:00
bunnei
3e0e4f146b
Merge pull request #3091 from lioncash/core-conversion
...
core: Make most implicit type conversion warnings errors on MSVC
2019-11-15 12:08:50 -05:00
ReinUsesLisp
4681381a34
format_lookup_table: Address feedback
...
format_lookup_table: Drop bitfields
format_lookup_table: Use std::array for definition table
format_lookup_table: Include <limits> instead of <numeric>
2019-11-14 20:57:30 -03:00
ReinUsesLisp
80eacdf89b
texture_cache: Use a table instead of switch for texture formats
...
Use a large flat array to look up texture formats. This allows us to
properly implement formats with different component types. It should
also be faster.
2019-11-14 20:57:10 -03:00
Rodrigo Locatti
bb31df62bb
Merge pull request #3113 from lioncash/semi
...
common_funcs: Remove semicolons from INSERT_PADDING_* macros
2019-11-14 20:29:51 -03:00
Lioncash
f2e34efcbb
common_funcs: Remove semicolons from INSERT_PADDING_* macros
...
Makes code that uses the macros consistent by requiring the lines to be
terminated with a semicolon.
2019-11-14 17:05:27 -05:00
Lioncash
2c4c2b5eee
service/am: Remove unnecessary Skip calls
...
We can simplify these by wrapping the necessary members in structs and
then simply reading out the whole struct.
2019-11-14 16:31:52 -05:00
ReinUsesLisp
48a1687f51
texture_cache: Drop abstracted ComponentType
...
Abstracted ComponentType was not being used in a meaningful way.
This commit drops its usage.
There is one place where it was being used to test compatibility between
two cached surfaces, but this one is implied in the pixel format.
Removing the component type test doesn't change the behaviour.
2019-11-14 18:21:42 -03:00
Lioncash
1cd8637bf0
am: Stub QueryApplicationPlayStatistics
...
Maintains implementation parity between QueryApplicationPlayStatistics
and QueryApplicationPlayStatisticsByUid.
These function the same behaviorally underneath the hood, with the only
difference being that one allows specifying a UID.
2019-11-14 16:02:39 -05:00
greggameplayer
c6bc13d0aa
correct the implementation of RGBA16UI
2019-11-14 21:37:39 +01:00
bunnei
885d88825e
Merge pull request #3089 from SciresM/play_statistics
...
Implement stub for IApplicationFunctions::QueryApplicationPlayStatisticsByUid
2019-11-14 13:54:29 -05:00
bunnei
360b0d1b30
Merge pull request #3093 from lioncash/mbedtls
...
core: Migrate off deprecated mbedtls functions
2019-11-14 13:47:23 -05:00
bunnei
02880a8195
Merge pull request #3092 from lioncash/util
...
key_manager: Make use of IOFile in WriteKeyToFile()
2019-11-14 13:46:55 -05:00
Fernando Sahmkow
cd0f5dfc17
Shader_IR: Implement TXD instruction.
2019-11-14 11:15:27 -04:00
Fernando Sahmkow
f3d1b370aa
Shader_IR: Implement FLO instruction.
2019-11-14 11:15:27 -04:00
Fernando Sahmkow
95137a04e1
Shader_Bytecode: Add encodings for FLO, SHF and TXD
2019-11-14 11:15:26 -04:00
Fernando Sahmkow
b6f6733131
Merge pull request #3081 from ReinUsesLisp/fswzadd-shuffles
...
shader: Implement FSWZADD and reimplement SHFL
2019-11-14 10:27:27 -04:00
Rodrigo Locatti
7f424d0f60
Merge pull request #3107 from lioncash/hashable
...
common/hash: Remove unused HashableStruct
2019-11-13 17:30:30 -03:00
Rodrigo Locatti
ebb30cbefb
Merge pull request #3104 from lioncash/xts
...
xts_archive: Remove redundant std::string constructor
2019-11-13 17:00:02 -03:00
Lioncash
c5c89a4d5c
common/hash: Remove unused HashableStruct
...
This is unused, so it can be removed. There's better ways of ensuring
zeroed out padding bits, like using zero-initialization, anyhow.
2019-11-13 14:58:43 -05:00
ReinUsesLisp
7990220df7
maxwell_3d: Fix stencil_back_func_mask offset
...
stencil_back_func_mask and stencil_back_mask were misplaced. This commit
addresses that issue.
2019-11-13 16:35:17 -03:00
Rodrigo Locatti
cc9e682021
Merge pull request #3103 from lioncash/cfunc
...
common_funcs: silence sign-conversion warnings in MakeMagic()
2019-11-13 16:26:34 -03:00
Lioncash
03b73aa575
xts_archive: Remove redundant std::string constructor
...
We can just call the .data() member of path instead of constructing a
completely new string.
2019-11-13 10:02:10 -05:00
Lioncash
61f6eaad45
common_funcs: silence sign-conversion warnings in MakeMagic()
...
We can trivially resolve these by casting the characters to unsigned
values and then shifting the bits.
2019-11-13 06:53:19 -05:00
Rodrigo Locatti
cf770a68a5
Merge pull request #3084 from ReinUsesLisp/cast-warnings
...
video_core: Treat implicit conversions as errors
2019-11-13 02:16:22 -03:00
Lioncash
e21b6ff79d
service: Update function tables
...
Keeps the function tables up to date.
Updated based off information from Switchbrew.
2019-11-12 10:32:56 -05:00
Lioncash
64cbebc58f
key_manager: Make use of IOFile in WriteKeyToFile()
...
This properly handles unicode-based paths on Windows, while opening a
raw stream doesn't out-of-the-box.
Prevents file creation from potentially failing on Windows PCs that make
use of unicode characters in their save paths (e.g. writing to a user's
AppData folder, where the user has a name with non-ASCII characters).
2019-11-12 08:52:18 -05:00
Lioncash
e0c46e6879
core: Migrate off deprecated mbedtls functions
...
These functions are marked for deprecation and it's recommended that the
*_ret variants be used instead.
2019-11-12 08:45:56 -05:00
Lioncash
47a6bb2d5b
externals: Update httplib
...
Since the introduction of this library, numerous improvements have been
made. Notably, many of the warnings we would get by simply including the
library header have now been fixed. This makes it much easier to make
conversion warning an error.
2019-11-12 08:31:27 -05:00
Lioncash
f11b87ebf1
service: Resolve sign conversion errors
...
These are fairly trivial to resolve and most of the changes entail
using RESULT_UNKNOWN over ResultCode(-1).
2019-11-12 07:55:39 -05:00
Lioncash
75dec14f21
perf_stats: Resolve implicit int to double conversion error
...
We simply need to turn the literal argument to std::accumulate into a
double, rather than an int.
2019-11-12 07:55:39 -05:00
Lioncash
23878bf360
loader; Resolve sign conversion/truncation errors
2019-11-12 07:55:39 -05:00
Lioncash
86a1eb7789
gdbstub: Resolve sign conversion errors
2019-11-12 07:55:39 -05:00
Lioncash
12dc918937
kernel: Resolve sign conversion warnings
...
Uncovered a bug within Thread's SetCoreAndAffinityMask() where an
unsigned variable (ideal_core) was being compared against "< 0", which
would always be a false condition.
We can also get rid of an unused function (GetNextProcessorId) which contained a sign
mismatch warning.
2019-11-12 07:55:39 -05:00
Lioncash
86c397dd6e
file_sys: Resolve sign conversion warnings
...
Resolves a few trivial sign conversion/mismatch errors.
2019-11-12 07:55:39 -05:00
Lioncash
ef060ed40c
result: Add default error code for the ResultCode(-1) case
...
Will be used to reduce the overall duplication of the same magic value
all over the codebase in following changes.
2019-11-12 07:55:38 -05:00
Lioncash
581d2e36e5
crypto: Resolve sign-conversion warnings
2019-11-12 07:55:22 -05:00
Lioncash
27ab99490e
result: Resolve sign-coversion warnings
...
The constructor was implicitly using signed->unsigned conversions to
produce 0xFFFFFFFF. We can just specify this explicitly with UINT32_MAX.
2019-11-12 07:06:48 -05:00
Lioncash
19a0abc19b
arm_unicorn: Resolve sign conversion warnings
...
While we're at it, this also resolves a type truncation warning as well,
given the code was truncating from a 64-bit value to a 32-bit one.
2019-11-12 07:06:48 -05:00
Lioncash
96d677bef0
CMakeLists: Make most implicit type conversion warnings errors on MSVC
...
Quite frequently there have been cases where code has been merged into
the core that produces warning. In order to prevent this from occurring,
we can make the compiler flag these cases and allow our CI to flag down
any code that would generate these warnings.
This is beneficial given silent conversions from signed/unsigned can
result in logic bugs. This forces one writing changes to be explicit
about when signedness conversions are desirable, rather than leaving it
up to readers' interpretation.
Currently the codebase isn't in a state where it will build successfully
with this change applied, but this will be addressed in subsequent
follow-up changes. This set of changes will focus on making it build
properly with these changes for MSVC as a starting point for basic
coverage.
2019-11-12 07:06:25 -05:00
Rodrigo Locatti
fb9418798d
video_core: Enable sign conversion warnings
...
Enable sign conversion warnings but don't treat them as errors.
2019-11-11 18:00:37 -03:00
Michael Scire
b0b0786493
Implement stub for QueryApplicationPlayStatisticsByUid
2019-11-11 07:32:47 -08:00
bunnei
8714d40a77
Merge pull request #3085 from bunnei/web-token-b64
...
yuzu: configure_web: Use Base64 encoded token
2019-11-09 14:50:31 -05:00
bunnei
8dc9f35baf
web-service: Port citra's updated web_backend code.
2019-11-09 14:00:44 -05:00
bunnei
883eb1a1a1
yuzu: configure_web: Use Base64 encoded token for simplifying user experience.
2019-11-09 14:00:44 -05:00
bunnei
0fc596de6e
Merge pull request #3082 from ReinUsesLisp/fix-lockers
...
gl_shader_cache: Fix locker constructors
2019-11-09 13:58:36 -05:00
ReinUsesLisp
18c1cb68fd
video_core: Treat implicit conversions as errors
2019-11-08 22:49:39 +00:00
ReinUsesLisp
096f339a2a
video_core: Silence implicit conversion warnings
2019-11-08 22:48:50 +00:00
bunnei
a056d8de16
Merge pull request #3080 from FernandoS27/glsl-fix
...
GLSLDecompiler: Correct Texture Gather Offset.
2019-11-08 15:56:29 -05:00
ReinUsesLisp
bfa973a62b
gl_shader_cache: Fix locker constructors
...
Properly pass engine when a shader is being constructed from memory.
2019-11-07 20:43:31 -03:00
ReinUsesLisp
3ab0514698
gl_shader_cache: Enable extensions only when available
...
Silence GLSL compilation warnings.
2019-11-07 20:08:42 -03:00
ReinUsesLisp
cd66395944
gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available
2019-11-07 20:08:42 -03:00
ReinUsesLisp
56e237d1f9
shader_ir/warp: Implement FSWZADD
2019-11-07 20:08:41 -03:00
ReinUsesLisp
08b2b1080a
gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics
2019-11-07 20:08:41 -03:00
Fernando Sahmkow
3d7c284e0f
GLSLDecompiler: Correct Texture Gather Offset.
...
This commit corrects the argument ordering in textureGatherOffset.
2019-11-07 11:43:56 -04:00
bunnei
b6ae48966d
Merge pull request #3032 from ReinUsesLisp/simplify-control-flow-brx
...
shader/control_flow: Abstract repeated code chunks in BRX tracking
2019-11-07 01:30:01 -05:00
Morph
0e8a3bf3e5
buffer_cache: Add missing includes ( #3079 )
...
`boost::make_iterator_range` is available when `boost/range/iterator_range.hpp` is included.
Also include `boost/icl/interval_map.hpp` and `boost/icl/interval_set.hpp`.
2019-11-07 06:25:53 +00:00
bunnei
344d15f61e
Merge pull request #3070 from ReinUsesLisp/shader-warnings
...
shader_ir: Reduce severity of warnings
2019-11-07 00:47:24 -05:00
ReinUsesLisp
e9d2fad984
gl_rasterizer: Remove front facing hack
2019-11-07 01:52:18 -03:00
ReinUsesLisp
f1facaeaef
gl_shader_decompiler: Fix typo "y_negate"->"y_direction"
2019-11-07 01:52:18 -03:00
ReinUsesLisp
e2ea0c3e11
gl_shader_manager: Remove unused variable in SetFromRegs
2019-11-07 01:52:18 -03:00
ReinUsesLisp
028b1a34a9
yuzu_cmd: Use string_view instead of string for extensions
...
Avoids potential allocations due to the usage of std::string on strings
that we know at compile time. Most of these might fit in SSO, but it
adds complexity that can be easily avoided with string views.
2019-11-07 01:52:18 -03:00
ReinUsesLisp
f019817f8f
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
...
Emulates negative y viewports with ARB_clip_control. This allows us to
more easily emulated pipelines with tessellation and/or geometry shader
stages. It also avoids corrupting games with transform feedbacks and
negative viewports (gl_Position.y was being modified).
2019-11-07 01:52:18 -03:00
Rodrigo Locatti
ff5a0f370c
shader/control_flow: Specify constness on caller lambdas
...
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
Update src/video_core/shader/control_flow.cpp
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-11-07 01:44:09 -03:00
ReinUsesLisp
7b069252f8
shader/control_flow: Use callable template instead of std::function
2019-11-07 01:44:08 -03:00
ReinUsesLisp
46c3047283
shader/control_flow: Abstract repeated code chunks in BRX tracking
...
Remove copied and pasted for cycles into a common templated function.
2019-11-07 01:44:08 -03:00
ReinUsesLisp
ae7dfa93be
shader/control_flow: Silence Intellisense cast warnings
2019-11-07 01:44:08 -03:00
ReinUsesLisp
deb1b54eed
shader/control_flow: Remove brace initializer in std containers
...
These containers have a default constructor.
2019-11-07 01:44:08 -03:00
ReinUsesLisp
39c66abd91
shader/decode: Reduce severity of arithmetic rounding warnings
2019-11-07 01:43:38 -03:00
ReinUsesLisp
c4374d0d41
shader/arithmetic: Reduce RRO stub severity
2019-11-07 01:43:38 -03:00
ReinUsesLisp
35d40b74b3
shader/texture: Remove NODEP warnings
...
These warnings don't offer meaningful information while decoding
shaders. Remove them.
2019-11-07 01:43:38 -03:00
Fernando Sahmkow
3c95e49c42
nifm: Only return that there's an internet connection when there's a BCATServer
...
This helps games that need internet for other purposes boot as the rest
of our internet infrastructure is incomplete.
2019-11-06 23:10:32 -05:00
bunnei
468576284d
Merge pull request #3057 from ReinUsesLisp/buffer-sub-data
...
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
2019-11-06 10:08:55 -05:00
bunnei
4d66ca97e5
Merge pull request #3076 from DarkLordZach/telem-names
...
ci: Populate build repository from Azure environment
2019-11-06 10:08:27 -05:00
bunnei
c1a3d19897
Merge pull request #3062 from bunnei/event-improve
...
kernel: Improve events
2019-11-06 10:05:50 -05:00
Rodrigo Locatti
654b77d2ec
Merge pull request #3039 from ReinUsesLisp/cleanup-samplers
...
shader/node: Unpack bindless texture encoding
2019-11-06 04:54:11 +00:00
Zach Hilman
0c8b6b0351
ci: Populate build repository from Azure environment
2019-11-05 21:37:27 -05:00
David
0e34f648f4
Merge pull request #2859 from Morph1984/hid
...
hid: Stub SetNpadJoyAssignmentModeSingle and GetNpadHandheldActivationMode
2019-11-06 12:48:07 +11:00
bunnei
21e07df7b7
Merge pull request #2914 from FernandoS27/fermi-fix
...
Fermi2D: limit blit area to only available area
2019-11-05 20:45:24 -05:00
bunnei
1bdae0fe29
common_func: Use std::array for INSERT_PADDING_* macros.
...
- Zero initialization here is useful for determinism.
2019-11-03 22:22:41 -05:00
bunnei
ae6eb61892
Merge pull request #3059 from FearlessTobi/stub-am-commands
...
core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
2019-11-03 05:26:33 -05:00
bunnei
ece5287843
kernel: readable_event: Signal only once.
2019-11-03 04:25:41 -05:00
bunnei
b0ab803ce8
kernel: events: Remove ResetType::Automatic.
...
- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
# src/core/hle/service/am/applets/applets.cpp
# src/core/hle/service/filesystem/fsp_srv.cpp
2019-11-03 04:22:45 -05:00
bunnei
28bb248db6
kernel: readable_event: Initialize members.
2019-11-03 04:18:39 -05:00
Tobias
a81987a7cb
common/bit_field: Remove FORCE_INLINE calls
...
See bunneis comment here https://github.com/citra-emu/citra/pull/4629#discussion_r258533167 .
They were supposed to be removed by him, but he missed them.
2019-11-03 08:25:37 +01:00
FearlessTobi
832c138eff
core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
...
These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
2019-11-03 07:37:38 +01:00
FearlessTobi
727ba2f2d0
citra_qt: add amiibo drag and drop support
...
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
2019-11-03 05:24:47 +01:00
ReinUsesLisp
442a1cc021
gl_rasterizer: Re-enable stream buffer memory due to global memory
...
Global memory is still using the stream buffer when it shouldn't. As a
temporary fix re-enable the stream buffer on compute.
2019-11-02 13:19:19 -03:00
ReinUsesLisp
76ca2a5f82
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
...
Nvidia's OpenGL driver maps gl(Named)BufferSubData with some requirements
to a fast. This path has an extra memcpy but updates the buffer without
orphaning or waiting for previous calls. It can be seen as a better
model for "push constants" that can upload a whole UBO instead of 256
bytes.
This path has some requirements established here:
http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf#page=24
Instead of using the stream buffer, this commits moves constant buffers
uploads to calls of glNamedBufferSubData and from my testing it brings a
performance improvement. This is disabled when the vendor is not Nvidia
since it brings performance regressions.
2019-11-02 05:05:34 -03:00
Fernando Sahmkow
23cabc98db
Shader_IR: Fix regression on TLD4
...
Originally on the last commit I thought TLD4 acted the same as TLD4S and
didn't have a mask. It actually does have a component mask. This commit
corrects that.
2019-10-30 21:14:57 -04:00
Rodrigo Locatti
658489ebf7
Merge pull request #3050 from FernandoS27/fix-tld4
...
shader_ir: Fix TLD4 and add bindless variant
2019-10-30 18:37:17 +00:00
Fernando Sahmkow
9293c3a0f2
Shader_IR: Fix TLD4 and add Bindless Variant.
...
This commit fixes an issue where not all 4 results of tld4 were being
written, the color component was defaulted to red, among other things.
It also implements the bindless variant.
2019-10-30 12:02:03 -04:00
Rodrigo Locatti
04b838c857
Merge pull request #3038 from lioncash/docs
...
kernel/scheduler: Minor changes
2019-10-30 03:47:28 +00:00
bunnei
2382bbe3ac
Merge pull request #3046 from ReinUsesLisp/clean-gl-state
...
gl_state: Miscellaneous clean up
2019-10-29 22:50:04 -04:00
bunnei
b5138f3c35
Merge pull request #3035 from ReinUsesLisp/rasterizer-accelerated
...
rasterizer_accelerated: Add intermediary for GPU rasterizers
2019-10-29 22:06:41 -04:00
bunnei
a81bd962ab
Merge pull request #3007 from DarkLordZach/fsc-regress
...
savedata_factory: Automatically create certain savedata
2019-10-29 22:05:09 -04:00
Rodrigo Locatti
3d0cde6a75
gl_state: Use std::array::fill instead of std::fill
...
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-10-30 01:30:31 +00:00
ReinUsesLisp
ce20ed8e4e
gl_state: Move dirty checks to individual apply calls instead of Apply
...
This requires removing constness from some methods, but for consistency
it's removed in all methods.
2019-10-29 21:27:25 -03:00
ReinUsesLisp
3c6557c235
gl_state: Remove ApplyDefaultState
...
OpenGL has defaults values we can trust. Remove these.
2019-10-29 21:27:25 -03:00
ReinUsesLisp
d3651b0b82
gl_state: Change SetDefaultViewports to use default constructor
2019-10-29 21:27:24 -03:00
ReinUsesLisp
c7698d0bc8
gl_state: Minor style changes
2019-10-29 21:27:24 -03:00
ReinUsesLisp
a14d202ac2
gl_state: Remove unused Citra TextureUnits
2019-10-29 21:27:24 -03:00
ReinUsesLisp
28fece8e9b
gl_state: Move initializers from constructor to class declaration
2019-10-29 21:27:23 -03:00
ReinUsesLisp
a993df1ee2
shader/node: Unpack bindless texture encoding
...
Bindless textures were using u64 to pack the buffer and offset from
where they come from. Drop this in favor of separated entries in the
struct.
Remove the usage of std::set in favor of std::list (it's not std::vector
to avoid reference invalidations) for samplers and images.
2019-10-29 20:53:48 -03:00
Rodrigo Locatti
2ec5b55ee3
Merge pull request #3004 from ReinUsesLisp/maxwell3d-cleanup
...
maxwell_3d: Remove unused entries
2019-10-29 23:46:33 +00:00
Rodrigo Locatti
c5d9589942
Merge pull request #3037 from FernandoS27/new-formats
...
video_core: Implement texture format E5B9G9R9_SHAREDEXP.
2019-10-28 01:36:58 -03:00
Lioncash
6c8f28813c
scheduler: Mark parameter of AskForReselectionOrMarkRedundant() as const
...
This is only compared against, so it can be made const.
2019-10-27 23:35:50 -04:00
ReinUsesLisp
fa31e5b868
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
2019-10-28 00:23:42 -03:00
ReinUsesLisp
538ddd220e
video_core/textures: Remove unused index entry in FullTextureInfo
2019-10-28 00:14:38 -03:00
ReinUsesLisp
961fe4d19b
maxwell_3d: Remove unused method GetStageTextures
2019-10-28 00:14:29 -03:00
Lioncash
f19c1a7cda
scheduler: Silence sign conversion warnings
2019-10-27 22:44:52 -04:00
Lioncash
2fb0bbff29
scheduler: Initialize class members directly where applicable
...
Reduces the overall amount of code.
2019-10-27 22:13:55 -04:00
Lioncash
2dc469ceba
scheduler: Amend documentation comments
...
Adjusts the formatting of a few of the comments an ensures they get
recognized as proper Doxygen comments.
2019-10-27 22:12:32 -04:00
David
4c5731c34f
Merge pull request #2971 from FernandoS27/new-scheduler-v2
...
Kernel: Implement a New Thread Scheduler V2
2019-10-28 10:53:27 +11:00
Fernando Sahmkow
3f9262195b
Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.
...
This commit implements the E5B9G9R9 Texture format into the general
system and OpenGL backend.
2019-10-27 16:44:09 -04:00
bunnei
6909b2f0f9
Merge pull request #3034 from ReinUsesLisp/w4244-maxwell3d
...
maxwell_3d: Silence implicit conversion warnings
2019-10-27 15:08:59 -04:00
ReinUsesLisp
3e469cecc1
maxwell_3d: Silence implicit conversion warnings
...
While we are at it, unify types for dirty reg pointers.
2019-10-27 15:22:17 -03:00
ReinUsesLisp
bd2aff3e26
rasterizer_accelerated: Add intermediary for GPU rasterizers
...
Add an intermediary class that implements common functions across GPU
accelerated rasterizers. This avoids code repetition on different
backends.
2019-10-27 03:40:08 -03:00
ReinUsesLisp
a5aa1bb174
astc: Silence implicit conversion warnings
2019-10-27 03:04:50 -03:00
Rodrigo Locatti
26f3e18c5c
Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased
...
Implement Fast BRX, fix TXQ and addapt the Shader Cache for it
2019-10-26 16:56:13 -03:00
Fernando Sahmkow
be856a38d6
Shader_IR: Address Feedback.
2019-10-26 15:38:30 -04:00
Rodrigo Locatti
a0d79085c4
Merge pull request #3027 from lioncash/lookup
...
shader_ir: Use std::array with std::pair instead of std::unordered_map
2019-10-26 05:49:15 -03:00
Rodrigo Locatti
d52598173d
Merge pull request #3013 from FernandoS27/tld4s-fix
...
Shader_Ir: Fix TLD4S from using a component mask.
2019-10-25 20:06:26 -03:00
Fernando Sahmkow
e3afd6595a
Shader_IR: Clang format
2019-10-25 09:01:32 -04:00
ReinUsesLisp
78f3e8a757
gl_shader_cache: Implement locker variants invalidation
2019-10-25 09:01:32 -04:00
ReinUsesLisp
ec85648af3
gl_shader_disk_cache: Store and load fast BRX
2019-10-25 09:01:31 -04:00
ReinUsesLisp
fa2c297f3e
const_buffer_locker: Minor style changes
2019-10-25 09:01:31 -04:00
ReinUsesLisp
7b81ba4d8a
gl_shader_decompiler: Move entries to a separate function
2019-10-25 09:01:31 -04:00
Fernando Sahmkow
1244f2d368
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
2019-10-25 09:01:31 -04:00
Fernando Sahmkow
a05120ec0b
Shader_IR: Correct typo in Consistent method.
2019-10-25 09:01:30 -04:00
Fernando Sahmkow
33fcec3502
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
2019-10-25 09:01:30 -04:00
Fernando Sahmkow
8909f52166
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
2019-10-25 09:01:30 -04:00
Fernando Sahmkow
acd6441134
Shader_Cache: setup connection of ConstBufferLocker
2019-10-25 09:01:29 -04:00
Fernando Sahmkow
1a58f45d76
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
2019-10-25 09:01:29 -04:00
Fernando Sahmkow
2ef696c85a
Shader_IR: Implement BRX tracking.
2019-10-25 09:01:29 -04:00
Rodrigo Locatti
5062728669
Merge pull request #3028 from lioncash/constexpr
...
shader_bytecode: Make Matcher constexpr capable
2019-10-24 15:10:40 -03:00
Lioncash
7fdf991097
shader_bytecode: Make Matcher constexpr capable
...
Greatly shrinks the amount of generated code for GetDecodeTable().
Collapses an assembly output of 9000+ lines down to ~3621 with Clang,
and 6513 down to ~2616 with GCC, given it's now allowed to construct all
the entries as a sequence of constant data.
2019-10-24 01:10:10 -04:00
Lioncash
382717172e
shader_ir: Use std::array with pair instead of unordered_map
...
Given the overall size of the maps are very small, we can use arrays of
pairs here instead of always heap allocating a new map every time the
functions are called. Given the small size of the maps, the difference
in container lookups are negligible, especially given the entries are
already sorted.
2019-10-24 00:25:38 -04:00
Lioncash
1f5401c89c
video_core/shader: Resolve instances of variable shadowing
...
Silences a few -Wshadow warnings.
2019-10-23 23:00:31 -04:00
bunnei
6fe89acf0d
Merge pull request #2991 from lioncash/npad
...
hid/npad: Minor cleanup
2019-10-22 19:51:24 -04:00
Zach Hilman
bb207fe27a
savedata_factory: Automatically create certain savedata
...
After further hardware investigation, it appears that some games, perhaps those more lazily coded, will not call EnsureSaveData, meaning that they expect the normal (current) save to be automatically made. Additionally, some games do not create a cache or temporary save before use.
In these 3 specific instances, the save is created automatically for the game if it doesn't exist.
2019-10-22 15:47:38 -04:00
Fernando Sahmkow
c4a0aa9207
Merge pull request #2995 from ReinUsesLisp/ignore-gmem
...
shader_ir/memory: Ignore global memory when tracking fails
2019-10-22 13:22:43 -04:00
Fernando Sahmkow
7ecf9f7228
Merge pull request #2983 from lioncash/fallthrough
...
gl_shader_decompiler/vk_shader_decompiler: Resolve implicit fallthrough cases
2019-10-22 13:16:46 -04:00
Fernando Sahmkow
1509d2ffbd
Shader_Ir: Fix TLD4S from using a component mask.
...
TLD4S always outputs 4 values, the previous code checked a component
mask and omitted those values that weren't part of it. This commit
corrects that and makes sure all 4 values are set.
2019-10-22 10:59:07 -04:00
ReinUsesLisp
1ea07954fb
shader_ir/memory: Ignore global memory when tracking fails
...
Ignore global memory operations instead of invoking undefined behaviour
when constant buffer tracking fails and we are blasting through asserts,
ignore the operation.
In the case of LDG this means filling the destination registers with
zeroes; for STG this means ignore the instruction as a whole.
The default behaviour is still to abort execution on failure.
2019-10-22 02:49:17 -03:00
ReinUsesLisp
e3107788e6
maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace
2019-10-20 03:43:17 -03:00
bunnei
a86a88109a
core: Fix clang-format errors.
2019-10-19 14:47:18 -04:00
Nicolae-Andrei Cociorba
20521da259
Fix null pointer deref.
2019-10-18 14:12:12 +00:00
Rodrigo Locatti
dc5eedef71
Merge pull request #2994 from lioncash/fmt
...
video_core/shader/ast: Minor changes to ASTPrinter
2019-10-18 01:05:25 -03:00
Lioncash
074b38b7a9
video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const member functions
...
These can also trivially be made const member functions, with the
addition of a few consts.
2019-10-17 20:59:48 -04:00
Lioncash
222f4b45eb
video_core/shader/ast: Make ASTManager::Print a const member function
...
Given all visiting functions never modify the nodes, we can trivially
make this a const member function.
2019-10-17 20:56:39 -04:00
Rodrigo Locatti
fd922ddb01
Merge pull request #2993 from lioncash/vulkan-expr
...
vk_shader_decompiler: Mark operator() function parameters as const references
2019-10-17 21:46:49 -03:00
Lioncash
7831e86c34
video_core/shader/ast: Make ExprPrinter members private
...
This member already has an accessor, so there's no need for it to be
public.
2019-10-17 20:39:36 -04:00
Lioncash
a2eccbf075
video_core/shader/ast: Make Indent() return a string_view
...
The returned string is simply a substring of our constexpr tabs
string_view, so we can just use a string_view here as well, since the
original string_view is guaranteed to always exist.
Now the function is fully non-allocating.
2019-10-17 20:29:00 -04:00
Lioncash
15d177a6ac
video_core/shader/ast: Make Indent() private
...
It's never used outside of this class, so we can narrow its scope down.
2019-10-17 20:26:13 -04:00
Lioncash
7f6a8a33d4
video_core/shader/ast: Rename Ident() to Indent()
...
This can be confusing, given "ident" is generally used as a shorthand
for "identifier".
2019-10-17 20:26:13 -04:00
Lioncash
081530686c
video_core/shader/ast: Make use of fmt where applicable
...
Makes a few strings nicer to read and also eliminates a bit of string
churn with operator+.
2019-10-17 20:26:10 -04:00
bunnei
d1713ad451
Merge pull request #2992 from lioncash/dmnt
...
dmnt_cheat_vm: Correct register Restore and ClearRegs behavior
2019-10-17 19:52:24 -04:00
Lioncash
c6bec9aa10
vk_shader_decompiler: Mark operator() function parameters as const references
...
These parameters aren't actually modified in any way, so they can be
made const references.
2019-10-17 19:44:00 -04:00
Lioncash
2c34d8aabb
dmnt_cheat_vm: Correct register Restore and ClearRegs behavior
...
Previously these were performing the same behavior as the Save and
ClearSaved opcode types.
2019-10-17 18:49:39 -04:00
Rodrigo Locatti
219fdcb9d9
Merge pull request #2966 from FernandoS27/astc-formats
...
Implement a series of ASTC formats and R4G4B4A4 format
2019-10-17 19:24:11 -03:00
Rodrigo Locatti
a21b88ef8f
Merge pull request #2979 from lioncash/macro
...
video_core/macro_interpreter: Make definitions of most private enums/unions hidden
2019-10-17 19:21:09 -03:00
Fernando Sahmkow
c0eb1aecfd
Fermi2D: Use a different formula for delimiting blit areas.
2019-10-17 18:21:01 -04:00
Rodrigo Locatti
7cf091bb20
Merge pull request #2989 from lioncash/apm
...
service/apm/controller: Minor interface changes
2019-10-17 19:20:14 -03:00
Lioncash
8d8e495248
hid/npad: Fix incorrect connection boolean value in ConnectAllDisconnectedControllers()
...
We should be setting the connection state to true, otherwise we aren't
actually making the controllers connected like the function name
indicates.
2019-10-17 18:19:47 -04:00
Lioncash
d076466f26
hid/npad: Add missing break in default case
...
While not an issue, it does prevent fallthrough from occurring if
anything is ever added after this case (unlikely to occur, but this
turns a trivial "should not cause issues" into a definite "won't cause
issues).
2019-10-17 18:17:42 -04:00
Lioncash
26c84718c8
hid/npad: Replace std::for_each with ranged for loops
...
Performs the same behavior, but is built into the core language itself.
No functional change.
2019-10-17 18:16:36 -04:00
Lioncash
e433e99191
hid/npad: Remove redundant non-const variant of IsControllerSupported()
...
The const qualified variant can also be called in non-const contexts, so
we can remove the non-const variant to eliminate a bit of code
duplication.
2019-10-17 18:11:41 -04:00
Lioncash
a71e8066a1
hid/npad: Move function declarations
...
Clearly separate these from the variable declarations to make them more
visible.
2019-10-17 18:09:08 -04:00
Lioncash
125caf5d6e
video_core/macro_interpreter: Make definitions of most private enums/unions hidden
...
This allows the implementation of these types to change without
requiring a rebuild of everything that includes the macro interpreter
header.
2019-10-17 17:55:46 -04:00
Lioncash
98c6a95079
core/core: Resolve -Wreorder warnings
...
Amends the initializer lists to be ordered in the same manner that
they're declared within the class.
2019-10-17 17:51:06 -04:00
Lioncash
6414d9e2e5
core/memory/cheat_engine: Resolve -Wreorder warnings
...
Amends the initializer lists to be ordered in the same manner that
they're declared within the class.
2019-10-17 16:21:47 -04:00
Lioncash
b77430df70
apm/controller: Make SetPerformanceConfiguration() use an array of pairs over a map
...
While a map is an OK way to do lookups (and usually recommended in most
cases), this is a map that lives for the entire duration of the program
and only deallocates its contents when the program terminates.
Given the total size of the map is quite small, we can simply use a
std::array of pairs and utilize std::find_if to perform the same
behavior without loss of performance.
This eliminates a static constructor and places the data into the
read-only segment.
While we're at it, we can also handle malformed inputs instead of
directly dereferencing the resulting iterator.
2019-10-17 16:13:14 -04:00
Lioncash
141d929929
apm/controller: Make GetCurrentPerformanceMode() a const member function
...
This doesn't modify instance state, so it can be made const qualified.
2019-10-17 15:58:25 -04:00
bunnei
9fe8072c67
Merge pull request #2980 from lioncash/warn
...
maxwell_3d: Silence truncation warnings
2019-10-17 14:02:16 -04:00
Fernando Sahmkow
57a46c69f1
Fermi2D: limit blit area to only available area
...
Normaly OpenGL does not care if the areas exceed the texture regions but
other backends such as Vulkan do care about the limits of this areas.
This PR crops the areas of the blit in order that they don't surpass the
limits of the textures. This should help Vulkan and faulty OpenGL
drivers
2019-10-17 10:38:44 -04:00
Rodrigo Locatti
60c602e4e7
Merge pull request #2978 from lioncash/doxygen
...
video_core/texture_cache: Amend Doxygen references
2019-10-16 22:09:40 -03:00
Rodrigo Locatti
e00b529a89
Merge pull request #2982 from lioncash/surface
...
texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()
2019-10-16 19:43:32 -03:00
bunnei
ef9b31783d
Merge pull request #2912 from FernandoS27/async-fixes
...
General fixes to Async GPU
2019-10-16 10:34:48 -04:00
Rodrigo Locatti
60315060b1
Merge pull request #2984 from lioncash/fallthrough2
...
video_core/surface: Add missing break in PixelFormatFromTextureFormat()
2019-10-15 23:08:34 -03:00
Lioncash
cf9e13c255
video_core/surface: Add missing break in PixelFormatFromTextureFormat()
...
Prevents fallthrough into the following case.
2019-10-15 21:53:15 -04:00
Rodrigo Locatti
14f3cebcd4
Merge pull request #2981 from lioncash/copy
...
gl_shader_decompiler: Minor cleanup-related changes
2019-10-15 21:07:25 -03:00
Lioncash
6947bf8e44
vk_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator()
...
This would previously result in NeverExecute and UnusedIndex being
treated as regular predicates.
2019-10-15 19:40:58 -04:00
Lioncash
b42a74ff2c
gl_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator()
...
This would previously result in NeverExecute and UnusedIndex being
treated as regular predicates.
2019-10-15 19:38:55 -04:00
Lioncash
a24e8bf9cf
texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()
...
We can take these by const reference and avoid making unnecessary
copies, preventing some atomic reference count increments and
decrements.
2019-10-15 19:31:33 -04:00
Lioncash
77b4916b33
control_flow: Silence truncation warnings
...
This can be trivially fixed by making the input size a size_t.
CFGRebuildState's constructor parameter is already a std::size_t, so
this just makes the size type fully conform with it.
2019-10-15 19:10:28 -04:00
Lioncash
4f16ce9294
gl_shader_decompiler: Make ExprDecompiler's GetResult() a const member function
...
This is only ever used to read, but not write, the resulting string, so
we can enforce this by making it a const member function.
2019-10-15 19:02:59 -04:00
Lioncash
67df3f7742
gl_shader_decompiler: Use a std::string_view with GetDeclarationWithSuffix()
...
This allows the function to be completely non-allocating for inputs of
all sizes (i.e. there's no heap cost for an input to convert to a
std::string_view).
2019-10-15 19:00:48 -04:00
Lioncash
04a1161354
gl_shader_decompiler: Fold flow_var constant into GetFlowVariable()
...
This is only ever used within this function, so we can narrow it's scope
down.
2019-10-15 18:58:36 -04:00
Lioncash
2f2ab9b5bc
gl_shader_decompiler: Mark ASTDecompiler/ExprDecompiler parameters as const references where applicable
...
These member functions don't actually modify the input parameter, so we
can make this explicit with the use of const.
2019-10-15 18:57:02 -04:00
Lioncash
b8a62adcf1
gl_shader_decompiler: Pass by reference to GenerateTextureArgument()
...
Avoids an unnecessary atomic reference count increment and decrement.
2019-10-15 18:29:37 -04:00
Lioncash
d1d7ce74d2
gl_shader_decompiler: Use std::holds_alternative within GenerateTexture()
...
This only ever queries if the type exists within the variant, but
doesn't actually do anything with the return value. We can just use
std::holds_alternative for this use case.
2019-10-15 18:25:48 -04:00
Lioncash
67658dd6e8
shader/node: std::move Meta instance within OperationNode constructor
...
Allows usages of the constructor to avoid an unnecessary copy.
2019-10-15 18:21:59 -04:00
Lioncash
9760795bfb
gl_shader_decompiler: Avoid unnecessary copies of MetaImage
...
MetaImage contains a std::vector, so copying here could result in
unnecessary reallocations. Given the operation lives throughout the
entire scope, this is safe to do.
2019-10-15 18:14:55 -04:00
Lioncash
c9c75f9587
maxwell_3d: Silence truncation warnings
...
A trivial warning caused by not using size_t as the argument types
instead of u32.
2019-10-15 17:51:35 -04:00
bunnei
2299950de1
Merge pull request #2972 from lioncash/system
...
{bcat, gpu, nvflinger}: Remove trivial usages of the global system accessor
2019-10-15 17:49:12 -04:00
Lioncash
b25b94400e
video_core/gpu: Remove use of the global system accessor
...
We can just make use of the reference member variable instead of
accessing the global system instance.
2019-10-15 16:39:30 -04:00
Lioncash
cc1d7048b5
bcat: Remove use of global system accessors
...
Removes all uses of the global system accessor within the BCAT
interface.
2019-10-15 16:39:27 -04:00
Lioncash
524eb15513
video_core/texture_cache: Amend Doxygen references
...
Amends the doxygen comments so that they properly resolve. While we're
at it, we can correct some typos and fix up some of the comments'
formatting in order to make them slightly nicer to read.
2019-10-15 15:40:00 -04:00
Lioncash
d5706346d7
common/algorithm: Add description comment indicating intended algorithms
...
Makes it explicit that the header is intended for iterator-based
algorithms that can ideally operate on any type.
2019-10-15 15:25:23 -04:00
Lioncash
ac4dbd3b25
common: Rename binary_find.h to algorithm.h
...
Makes the header more general for other potential algorithms in the
future. While we're at it, include a missing <functional> include to
satisfy the use of std::less.
2019-10-15 15:24:50 -04:00
Fernando Sahmkow
64e652d8cb
Kernel Thread: Cleanup THREADPROCESSORID_DONT_UPDATE.
2019-10-15 11:55:30 -04:00
Fernando Sahmkow
e28c7f5217
Kernel: Address Feedback 2
2019-10-15 11:55:28 -04:00
Fernando Sahmkow
a3524879be
Kernel: Clang Format
2019-10-15 11:55:27 -04:00
Fernando Sahmkow
c32520ceb7
Kernel: Reverse global accessor removal.
2019-10-15 11:55:26 -04:00
Fernando Sahmkow
3073615dbc
Kernel: Address Feedback.
2019-10-15 11:55:25 -04:00
Fernando Sahmkow
25f8606a6d
Kernel Scheduler: Make sure the global scheduler shutdowns correctly.
2019-10-15 11:55:24 -04:00
Fernando Sahmkow
b3c1deba49
Kernel_Thread: Eliminate most global accessors.
2019-10-15 11:55:23 -04:00
Fernando Sahmkow
0b72b34d89
KernelSVC: Assert that condition variable address is aligned to 4 bytes.
2019-10-15 11:55:22 -04:00
Fernando Sahmkow
96b1b144af
Kernel: Correct Paused scheduling
2019-10-15 11:55:21 -04:00
Fernando Sahmkow
1c6a11ab14
Kernel: Corrections to Wait Objects clearing in which a thread could still be signalled after a timeout or a cancel.
2019-10-15 11:55:20 -04:00
Fernando Sahmkow
27d571c084
Kernel: Correct redundant yields to only advance time forward.
2019-10-15 11:55:20 -04:00
Fernando Sahmkow
7176857177
Kernel: Corrections to ModifyByWaitingCountAndSignalToAddressIfEqual
2019-10-15 11:55:19 -04:00
Fernando Sahmkow
44e09e5f21
Kernel: Correct Results in Condition Variables and Mutexes
2019-10-15 11:55:18 -04:00
Fernando Sahmkow
1ec1e81373
Kernel: Clang Format
2019-10-15 11:55:17 -04:00
Fernando Sahmkow
e05a8c2385
Kernel: Remove global system accessor from WaitObject
2019-10-15 11:55:16 -04:00
Fernando Sahmkow
0cf26cee59
Scheduler: Implement Yield Count and Core migration on Thread Preemption.
2019-10-15 11:55:16 -04:00
Fernando Sahmkow
2d382de6fa
Scheduler: Corrections to YieldAndBalanceLoad and Yield bombing protection.
2019-10-15 11:55:15 -04:00
Fernando Sahmkow
b49c0dab87
Kernel: Initial implementation of thread preemption.
2019-10-15 11:55:14 -04:00
Fernando Sahmkow
103f3a2fe5
Scheduler: Add protections for Yield bombing
...
In case of redundant yields, the scheduler will now idle the core for
it's timeslice, in order to avoid continuously yielding the same thing
over and over.
2019-10-15 11:55:13 -04:00
Fernando Sahmkow
82218c925a
Kernel: Style and Corrections
2019-10-15 11:55:12 -04:00
Fernando Sahmkow
fcc6b34fff
Correct PrepareReschedule
2019-10-15 11:55:12 -04:00
Fernando Sahmkow
3a94e7ea33
Comment and reorganize the scheduler
2019-10-15 11:55:11 -04:00
Fernando Sahmkow
b5d1e44782
Add PrepareReschedule where required.
2019-10-15 11:55:10 -04:00
Fernando Sahmkow
b8b7ebcece
Correct compiling errors and addapt to the new interface.
2019-10-15 11:55:09 -04:00
Fernando Sahmkow
9031502974
Correct Supervisor Calls to work with the new scheduler,
2019-10-15 11:55:08 -04:00
Fernando Sahmkow
47c6c78c03
Redesign CPU Cores to work with the new scheduler
2019-10-15 11:55:07 -04:00
Fernando Sahmkow
57a71f899a
Add interfacing to the Global Scheduler
2019-10-15 11:55:07 -04:00
Fernando Sahmkow
a1ac0c6cb4
Addapt thread class to the new Scheduler
2019-10-15 11:55:06 -04:00
Fernando Sahmkow
b164d8ee53
Implement a new Core Scheduler
2019-10-15 11:55:04 -04:00
bunnei
cab2619aeb
Merge pull request #2965 from FernandoS27/fair-core-timing
...
Core Timing: Rework Core Timing to run all cores evenly.
2019-10-15 11:48:30 -04:00
bunnei
0378babd15
Merge pull request #2897 from DarkLordZach/oss-ext-fonts-1
...
pl_u: Move open source font archives and fix NAND error
2019-10-14 15:13:41 -04:00
bunnei
c274fd588d
Merge pull request #2968 from FreddyFunk/fix-zl-zr-analog-triggers
...
yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggers
2019-10-14 13:04:49 -04:00
bunnei
cd2efed922
Merge pull request #2930 from DarkLordZach/gamecard-partitions
...
file_sys: Add code to access raw gamecard partitions and lazily load them
2019-10-14 10:29:10 -04:00
Zach Hilman
e0b9ee9b94
card_image: Implement system update commands in XCI
2019-10-13 14:18:45 -04:00
Zach Hilman
1911f85391
pl_u: Fix mismatched rebase size error in font encryption
2019-10-13 13:46:27 -04:00
Zach Hilman
36d829c27b
pl_u: Use kernel physical memory
2019-10-13 13:46:27 -04:00
Zach Hilman
b3a8a094a5
pl_u: Remove excess static qualifier
2019-10-13 13:46:27 -04:00
Zach Hilman
40284c6868
pl_u: Use OSS system archives if real archives don't exist
2019-10-13 13:46:27 -04:00
Zach Hilman
920742d418
system_archive: Synthesize shared fonts system archives
2019-10-13 13:46:10 -04:00
Zach Hilman
d6d6a87bde
externals: Move OSS font data to file_sys in core
2019-10-13 13:46:10 -04:00
Lioncash
574440d59f
nvflinger/buffer_queue: Remove use of a global system accessor
2019-10-12 09:17:56 -04:00
Fernando Sahmkow
a4ae11d63e
Core_Timing: Address Remaining feedback.
2019-10-12 07:26:38 -04:00
Fernando Sahmkow
91f6333e23
Core_Timing: Fix tests.
2019-10-12 07:23:08 -04:00
Fernando Sahmkow
e0650a2034
Core_Timing: Address Feedback and suppress warnings.
2019-10-11 14:44:14 -04:00
Fernando Sahmkow
cfc2f30dc4
AsyncGpu: Address Feedback
2019-10-11 13:41:15 -04:00
FreddyFunk
be5dc68ca3
fixed clang format & addressed feedback
2019-10-10 23:27:00 +02:00
FreddyFunk
a31c6b2c4e
yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggers
2019-10-10 23:12:06 +02:00
bunnei
b41692b69b
Merge pull request #2910 from FearlessTobi/port-4930
...
Port citra-emu/citra#4930 : "Pause when in background"
2019-10-09 21:36:51 -04:00
bunnei
2ba273e49e
Merge pull request #2928 from ReinUsesLisp/dirty-depth-bounds
...
maxwell_3d: Add dirty flags for depth bounds values
2019-10-09 15:44:30 -04:00
bunnei
6b5e50d20e
Merge pull request #2927 from ReinUsesLisp/polygon-offset-units
...
gl_rasterizer: Fix polygon offset units
2019-10-09 15:38:52 -04:00
Fernando Sahmkow
f32a49d3d8
Surfaces: Implement R4G4B4A4U format.
2019-10-09 12:57:02 -04:00
Fernando Sahmkow
b9ddb517b1
Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5
2019-10-09 12:44:31 -04:00
Fernando Sahmkow
96f2b16356
Core Timing: Correct Idle and remove lefting pragma
2019-10-09 12:30:33 -04:00
Fernando Sahmkow
65aff6930b
Core Timing: General corrections and added tests.
2019-10-09 12:30:33 -04:00
Fernando Sahmkow
c9a1129c95
Tests: Eliminate old Core Timing Tests
2019-10-09 12:30:32 -04:00
Fernando Sahmkow
555866f8dc
Core Timing: Rework Core Timing to run all cores evenly.
2019-10-09 12:30:31 -04:00
bunnei
e664c24355
Merge pull request #2921 from FreddyFunk/compiler-warnings-core
...
Services::ES fix casting warnings
2019-10-09 10:34:48 -04:00
bunnei
b9c831de62
Merge pull request #2654 from DarkLordZach/lm-log-rewrite
...
lm: Rewrite logger to use core reporting services
2019-10-08 20:23:13 -04:00
Fernando Sahmkow
971870b89d
Merge pull request #2959 from ReinUsesLisp/cbuf-hsetp2
...
shader/half_set_predicate: Fix HSETP2 for constant buffers
2019-10-08 12:00:44 -04:00
ReinUsesLisp
3d0f357307
shader/half_set_predicate: Fix HSETP2 for constant buffers
...
HSETP2 when used with a constant buffer parses the second operand type
as F32. This is not configurable.
2019-10-07 14:49:47 -03:00
ReinUsesLisp
632c9e4ee3
shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG
2019-10-07 14:48:58 -03:00
Morph
29e15601f3
hid: Implement DeactivateNpad
...
Makes use of the already existing DeactivateController function.
2019-10-07 04:44:09 -07:00
Morph
c1e9ca4c08
hid: Stub SetNpadJoyAssignmentModeSingle and reorganize service commands
2019-10-07 04:43:34 -07:00
Zach Hilman
5326d3cb3a
Merge pull request #2951 from lioncash/global
...
core: Remove Core::CurrentProcess()
2019-10-06 20:47:48 -04:00
Rodrigo Locatti
dcdd887df3
Merge pull request #2952 from lioncash/warning
...
bcat: Silence various warnings
2019-10-06 23:35:12 +00:00
Rodrigo Locatti
3cb4c9f08a
Merge pull request #2955 from lioncash/allocator
...
alignment: Resolve allocator construction issues on debug
2019-10-06 23:30:54 +00:00
Lioncash
57ffada746
alignment: Resolve allocator construction issues on debug
...
This was related to the source allocator being passed into the
constructor potentially having a different type than allocator being
constructed.
We simply need to provide a constructor to handle this case.
This resolves issues related to the allocator causing debug builds on
MSVC to fail.
2019-10-06 18:49:49 -04:00
Lioncash
9aafb2a277
alignment: Specify trait definitions within the allocator
...
Allows containers and other data structures to consider optimizations
based off of them. We satisfy all of these requirements anyways.
2019-10-06 18:48:05 -04:00
Fernando Sahmkow
8f407adeeb
Merge pull request #2954 from ReinUsesLisp/fix-invalidation
...
gl_shader_disk_cache: Properly ignore existing cache
2019-10-06 17:48:14 -04:00
ReinUsesLisp
58b597c5ec
gl_shader_disk_cache: Properly ignore existing cache
...
Previously old entries where appended to the file even if the shader
cache was ignored at boot. Address that issue.
2019-10-06 18:00:20 -03:00
Lioncash
0705ce0ed1
bcat/module: Silence truncation warnings
...
We need to perform explicit casts here, otherwise we're implicitly
truncating a 64-bit type to a 32-bit one.
2019-10-06 15:38:12 -04:00
Lioncash
7e77d1593f
bcat: Take std::function instance by value in NullBackend's constructor
...
Without this, the std::move within the constructor initializer list
won't be able to actually perform a move.
2019-10-06 15:38:12 -04:00
Lioncash
81adf46d1d
bcat: In-class initialize ProgressServiceBackend's impl member
...
Allows us to remove a constructor initializer list.
2019-10-06 15:38:12 -04:00
Lioncash
3fcd2180e4
bcat: Make ProgressServiceBackend's constructor take a std::string_view
...
Given the string is appended to another, we can make it a view so a
redundant full copy of the string isn't made.
2019-10-06 15:38:09 -04:00
Zach Hilman
81fff7aec0
qt: Fix game name format error
2019-10-06 15:07:04 -04:00
Lioncash
f2fa16b609
bcat: Make ProgressServiceBackend's GetEvent() const
...
This member function doesn't modify internal member state, so it can be
marked const.
2019-10-06 14:03:18 -04:00
Lioncash
329081fcb7
boxcat: Silence an unused variable warning
...
On parse errors, we can log out the explanatory string indicating what
the parsing error was, rather than just ignoring the variable and
returning an overly broad error code.
2019-10-06 14:00:32 -04:00
Lioncash
839b38c404
core/core: Remove unused header
...
This isn't used anywhere in either the cpp or header file.
2019-10-06 13:54:27 -04:00
Lioncash
f1382cf0e7
core: Remove Core::CurrentProcess()
...
This only encourages the use of the global system instance (which will
be phased out long-term). Instead, we use the direct system function
call directly to remove the appealing but discouraged short-hand.
2019-10-06 13:53:12 -04:00
Lioncash
69f16ba50e
hle/service: Replace global system instance calls with instance-based ones
...
Migrates the HLE service code off the use of directly accessing the
global system instance where trivially able to do so.
This removes all usages of Core::CurrentProcess from the service code,
only 8 occurrences of this function exist elsewhere. There's still quite
a bit of "System::GetInstance()" being used, however this was able to
replace a few instances.
2019-10-06 13:42:23 -04:00
bunnei
deecd7f074
Merge pull request #2942 from ReinUsesLisp/clang-warnings
...
Silence miscellaneous warnings
2019-10-05 20:41:20 -04:00
bunnei
6f511c8006
Merge pull request #2943 from DarkLordZach/azure-titlebars-v2
...
ci: Add custom titlebars for mainline and patreon
2019-10-05 19:29:35 -04:00
Lioncash
f883cd4f0e
video_core/control_flow: Eliminate variable shadowing warnings
2019-10-05 09:14:27 -04:00
Lioncash
25702b6256
video_core/control_flow: Eliminate pessimizing moves
...
These can inhibit the ability of a compiler to perform RVO.
2019-10-05 09:14:27 -04:00
Lioncash
d82b181d44
video_core/ast: Unindent most of IsFullyDecompiled() by one level
2019-10-05 09:14:27 -04:00
Lioncash
6c41d1cd7e
video_core/ast: Make ShowCurrentState() take a string_view instead of std::string
...
Allows the function to be non-allocating in terms of the output string.
2019-10-05 09:14:27 -04:00
Lioncash
3c54edae24
video_core/ast: Eliminate variable shadowing warnings
2019-10-05 09:14:26 -04:00
Lioncash
5a0a9c7449
video_core/ast: Replace std::string with a constexpr std::string_view
...
Same behavior, but without the need to heap allocate
2019-10-05 09:14:26 -04:00
Lioncash
3a20d9734f
video_core/ast: Default the move constructor and assignment operator
...
This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over.
2019-10-05 09:14:26 -04:00
Lioncash
43503a69bf
video_core/{ast, expr}: Organize forward declaration
...
Keeps them alphabetically sorted for readability.
2019-10-05 09:14:26 -04:00
Lioncash
50ad745585
video_core/expr: Supply operator!= along with operator==
...
Provides logical symmetry to the interface.
2019-10-05 09:14:26 -04:00
Lioncash
8eb1398f8d
video_core/{ast, expr}: Use std::move where applicable
...
Avoids unnecessary atomic reference count increments and decrements.
2019-10-05 09:14:23 -04:00
Lioncash
8e0c80f269
video_core/ast: Supply const accessors for data where applicable
...
Provides const equivalents of data accessors for use within const
contexts.
2019-10-05 08:22:03 -04:00
David
3728bbc22a
Merge pull request #2888 from FernandoS27/decompiler2
...
Shader_IR: Implement a full control flow decompiler for the shader IR.
2019-10-05 21:52:20 +10:00
Zach Hilman
57fe7fdec0
qt: Change titlebar formatting
2019-10-05 00:10:04 -04:00
Zach Hilman
3d4a0b94e3
common: Add additional SCM revision fields
2019-10-05 00:09:49 -04:00
ReinUsesLisp
fe7f20e659
maxwell_3d: Add dirty flags for depth bounds values
...
This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
2019-10-05 04:07:47 +00:00
Fernando Sahmkow
538f5880ff
GL_Renderer: Remove lefting snippet.
2019-10-04 19:59:55 -04:00
Fernando Sahmkow
75395605d6
NvFlinger: Remove leftover from corrections and clang format.
2019-10-04 19:59:54 -04:00
Fernando Sahmkow
9f2719d1a4
Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.
2019-10-04 19:59:53 -04:00
Fernando Sahmkow
3f104464de
Core: Wait for GPU to be idle before shutting down.
2019-10-04 19:59:53 -04:00
Fernando Sahmkow
69fa2e6525
Nvdrv: Correct Event setup in Nvdrv
...
Events are supposed to be cleared on quering. This fixes that issue.
2019-10-04 19:59:52 -04:00
Fernando Sahmkow
782b7a0ca4
NVFlinger: Reverse the change that only signaled events on buffer acquire.
...
This has been hardware tested and it seems that NVFlinger will still
signal even if there are no buffers to present.
2019-10-04 19:59:51 -04:00
Fernando Sahmkow
ffc2ce89a0
Nvdrv: Do framelimiting only in the CPU Thread
2019-10-04 19:59:50 -04:00
Fernando Sahmkow
976d9ef43c
NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.
2019-10-04 19:59:49 -04:00
Fernando Sahmkow
5b5e60ffec
GPU_Async: Correct fences, display events and more.
...
This commit uses guest fences on vSync event instead of an articial fake
fence we had.
It also corrects to keep signaling display events while loading the game
as the OS is suppose to send buffers to vSync during that time.
2019-10-04 19:59:48 -04:00
Fernando Sahmkow
4e9f975935
Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs
2019-10-04 19:59:47 -04:00
ReinUsesLisp
25ee892d5e
audio/audout_u: Change formatting for old clang-format versions
2019-10-04 23:51:56 +00:00
ReinUsesLisp
e1afeec76d
yuzu/game_list_worker: Silence warnings
2019-10-04 23:41:22 +00:00
ReinUsesLisp
f297e9ff22
yuzu/game_list: Silence -Wswitch and -Wunused-variable
2019-10-04 23:41:22 +00:00
ReinUsesLisp
2b9b695fa7
yuzu/configure_service: Silence -Wswitch
2019-10-04 23:41:22 +00:00
ReinUsesLisp
e03f46fb0e
yuzu_tester: Remove unused variable
2019-10-04 23:41:22 +00:00
ReinUsesLisp
8d0b1a957e
service/nvdrv: Silence -Wswitch
2019-10-04 23:41:22 +00:00
ReinUsesLisp
5c907f85fc
service/nfp: Silence -Wunused and -Wswitch
2019-10-04 23:41:22 +00:00
ReinUsesLisp
0759df0aff
service/hid: Silence -Wunused and -Wswitch
2019-10-04 23:41:22 +00:00
ReinUsesLisp
ab6f8d8a1e
service/am: Silence -Wreorder
2019-10-04 23:41:21 +00:00
ReinUsesLisp
634c6e24b0
service/hid: Remove unused system reference
2019-10-04 23:41:21 +00:00
ReinUsesLisp
1dbd22e695
service/friend: Remove unused field
2019-10-04 23:41:21 +00:00
ReinUsesLisp
99db7d23dd
service/filesystem: Silence -Wunused-variable
2019-10-04 23:41:21 +00:00
ReinUsesLisp
8566096794
service/bcat: Silence -Wreorder and -Wunused
2019-10-04 23:41:21 +00:00
ReinUsesLisp
87e7cc2d5a
service/audio: Silence -Wunused
2019-10-04 23:28:34 +00:00
ReinUsesLisp
aacb473aa2
service/apm: Silence -Wunused and -Wreorder
2019-10-04 23:28:34 +00:00
ReinUsesLisp
f4417eab8f
common/file_util: Silence -Wswitch
2019-10-04 23:28:34 +00:00
Fernando Sahmkow
ab47a660c8
Texture_Cache: Blit Deduction corrections and simplifications.
2019-10-04 18:53:47 -04:00
Fernando Sahmkow
2036504a82
TextureCache: Add the ability to deduce if two textures are depth on blit.
2019-10-04 18:53:46 -04:00
Fernando Sahmkow
e6eae4b815
Shader_ir: Address feedback
2019-10-04 18:52:57 -04:00
Fernando Sahmkow
3c09d9abe6
Shader_Ir: Address Feedback and clang format.
2019-10-04 18:52:57 -04:00
Fernando Sahmkow
507a9c6a40
vk_shader_decompiler: Correct Branches inside conditionals.
2019-10-04 18:52:56 -04:00
Fernando Sahmkow
000ad558dd
vk_shader_decompiler: Clean code and be const correct.
2019-10-04 18:52:55 -04:00
Fernando Sahmkow
7c756baa77
Shader_IR: clean up AST handling and add documentation.
2019-10-04 18:52:55 -04:00
Fernando Sahmkow
5ea740beb5
Shader_IR: Correct OutwardMoves for Ifs
2019-10-04 18:52:54 -04:00
Fernando Sahmkow
100a4bd988
vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD
2019-10-04 18:52:54 -04:00
Fernando Sahmkow
189a50bc2a
gl_shader_decompiler: Refactor and address feedback.
2019-10-04 18:52:53 -04:00
Fernando Sahmkow
b3c46d6948
Shader_IR: corrections and clang-format
2019-10-04 18:52:53 -04:00
Fernando Sahmkow
466cd52ad4
vk_shader_compiler: Correct SPIR-V AST Decompiling
2019-10-04 18:52:52 -04:00
Fernando Sahmkow
2e9a810423
Shader_IR: allow else derivation to be optional.
2019-10-04 18:52:52 -04:00
Fernando Sahmkow
ca9901867e
vk_shader_compiler: Implement the decompiler in SPIR-V
2019-10-04 18:52:51 -04:00
Fernando Sahmkow
0366c18d87
Shader_IR: mark labels as unused for partial decompile.
2019-10-04 18:52:51 -04:00
Fernando Sahmkow
47e4f6a52c
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
2019-10-04 18:52:50 -04:00
Fernando Sahmkow
38fc995f6c
gl_shader_decompiler: Implement AST decompiling
2019-10-04 18:52:50 -04:00
Fernando Sahmkow
6fdd501113
shader_ir: Declare Manager and pass it to appropiate programs.
2019-10-04 18:52:49 -04:00
Fernando Sahmkow
8be6e1c522
shader_ir: Corrections to outward movements and misc stuffs
2019-10-04 18:52:48 -04:00
Fernando Sahmkow
4fde66e609
shader_ir: Add basic goto elimination
2019-10-04 18:52:48 -04:00
Fernando Sahmkow
c17953978b
shader_ir: Initial Decompile Setup
2019-10-04 18:52:47 -04:00
Fernando Sahmkow
678d9ccad6
SDL: Fix missing header
...
This fixes linux and mingw builds.
2019-10-04 18:14:11 -04:00
bunnei
94c34f23d7
Merge pull request #2896 from FearlessTobi/port-4950
...
Port citra-emu/citra#4950 : "Add FPS to SDL title bar"
2019-10-04 15:51:03 -04:00
bunnei
7fbaf62bac
Merge pull request #2936 from VPeruS/use-isallzeroarray
...
[crypto] Use IsAllZeroArray helper function
2019-10-04 15:44:35 -04:00
bunnei
c818728513
Merge pull request #2898 from FearlessTobi/port-4004
...
Port citra-emu/citra#4004 : "qt_themes: add two colorful themes"
2019-10-03 21:34:40 -04:00
David
9aac7fbc22
Merge pull request #2539 from DarkLordZach/bcat
...
bcat: Implement BCAT service and connect to yuzu Boxcat server
2019-10-03 19:06:13 +10:00
vperus
29b1d0db0f
[crypto] Use IsAllZeroArray helper function
2019-10-02 19:20:45 +03:00
Zach Hilman
e55d086cc9
qt: Add service dialog
2019-10-02 08:35:43 -04:00
bunnei
5e677a3178
Merge pull request #2904 from ogniK5377/better-signal-hid
...
Signal styleset changes at a better time
2019-10-01 10:58:02 -04:00
Zach Hilman
5d86c52a3a
boxcat: Use updated game-asset API URL and tags
2019-10-01 09:13:31 -04:00
Zach Hilman
19c466dfb1
bcat: Add FSC accessors for BCAT data
...
Ports BCAT to use FSC interface
2019-10-01 09:13:09 -04:00
ReinUsesLisp
69c806feb6
gl_rasterizer: Fix polygon offset units
...
For some reason hardware divides polygon offset units by two. This is
visible since drivers multiply the application requested polygon offset
by two.
2019-10-01 02:00:23 -03:00
Zach Hilman
bcf1eafb8b
boxcat: Implement events global field
2019-09-30 17:28:23 -04:00
Zach Hilman
2d410ddf4d
bcat: Implement DeliveryCacheProgressImpl structure
...
Huge thanks to lioncash for re-ing this for me.
2019-09-30 17:27:23 -04:00
Zach Hilman
92b70a3bf9
boxcat: Use Etag header names for file digest
2019-09-30 17:27:23 -04:00
Zach Hilman
e8183f9ef0
boxcat: Add downloading and client for launch parameter data
2019-09-30 17:27:23 -04:00
Zach Hilman
b8ce87103d
bcat: Add backend function for BCAT Indirect (launch parameter)
...
Returns the data that should be returned by PopLaunchParameter kind=ApplicationSpecific.
2019-09-30 17:27:23 -04:00
Zach Hilman
ea17b294ea
bcat: Expose CreateBackendFromSettings helper function
2019-09-30 17:27:23 -04:00
Zach Hilman
fe8c7e66e2
am: Unstub PopLaunchParameter and add bcat connection for app-specific data
...
Previously we were simply returning the account-preselect structure all times but if passed with a different mode the game expects application-specific data. This also adds a hook for BCAT into this allowing us to send the launch parameter through bcat,
2019-09-30 17:27:23 -04:00
Zach Hilman
02f8f1bb3e
configure_service: Allow Qt to open external links
2019-09-30 17:26:10 -04:00
Zach Hilman
f0551aef09
yuzu: Add UI tab to configure BCAT services
...
Also displays current events if boxcat is selected.
2019-09-30 17:26:10 -04:00
Zach Hilman
102db206e0
bcat: Implement cmd 90201 ClearDeliveryCacheStorage
...
Takes a title ID and simply deletes all the data for that title ID's bcat. Invokes the respective backend command.
2019-09-30 17:23:26 -04:00
Zach Hilman
1bde5a3c6a
bcat: Implement cmd 30100 SetPassphrase
...
Takes a title ID and passphrase (0x40 byte string) and passes it to the backend.
2019-09-30 17:23:26 -04:00
Zach Hilman
86773a7f08
bcat: Implement cmd RequestSyncDeliveryCache and variant
...
Variant also supports only updating a single directory. These just both invoke backend commands.
2019-09-30 17:23:26 -04:00
Zach Hilman
cb7c96b96a
bcat: Implement IDeliveryCacheProgressService commands
...
Used to query completion status and events for the current delivery task.
2019-09-30 17:23:26 -04:00
Zach Hilman
f352ad5c93
bcat: Implement IDeliveryCacheFileService commands
...
Used to read the contents of files and access their metadata.
2019-09-30 17:23:26 -04:00
Zach Hilman
8812018c1d
bcat: Implement IDeliveryCacheDirectoryService commands
...
Used to list and get directories at the root level.
2019-09-30 17:23:26 -04:00
Zach Hilman
862131ead9
bcat: Implement IDeliveryCacheStorageService commands
...
Used to create subclasses to manage files and directories and to list directories.
2019-09-30 17:23:26 -04:00
Zach Hilman
78d146f907
bcat: Add commands to create IDeliveryCacheStorageService
...
Used to access contents of download.
2019-09-30 17:23:26 -04:00
Zach Hilman
68658a8385
module: Create BCAT backend based upon Settings value on construction
2019-09-30 17:23:26 -04:00
Zach Hilman
2903f3524e
bcat: Add BCAT backend for Boxcat service
...
Downloads content from yuzu servers and unpacks it into the temporary directory provided. Fully supports all Backend features except passphrase.
2019-09-30 17:21:53 -04:00
Zach Hilman
2c0b75a744
bcat: Add backend class to generify the functions of BCAT
...
Provides the most abstract simplified functions of BCAT as functions. Also includes a NullBackend class which is just a no-op.
2019-09-30 17:21:53 -04:00
Zach Hilman
647992e666
settings: Add option to set BCAT backend
2019-09-30 17:21:53 -04:00
Zach Hilman
532ec459b8
nifm: Signal to applications that internet access is available
2019-09-30 17:21:53 -04:00
Zach Hilman
f6c53526b3
core/loader: Track the NSO build ID of the current process
2019-09-30 17:21:53 -04:00
Zach Hilman
943662dc3c
applets: Add accessor for AppletFrontendSet
...
Allows other services to call applets without using LLE.
2019-09-30 17:20:49 -04:00
Zach Hilman
f2073217a4
filesystem: Add getter for BCAT temporary directory
2019-09-30 17:20:49 -04:00
Zach Hilman
c00ed8f4ff
vfs: Add function to extract ZIP file into virtual filesystem
2019-09-30 17:18:38 -04:00
bunnei
dc29919bbe
Revert "arm_dynarmic: Check if jit is nullptr when preparing reschedule"
2019-09-29 21:54:19 -04:00
bunnei
28538bba9c
Merge pull request #2574 from DarkLordZach/dynarmic-jit-nullptr
...
arm_dynarmic: Check if jit is nullptr when preparing reschedule
2019-09-29 21:44:10 -04:00
FreddyFunk
7b93c4646a
Services::ES fix casting warnings
2019-09-29 22:45:09 +02:00
FearlessTobi
b89fb6e1be
yuzu: Pause when in background
...
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2019-09-26 14:54:31 +02:00
David Marcec
77fbf29047
Signal styleset changes at a better time
...
We should signal when a net controller is added and our event should be manual, not automatic.
2019-09-24 17:24:37 +10:00
ReinUsesLisp
f926230ab1
gl_shader_decompiler: Add tailing return for HUnpack2
2019-09-24 01:03:59 -03:00
ReinUsesLisp
25bfaffdff
gl_shader_decompiler: Fix clang build issues
2019-09-24 01:03:27 -03:00
bunnei
376f1a4432
Merge pull request #2869 from ReinUsesLisp/suld
...
shader/image: Implement SULD and fix SUATOM
2019-09-23 21:47:03 -04:00
Zach Hilman
c4f3400bea
card_image: Add accessors for raw partitions in XCI
2019-09-22 21:51:46 -04:00
Zach Hilman
3952c73aee
card_image: Lazily load partitions in XCI
2019-09-22 21:50:29 -04:00
Zach Hilman
3895f7e456
pfs: Provide accessors for file sizes and offsets
2019-09-22 21:44:36 -04:00
Zach Hilman
14248685af
cmake: Add SCM detection for Azure
2019-09-22 17:23:10 -04:00
Zach Hilman
6212df3beb
lm: Flush manager output on core shutdown
2019-09-22 12:34:55 -04:00
Zach Hilman
fa6531ab0f
lm: Rename Initialize to Log and implement with manager/reporter
...
Allows saving and clearer output of data.
2019-09-22 12:34:55 -04:00
Zach Hilman
ef9a7fa1f5
lm: Implement manager class to output to reporter
2019-09-22 12:34:55 -04:00
Zach Hilman
4153bd8d17
core: Add LM::Manager to system
...
Allows centralized control over logging mechanisms.
2019-09-22 12:34:55 -04:00
Zach Hilman
82bf055eca
reporter: Add log output for packaged lm log data
...
Takes the vector from head to tail of log data and saves it.
2019-09-22 12:34:33 -04:00
FearlessTobi
855e7237ff
qt_themes: add two colorful themes
...
These two colorful themes are based on the Default and Dark themes, and contain icons that are colored rather than black and white. These icons come from icons8.com and they have been slightly revised by me. I'm pretty sure I was licensed to use them for Citra.
Co-Authored-By: Pengfei Zhu <zhupengfei321@sina.cn>
2019-09-22 16:42:00 +02:00
David
aaec1562f8
Merge pull request #2683 from DarkLordZach/lock-exit
...
am: Implement exit locking and self exit commands
2019-09-23 00:37:12 +10:00
David
a9abf4e7f8
Merge pull request #2889 from FearlessTobi/adwsawdawd
...
Add missing include
2019-09-23 00:30:12 +10:00
Zach Hilman
b835d76311
Merge pull request #2876 from ogniK5377/AcquireNpadStyleSetUpdateEventHandle-fix
...
AcquireNpadStyleSetUpdateEventHandle should have a separate event for each controller type
2019-09-22 10:06:48 -04:00
Zach Hilman
b7725812ac
Merge pull request #2877 from ogniK5377/framecount-rev7
...
Added frame_count for REV5 audio renderer
2019-09-22 10:05:44 -04:00
Zach Hilman
9f3bf6d157
main: Use const on all variable initializations
2019-09-22 10:02:07 -04:00
David
e31c15606b
Merge pull request #2895 from FearlessTobi/debug-logs
...
service/acc: Lower log severity from INFO to DEBUG
2019-09-22 23:50:49 +10:00
jroweboy
64dbc92b61
Add FPS to SDL title bar
...
Also fix a small issue with incorrect shutdown ordering in SDL.
Previously the system would still be running so the telemetry task
didn't launch and detached_tasks would assert(count == 0)
2019-09-22 15:49:39 +02:00
FearlessTobi
e22e0eb8d7
Add missing include
2019-09-22 15:47:21 +02:00
Fernando Sahmkow
a755f24369
Merge pull request #2873 from ogniK5377/new-ioctls
...
Initial implementation of Ioctl2 & Ioctl3
2019-09-22 09:45:29 -04:00
David Marcec
59fd910355
removed comment
2019-09-22 23:42:52 +10:00
David Marcec
654427d4d0
Rebased
2019-09-22 23:42:41 +10:00
Fernando Sahmkow
4ace69de9c
Merge pull request #2884 from ogniK5377/deglobal-sys-services
...
Remove usage of System::CurrentInterface() from most services
2019-09-22 09:38:13 -04:00
FearlessTobi
82979296d2
service/acc: Lower log severity from INFO to DEBUG
...
According to ogniK, this should have always been Debug and not Info.
2019-09-22 15:15:07 +02:00
David
9d69206cd0
Merge pull request #2870 from FernandoS27/multi-draw
...
Implement a MME Draw commands Inliner and correct host instance drawing
2019-09-22 23:13:02 +10:00
Fernando Sahmkow
822ca65d69
Merge pull request #2891 from FearlessTobi/rod-tex
...
video_core: Implement RGBX16F and lower Surface Copy log severity
2019-09-22 09:11:28 -04:00
David
3bfba23362
Merge pull request #2867 from ReinUsesLisp/configure-framebuffers-clean
...
gl_rasterizer: Remove unused code paths from ConfigureFramebuffers
2019-09-22 23:10:07 +10:00
Fernando Sahmkow
68f5aff64f
Maxwell3D: Corrections and refactors to MME instance refactor
2019-09-22 07:23:13 -04:00
David Marcec
9513abbb0a
removed unneeded semicolon
2019-09-22 18:50:34 +10:00
David Marcec
d961d5479e
Revert "Merge pull request #2709 from DarkLordZach/oss-ext-fonts-1"
...
This reverts commit fa1c60c33e
, reversing
changes made to e34899067b
.
2019-09-22 17:47:25 +10:00
David Marcec
e73ac40eaa
Removed reference to core timing to nvflinger and used system instead
2019-09-22 16:55:15 +10:00
David Marcec
aed884d121
marked controller constructors as explicit
2019-09-22 16:41:38 +10:00
David Marcec
bd1c4ec9a0
Rebase
2019-09-22 16:41:34 +10:00
David Marcec
fcdbf0bc53
Rebase
2019-09-22 16:40:58 +10:00
David Marcec
4d220964df
Deglobalize System: Vi
2019-09-22 16:38:03 +10:00
David Marcec
2c6e4ce0ad
Deglobalize System: Time
2019-09-22 16:38:02 +10:00
David Marcec
36a97dd8a2
Rebase
2019-09-22 16:37:59 +10:00
David Marcec
d6e830d877
Deglobalize System: NvFlinger
2019-09-22 16:35:51 +10:00
David Marcec
f21ab654db
Rebase
2019-09-22 16:35:43 +10:00
David Marcec
8d3ff2b127
Deglobalize System: Nim
2019-09-22 16:30:34 +10:00
David Marcec
ad53dc0106
Deglobalize System: Nifm
2019-09-22 16:30:33 +10:00
David Marcec
8df2a98f75
Deglobalize System: NFP
2019-09-22 16:30:32 +10:00
David Marcec
482a03f8a5
Deglobalize System: LDR
2019-09-22 16:30:31 +10:00
David Marcec
07823b61a1
Deglobalize System: IRS
2019-09-22 16:30:30 +10:00
David Marcec
28181919a6
Deglobalize System: Hid
2019-09-22 16:30:29 +10:00
David Marcec
a9e9570d84
Deglobalize System: Friend
2019-09-22 16:30:27 +10:00
David Marcec
a40e5b2def
Deglobalize System: Fatal
2019-09-22 16:30:25 +10:00
David Marcec
c33faabb27
Deglobalize System: Btm
2019-09-22 16:30:24 +10:00
David Marcec
f2b61ff073
Deglobalize System: Btdrv
2019-09-22 16:30:20 +10:00
David Marcec
7da8e3f812
Deglobalize System: Aoc
2019-09-22 16:30:17 +10:00
David Marcec
2dbfac652e
Deglobalize System: Am
2019-09-22 16:30:14 +10:00
David
9187350b32
Merge pull request #2535 from DarkLordZach/cheat-v2
...
cheat_engine: Use Atmosphere's Cheat VM and fix cheat crash
2019-09-22 16:24:42 +10:00
David
fa1c60c33e
Merge pull request #2709 from DarkLordZach/oss-ext-fonts-1
...
system_archive: Move shared font data to system_archive and fix extended font data
2019-09-22 16:09:22 +10:00
Zach Hilman
2a4730cbee
pl_u: Use kernel physical memory
2019-09-21 23:00:22 -04:00
Zach Hilman
60c2e9e675
qt: Prompt user for confirmation if exit lock is active
2019-09-21 22:46:57 -04:00
Zach Hilman
2bddc03468
dmnt_cheat_vm: Default initialize structure values
2019-09-21 22:43:49 -04:00
David Marcec
6325c3044c
server side clang format fix2
2019-09-22 12:26:03 +10:00
Zach Hilman
e58e3719d8
am: Implement ISelfController ExitLock commands
2019-09-21 22:25:18 -04:00
Zach Hilman
a7fda84902
am: Implement ISelfController Exit
...
Closes the current application.
2019-09-21 22:25:18 -04:00
Zach Hilman
4c1c8801a5
am: Add RequestExit event to AppletMessageQueue
...
Tested against libnx, signals to games to begin cleanup.
2019-09-21 22:24:10 -04:00
Zach Hilman
bbc1437188
core: Track system exit lock status
...
Used to determine if yuzu should confirm before pausing or stopping a game.
2019-09-21 22:23:44 -04:00
David Marcec
d3783fcc52
Use clang-format provided by build server
2019-09-22 12:21:07 +10:00
Zach Hilman
885ea2de2a
pl_u: Remove excess static qualifier
2019-09-21 22:17:30 -04:00
Zach Hilman
94afffe9e5
pl_u: Use OSS system archives if real archives don't exist
2019-09-21 21:50:41 -04:00
David
a1b8e5d09a
Merge pull request #2612 from DarkLordZach/prepo-new
...
prepo: Implement New, System, and Non-User variants of SaveReport
2019-09-22 11:49:36 +10:00
Zach Hilman
682174b112
dmnt_cheat_vm: Make Cheat VM compliant to code style
2019-09-21 21:45:05 -04:00
Zach Hilman
3e729c13cc
core: Initialize cheats after load to avoid VMManager crash
...
This used to occur due to the VMManager being nullptr at the time cheats were registered (during load, but before it was done). This is bypassed by not accessing the VMManager for offset data until load is complete,
2019-09-21 21:45:05 -04:00
Zach Hilman
37850eeee5
core: Update RegisterCheatList for new VM
2019-09-21 21:45:05 -04:00
Zach Hilman
a0055192fe
patch_manager: Update cheat parsing for new VM
2019-09-21 21:45:05 -04:00
Zach Hilman
c6becfc9f5
nso: Pass build ID directly
...
As opposed to converting to string and then back to hex array
2019-09-21 21:44:22 -04:00
Zach Hilman
7d41c1f523
cheat_engine: Move to memory and strip VM
...
This is to go with the Atmosphere VM port, now it just contains the callbacks needed for the interface between DmntCheatVm and yuzu, along with the cheat parsers.
2019-09-21 21:44:22 -04:00
Zach Hilman
12aa127df3
memory: Port Atmosphere's DmntCheatVm
...
This was done because the current VM contained many inaccuracies and this also allows cheats to have identical behavior between hardware and yuzu.
2019-09-21 21:44:22 -04:00
Zach Hilman
470466b31b
log: Add logging class for Cheat Engine
...
This is better than just using something like Common.Filesystem or Common.Memory
2019-09-21 21:44:22 -04:00
David
c9ccdfbeac
Merge pull request #2430 from DarkLordZach/fs-controller
...
core: Implement FileSystemController to deglobalize FS services
2019-09-22 11:42:34 +10:00
Zach Hilman
7979ccd956
Merge pull request #2883 from ogniK5377/log-game
...
Log the current title id and game name which is booting
2019-09-21 21:34:19 -04:00
FearlessTobi
01fc969a5f
Fix clang-format
2019-09-22 02:21:56 +02:00
FearlessTobi
366e900376
fermi_2d: Lower surface copy log severity to DEBUG
2019-09-22 02:18:57 +02:00
FearlessTobi
55d272efe6
video_core: Implement RGBX16F PixelFormat
2019-09-22 02:16:44 +02:00
Zach Hilman
8b857fc7c2
system_archive: Synthesize shared fonts system archives
2019-09-21 19:21:58 -04:00
Zach Hilman
ae9604faba
pl_u: Expose method to encrypt TTF to BFTTF
2019-09-21 19:21:58 -04:00
Zach Hilman
361a8fa318
externals: Move OSS font data to file_sys in core
2019-09-21 19:21:22 -04:00
Zach Hilman
8dd2e91427
prepo: Remove system global accessors
2019-09-21 19:17:45 -04:00
Zach Hilman
daf9cd9358
prepo: Implement SaveReport New and System variants
2019-09-21 19:17:08 -04:00
Zach Hilman
787b191abf
reporter: Differentiate between Old, New, and System play reports
2019-09-21 19:17:08 -04:00
Zach Hilman
038bcec111
configure_debug: Move reporting option to logging
2019-09-21 18:43:20 -04:00
Rodrigo Locatti
9286976948
Merge pull request #2878 from FernandoS27/icmp
...
shader_ir: Implement ICMP
2019-09-21 18:06:07 -03:00
Zach Hilman
ccd70819c2
config: Remove Dump options from configure_debug
2019-09-21 16:50:39 -04:00
Zach Hilman
a49169e819
filesystem: Add const qualification to various accessors
2019-09-21 16:50:39 -04:00
Zach Hilman
d4d38dd44d
yuzu: Add UI to manage filesystem paths and sizes
2019-09-21 16:50:39 -04:00
Zach Hilman
c182688ad6
core: Store FileSystemController in core
2019-09-21 16:50:39 -04:00
Zach Hilman
2590b5a9ea
settings: Add options for managing gamecard emulation
2019-09-21 16:43:10 -04:00
Zach Hilman
918119ae1b
settings: Add options for setting storage sizes
2019-09-21 16:43:10 -04:00
Zach Hilman
c6ff4a6f4d
yuzu: Port old usages of Filesystem namespace to FilesystemController
2019-09-21 16:43:10 -04:00
Zach Hilman
faf628ad8d
settings: Update LogSettings to show NAND/SDMC paths from FileUtil
2019-09-21 16:43:10 -04:00
Zach Hilman
ccaafaccfc
card_image: Add accessors for gamecard certificate
...
Used by fsp-srv/IDeviceOperator
2019-09-21 16:43:10 -04:00
Zach Hilman
77f9ecd32b
card_image: Add functions to query gamecard update partition
...
Includes version and meta title ID, used by fsp-srv/IDeviceOperator
2019-09-21 16:43:10 -04:00
Zach Hilman
e018a48460
content_archive: Add accessors for Rights ID and SDK Version
2019-09-21 16:43:10 -04:00
Zach Hilman
b4164d295b
partition_data_manager: Add accessor for decrypted PRODINFO partition
2019-09-21 16:43:10 -04:00
Zach Hilman
4b91057688
services: Pass FileSystemController as reference to services that need it
2019-09-21 16:43:10 -04:00
Zach Hilman
1b04b72653
am: Unstub IApplicationFunctions EnsureSaveData (20)
...
Creates a default save data for the application given a user ID.
2019-09-21 16:43:10 -04:00
Zach Hilman
43af31836e
filesystem: Pass Size Getter functions to IFileSystem for sizes
2019-09-21 16:43:10 -04:00
Zach Hilman
721a92775d
sdmc_factory: Add SD Card size getters
2019-09-21 16:43:10 -04:00
Zach Hilman
e47b57a90f
bis_factory: Add getters for NAND partition sizes
2019-09-21 16:43:10 -04:00
Zach Hilman
8abbc619a1
filesystem: Add FileSystemController to deglobalize FS services
2019-09-21 16:43:10 -04:00
Zach Hilman
0a8e540681
submisson_package: Fix edge case with improperly sized filenames
...
Prevents a crash if the filename is less than 9 characters long.
2019-09-21 16:43:10 -04:00
Zach Hilman
08c0783d34
sdmc_factory: Add accessor for SDMC Album directory
2019-09-21 16:43:10 -04:00
Zach Hilman
0084cceb20
sdmc_factory: Add accessor for SDMC PlaceholderCache
2019-09-21 16:43:10 -04:00
Zach Hilman
02b36b0eb5
sdmc_factory: Add accessor for content directory
2019-09-21 16:43:10 -04:00
Zach Hilman
49c44e3fae
savedata_factory: Implement savedata creation and don't create dir on open
...
Matches hardware behavior and eliminates some nasty behavior we were doing that wasn't hw-accurate at all.
2019-09-21 16:43:10 -04:00
Zach Hilman
62d772eaed
patch_manager: Add short-circuit edge-case to GetPatchVersionNames
...
If title ID is 0, there are no add ons, prevents wasting time looking for them.
2019-09-21 16:43:10 -04:00
Zach Hilman
06db4d94fd
patch_manager: Add error checking to load dir to prevent crashes
...
Prevents a crash if the load dir would be nullptr, instead logs an error and returns appropriately.
2019-09-21 16:43:10 -04:00
Zach Hilman
9d9fc8a675
registered_cache: Process *.cnmt.nca files
...
Needed to use the RegisteredCache/PlaceholderCache on gamecards.
2019-09-21 16:43:10 -04:00
Zach Hilman
8500ca797f
registered_cache: Implement PlaceholderCache to manage placeholder and installing content
2019-09-21 16:43:10 -04:00
Zach Hilman
256a50ad15
bis_factory: Fix mod loader edge-case with homebrew title IDs
...
Fixes a bug where homebrew that has a title ID with the update bit set can cause issues with the PatchManager
2019-09-21 16:43:10 -04:00
Zach Hilman
b71bda45ae
bis_factory: Add accessors for BIS placeholder caches
2019-09-21 16:43:10 -04:00
Zach Hilman
9bee885282
bis_factory: Add accessor for NAND Image Directory
2019-09-21 16:43:10 -04:00
Zach Hilman
4dae5a52a8
bis_factory: Add accessors for BIS content directories
2019-09-21 16:43:10 -04:00
Zach Hilman
3a1899d143
bis_factory: Add accessors for BIS partitions
2019-09-21 16:43:10 -04:00
ReinUsesLisp
44000971e2
gl_shader_decompiler: Use uint for images and fix SUATOM
...
In the process remove implementation of SUATOM.MIN and SUATOM.MAX as
these require a distinction between U32 and S32. These have to be
implemented with imageCompSwap loop.
2019-09-21 17:33:52 -03:00
ReinUsesLisp
675f23aedc
shader/image: Implement SULD and remove irrelevant code
...
* Implement SULD as float.
* Remove conditional declaration of GL_ARB_shader_viewport_layer_array.
2019-09-21 17:32:48 -03:00
ReinUsesLisp
4de0f1e1c8
shader_bytecode: Add SULD encoding
2019-09-21 17:31:46 -03:00
Fernando Sahmkow
527b841c15
Shader_IR: ICMP corrections and fixes
2019-09-21 14:28:03 -04:00
David
97b8c9d2c3
Merge pull request #2885 from Hexagon12/port-4944
...
Port citra-emu/citra#4944 : "Added Host CPU and OS to log"
2019-09-21 23:46:58 +10:00
pbarilla
8fd266a7c4
Added Host CPU and OS to log
2019-09-21 16:11:46 +03:00
David
183c445c30
Merge pull request #2806 from FearlessTobi/port-4882
...
Port citra-emu/citra#4882 : "Add frametime logging for tracking performance over time"
2019-09-21 20:09:55 +10:00
David
c7c8ffbc13
Merge pull request #2872 from FernandoS27/mem-gpu-opt
...
Core/Memory: Only FlushAndInvalidate GPU if the page is marked as RasterizerCachedMemory
2019-09-21 20:07:25 +10:00
David
25383b9ff2
Merge pull request #2576 from DarkLordZach/nsp-fix-1
...
nsp: Fix various errors with loading and processing of extracted NSPs
2019-09-21 20:05:24 +10:00
David
c41365a56f
Merge pull request #2866 from Morph1984/checkbox_fix
...
configure_input: Uncheck "Joycons Docked" when "Use Docked Mode" is checked
2019-09-21 19:58:22 +10:00
David
9ad42fb0cf
Merge pull request #2868 from ReinUsesLisp/fix-mipmaps
...
maxwell_to_gl: Fix mipmap filtering
2019-09-21 19:57:09 +10:00
David Marcec
b4db662053
Swapped TID and Game name to make it easier to parse
2019-09-21 17:43:18 +10:00
David Marcec
934ce530f6
Log the current title id and game name which is booting
...
Spit out a LOG_INFO of the current game name and it's title id in the log. This helps to read log files and figure out which games have which issues
2019-09-21 17:34:46 +10:00
David Marcec
e9d19add7d
Used revision 5 instead of 7, marked constexpr as static
2019-09-21 16:24:56 +10:00
David
b9fd1e2bed
Merge pull request #2879 from ogniK5377/trace-submitgpfifo
...
Mark KickOffPb & SubmitGPFIFO as trace
2019-09-21 16:22:39 +10:00
David Marcec
01a4afee42
Mark DrawArrays as LOG_TRACE
...
There's no reason to clog logs with DrawArray.
2019-09-21 15:43:58 +10:00
David Marcec
c2f966dbc1
Mark KickOffPb & SubmitGPFIFO as trace
...
These functions are not stubbed and are called fairly often. Due to the nature of how often they're called, we should keep them marked as LOG_TRACE instead of LOG_DEBUG or LOG_WARNING
2019-09-21 15:41:11 +10:00
bunnei
bbe82d62b0
Merge pull request #2846 from ReinUsesLisp/fixup-viewport-index
...
gl_shader_decompiler: Avoid writing output attribute when unimplemented
2019-09-20 17:11:20 -04:00
bunnei
88d857499b
Merge pull request #2855 from ReinUsesLisp/shfl
...
shader_ir/warp: Implement SHFL for Nvidia devices
2019-09-20 17:10:42 -04:00
Fernando Sahmkow
433e764bb0
Rasterizer: Correct introduced bug where a conditional render wouldn't stop a draw call from executing
2019-09-20 15:44:28 -04:00
Fernando Sahmkow
4b81d19a1a
Shader_IR: Implement ICMP.
2019-09-19 20:56:29 -04:00
David Marcec
b54cdeb284
Added frame_count for REV7 audio renderer
...
Added framecount
2019-09-20 10:42:09 +10:00
David Marcec
0740758b25
disable clang-format temp
2019-09-20 10:25:12 +10:00
Fernando Sahmkow
7761e44d18
Rasterizer: Refactor and simplify DrawBatch Interface.
2019-09-19 11:41:33 -04:00
Fernando Sahmkow
d2ea592ddb
Rasterizer: Address Feedback and conscerns.
2019-09-19 11:41:32 -04:00
Fernando Sahmkow
c17655ce74
Rasterizer: Refactor draw calls, remove deadcode and clean up.
2019-09-19 11:41:31 -04:00
Fernando Sahmkow
7606da5611
VideoCore: Corrections to the MME Inliner and removal of hacky instance management.
2019-09-19 11:41:29 -04:00
Fernando Sahmkow
ba02d564f8
Video Core: initial Implementation of InstanceDraw Packaging
2019-09-19 11:41:27 -04:00
David Marcec
f9259c0383
Initial implementation of Ioctl2 & Ioctl3
...
Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls
2019-09-19 15:37:25 +10:00
Fernando Sahmkow
50259d7bdc
Core/Memory: Only FlushAndInvalidate GPU if the page is marked as RasterizerCachedMemory
...
This commit avoids Invalidating and Flushing the GPU if the page is not
marked as a RasterizerCache Page.
2019-09-18 22:47:22 -04:00
bunnei
b31880dc5e
Merge pull request #2784 from ReinUsesLisp/smem
...
shader_ir: Implement shared memory
2019-09-18 16:26:05 -04:00
ReinUsesLisp
0526bf1895
shader_ir/warp: Implement SHFL
2019-09-17 17:44:07 -03:00
ReinUsesLisp
2dd6411753
maxwell_to_gl: Fix mipmap filtering
...
OpenGL texture filters follow GL_<texture_filter>_MIPMAP_<mipmap_filter>
but we were using them in the opposite way.
2019-09-17 03:32:24 -03:00
ReinUsesLisp
af809b491e
gl_rasterizer: Remove unused code paths from ConfigureFramebuffers
2019-09-17 02:50:42 -03:00
Morph
8d778c90e2
When docked mode is checked, uncheck "joycons docked"
2019-09-16 23:26:32 -04:00
Fernando Sahmkow
393cc3ef2f
Merge pull request #2851 from ReinUsesLisp/srgb
...
renderer_opengl: Fix sRGB blits
2019-09-15 10:38:10 -04:00
Fernando Sahmkow
b8b1747704
Merge pull request #2824 from ReinUsesLisp/mme
...
Revert "Revert #2466 " and stub FirmwareCall 4
2019-09-15 06:17:04 -04:00
Rodrigo Locatti
193bfefce4
maxwell_3d: Update firmware 4 call stub commentary
2019-09-14 22:51:18 -03:00
Fernando Sahmkow
daae327e86
Merge pull request #2857 from ReinUsesLisp/surface-srgb
...
video_core/surface: Add function to detect sRGB surfaces
2019-09-14 03:53:21 -04:00
Fernando Sahmkow
18fac59050
Merge pull request #2858 from ReinUsesLisp/vk-device
...
vk_device: Add miscellaneous features and minor style changes
2019-09-14 03:52:06 -04:00
bunnei
ddfdeea3af
Merge pull request #2667 from DarkLordZach/profile-editor
...
acc: Implement IProfileEditor interface and 'Store'/'StoreWithImage' commands
2019-09-14 00:46:18 -04:00
ReinUsesLisp
01d96e1136
vk_device: Add miscellaneous features and minor style changes
...
* Increase minimum Vulkan requirements
* Require VK_EXT_vertex_attribute_divisor
* Require depthClamp, samplerAnisotropy and largePoints features
* Search and expose VK_KHR_uniform_buffer_standard_layout
* Search and expose VK_EXT_index_type_uint8
* Search and expose native float16 arithmetics
* Track current driver with VK_KHR_driver_properties
* Query and expose SSBO alignment
* Query more image formats
* Improve logging overall
* Minor style changes
* Minor rephrasing of commentaries
2019-09-13 02:10:07 -03:00
ReinUsesLisp
99e23bd0fd
video_core/surface: Add function to detect sRGB surfaces
...
This is required for proper conversion to RGBA8_UNORM or RGBA8_SRGB
surfaces when a backend can target both native and converted ASTC.
2019-09-13 00:27:04 -03:00
ReinUsesLisp
6b997c8f7f
renderer_opengl: Fix rebase mistake
2019-09-11 00:09:37 -03:00
ReinUsesLisp
36abf67e79
shader/image: Implement SUATOM and fix SUST
2019-09-10 20:22:31 -03:00
Fernando Sahmkow
e60d281a01
gl_rasterizer: Correct sRGB Fix regression
2019-09-10 19:31:42 -03:00
ReinUsesLisp
78574746bd
renderer_opengl: Fix sRGB blits
...
Removes the sRGB hack of tracking if a frame used an sRGB rendertarget
to apply at least once to blit the final texture as sRGB. Instead of
doing this apply sRGB if the presented image has sRGB.
Also enable sRGB by default on Maxwell3D registers as some games seem to
assume this.
2019-09-10 19:31:42 -03:00
bunnei
34b2c60f95
Merge pull request #2823 from ReinUsesLisp/shr-clamp
...
shader/shift: Implement SHR wrapped and clamped variants
2019-09-10 11:56:17 -04:00
bunnei
c7ec7bc1f5
Merge pull request #2810 from ReinUsesLisp/mme-opt
...
maxwell_3d: Avoid moving macro_params
2019-09-10 11:55:45 -04:00
Fernando Sahmkow
434d0922dc
Merge pull request #2759 from ReinUsesLisp/compute-images
...
gl_rasterizer: Bind images and samplers to compute
2019-09-10 08:57:05 -04:00
FearlessTobi
d36a7a43c5
Address review comments
2019-09-10 12:57:45 +02:00
fearlessTobi
684b616f0d
Add frametime logging for tracking performance over time
...
Co-Authored-By: jroweboy <jroweboy@gmail.com>
2019-09-10 12:44:19 +02:00
David
07a0242535
Merge pull request #2847 from VelocityRa/nro-nacp-fix
...
nro/ui: Show "Developer" field in Properties
2019-09-09 16:45:28 +10:00
David
1487153e06
Merge pull request #2716 from lioncash/hle-global
...
service/am: Remove usages of global system accessors
2019-09-09 16:44:41 +10:00
David
6f7b349461
Merge pull request #2763 from lioncash/map-phys
...
kernel/vm_manager: Minor cleanup
2019-09-09 16:43:54 +10:00
Nick Renieris
bfc5bacecd
nro: Implement ReadControlData
...
With this, the "Developer" field in the Properties for homebrew is now populated.
Signed-off-by: Nick Renieris <velocityra@gmail.com>
2019-09-08 00:40:21 +03:00
ReinUsesLisp
17a9b0178d
gl_shader_decompiler: Avoid writing output attribute when unimplemented
2019-09-06 15:02:12 -03:00
ReinUsesLisp
1f43e5296f
gl_shader_decompiler: Keep track of written images and mark them as modified
2019-09-05 23:26:05 -03:00
ReinUsesLisp
7228e22098
texture_cache: Minor changes
2019-09-05 23:25:15 -03:00
ReinUsesLisp
322d0200c8
gl_rasterizer: Apply textures and images state
2019-09-05 20:35:51 -03:00
ReinUsesLisp
80ec2feee8
gl_rasterizer: Add samplers to compute dispatches
2019-09-05 20:35:51 -03:00
ReinUsesLisp
954fc02fdd
gl_rasterizer: Minor code changes
2019-09-05 20:35:51 -03:00
ReinUsesLisp
04cdecb7a1
gl_state: Split textures and samplers into two arrays
2019-09-05 20:35:51 -03:00
ReinUsesLisp
6170337001
gl_rasterizer: Implement image bindings
2019-09-05 20:35:51 -03:00
ReinUsesLisp
5edf24b510
gl_state: Add support for glBindImageTextures
2019-09-05 20:35:51 -03:00
ReinUsesLisp
2424eefad2
texture_cache: Pass TIC to texture cache
2019-09-05 20:35:51 -03:00
ReinUsesLisp
3a450c1395
kepler_compute: Implement texture queries
2019-09-05 20:35:51 -03:00
ReinUsesLisp
2e5b5c2358
gl_rasterizer: Split SetupTextures
2019-09-05 20:35:51 -03:00
Fernando Sahmkow
4ee9949639
Merge pull request #2804 from ReinUsesLisp/remove-gs-special
...
gl_shader_cache: Remove special casing for geometry shaders
2019-09-05 16:03:46 -04:00
bunnei
03badbdd9b
Merge pull request #2833 from ReinUsesLisp/fix-stencil
...
gl_rasterizer: Fix stencil testing
2019-09-05 15:27:31 -04:00
ReinUsesLisp
0f7b813d65
gl_shader_decompiler: Implement shared memory
2019-09-05 01:40:24 -03:00
ReinUsesLisp
4de04eba39
shader_ir: Implement LD_S
...
Loads from shared memory.
2019-09-05 01:38:37 -03:00
ReinUsesLisp
f17415d431
shader_ir: Implement ST_S
...
This instruction writes to a memory buffer shared with threads within
the same work group. It is known as "shared" memory in GLSL.
2019-09-05 01:38:37 -03:00
David
953d49810a
Merge pull request #2797 from FearlessTobi/port-4877
...
Port citra-emu/citra#4877 : "citra_qt: on osx chdir to bundle dir to allow detection of user folder"
2019-09-05 12:29:50 +10:00
David
d34fa7c4fa
Merge pull request #2802 from ReinUsesLisp/hsetp2-pred
...
half_set_predicate: Fix HSETP2 predicate assignments
2019-09-05 12:26:39 +10:00
David
14d8c1b594
Merge pull request #2418 from DarkLordZach/srv-es
...
es: Implement various ticket accessor commands from IEticketService
2019-09-05 12:13:14 +10:00
FearlessTobi
1aec2ff4d2
Address review comments
2019-09-05 03:40:49 +02:00
David
aa8daaf22a
Merge pull request #2808 from FearlessTobi/port-4866
...
Port citra-emu/citra#4866 : "configure_dialog: reverse tab map to avoid logic based on user-facing/translatable text"
2019-09-05 11:02:53 +10:00
David
8795645d97
Merge pull request #2707 from DarkLordZach/oss-miimodel
...
system_archive: Add open-source reimplementation of MiiModel data
2019-09-05 10:56:32 +10:00
Lioncash
d1abe8e92a
service/am: Remove usages of global system accessors
...
Avoids the use of global accessors, removing the reliance on global
state. This also makes dependencies explicit in the interface, as
opposed to being hidden
2019-09-04 20:38:43 -04:00
FearlessTobi
ea8244301d
yuzu/configure: move speed limiter to general
...
The speed limiter being a frame limiter is an implmentation detail and can be changed in the future. What user care about is that it limit the emulation speed in genenral (not just graphics but also audio+input)
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2019-09-05 02:11:37 +02:00
Lioncash
f763e23083
kernel/vm_manager: Correct doxygen comment parameter tags for MapPhysicalMemory/UnmapPhysicalMemory
...
Corrects the parameter names within the doxygen comments so that they
resolve properly.
2019-09-04 19:58:55 -04:00
Lioncash
b0da7e4262
kernel/vm_manager: Move variables closer to usage spots in MapPhysicalMemory/UnmapPhysicalMemory
...
Narrows the scope of variables down to where they're only necessary.
2019-09-04 19:58:52 -04:00
David
a956d0b0eb
Merge pull request #2830 from FearlessTobi/port-4911
...
Port citra-emu/citra#4911 : "Add cancel option to analog stick configuration"
2019-09-05 09:53:44 +10:00
David
d8e59a28ea
Merge pull request #2834 from Morph1984/audrenu_QueryAudioDeviceInputEvent
...
audren_u: Stub IAudioDevice::QueryAudioDeviceInputEvent
2019-09-05 09:51:50 +10:00
David
67bdd8ed58
Merge pull request #2836 from Morph1984/hid_vibration
...
hid: Implement PermitVibration and IsVibrationPermitted
2019-09-05 09:50:38 +10:00
David
0a4f0b6a5d
Merge pull request #2818 from MysticExile/fmt
...
externals: update fmt to 6.0.0
2019-09-05 09:50:17 +10:00
bunnei
e77d2b2103
Merge pull request #2801 from ReinUsesLisp/typed-decompiler
...
gl_shader_decompiler: Rework GLSL decompiler type system
2019-09-04 17:42:13 -04:00
ReinUsesLisp
6177cbdbe1
gl_shader_decompiler: Fixup slow path
2019-09-04 15:03:51 -03:00
mailwl
a1d48b5f52
AM: Stub IApplicationFunctions::GetGpuErrorDetectedSystemEvent ( #2827 )
...
* AM: Implement IApplicationFunctions::GetGpuErrorDetectedSystemEvent
* Remove unneeded event clear
* Fix event name
2019-09-04 11:43:04 -04:00
bunnei
fe83ee102b
Merge pull request #2829 from Morph1984/audio
...
service/audio/audren_u: Stub IAudioDevice::GetAudioDeviceOutputVolume
2019-09-04 11:42:23 -04:00
fearlessTobi
9ca4718aed
configure_dialog: reverse tab map to avoid logic based on user-facing/translatable text
...
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2019-09-04 17:09:08 +02:00
Ethan
30448641f2
Fix clang-format
2019-09-04 16:53:29 +02:00
fearlessTobi
c49c3e9f27
Fix uisettings include
2019-09-04 16:47:33 +02:00
fearlessTobi
053da44ecd
Limit the size of directory icons, fix text when icon size is none
2019-09-04 16:47:33 +02:00
fearlessTobi
13891fd62d
Change QList to QVector
2019-09-04 16:47:33 +02:00
fearlessTobi
5aaafa6a56
Separate UserNand and Sdmc directories
2019-09-04 16:47:32 +02:00
fearlessTobi
dfec9c9a43
Address more trivial review comments
2019-09-04 16:47:32 +02:00
fearlessTobi
7a8f484020
Address trivial review comments
2019-09-04 16:47:32 +02:00
fearlessTobi
2d8eba5baf
yuzu: Add support for multiple game directories
...
Ported from https://github.com/citra-emu/citra/pull/3617 .
2019-09-04 16:47:32 +02:00
Morph1984
cd81194fc0
ditto
...
Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2019-09-04 10:16:22 -04:00
Morph1984
ef98828d40
IsVibrationEnabled() as a const member func
2019-09-04 10:15:49 -04:00
Morph1984
d6969fa7d4
clang-format
2019-09-04 10:06:38 -04:00
Morph1984
ee35f7adf7
Update npad.h
2019-09-04 02:43:17 -04:00
Morph1984
5130b8a6a9
Update npad.cpp
2019-09-04 02:42:58 -04:00
Morph1984
1559477740
Update hid.h
2019-09-04 02:42:42 -04:00
Morph1984
a83eb90a78
Update hid.cpp
2019-09-04 02:42:22 -04:00
ReinUsesLisp
7bbc98cfc3
gl_rasterizer: Fix stencil testing
...
* Fix stencil dirty flags tracking when stencil is disabled
* Attach stencil on clears (previously it only attached depth)
* Attach stencil on drawing regardless of stencil testing being enabled
2019-09-04 01:59:09 -03:00
ReinUsesLisp
5f309b88db
Revert "Revert #2466 " and stub FirmwareCall 4
2019-09-04 01:55:45 -03:00
ReinUsesLisp
77ef4fa907
shader/shift: Implement SHR wrapped and clamped variants
...
Nvidia defaults to wrapped shifts, but this is undefined behaviour on
OpenGL's spec. Explicitly mask/clamp according to what the guest shader
requires.
2019-09-04 01:55:24 -03:00
ReinUsesLisp
701dedcfad
maxwell_3d: Avoid moving macro_params
2019-09-04 01:55:01 -03:00
ReinUsesLisp
42e1bb6d46
gl_shader_cache: Remove special casing for geometry shaders
...
Now that ProgramVariants holds the primitive topology we no longer need
to keep track of individual geometry shaders topologies.
2019-09-04 01:54:43 -03:00
ReinUsesLisp
dfae2d141a
half_set_predicate: Fix predicate assignments
2019-09-04 01:54:23 -03:00
ReinUsesLisp
9cf52d027d
gl_device: Disable precise in fragment shaders on bugged drivers
2019-09-04 01:54:00 -03:00
ReinUsesLisp
03276e7490
gl_shader_decompiler: Fixup AMD's slow path type
2019-09-04 01:54:00 -03:00
ReinUsesLisp
6c449793b8
gl_shader_decompiler: Rework GLSL decompiler type system
...
GLSL decompiler type system was broken. We converted all return values
to float except for some cases where returning we couldn't and
implicitly broke the rule of returning floats (e.g. for bools or bool
pairs).
Instead of doing this introduce class Expression that knows what type a
return value has and when a consumer wants to use the string it asks for
it with a required type, emitting a runtime error if types are
incompatible.
This has the disadvantage that there's more C++ code, but we can emit
better GLSL code that's easier to read.
2019-09-04 01:54:00 -03:00
Morph1984
84815fa879
Add Kernel::EventPair audio_input_device_switch_event;
2019-09-03 23:50:56 -04:00
Morph1984
ec95c73a12
remove <f32>
...
We can remove this since its already a f32 value
2019-09-03 23:20:19 -04:00
Morph1984
1449ed9dbf
audren_u: Stub IAudioDevice::QueryAudioDeviceInputEvent
2019-09-03 23:13:32 -04:00
David
e1981b8b8d
Merge pull request #2708 from DarkLordZach/mii-db-source-crash
...
mii: Handle logging of unknown database source
2019-09-04 13:07:10 +10:00
Morph1984
58783b8a46
explicitly represent 1 as a float (1.0f instead of 1)
2019-09-03 23:06:32 -04:00
bunnei
19af91434e
Merge pull request #2793 from ReinUsesLisp/bgr565
...
renderer_opengl: Implement RGB565 framebuffer format
2019-09-03 22:36:32 -04:00
bunnei
81fbc5370d
Merge pull request #2812 from ReinUsesLisp/f2i-selector
...
shader_ir/conversion: Implement F2I and F2F F16 selector
2019-09-03 22:35:33 -04:00
bunnei
d4f33b822b
Merge pull request #2811 from ReinUsesLisp/fsetp-fix
...
float_set_predicate: Add missing negation bit for the second operand
2019-09-03 22:34:34 -04:00
bunnei
137d165672
Merge pull request #2826 from ReinUsesLisp/macro-binding
...
maxwell_3d: Fix macro binding cursor
2019-09-03 22:32:42 -04:00
bunnei
86b39e0677
Merge pull request #2831 from FearlessTobi/port-4914
...
Port citra-emu/citra#4914 : "Fix to Windows sleep issues"
2019-09-03 22:32:09 -04:00
Morph1984
b1ca56bed2
Change u32 -> f32
...
Volume is a f32 value. (SwIPC describes it as a u32, but it is actually f32 as corroborated by switchbrew docs and SetAudioDeviceOutputVolume)
```cpp
const f32 volume = rp.Pop<f32>();
```
2019-09-03 22:30:20 -04:00
fearlessTobi
952f010c2c
configuration/config: Add missing screenshot path read
...
I missed this in my original PR (https://github.com/yuzu-emu/yuzu/pull/1886 ).
2019-09-04 03:08:15 +02:00
fearlessTobi
4ea572791b
Fix to Windows sleep issues
...
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2019-09-03 23:00:34 +02:00
fearlessTobi
22fd208e8d
Add cancel option to analog stick configuration
...
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2019-09-03 22:53:59 +02:00
Morph1984
ba661c8d9a
service/audio/audren_u: Stub IAudioDevice::GetAudioDeviceOutputVolume
2019-09-03 16:05:33 -04:00
bunnei
50b5bb44a0
Merge pull request #2765 from FernandoS27/dma-fix
...
MaxwellDMA: Fixes, corrections and relaxations.
2019-09-01 13:13:05 -04:00
ReinUsesLisp
52a41f482f
maxwell_3d: Fix macro binding cursor
2019-09-01 05:01:11 -03:00
Rodrigo Locatti
4d4f9cc104
video_core: Silent miscellaneous warnings ( #2820 )
...
* texture_cache/surface_params: Remove unused local variable
* rasterizer_interface: Add missing documentation commentary
* maxwell_dma: Remove unused rasterizer reference
* video_core/gpu: Sort member declaration order to silent -Wreorder warning
* fermi_2d: Remove unused MemoryManager reference
* video_core: Silent unused variable warnings
* buffer_cache: Silent -Wreorder warnings
* kepler_memory: Remove unused MemoryManager reference
* gl_texture_cache: Add missing override
* buffer_cache: Add missing include
* shader/decode: Remove unused variables
2019-08-30 14:08:00 -04:00
Lioncash
96cc9a9279
kernel/vm_manager: Correct behavior in failure case of UnmapPhysicalMemory()
...
If an unmapping operation fails, we shouldn't be decrementing the amount
of memory mapped and returning that the operation was successful. We
should actually be returning the error code in this case.
2019-08-29 19:29:43 -04:00
Lioncash
56c6f767ae
kernel/vm_manager: Reserve memory ahead of time for slow path in MergeAdjacentVMA
...
Avoids potentially expensive (depending on the size of the memory block)
allocations by reserving the necessary memory before performing both
insertions. This avoids scenarios where the second insert may cause a
reallocation to occur.
2019-08-29 19:29:43 -04:00
Lioncash
a43ee8d752
kernel/vm_manager: std::move shared_ptr instance in MergeAdjacentVMA
...
Avoids an unnecessary atomic reference count increment and decrement.
2019-08-29 19:28:58 -04:00
Lioncash
785c4946dd
kernel/vm_manager: Deduplicate iterator creation in MergeAdjacentVMA
...
Avoids needing to read the same long sequence of code in both code
paths. Also makes it slightly nicer to read and debug, as the locals
will be able to be shown in the debugger.
2019-08-29 19:28:57 -04:00
Lioncash
70485e690b
kernel/vm_manager: Simplify some std::vector constructor calls
...
Same behavior, one less magic constant to read.
2019-08-29 19:28:04 -04:00
Lioncash
3f695333cd
kernel/vm_manager: Simplify some assertion messages
...
Assertions already log out the function name, so there's no need to
manually include the function name in the assertion strings.
2019-08-29 19:26:42 -04:00
ReinUsesLisp
878adee0a3
gl_buffer_cache: Add missing include
...
RasterizerInterface was considered an incomplete object by clang.
2019-08-29 22:02:52 +00:00
bunnei
a67c4e6e02
Merge pull request #2742 from ReinUsesLisp/fix-texture-buffers
...
gl_texture_cache: Miscellaneous texture buffer fixes
2019-08-29 15:59:17 -04:00
Ethan
5adbe66ae8
accommodate for fmt update
2019-08-29 21:34:51 +02:00
bunnei
e424615839
Merge pull request #2783 from FernandoS27/new-buffer-cache
...
Implement a New LLE Buffer Cache
2019-08-29 13:07:01 -04:00
bunnei
f8cc5668f8
Merge pull request #2758 from ReinUsesLisp/packed-tid
...
shader/decode: Implement S2R Tic
2019-08-29 12:58:43 -04:00
ReinUsesLisp
e3534700d7
shader_ir/conversion: Split int and float selector and implement F2F H1
2019-08-28 16:09:33 -03:00
ReinUsesLisp
b13fbc25b8
shader_ir/conversion: Implement F2I F16 Ra.H1
2019-08-27 23:40:40 -03:00
ReinUsesLisp
6207751b00
float_set_predicate: Add missing negation bit for the second operand
2019-08-27 21:57:43 -03:00
Weiyi Wang
0580112940
Guard unistd.h with MacOS only macro
...
Fix compile error on Windows caused by #4877
Weird, I thought I saw this guard during the code review...
2019-08-22 15:58:39 +02:00
B3n30
246b515a86
citra_qt: on osx chdir to bundle dir to allow detection of user folder
2019-08-22 14:41:11 +02:00
ReinUsesLisp
4e35177e23
shader_ir: Implement VOTE
...
Implement VOTE using Nvidia's intrinsics. Documentation about these can
be found here
https://developer.nvidia.com/reading-between-threads-shader-intrinsics
Instead of using portable ARB instructions I opted to use Nvidia
intrinsics because these are the closest we have to how Tegra X1
hardware renders.
To stub VOTE on non-Nvidia drivers (including nouveau) this commit
simulates a GPU with a warp size of one, returning what is meaningful
for the instruction being emulated:
* anyThreadNV(value) -> value
* allThreadsNV(value) -> value
* allThreadsEqualNV(value) -> true
ballotARB, also known as "uint64_t(activeThreadsNV())", emits
VOTE.ANY Rd, PT, PT;
on nouveau's compiler. This doesn't match exactly to Nvidia's code
VOTE.ALL Rd, PT, PT;
Which is emulated with activeThreadsNV() by this commit. In theory this
shouldn't really matter since .ANY, .ALL and .EQ affect the predicates
(set to PT on those cases) and not the registers.
2019-08-21 14:50:38 -03:00
Fernando Sahmkow
83ec2091c1
Buffer Cache: Adress Feedback.
2019-08-21 12:14:27 -04:00
Fernando Sahmkow
6ce2c85047
Buffer_Cache: Implement flushing.
2019-08-21 12:14:26 -04:00
Fernando Sahmkow
de8ff8a1c6
Buffer_Cache: Implement barriers.
2019-08-21 12:14:25 -04:00
Fernando Sahmkow
286f4c446a
Buffer_Cache: Optimize and track written areas.
2019-08-21 12:14:25 -04:00
Fernando Sahmkow
5f4b746a1e
BufferCache: Rework mapping caching.
2019-08-21 12:14:24 -04:00
Fernando Sahmkow
86d8563314
Buffer_Cache: Fixes and optimizations.
2019-08-21 12:14:23 -04:00
Fernando Sahmkow
862bec001b
Video_Core: Implement a new Buffer Cache
2019-08-21 12:14:22 -04:00
bunnei
b4a8cfbd00
Merge pull request #2748 from FernandoS27/align-memory
...
VM_Manager: Align allocated host physical memory to 256bytes
2019-08-21 12:10:10 -04:00
bunnei
d654b3d82e
Merge pull request #2769 from FernandoS27/commands-flush
...
GPU: Flush commands on every dma pusher step.
2019-08-21 10:29:56 -04:00
bunnei
dfdd20142e
Merge pull request #2777 from ReinUsesLisp/hsetp2-fe3h-fix
...
half_set_predicate: Fix HSETP2_C constant buffer offset
2019-08-21 10:29:17 -04:00
bunnei
cedc1aab4a
Merge pull request #2753 from FernandoS27/float-convert
...
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
2019-08-21 10:27:57 -04:00
bunnei
74a7ce1df7
Merge pull request #2773 from lioncash/test-unused
...
yuzu-tester/yuzu: Remove unused variable
2019-08-21 10:27:29 -04:00
ReinUsesLisp
80702aa88f
renderer_opengl: Implement RGB565 framebuffer format
2019-08-21 02:28:31 -03:00
ReinUsesLisp
9cdf5c6c31
renderer_opengl: Use block linear swizzling for CPU framebuffers
2019-08-21 02:17:14 -03:00
ReinUsesLisp
8ad7268c75
renderer_opengl: Use VideoCore pixel format
2019-08-21 02:16:40 -03:00
ReinUsesLisp
9a76e94b3d
gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig
2019-08-21 01:55:25 -03:00
bunnei
ef584f1a3a
Merge pull request #2747 from lioncash/audio
...
service/audren_u: Unstub ListAudioDeviceName
2019-08-18 09:08:25 -04:00
bunnei
ca61e298b3
Merge pull request #2778 from ReinUsesLisp/nop
...
shader_ir: Implement NOP
2019-08-18 08:51:34 -04:00
bunnei
87bbefe55f
Merge pull request #2768 from ReinUsesLisp/hsetp2-fix
...
decode/half_set_predicate: Fix predicates
2019-08-18 08:50:54 -04:00
James Rowe
509734d818
Fixup! #2772 missed this one file
2019-08-16 21:24:17 -06:00
James Rowe
e2392fe46f
Merge pull request #2766 from FearlessTobi/port-4849
...
Port citra-emu/citra#4849 : "Qt: Fixed behaviour of buttons by connecting functors to correct signals"
2019-08-16 19:39:05 -06:00
James Rowe
0e9e166d85
Merge pull request #2772 from lioncash/ui
...
yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
2019-08-16 19:37:35 -06:00
Lioncash
5980aa1e51
yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
...
We can simply enable CMAKE_AUTOUIC and let CMake take care of handling
the UI code generation for targets.
As part of letting CMake automatically handle the header file parsing,
we must not name includes with "ui_*" unless they're related to the
output of the Qt UIC compiler. Because of this, we need to rename
ui_settings, given it would conflict with this restriction.
2019-08-09 17:54:08 -04:00
ReinUsesLisp
2ff8044806
shader_ir: Implement NOP
2019-08-04 03:02:55 -03:00
ReinUsesLisp
ec0da3ef64
half_set_predicate: Fix HSETP2_C constant buffer offset
2019-08-04 02:50:55 -03:00
Silent
221250d922
Qt: Fixed behaviour of buttons by connecting functors to correct signals
...
Following screens got fixes:
- Configure/Debug
- Configure/Input
2019-08-02 04:09:38 +02:00
Lioncash
6e11cfcdf0
yuzu-tester/yuzu: Correct format string
...
Prevents an invalid formatting exception from being thrown.
2019-07-29 20:55:48 -04:00
Lioncash
a0ee10b114
yuzu-tester/yuzu: Remove unused variable
...
Gets rid of a compilation warning.
2019-07-29 20:50:33 -04:00
Fernando Sahmkow
e52c895559
GPU: Flush commands on every dma pusher step.
...
This commit ensures that the host gpu is constantly fed with commands to
work with, while the guest gpu keeps producing the rest of the commands.
This reduces syncing time between host and guest gpu.
2019-07-26 16:54:22 -04:00
bunnei
52f54c728d
Merge pull request #2592 from FernandoS27/sync1
...
Implement GPU Synchronization Mechanisms & Correct NVFlinger
2019-07-26 14:26:44 -04:00
ReinUsesLisp
77f1a676a1
decode/half_set_predicate: Fix predicates
2019-07-26 00:12:38 -03:00
Fernando Sahmkow
a452ff983d
MaxwellDMA: Fixes, corrections and relaxations.
...
This commit fixes offsets on Linear -> Tiled copies, corrects z pos
fortiled->linear copies, corrects bytes_per_pixel calculation in tiled
-> linear copies and relaxes some limitations set by latest dma fixes
refactors.
2019-07-25 20:41:42 -04:00
bunnei
b0ff3179ef
Merge pull request #2739 from lioncash/cflow
...
video_core/control_flow: Minor changes/warning cleanup
2019-07-25 13:04:56 -04:00
bunnei
4d26550f5f
Merge pull request #2737 from FernandoS27/track-fix
...
Shader_Ir: Correct tracking to track from right to left
2019-07-25 12:41:52 -04:00
bunnei
ccbc554949
Merge pull request #2689 from lioncash/tl
...
yuzu/main: Make error messages within OnCoreError more localization-friendly
2019-07-25 12:35:07 -04:00
bunnei
31e8a61527
Merge pull request #2743 from FernandoS27/surpress-assert
...
Downgrade and suppress a series of GPU asserts and debug messages.
2019-07-25 12:34:36 -04:00
bunnei
9be9600bdc
Merge pull request #2704 from FernandoS27/conditional
...
maxwell3d: Implement Conditional Rendering
2019-07-24 17:07:57 -04:00
ReinUsesLisp
104641db07
shader/decode: Implement S2R Tic
2019-07-22 16:16:10 -03:00
bunnei
f601f25bcc
Merge pull request #2734 from ReinUsesLisp/compute-shaders
...
gl_rasterizer: Implement compute shaders
2019-07-22 11:12:55 -04:00
bunnei
27e10e0442
Merge pull request #2735 from FernandoS27/pipeline-rework
...
Rework Dirty Flags in GPU Pipeline, Optimize CBData and Redo Clearing mechanism
2019-07-21 00:59:52 -04:00
Fernando Sahmkow
11f4e739bd
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
...
This commit takes care of implementing the F16 Variants of the
conversion instructions and makes sure conversions are done.
2019-07-20 17:38:25 -04:00
Fernando Sahmkow
7a35178ee2
Maxwell3D: Reorganize and address feedback
2019-07-20 10:18:35 -04:00
Fernando Sahmkow
1158777737
Shader_Ir: Change Debug Asserts for Log Warnings
2019-07-19 22:15:34 -04:00
Fernando Sahmkow
febb88efc4
Common/Alignment: Add noexcept where required.
2019-07-19 21:49:54 -04:00
ReinUsesLisp
45c162444d
shader/half_set_predicate: Fix HSETP2 implementation
2019-07-19 22:21:22 -03:00
ReinUsesLisp
6c4985edc9
shader/half_set_predicate: Implement missing HSETP2 variants
2019-07-19 22:20:47 -03:00
Fernando Sahmkow
024b5fe91a
Kernel: Address Feedback
2019-07-19 11:28:57 -04:00
Fernando Sahmkow
0901c33753
Common: Correct alignment allocator to work on C++14 or higher.
2019-07-19 11:11:42 -04:00
Fernando Sahmkow
9bede4eeed
VM_Manager: Align allocated memory to 256bytes
...
This commit ensures that all backing memory allocated for the Guest CPU
is aligned to 256 bytes. This due to how gpu memory works and the heavy
constraints it has in the alignment of physical memory.
2019-07-19 10:06:08 -04:00
Lioncash
16730c4c43
service/audren_u: Handle audio USB output revision queries in ListAudioDeviceName()
...
Audio devices use the supplied revision information in order to
determine if USB audio output is able to be supported. In this case, we
can only really handle using this revision information in
ListAudioDeviceName(), where it checks if USB audio output is supported
before supplying it as a device name.
A few other scenarios exist where the revision info is checked, such as:
- Early exiting from SetAudioDeviceOutputVolume if USB audio is
attempted to be set when that device is unsupported.
- Early exiting and returning 0.0f in GetAudioDeviceOutputVolume when
USB output volume is queried and it's an unsupported device.
- Falling back to AHUB headphones in GetActiveAudioDeviceName when the
device type is USB output, but is unsupported based off the revision
info.
In order for these changes to also be implemented, a few other changes
to the interface need to be made.
Given we now properly handle everything about ListAudioDeviceName(), we
no longer need to describe it as a stubbed function.
2019-07-19 07:55:27 -04:00
Lioncash
b9ebab71be
service/audren_u: Move revision testing code out of AudRenU
...
The revision querying facilities are used by more than just audren. e.g.
audio devices can use this to test whether or not USB audio output is
supported.
This will be used within the following change.
2019-07-19 07:55:23 -04:00
Lioncash
ed0485c599
service/audio: Remove global system accessors
...
Trims out the lingering reliance on global state out of the audio code.
2019-07-19 07:29:36 -04:00
Lioncash
7653e4babc
service/audren_u: Remove unnecessary return value from GetActiveAudioDeviceName()
...
This service function only ever returns a result and nothing more.
2019-07-19 06:57:31 -04:00
Lioncash
6ecbc6c557
service/audren_u: Report proper device names
...
AudioDevice and AudioInterface aren't valid device names on the Switch.
We should also be returning consistent names in
GetActiveAudioDeviceName().
While we're at it, we can also handle proper name output in
ListAudioDeviceName, by returning all the available devices on the
Switch.
2019-07-19 06:57:30 -04:00
Lioncash
c1c89411da
video_core/control_flow: Provide operator!= for types with operator==
...
Provides operational symmetry for the respective structures.
2019-07-18 21:03:31 -04:00
Lioncash
1780e0e3d0
video_core/control_flow: Prevent sign conversion in TryGetBlock()
...
The return value is a u32, not an s32, so this would result in an
implicit signedness conversion.
2019-07-18 21:03:31 -04:00
Lioncash
a162a844d2
video_core/control_flow: Remove unnecessary BlockStack copy constructor
...
This is the default behavior of the copy constructor, so it doesn't need
to be specified.
While we're at it we can make the other non-default constructor
explicit.
2019-07-18 21:03:30 -04:00
Lioncash
56bc11d952
video_core/control_flow: Use std::move where applicable
...
Results in less work being done where avoidable.
2019-07-18 21:03:30 -04:00
Lioncash
e7b39f47f8
video_core/control_flow: Use the prefix variant of operator++ for iterators
...
Same thing, but potentially allows a standard library implementation to
pick a more efficient codepath.
2019-07-18 21:03:30 -04:00
Lioncash
6885e7e7ec
video_core/control_flow: Use empty() member function for checking emptiness
...
It's what it's there for.
2019-07-18 21:03:30 -04:00
Lioncash
45fa12a05c
video_core: Resolve -Wreorder warnings
...
Ensures that the constructor members are always initialized in the order
that they're declared in.
2019-07-18 21:03:30 -04:00
Lioncash
47df844338
video_core/control_flow: Make program_size for ScanFlow() a std::size_t
...
Prevents a truncation warning from occurring with MSVC. Also the
internal data structures already treat it as a size_t, so this is just a
discrepancy in the interface.
2019-07-18 21:03:29 -04:00
Lioncash
3df9558593
video_core/control_flow: Place all internally linked types/functions within an anonymous namespace
...
Previously, quite a few functions were being linked with external
linkage.
2019-07-18 21:03:29 -04:00
Lioncash
1109db86b7
video_core/shader/decode: Prevent sign-conversion warnings
...
Makes it explicit that the conversions here are intentional.
2019-07-18 21:03:29 -04:00
bunnei
5d369112d9
Merge pull request #2687 from lioncash/tls-process
...
kernel/process: Allocate the process' TLS region during initialization
2019-07-18 13:53:04 -04:00
bunnei
63bda67a34
Merge pull request #2738 from lioncash/shader-ir
...
shader-ir: Minor cleanup-related changes
2019-07-18 13:52:01 -04:00
Fernando Sahmkow
5a06e33859
Shader_Ir: correct clang format
2019-07-18 10:09:26 -04:00
Fernando Sahmkow
43f57d668c
GPU: Add missing puller methods.
...
This adds some missing puller methods. We don't assert them as these are
nop operations for us.
2019-07-18 08:54:42 -04:00
Fernando Sahmkow
3a3fee5abf
MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace.
...
This log was just to know which games used DMA. It's no longer
important.
2019-07-18 08:31:38 -04:00
Fernando Sahmkow
d3b71ff80d
Gl_Texture_Cache: Remove assert on component type in GetFormatTuple
...
Textures can have different components types in different orders. This
assert was completely inprecise and the effectiveness of such is better
handled by case and within the texture cache.
2019-07-18 08:20:31 -04:00
Fernando Sahmkow
0b65e9335e
Shader_Ir: Downgrade precision and rounding asserts to debug asserts.
...
This commit reduces the sevirity of asserts for FP precision and
rounding as this are well known and have little to no consequences in
gpu's accuracy.
2019-07-18 08:17:19 -04:00
ReinUsesLisp
74632c76ce
gl_shader_decompiler: Rename bufferImage to imageBuffer
...
The online OpenGL documentation is wrong. The type definition is
imageBuffer.
2019-07-18 01:16:44 -03:00
ReinUsesLisp
87909d327f
gl_shader_cache: Fix newline on buffer preprocessor definitions
2019-07-18 01:16:15 -03:00
ReinUsesLisp
e7bdf8b22a
textures: Fix texture buffer size calculation
2019-07-18 01:07:08 -03:00
ReinUsesLisp
84027f4808
gl_texture_cache: Do not set texture parameters to buffers
2019-07-18 01:06:26 -03:00
ReinUsesLisp
73b2dc6d4f
gl_texture_cache: Add missing break in CreateTexture
2019-07-18 01:04:18 -03:00
Fernando Sahmkow
5e457bf258
Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.
...
This messages were originally set as warnning since few games used these
svcs and it was needed for debugging. This is no longer the case.
2019-07-17 22:05:47 -04:00
Fernando Sahmkow
4be61013a1
GL_State: Feedback and fixes
2019-07-17 17:29:56 -04:00
Fernando Sahmkow
5ad889f6fd
Maxwell3D: Address Feedback
2019-07-17 17:29:55 -04:00
Fernando Sahmkow
7826f0afd9
Texture_Cache: Rebase Fixes
2019-07-17 17:29:54 -04:00
Fernando Sahmkow
8cdbfe69b1
GL_Rasterizer: Corrections to Clearing.
2019-07-17 17:29:54 -04:00
Fernando Sahmkow
0ff4a5fa39
Maxwell3D: Correct marking dirtiness on CB upload
2019-07-17 17:29:53 -04:00
Fernando Sahmkow
fec32fed18
GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing
2019-07-17 17:29:52 -04:00
Fernando Sahmkow
a081dea8ab
Maxwell3D: Implement State Dirty Flags.
2019-07-17 17:29:51 -04:00
Fernando Sahmkow
0d3db58657
Maxwell3D: Rework CBData Upload
2019-07-17 17:29:50 -04:00
Fernando Sahmkow
f2e7b29c14
Maxwell3D: Rework the dirty system to be more consistant and scaleable
2019-07-17 17:29:49 -04:00
Fernando Sahmkow
e42bcf2314
maxwell3d: Implement Conditional Rendering
...
Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
2019-07-17 17:13:19 -04:00
Fernando Sahmkow
223a535f3f
Merge pull request #2740 from lioncash/bra
...
shader/decode/other: Correct branch indirect argument within BRA handling
2019-07-17 14:25:08 -04:00
Rodrigo Locatti
c3218c110f
Merge pull request #2726 from lioncash/access
...
core: Remove CurrentArmInterface() global accessor
2019-07-17 03:42:16 -03:00
Lioncash
bebbdc2067
shader_ir: std::move Node instance where applicable
...
These are std::shared_ptr instances underneath the hood, which means
copying them isn't as cheap as a regular pointer. Particularly so on
weakly-ordered systems.
This avoids atomic reference count increments and decrements where they
aren't necessary for the core set of operations.
2019-07-16 19:49:23 -04:00
Lioncash
60926ac16b
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
...
This is more accurate in terms of describing what the functions are
actually doing. Temporal relates to time, not the setting of a temporary
itself.
2019-07-16 19:47:43 -04:00
Lioncash
44d87ff641
shader_ir: Remove unused includes
...
Removes unnecessary header dependencies.
2019-07-16 19:47:42 -04:00
Fernando Sahmkow
d614193e49
Shader_Ir: Correct tracking to track from right to left
2019-07-16 15:06:59 -04:00
Fernando Sahmkow
b56e7f870a
Merge pull request #2565 from ReinUsesLisp/track-indirect
...
shader/track: Track indirect buffers
2019-07-16 14:58:35 -04:00
Lioncash
e2d7dda166
shader/decode/other: Correct branch indirect argument within BRA handling
...
This appears to have been a copy/paste error introduced within
8a6fc529a9
2019-07-16 12:20:45 -04:00
ReinUsesLisp
2a4044a858
gl_shader_cache: Fix clang-format issues
2019-07-15 20:33:51 -03:00
ReinUsesLisp
6b0d017675
gl_shader_decompiler: Stub local memory size
2019-07-15 17:38:25 -03:00
ReinUsesLisp
56bca83bde
gl_shader_cache: Address review commentaries
2019-07-15 17:38:25 -03:00
ReinUsesLisp
bbecd13697
gl_shader_cache: Address CI issues
2019-07-15 17:38:25 -03:00
ReinUsesLisp
725ba6cf63
gl_rasterizer: Implement compute shaders
2019-07-15 17:38:25 -03:00
Fernando Sahmkow
1bdb59fc6e
Merge pull request #2695 from ReinUsesLisp/layer-viewport
...
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
2019-07-15 16:28:07 -04:00
bunnei
b77a1ed67a
Merge pull request #2705 from FernandoS27/tex-cache-fixes
...
GPU: Fixes to Texture Cache and Include Microprofiles for GL State/BufferCopy/Macro Interpreter
2019-07-14 22:44:36 -04:00
ReinUsesLisp
afa8096df5
shader: Allow tracking of indirect buffers without variable offset
...
While changing this code, simplify tracking code to allow returning
the base address node, this way callers don't have to manually rebuild
it on each invocation.
2019-07-14 22:36:44 -03:00
bunnei
3477b92289
Merge pull request #2675 from ReinUsesLisp/opengl-buffer-cache
...
buffer_cache: Implement a generic buffer cache and its OpenGL backend
2019-07-14 19:03:43 -04:00
Fernando Sahmkow
2ac7472d3f
Texture_Cache: Address Feedback
2019-07-14 17:42:39 -04:00
Fernando Sahmkow
0f54b541f4
Texture_Cache: Remove some unprecise fallback case and clang format
2019-07-14 12:00:32 -04:00
Fernando Sahmkow
5818959e54
Texture_Cache: Force Framebuffer reset if an active render target is unregistered.
2019-07-14 12:00:31 -04:00
Fernando Sahmkow
913b7a6872
GPU: Add a microprofile for macro interpreter
2019-07-14 12:00:30 -04:00
Fernando Sahmkow
a9943222f2
GL_State: Add a microprofile timer to OpenGL state.
2019-07-14 12:00:30 -04:00