mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-11-24 22:43:01 +00:00
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
This commit is contained in:
parent
8909f52166
commit
33fcec3502
9 changed files with 363 additions and 46 deletions
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@ -4,7 +4,10 @@
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#pragma once
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#include "common/bit_field.h"
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#include "common/common_types.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/textures/texture.h"
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namespace Tegra::Engines {
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@ -17,10 +20,100 @@ enum class ShaderType : u32 {
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Compute = 5,
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};
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struct SamplerDescriptor {
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union {
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BitField<0, 20, Tegra::Shader::TextureType> texture_type;
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BitField<20, 1, u32> is_array;
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BitField<21, 1, u32> is_buffer;
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BitField<22, 1, u32> is_shadow;
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u32 raw{};
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};
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static SamplerDescriptor FromTicTexture(Tegra::Texture::TextureType tic_texture_type) {
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SamplerDescriptor result{};
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switch (tic_texture_type) {
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case Tegra::Texture::TextureType::Texture1D: {
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result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D);
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result.is_array.Assign(0);
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result.is_buffer.Assign(0);
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result.is_shadow.Assign(0);
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return result;
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}
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case Tegra::Texture::TextureType::Texture2D: {
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result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
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result.is_array.Assign(0);
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result.is_buffer.Assign(0);
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result.is_shadow.Assign(0);
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return result;
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}
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case Tegra::Texture::TextureType::Texture3D: {
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result.texture_type.Assign(Tegra::Shader::TextureType::Texture3D);
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result.is_array.Assign(0);
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result.is_buffer.Assign(0);
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result.is_shadow.Assign(0);
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return result;
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}
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case Tegra::Texture::TextureType::TextureCubemap: {
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result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube);
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result.is_array.Assign(0);
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result.is_buffer.Assign(0);
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result.is_shadow.Assign(0);
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return result;
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}
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case Tegra::Texture::TextureType::Texture1DArray: {
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result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D);
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result.is_array.Assign(1);
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result.is_buffer.Assign(0);
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result.is_shadow.Assign(0);
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return result;
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}
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case Tegra::Texture::TextureType::Texture2DArray: {
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result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
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result.is_array.Assign(1);
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result.is_buffer.Assign(0);
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result.is_shadow.Assign(0);
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return result;
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}
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case Tegra::Texture::TextureType::Texture1DBuffer: {
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result.texture_type.Assign(Tegra::Shader::TextureType::Texture1D);
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result.is_array.Assign(0);
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result.is_buffer.Assign(1);
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result.is_shadow.Assign(0);
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return result;
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}
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case Tegra::Texture::TextureType::Texture2DNoMipmap: {
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result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
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result.is_array.Assign(0);
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result.is_buffer.Assign(0);
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result.is_shadow.Assign(0);
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return result;
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}
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case Tegra::Texture::TextureType::TextureCubeArray: {
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result.texture_type.Assign(Tegra::Shader::TextureType::TextureCube);
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result.is_array.Assign(1);
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result.is_buffer.Assign(0);
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result.is_shadow.Assign(0);
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return result;
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}
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default: {
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result.texture_type.Assign(Tegra::Shader::TextureType::Texture2D);
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result.is_array.Assign(0);
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result.is_buffer.Assign(0);
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result.is_shadow.Assign(0);
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return result;
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}
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}
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}
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};
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class ConstBufferEngineInterface {
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public:
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virtual ~ConstBufferEngineInterface() {}
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virtual u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const = 0;
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virtual SamplerDescriptor AccessBoundSampler(ShaderType stage, u64 offset) const = 0;
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virtual SamplerDescriptor AccessBindlessSampler(ShaderType stage, u64 const_buffer,
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u64 offset) const = 0;
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virtual u32 GetBoundBuffer() const = 0;
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};
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}
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} // namespace Tegra::Engines
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@ -78,6 +78,24 @@ u32 KeplerCompute::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 o
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return result;
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}
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SamplerDescriptor KeplerCompute::AccessBoundSampler(ShaderType stage, u64 offset) const {
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return AccessBindlessSampler(stage, regs.tex_cb_index, offset * sizeof(Texture::TextureHandle));
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}
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SamplerDescriptor KeplerCompute::AccessBindlessSampler(ShaderType stage, u64 const_buffer,
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u64 offset) const {
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ASSERT(stage == ShaderType::Compute);
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const auto& tex_info_buffer = launch_description.const_buffer_config[const_buffer];
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const GPUVAddr tex_info_address =
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tex_info_buffer.Address() + offset;
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const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
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const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle, offset);
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SamplerDescriptor result = SamplerDescriptor::FromTicTexture(tex_info.tic.texture_type.Value());
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result.is_shadow.Assign(tex_info.tsc.depth_compare_enabled.Value());
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return result;
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}
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void KeplerCompute::ProcessLaunch() {
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const GPUVAddr launch_desc_loc = regs.launch_desc_loc.Address();
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memory_manager.ReadBlockUnsafe(launch_desc_loc, &launch_description,
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@ -10,8 +10,8 @@
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#include "common/bit_field.h"
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "video_core/engines/engine_upload.h"
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#include "video_core/engines/const_buffer_engine_interface.h"
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#include "video_core/engines/engine_upload.h"
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#include "video_core/gpu.h"
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#include "video_core/textures/texture.h"
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@ -38,7 +38,7 @@ namespace Tegra::Engines {
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#define KEPLER_COMPUTE_REG_INDEX(field_name) \
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(offsetof(Tegra::Engines::KeplerCompute::Regs, field_name) / sizeof(u32))
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class KeplerCompute final : public ConstBufferEngineInterface {
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class KeplerCompute final : public ConstBufferEngineInterface {
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public:
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explicit KeplerCompute(Core::System& system, VideoCore::RasterizerInterface& rasterizer,
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MemoryManager& memory_manager);
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@ -204,6 +204,15 @@ public:
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u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override;
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SamplerDescriptor AccessBoundSampler(ShaderType stage, u64 offset) const override;
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SamplerDescriptor AccessBindlessSampler(ShaderType stage, u64 const_buffer,
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u64 offset) const override;
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u32 GetBoundBuffer() const override {
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return regs.tex_cb_index;
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}
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private:
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Core::System& system;
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VideoCore::RasterizerInterface& rasterizer;
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@ -856,4 +856,22 @@ u32 Maxwell3D::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offse
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return result;
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}
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SamplerDescriptor Maxwell3D::AccessBoundSampler(ShaderType stage, u64 offset) const {
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return AccessBindlessSampler(stage, regs.tex_cb_index, offset * sizeof(Texture::TextureHandle));
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}
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SamplerDescriptor Maxwell3D::AccessBindlessSampler(ShaderType stage, u64 const_buffer,
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u64 offset) const {
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ASSERT(stage != ShaderType::Compute);
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const auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
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const auto& tex_info_buffer = shader.const_buffers[const_buffer];
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const GPUVAddr tex_info_address = tex_info_buffer.address + offset;
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const Texture::TextureHandle tex_handle{memory_manager.Read<u32>(tex_info_address)};
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const Texture::FullTextureInfo tex_info = GetTextureInfo(tex_handle, offset);
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SamplerDescriptor result = SamplerDescriptor::FromTicTexture(tex_info.tic.texture_type.Value());
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result.is_shadow.Assign(tex_info.tsc.depth_compare_enabled.Value());
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return result;
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}
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} // namespace Tegra::Engines
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@ -15,8 +15,8 @@
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "video_core/engines/const_buffer_info.h"
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#include "video_core/engines/const_buffer_engine_interface.h"
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#include "video_core/engines/const_buffer_info.h"
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#include "video_core/engines/engine_upload.h"
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#include "video_core/gpu.h"
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#include "video_core/macro_interpreter.h"
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@ -1260,6 +1260,15 @@ public:
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u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override;
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SamplerDescriptor AccessBoundSampler(ShaderType stage, u64 offset) const override;
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SamplerDescriptor AccessBindlessSampler(ShaderType stage, u64 const_buffer,
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u64 offset) const override;
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u32 GetBoundBuffer() const override {
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return regs.tex_cb_index;
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}
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/// Memory for macro code - it's undetermined how big this is, however 1MB is much larger than
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/// we've seen used.
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using MacroMemory = std::array<u32, 0x40000>;
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@ -27,43 +27,121 @@ void ConstBufferLocker::SetEngine(Tegra::Engines::ConstBufferEngineInterface* en
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}
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std::optional<u32> ConstBufferLocker::ObtainKey(u32 buffer, u32 offset) {
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if (!keys) {
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keys = std::make_shared<KeyMap>();
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}
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auto& key_map = *keys;
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const std::pair<u32, u32> key = {buffer, offset};
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const auto iter = keys.find(key);
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if (iter != keys.end()) {
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const auto iter = key_map.find(key);
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if (iter != key_map.end()) {
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return {iter->second};
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}
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if (!IsEngineSet()) {
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return {};
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}
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const u32 value = engine->AccessConstBuffer32(shader_stage, buffer, offset);
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keys.emplace(key, value);
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key_map.emplace(key, value);
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return {value};
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}
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std::optional<Tegra::Engines::SamplerDescriptor> ConstBufferLocker::ObtainBoundSampler(u32 offset) {
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if (!bound_samplers) {
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bound_samplers = std::make_shared<BoundSamplerMap>();
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}
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auto& key_map = *bound_samplers;
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const u32 key = offset;
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const auto iter = key_map.find(key);
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if (iter != key_map.end()) {
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return {iter->second};
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}
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if (!IsEngineSet()) {
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return {};
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}
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const Tegra::Engines::SamplerDescriptor value =
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engine->AccessBoundSampler(shader_stage, offset);
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key_map.emplace(key, value);
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return {value};
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}
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std::optional<Tegra::Engines::SamplerDescriptor> ConstBufferLocker::ObtainBindlessSampler(
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u32 buffer, u32 offset) {
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if (!bindless_samplers) {
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bindless_samplers = std::make_shared<BindlessSamplerMap>();
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}
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auto& key_map = *bindless_samplers;
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const std::pair<u32, u32> key = {buffer, offset};
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const auto iter = key_map.find(key);
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if (iter != key_map.end()) {
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return {iter->second};
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}
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if (!IsEngineSet()) {
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return {};
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}
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const Tegra::Engines::SamplerDescriptor value =
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engine->AccessBindlessSampler(shader_stage, buffer, offset);
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key_map.emplace(key, value);
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return {value};
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}
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void ConstBufferLocker::InsertKey(u32 buffer, u32 offset, u32 value) {
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if (!keys) {
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keys = std::make_shared<KeyMap>();
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}
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const std::pair<u32, u32> key = {buffer, offset};
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keys[key] = value;
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(*keys)[key] = value;
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}
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u32 ConstBufferLocker::NumKeys() const {
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return keys.size();
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void ConstBufferLocker::InsertBoundSampler(u32 offset, Tegra::Engines::SamplerDescriptor sampler) {
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if (!bound_samplers) {
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bound_samplers = std::make_shared<BoundSamplerMap>();
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}
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(*bound_samplers)[offset] = sampler;
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}
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const std::unordered_map<std::pair<u32, u32>, u32, Common::PairHash>&
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ConstBufferLocker::AccessKeys() const {
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return keys;
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void ConstBufferLocker::InsertBindlessSampler(u32 buffer, u32 offset,
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Tegra::Engines::SamplerDescriptor sampler) {
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if (!bindless_samplers) {
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bindless_samplers = std::make_shared<BindlessSamplerMap>();
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}
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const std::pair<u32, u32> key = {buffer, offset};
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(*bindless_samplers)[key] = sampler;
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}
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bool ConstBufferLocker::AreKeysConsistant() const {
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bool ConstBufferLocker::IsConsistant() const {
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if (!IsEngineSet()) {
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return false;
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}
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for (const auto& key_val : keys) {
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const std::pair<u32, u32> key = key_val.first;
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const u32 value = key_val.second;
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const u32 other_value = engine->AccessConstBuffer32(shader_stage, key.first, key.second);
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if (other_value != value) {
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return false;
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if (keys) {
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for (const auto& key_val : *keys) {
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const std::pair<u32, u32> key = key_val.first;
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const u32 value = key_val.second;
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const u32 other_value =
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engine->AccessConstBuffer32(shader_stage, key.first, key.second);
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if (other_value != value) {
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return false;
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}
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}
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}
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if (bound_samplers) {
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for (const auto& sampler_val : *bound_samplers) {
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const u32 key = sampler_val.first;
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const Tegra::Engines::SamplerDescriptor value = sampler_val.second;
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const Tegra::Engines::SamplerDescriptor other_value =
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engine->AccessBoundSampler(shader_stage, key);
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if (other_value.raw != value.raw) {
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return false;
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}
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}
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}
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if (bindless_samplers) {
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for (const auto& sampler_val : *bindless_samplers) {
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const std::pair<u32, u32> key = sampler_val.first;
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const Tegra::Engines::SamplerDescriptor value = sampler_val.second;
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const Tegra::Engines::SamplerDescriptor other_value =
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engine->AccessBindlessSampler(shader_stage, key.first, key.second);
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if (other_value.raw != value.raw) {
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return false;
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}
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}
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}
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return true;
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@ -11,6 +11,11 @@
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namespace VideoCommon::Shader {
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using KeyMap = std::unordered_map<std::pair<u32, u32>, u32, Common::PairHash>;
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using BoundSamplerMap = std::unordered_map<u32, Tegra::Engines::SamplerDescriptor>;
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using BindlessSamplerMap =
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std::unordered_map<std::pair<u32, u32>, Tegra::Engines::SamplerDescriptor, Common::PairHash>;
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class ConstBufferLocker {
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public:
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explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage);
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// registered value, if not it will obtain it from maxwell3d and register it.
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std::optional<u32> ObtainKey(u32 buffer, u32 offset);
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std::optional<Tegra::Engines::SamplerDescriptor> ObtainBoundSampler(u32 offset);
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std::optional<Tegra::Engines::SamplerDescriptor> ObtainBindlessSampler(u32 buffer, u32 offset);
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// Manually inserts a key.
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void InsertKey(u32 buffer, u32 offset, u32 value);
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void InsertBoundSampler(u32 offset, Tegra::Engines::SamplerDescriptor sampler);
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void InsertBindlessSampler(u32 buffer, u32 offset, Tegra::Engines::SamplerDescriptor sampler);
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// Retrieves the number of keys registered.
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u32 NumKeys() const;
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std::size_t NumKeys() const {
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if (!keys) {
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return 0;
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}
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return keys->size();
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}
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std::size_t NumBoundSamplers() const {
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if (!bound_samplers) {
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return 0;
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}
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return bound_samplers->size();
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}
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std::size_t NumBindlessSamplers() const {
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if (!bindless_samplers) {
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return 0;
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}
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return bindless_samplers->size();
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}
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// Gives an accessor to the key's database.
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const std::unordered_map<std::pair<u32, u32>, u32, Common::PairHash>& AccessKeys() const;
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// Pre: NumKeys > 0
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const KeyMap& AccessKeys() const {
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return *keys;
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}
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// Checks keys against maxwell3d's current const buffers. Returns true if they
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// Gives an accessor to the sampler's database.
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// Pre: NumBindlessSamplers > 0
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const BoundSamplerMap& AccessBoundSamplers() const {
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return *bound_samplers;
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}
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// Gives an accessor to the sampler's database.
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// Pre: NumBindlessSamplers > 0
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const BindlessSamplerMap& AccessBindlessSamplers() const {
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return *bindless_samplers;
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}
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// Checks keys & samplers against engine's current const buffers. Returns true if they
|
||||
// are the same value, false otherwise;
|
||||
bool AreKeysConsistant() const;
|
||||
bool IsConsistant() const;
|
||||
|
||||
private:
|
||||
Tegra::Engines::ConstBufferEngineInterface* engine;
|
||||
Tegra::Engines::ShaderType shader_stage;
|
||||
std::unordered_map<std::pair<u32, u32>, u32, Common::PairHash> keys{};
|
||||
// All containers are lazy initialized as most shaders don't use them.
|
||||
std::shared_ptr<KeyMap> keys{};
|
||||
std::shared_ptr<BoundSamplerMap> bound_samplers{};
|
||||
std::shared_ptr<BindlessSamplerMap> bindless_samplers{};
|
||||
};
|
||||
} // namespace VideoCommon::Shader
|
||||
|
|
|
@ -141,7 +141,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|||
const Node component = Immediate(static_cast<u32>(instr.tld4s.component));
|
||||
|
||||
const auto& sampler =
|
||||
GetSampler(instr.sampler, TextureType::Texture2D, false, depth_compare);
|
||||
GetSampler(instr.sampler, {{TextureType::Texture2D, false, depth_compare}});
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
|
@ -165,10 +165,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|||
// Sadly, not all texture instructions specify the type of texture their sampler
|
||||
// uses. This must be fixed at a later instance.
|
||||
const auto& sampler =
|
||||
is_bindless
|
||||
? GetBindlessSampler(instr.gpr8, Tegra::Shader::TextureType::Texture2D, false,
|
||||
false)
|
||||
: GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false);
|
||||
is_bindless ? GetBindlessSampler(instr.gpr8, {}) : GetSampler(instr.sampler, {});
|
||||
|
||||
u32 indexer = 0;
|
||||
switch (instr.txq.query_type) {
|
||||
|
@ -207,9 +204,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|||
|
||||
auto texture_type = instr.tmml.texture_type.Value();
|
||||
const bool is_array = instr.tmml.array != 0;
|
||||
const auto& sampler = is_bindless
|
||||
? GetBindlessSampler(instr.gpr20, texture_type, is_array, false)
|
||||
: GetSampler(instr.sampler, texture_type, is_array, false);
|
||||
const auto& sampler =
|
||||
is_bindless ? GetBindlessSampler(instr.gpr20, {{texture_type, is_array, false}})
|
||||
: GetSampler(instr.sampler, {{texture_type, is_array, false}});
|
||||
|
||||
std::vector<Node> coords;
|
||||
|
||||
|
@ -285,10 +282,30 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
|||
return pc;
|
||||
}
|
||||
|
||||
const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, TextureType type,
|
||||
bool is_array, bool is_shadow) {
|
||||
const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
|
||||
std::optional<SamplerInfo> sampler_info) {
|
||||
const auto offset = static_cast<std::size_t>(sampler.index.Value());
|
||||
|
||||
Tegra::Shader::TextureType type;
|
||||
bool is_array;
|
||||
bool is_shadow;
|
||||
if (sampler_info) {
|
||||
type = sampler_info->type;
|
||||
is_array = sampler_info->is_array;
|
||||
is_shadow = sampler_info->is_shadow;
|
||||
} else {
|
||||
auto sampler = locker.ObtainBoundSampler(offset);
|
||||
if (sampler) {
|
||||
type = sampler->texture_type.Value();
|
||||
is_array = sampler->is_array.Value() != 0;
|
||||
is_shadow = sampler->is_shadow.Value() != 0;
|
||||
} else {
|
||||
type = Tegra::Shader::TextureType::Texture2D;
|
||||
is_array = false;
|
||||
is_shadow = false;
|
||||
}
|
||||
}
|
||||
|
||||
// If this sampler has already been used, return the existing mapping.
|
||||
const auto itr =
|
||||
std::find_if(used_samplers.begin(), used_samplers.end(),
|
||||
|
@ -305,13 +322,32 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, Textu
|
|||
return *used_samplers.emplace(entry).first;
|
||||
}
|
||||
|
||||
const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, TextureType type,
|
||||
bool is_array, bool is_shadow) {
|
||||
const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg,
|
||||
std::optional<SamplerInfo> sampler_info) {
|
||||
const Node sampler_register = GetRegister(reg);
|
||||
const auto [base_sampler, cbuf_index, cbuf_offset] =
|
||||
TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size()));
|
||||
ASSERT(base_sampler != nullptr);
|
||||
const auto cbuf_key = (static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset);
|
||||
Tegra::Shader::TextureType type;
|
||||
bool is_array;
|
||||
bool is_shadow;
|
||||
if (sampler_info) {
|
||||
type = sampler_info->type;
|
||||
is_array = sampler_info->is_array;
|
||||
is_shadow = sampler_info->is_shadow;
|
||||
} else {
|
||||
auto sampler = locker.ObtainBindlessSampler(cbuf_index, cbuf_offset);
|
||||
if (sampler) {
|
||||
type = sampler->texture_type.Value();
|
||||
is_array = sampler->is_array.Value() != 0;
|
||||
is_shadow = sampler->is_shadow.Value() != 0;
|
||||
} else {
|
||||
type = Tegra::Shader::TextureType::Texture2D;
|
||||
is_array = false;
|
||||
is_shadow = false;
|
||||
}
|
||||
}
|
||||
|
||||
// If this sampler has already been used, return the existing mapping.
|
||||
const auto itr =
|
||||
|
@ -411,9 +447,9 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
|
|||
(texture_type == TextureType::TextureCube && is_array && is_shadow),
|
||||
"This method is not supported.");
|
||||
|
||||
const auto& sampler = is_bindless
|
||||
? GetBindlessSampler(*bindless_reg, texture_type, is_array, is_shadow)
|
||||
: GetSampler(instr.sampler, texture_type, is_array, is_shadow);
|
||||
const auto& sampler =
|
||||
is_bindless ? GetBindlessSampler(*bindless_reg, {{texture_type, is_array, is_shadow}})
|
||||
: GetSampler(instr.sampler, {{texture_type, is_array, is_shadow}});
|
||||
|
||||
const bool lod_needed = process_mode == TextureProcessMode::LZ ||
|
||||
process_mode == TextureProcessMode::LL ||
|
||||
|
@ -577,7 +613,7 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
|
|||
dc = GetRegister(parameter_register++);
|
||||
}
|
||||
|
||||
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare);
|
||||
const auto& sampler = GetSampler(instr.sampler, {{texture_type, is_array, depth_compare}});
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
|
@ -610,7 +646,7 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
|
|||
// const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr};
|
||||
// const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr};
|
||||
|
||||
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false);
|
||||
const auto& sampler = GetSampler(instr.sampler, {{texture_type, is_array, false}});
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
|
@ -646,7 +682,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
|
|||
// When lod is used always is in gpr20
|
||||
const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0);
|
||||
|
||||
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false);
|
||||
const auto& sampler = GetSampler(instr.sampler, {{texture_type, is_array, false}});
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
|
|
|
@ -173,6 +173,13 @@ public:
|
|||
|
||||
private:
|
||||
friend class ASTDecoder;
|
||||
|
||||
struct SamplerInfo {
|
||||
Tegra::Shader::TextureType type;
|
||||
bool is_array;
|
||||
bool is_shadow;
|
||||
};
|
||||
|
||||
void Decode();
|
||||
|
||||
NodeBlock DecodeRange(u32 begin, u32 end);
|
||||
|
@ -297,12 +304,11 @@ private:
|
|||
|
||||
/// Accesses a texture sampler
|
||||
const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler,
|
||||
Tegra::Shader::TextureType type, bool is_array, bool is_shadow);
|
||||
std::optional<SamplerInfo> sampler_info);
|
||||
|
||||
// Accesses a texture sampler for a bindless texture.
|
||||
const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg,
|
||||
Tegra::Shader::TextureType type, bool is_array,
|
||||
bool is_shadow);
|
||||
std::optional<SamplerInfo> sampler_info);
|
||||
|
||||
/// Accesses an image.
|
||||
Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type);
|
||||
|
|
Loading…
Reference in a new issue