mirror of
https://github.com/yuzu-mirror/yuzu
synced 2024-11-24 13:23:20 +00:00
gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceID
This commit is contained in:
parent
5afc397d52
commit
f5658a9fda
1 changed files with 0 additions and 8 deletions
|
@ -639,14 +639,6 @@ private:
|
|||
code.AddLine("float gl_PointSize;");
|
||||
}
|
||||
|
||||
if (ir.UsesInstanceId()) {
|
||||
code.AddLine("int gl_InstanceID;");
|
||||
}
|
||||
|
||||
if (ir.UsesVertexId()) {
|
||||
code.AddLine("int gl_VertexID;");
|
||||
}
|
||||
|
||||
if (ir.UsesLegacyVaryings()) {
|
||||
code.AddLine("vec4 gl_TexCoord[8];");
|
||||
code.AddLine("vec4 gl_FrontColor;");
|
||||
|
|
Loading…
Reference in a new issue