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https://github.com/yuzu-mirror/yuzu
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common: Add additional SCM revision fields
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3 changed files with 21 additions and 0 deletions
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@ -15,11 +15,23 @@ if (DEFINED ENV{CI})
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set(BUILD_TAG $ENV{AZURE_REPO_TAG})
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endif()
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endif()
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if (DEFINED ENV{TITLEBARFORMATIDLE})
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set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE})
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endif ()
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if (DEFINED ENV{TITLEBARFORMATRUNNING})
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set(TITLE_BAR_FORMAT_RUNNING $ENV{TITLEBARFORMATRUNNING})
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endif ()
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if (DEFINED ENV{DISPLAYVERSION})
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set(DISPLAY_VERSION $ENV{DISPLAYVERSION})
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endif ()
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add_custom_command(OUTPUT scm_rev.cpp
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COMMAND ${CMAKE_COMMAND}
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-DSRC_DIR="${CMAKE_SOURCE_DIR}"
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-DBUILD_REPOSITORY="${BUILD_REPOSITORY}"
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-DTITLE_BAR_FORMAT_IDLE="${TITLE_BAR_FORMAT_IDLE}"
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-DTITLE_BAR_FORMAT_RUNNING="${TITLE_BAR_FORMAT_RUNNING}"
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-DBUILD_TAG="${BUILD_TAG}"
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-DBUILD_ID="${DISPLAY_VERSION}"
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-P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
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DEPENDS
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# WARNING! It was too much work to try and make a common location for this list,
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@ -11,6 +11,9 @@
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#define BUILD_DATE "@BUILD_DATE@"
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#define BUILD_FULLNAME "@BUILD_FULLNAME@"
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#define BUILD_VERSION "@BUILD_VERSION@"
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#define BUILD_ID "@BUILD_ID@"
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#define TITLE_BAR_FORMAT_IDLE "@TITLE_BAR_FORMAT_IDLE@"
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#define TITLE_BAR_FORMAT_RUNNING "@TITLE_BAR_FORMAT_RUNNING@"
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#define SHADER_CACHE_VERSION "@SHADER_CACHE_VERSION@"
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namespace Common {
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@ -22,6 +25,9 @@ const char g_build_name[] = BUILD_NAME;
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const char g_build_date[] = BUILD_DATE;
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const char g_build_fullname[] = BUILD_FULLNAME;
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const char g_build_version[] = BUILD_VERSION;
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const char g_build_id[] = BUILD_ID;
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const char g_title_bar_format_idle[] = TITLE_BAR_FORMAT_IDLE;
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const char g_title_bar_format_running[] = TITLE_BAR_FORMAT_RUNNING;
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const char g_shader_cache_version[] = SHADER_CACHE_VERSION;
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} // namespace
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@ -13,6 +13,9 @@ extern const char g_build_name[];
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extern const char g_build_date[];
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extern const char g_build_fullname[];
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extern const char g_build_version[];
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extern const char g_build_id[];
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extern const char g_title_bar_format_idle[];
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extern const char g_title_bar_format_running[];
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extern const char g_shader_cache_version[];
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} // namespace Common
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